Switch Theme:

The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut





UK

Stuff got better with the new FAQ's

Flyrants gained Deep Strike and combined with Swooping mode means null deployment is a go.

Also Neurothropes might be an exceptionally good addition, since they no longer have to roll to hit.

ITC formats are going to be very different, some of these rulings are huge.

YMDC = nightmare 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

Haven't Flyrants(and Crones and Harpies) always had Deep Strike? I thought that was just a clarification for whatever reason.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in lv
Towering Hierophant Bio-Titan




Mexico

There is a new FAQ?
   
Made in gb
Longtime Dakkanaut





UK

 Sinful Hero wrote:
Haven't Flyrants(and Crones and Harpies) always had Deep Strike? I thought that was just a clarification for whatever reason.


There was a hefty debate because of the type of movement (Jump Pack) and whether the timing was sufficient to give it Deep Strike.

And yes, there is a new FAQ! Not confirmed because they are drafts but still something. Codex FAQ's apparently come later

YMDC = nightmare 
   
Made in au
Drone without a Controller





 Frozocrone wrote:
Stuff got better with the new FAQ's

Flyrants gained Deep Strike and combined with Swooping mode means null deployment is a go.

Also Neurothropes might be an exceptionally good addition, since they no longer have to roll to hit.

ITC formats are going to be very different, some of these rulings are huge.

what are some big ones in particular
   
Made in us
Tough Tyrant Guard






Seattle

Odd double post.

Oh well, another favorite is the MC's and solo models can now multi charge.

New FAQ page is on facebook page here. This is just a rough draft though, not enforced yet I believe.

https://www.facebook.com/Warhammer-40000-1575682476085719/

This message was edited 2 times. Last update was at 2016/05/04 22:25:12


~seapheonix
 
   
Made in us
Tunneling Trygon





The House that Peterbilt

However the ruling regarding moving through walls hurts Tyranids more than most factions (unless running flyrant spam). Sounds like most events will ignore that one but still painful if it becomes law.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Longtime Dakkanaut




Wichita, KS

I read the FAQ and all my Flyrants died to Psychic Shriek. Be careful guys. The Skies are no longer safe.
   
Made in gb
Longtime Dakkanaut





UK

ShredderShards wrote:
 Frozocrone wrote:
Stuff got better with the new FAQ's

Flyrants gained Deep Strike and combined with Swooping mode means null deployment is a go.

Also Neurothropes might be an exceptionally good addition, since they no longer have to roll to hit.

ITC formats are going to be very different, some of these rulings are huge.

what are some big ones in particular


Single models can multi-charge.
Psychic Shriek auto-hits.
Flyers, FMC's and Super-heavies/Gargantuans no longer get toe in cover saves (but Vehicles might now due to wording)
Void Shield was greatly nerfed
No more Battle Brother units in Transports for Deployments
Only one Grenade in Assault

Some questionable rules but for the most part, a well received update. Most of the FAQ's are in line with the ITC FAQ/Errata.

YMDC = nightmare 
   
Made in au
Drone without a Controller





 Frozocrone wrote:
ShredderShards wrote:
 Frozocrone wrote:
Stuff got better with the new FAQ's

Flyrants gained Deep Strike and combined with Swooping mode means null deployment is a go.

Also Neurothropes might be an exceptionally good addition, since they no longer have to roll to hit.

ITC formats are going to be very different, some of these rulings are huge.

what are some big ones in particular


Single models can multi-charge.
Psychic Shriek auto-hits.
Flyers, FMC's and Super-heavies/Gargantuans no longer get toe in cover saves (but Vehicles might now due to wording)
Void Shield was greatly nerfed
No more Battle Brother units in Transports for Deployments
Only one Grenade in Assault

Some questionable rules but for the most part, a well received update. Most of the FAQ's are in line with the ITC FAQ/Errata.

damn, those void shield rules. Still worth it I wonder?
   
Made in gb
Longtime Dakkanaut





UK

Meh is all I can say. Might be better getting more units in. VSG biggest benefit was flat out stopