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2015/06/02 01:57:16
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I'm curious what you are fielding in your flayed ones list. We tested out a list with decurion with zahn, 10 warriors/20warriors/immortal/3 tomb blades. We added flayed ones - 3x15 and a living tomb for shenanigans(obelisk, monolith). Against nids the obelisk is a bit of a beast. It realy creates a nifty no fly zone and hurts anything on the ground anyway.
All of that fits into a 1850 list, BTW.
I'll PM you so as to reduce the amount of non-Tyranid clutter in this thread.
krootman. wrote: @jy2, nova is all about speed this yr, masssed flayed ones honestly wont kill to much. I see what you are saying about a larger unit as an area denial anchor and at 130 for a 10 man unit, I could see myself trying one somewhere down the line, but those harvest formations are such money. Now im very early into testing so everything is subject to change.
Will you be making it to nova this yr?
Yeah, I'll be going to both the Invitational as well as the Open.
Perhaps we can get a rematch in. Just right now, I'm not sure what I'm bringing yet.
Nice same here, I think im going to bring the same army for both the invitational and the open. I am hoping to have it finalized in about a month or so. Hopefully getting 2-4 more nova games in this week.
2015/06/02 13:06:54
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I would love to play against the new Skitarii/Ad Mech/Knights armies. Too bad we don't have very many of those players yet in our meta, especially now that Reece and Frankie of Frontline Gaming has moved down to SoCal.
Guess I'm just going to have to get the tar knocked out of me by them in tournament play.
This message was edited 1 time. Last update was at 2015/06/05 21:17:22
jy2 wrote: I would love to play against the new Skitarii/Ad Mech/Knights armies. Too bad we don't have very many of those players yet in our meta, especially now that Reece and Frankie of Frontline Gaming has moved down to SoCal.
Guess I'm just going to have to get the tar knocked out of me by them in tournament play.
To be honest I feel like Nids have a great chance vs the new Skitarii compared to most armies. A crone will kill almost a whole Ruststalker squad on his own and will also kill vanguard quickly. We can very easily kill anything but the Robots I feel and we're good against alpha strikes so I'm not worried about that.
2015/06/06 00:35:57
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
If flying Tyrants are out as an HQ choice, what is the next best HQ unit? I'm thinking either Primes to go as cheap as possible, or walking dakkaTyrants, but I would prefer a second opinion.
The reason I ask is that I'm writing a list with the limitation of no flyers for an upcoming game.
Ah, and no LoW or Gargantuans, although FW is cool otherwise.
I forget how much crap has to be explained for games-
Spoiler:
No flyers, Gargantuans, or LoW.
FW is fine.
Maximum two sources.
No double CAD.
This message was edited 2 times. Last update was at 2015/06/06 00:40:51
jy2 wrote: I would love to play against the new Skitarii/Ad Mech/Knights armies. Too bad we don't have very many of those players yet in our meta, especially now that Reece and Frankie of Frontline Gaming has moved down to SoCal.
Guess I'm just going to have to get the tar knocked out of me by them in tournament play.
To be honest I feel like Nids have a great chance vs the new Skitarii compared to most armies. A crone will kill almost a whole Ruststalker squad on his own and will also kill vanguard quickly. We can very easily kill anything but the Robots I feel and we're good against alpha strikes so I'm not worried about that.
I'm really not sure how well we can survive their alpha-strikes, and I'm talking about when they bring the Blood Angel formation with 6 drop pods. That can be very nasty, especially when you factor in the multiple ways they can reduce cover.
Which is one of the reasons why I want so badly to play against such a Skitarri/Admech/BA build.
This message was edited 1 time. Last update was at 2015/06/06 00:38:13
Sinful Hero wrote: If flying Tyrants are out as an HQ choice, what is the next best HQ unit? I'm thinking either Primes to go as cheap as possible, or walking dakkaTyrants, but I would prefer a second opinion.
The reason I ask is that I'm writing a list with the limitation of no flyers for an upcoming game.
Ah, and no LoW or Gargantuans, although FW is cool otherwise.
I forget how much crap has to be explained for games-
Spoiler:
No flyers, Gargantuans, or LoW.
FW is fine.
Maximum two sources.
No double CAD.
I would, as an HQ choice, probably take a Tervigon or a walking Tyrant with Dakka. Actually what I'd recommend is a single walking Tyrant, probably with a single Tyrant guard, and also a Skytyrant swarm. Now you may have to ask your opponent if a Jump MC is good enough for these limits, but a Jump Flyrant attached to Gargoyles is still excellent.
2015/06/06 00:48:46
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Sinful Hero wrote: If flying Tyrants are out as an HQ choice, what is the next best HQ unit? I'm thinking either Primes to go as cheap as possible, or walking dakkaTyrants, but I would prefer a second opinion.
The reason I ask is that I'm writing a list with the limitation of no flyers for an upcoming game.
Ah, and no LoW or Gargantuans, although FW is cool otherwise.
I forget how much crap has to be explained for games-
Spoiler:
No flyers, Gargantuans, or LoW.
FW is fine.
Maximum two sources.
No double CAD.
I would, as an HQ choice, probably take a Tervigon or a walking Tyrant with Dakka. Actually what I'd recommend is a single walking Tyrant, probably with a single Tyrant guard, and also a Skytyrant swarm. Now you may have to ask your opponent if a Jump MC is good enough for these limits, but a Jump Flyrant attached to Gargoyles is still excellent.
Not a bad idea- I think will take a SkyTyrant formation. Being a Jump MC keeps him under the no flyers rule too.
If I took a walking dakkaTyrant, would Tyrant Guard or a Tyrannocyte be the better option to run with him?
Skytyrant all the way. That's an excellent unit. Although it may break the letter of the law (but not the spirit?), as the Skytyrant is technically a Flying Monstrous Creature.
This message was edited 1 time. Last update was at 2015/06/06 18:12:03
rollawaythestone wrote: Skytyrant all the way. That's an excellent unit. Although it may break the letter of the law (but not the spirit?), as the Skytyrant is technically a Flying Monstrous Creature.
For the purposes of this game it won't be considered illegal since it can't Swoop.
I am involved in a monthly gaming group that has started at 250 points and has grown now to 1250. It is very good as before in my area a lot of people stopped playing 40k but now there is a group of 6-8 that plays.
We have been using only CAD at this time and now allowing forgeworld models on a limited basis. At 1500 we are moving to formations and and other detachments.
That being said. I need some advice on what to field. I don't care if I win since a few people are just starting and sometimes forget the objectives are key. We play Maelstorm roll strait from the book.
My CAD core is always.
Flyrant 2x devours and eGrubs
Flyrant 2x devours and eGrubs
Malanthrope
2 x ripper bases(3 each) with DS
I was thinking
Gargoyles
Lictor or zoie
Three fexen with all with 2x TLDevs.
I also thought about fielding a tervigon and gaunt tax, gargoyles and lictors to fill out the last 100 points.
Thoughts?
I expect Chaos, Tau mainly a gun line, necrons lead by Imo, vanilla marines in rhinos and truk orcs maybe guard or demons.
rollawaythestone wrote: Skytyrant all the way. That's an excellent unit. Although it may break the letter of the law (but not the spirit?), as the Skytyrant is technically a Flying Monstrous Creature.
For the purposes of this game it won't be considered illegal since it can't Swoop.
I like the skytyrant swarm and turning the tyrant into a melee beast. I have used him once this way and I was able to keep him in ruins and even getting charged he wrecked marine equivalents.
Automatically Appended Next Post:
Amoras wrote: Having yust played against the Skitarii i can say Dunecrawlers absolutely wreck Crones.
I assume this is when the dune crawler is using the Daedalus option? To much AP4 in that weapon.
I look at FO and I just think...wow all of that in 13 points. Then I look at genestealers and just shake my head. FO just wreck stealers. They fill the same purpose and FO will actually survive to get to combat.
This message was edited 3 times. Last update was at 2015/06/08 19:04:20
Words of wisdom by Prophet40k
That game put my faith in Khorne to the test. My table-neighbor looked at the match up and said "Here you're going to need these more than I will" and handed me a bag of Jello shots. They must have pleased Khorne because I walked out 11-2.
Now looking at another list with MORE tyrants and MORE mawlocks, I said to myself. "Oh well looks like it's time for another beer. It'll take the sting out of this. LOL"
2015/06/08 22:34:42
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Skytyrant Swarm
10 Gargoyles
10 Gargoyles
Hive Tyrant w/ Wings, Old Adversary, Scything Talons, Lash Whip and Bone Sword
omg no flyrants Was tempted to run 2x10 Devourers and turn Malanthrope into Venomthrope but thought the bodies were more important. Kinda just wanted a large ground force to control objectives, two Tervigons should help with that..
YMDC = nightmare
2015/06/08 22:56:33
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Skytyrant Swarm
10 Gargoyles
10 Gargoyles
Hive Tyrant w/ Wings, Old Adversary, Scything Talons, Lash Whip and Bone Sword
omg no flyrants Was tempted to run 2x10 Devourers and turn Malanthrope into Venomthrope but thought the bodies were more important. Kinda just wanted a large ground force to control objectives, two Tervigons should help with that..
I like that list. What about making the vaunts on squad and moving a tervigon to a troop?
I also would run mine with eGrubs and crushing claws. I cannot think of a better way to run them. I also like the miasma cannon. Just love all those templates
Words of wisdom by Prophet40k
That game put my faith in Khorne to the test. My table-neighbor looked at the match up and said "Here you're going to need these more than I will" and handed me a bag of Jello shots. They must have pleased Khorne because I walked out 11-2.
Now looking at another list with MORE tyrants and MORE mawlocks, I said to myself. "Oh well looks like it's time for another beer. It'll take the sting out of this. LOL"
2015/06/08 23:42:12
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I considered it but in the end I had the HQ slot open so I might as well. I prefer having 3x10 as opposed to 1x30 because if everything shoots into the large unit then I might not have any gaunts left, whereas if everything shoots into one unit of ten, I've still got 20 gaunts left for Ob Sec.
YMDC = nightmare
2015/06/09 00:50:38
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Sinful Hero wrote: If flying Tyrants are out as an HQ choice, what is the next best HQ unit? I'm thinking either Primes to go as cheap as possible, or walking dakkaTyrants, but I would prefer a second opinion.
The reason I ask is that I'm writing a list with the limitation of no flyers for an upcoming game.
Ah, and no LoW or Gargantuans, although FW is cool otherwise.
I forget how much crap has to be explained for games-
Spoiler:
No flyers, Gargantuans, or LoW.
FW is fine.
Maximum two sources.
No double CAD.
Combat Primes buried in a large unit of devilgants and gants is pretty great, not only can you make that guy your warlord with like 20-30 ablative wounds, but he is also a death machine in close combat. Just about the only thing that unit fears is CC with an armor value, aka dreadnoughts, maulerfiends, soulgrinders, etc.
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts
2015/06/09 01:05:11
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Sinful Hero wrote: If flying Tyrants are out as an HQ choice, what is the next best HQ unit? I'm thinking either Primes to go as cheap as possible, or walking dakkaTyrants, but I would prefer a second opinion.
The reason I ask is that I'm writing a list with the limitation of no flyers for an upcoming game.
Ah, and no LoW or Gargantuans, although FW is cool otherwise.
I forget how much crap has to be explained for games-
Spoiler:
No flyers, Gargantuans, or LoW.
FW is fine.
Maximum two sources.
No double CAD.
Combat Primes buried in a large unit of devilgants and gants is pretty great, not only can you make that guy your warlord with like 20-30 ablative wounds, but he is also a death machine in close combat. Just about the only thing that unit fears is CC with an armor value, aka dreadnoughts, maulerfiends, soulgrinders, etc.
Could make it a shooty prime with a Miasma Cannon in Devilgants. If combat oriented, wouldn't it be better in hormagaunts to maximize it's role at combat? Or are you thinking Devilgaunts to deter other assault units via overwatch?
2015/06/09 04:40:52
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
750 points doubles tourney
3 lists per player.
Each list most contain 1HQ & 1- 6 troops. Then each list has only 1 elite, fast attack or heavy support with no duplicate choices I.e no heavy supports in two lists.
Before each game after the mission objectives have been deployed but before sides are chosen you chose which list is being played for each player and reveal these lists then set up as normal.
Command and conquer will be in effect which means each list most be played once during the event so pick carefully commanders your resources are limited
Example
List 1 (elite)
Farseer
2x 10 dire avengers
1 x howling banshees
List 2 ( fast attack)
Farseer skyrunner
2 x Eldar jetbikes
1 unit of shinning spears
List 3 (Heavy)
1 aurtarch
2 x guardian defender units
1 fire prism
For each 2 infantry units in a list a single vehicle or monstrous creature can be included
In this tournament only troop infantry squads can claim objective secured
Only vehicles who's armour values that add up to 34 or below may be included (counting the side armour only once)
I.e. a rhino is a value of 32 (front 11 side 11 rear 10) and would be allowed
Bike units are allowed but will not count towards vehicle or monstrous creature allowance and do not gain objective secured if taken as troops
Forge world units are allowed but most follow the same restrictions as above
Super heavy vehicles, gargantuan monstrous and lords of war are not allowed unless they are a independent character or the
Avatar of khaine but it must follow the restrictions
With the speed they are updating, I would not be suprised if we got anew book. Space marines next, then tau, possibly tau allies, then maybe another imperial, then nids
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts
2015/06/13 13:59:24
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
My Matchups:
Round 1: Me + CSM vs 30 Scat Bikes + Grey Knights
Round 2: Me + Space Wolves (at his 1st ever tourney) vs 54 Scat Bikes.
Round 3: Me + Grey Knights vs 24 Scat bikes + Orks.
I guess scat bikes are officially in. 12 total players, 4 of them spamming scat bikes. 3 of the top 4 were Scat bikes, with the other top player being Necrons.
Some more details on my games:
Missions:
Spoiler:
Adepticon team missions. Maelstrom on 2 of the 3. I ended the day losing a Flyrant and 2 crones sacrificed to score objectives.
Round 1:
Spoiler:
The Scat bike player deployed 1st, and deployed in a corner of the board, so I counter deployed, and was out of his range on turn 1. He more or less shot my teammate off the table except for 2 groups of cultist hiding behind LOS blockers, and some nurgle bikers, but I was unscathed. I advanced and basically shot up the grey knights except for the Land Raider and Dread Knight. I did kill 1 unit of 5 scat bikes. By turn 4 I had tabled the scat bikes, and only lost the Venom, and both mucolids. My teammate was completely tabled minus one squad of cultists, who were scoring fools, because we kept drawing the objective they were on. I Landed all of my FMCs to score as well, and headed back for the Grey Knights. They dumped the Strike Squads out of the land raider and assaulted and killed my warlord, but I psychic screamed the survivors to death. A crone Assaulted and took the last wound off the Land Raider. At this point our opponents just had a 1 wound dread knight remaining, but the game ended on 5. We won by 2 points.
Round 2:
Spoiler:
I knew exactly how this game would go. My partner had 6 las cannon long fangs, 3 TWC with all of the upgrades, and a heavily upgraded TWIC. He also had 2 max squads of blood claws with no transport. The mission was Table quarters at the end of the game. OS units count as 2. Against us were 12 squads of OS scat bikes, and they won the roll off for table sides, and also the roll off for 1st turn. We had no LOS blockers in our deployment, and the opponents had a warlord trait of -1 to reserves. I knew I couldn't win, but figured I could drag the game out if we reserved everything, and took our chances with the 4+ reserve rolls. I figured it would be no fun for my teammate, so instead we just deployed everything.
Turn 1.
I lost a Venomthrope, 3 Flyrants 1 Crone, and took 3 wounds on my other Crone. My partner lost his TWC.
We shot back. My crone killed 3 scat bikes, my partner's long fangs killed a whole squad of 5 who failed their leadership and ran off the table.
Turn 2:
I lost my Crone. My partner lost everything he had. At this point we declared it a complete tabling even though I still had a unit of rippers, and 2 mucolids in reserves.
Wowzer. Turn 2 Tabling. That is humiliating. I stick to my guns that this was probably the best case scenario for my teammate.
Round 3:
Spoiler:
My partner was my Grey Knights opponent from round 1. We lost the roll for 1st turn. I counter deployed the Scat bikes as best I could, but there weren't great options, and no LOS blocker for the Venom big enough to giver cover to the FMCs. My warlord trait was night attacker, so I decided it was night.
Turn 1: The scat bikes that could came after me. They killed the venom, and took 3 wounds off my warlord. The Ork Shokk attack gun rolled 66 and put a Large Blast vortex in our deployment zone. It D slapped a Crone, but my Flyrant made a cover save. Thank the gods for night attacker. The lootas and Flash gitz took 3 wounds off our Dread Knight.
I returned fire. I toasted some lootas, and BBQ'd some flash gitz in a battle wagon. I popped a Trukk that was a MANZ missile. I killed 7 Scat bikes. My teammate shunted his Dread Knight, and BBQed a bunch of lootas and killed a War Walker
Turn 2: The Vortex scattered onto my teammates Land Raider and exploded it. Cue rules debate about the AP of a Vortex. It was AP from the SAG, so yes. LR dies. SAG smashes most of the survivors that came out of the LR. Lots of shots at my flyrants, lots of misses, and I made a couple of clutch saves on my 1 wound warlord. The Manz assaulted and kill my teammate's Razorback.
I shot back. Vector struck the 1 wound SAG, but rolled a one. Finished off the lootas Drooled on the flash gitz in the battle wagon. Killed about 10 Scat bikes. My teammate's marines combined to shoot and assault 4 scat bikes. His Dread Knight took one wound off a War walker, but when It tried to assault it died to overwatch.
Turn 3: My teammates marines take a lot of fire. He ends up losing all but 3.
I shot back. Killed another 7 scat bikes and 2 Manz. Vector strukk the BW but failed to glance it. Toasted some more Flash Gitz, and finished off the SAG warlord. I'm feeling pretty good about tabling my opponents, though my teammate is almost gone. However, something goes terribly wrong. My rippers deep strike onto an objective, and it turns out to be skyfire.
Turn 4: The last squad of 4 Scat bikes with the attached IC's moves onto the Skyfire objective, and put 6 saves on a full wound flyrant. I failed 4 of 6, and it dies. The the flash gitz kill my Warlord.
I shoot back, landing both my remaining FMC's to score objectives. This is the turn my mocolid finally finishes the 2nd warwalker. I shoot up the Scat bikes, but thanks to lucky / clever placement, I kill 2 Scat bikes, and he is able to LOS between the Autarch and Farseer to put a wound on both. My Crone Takes a hull point of the BW, and Drools on the Flash Gitz again.
Turn 5: The scat bike squad breaks up. The Autarch and Farseer go and kill the last 3 marines. The 2 Scatbikes manage to put 3! wounds of my last flyrant. The flash gitz get out of the wagon. He informs me that I've done 12 wounds to them, so that is 2 dead Flash gitz and a wound on all of the rest. We've been rehashing this argument the whole game. Wounds are randomly allocated, and he is making an effort, but isn't doing it quite right. I figure it doesn't matter much. He shoots at my Crone takes it down to 2 wounds, then assaults it. I kill 3 Flash gitz with Overwatch, and 3 more in assault, but the last 2 finish me off. UG.
I've got 1 wound left on 1 flyrant. But our opponent's don't have much either. I psychic scream the flyrant to finish off the last 2 Scat bikes, and then shoot the Autarch to death. The farseer is still out there, as are 2 MANZ, 2 Flash Giz, a Battle Wagon, and some greatchin. We decide to call it. Opponents are up by 3 on Maelstrom, and aren't likely to table me. It was a close game, but the Vortex was a big deal, and my dice going ice cold on turn 4 was frustrating.
This scat bike player is the overall winner. He max pointed his 1st two rounds, and managed to get a few points off of me.
2015/06/14 18:47:06
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I recently embarked on a project to give every faction in 40k a Core/Command/Auxiliary style detachment, starting with the Tyranids. Unfortunately I don't have a huge amount of experience to draw on; I've done a lot of research to try and compensate, but it would be very useful to get the opinion of some experienced Tyranid players.
If you'd like to help out, there's a link to the thread here.
This message was edited 2 times. Last update was at 2015/06/14 19:32:35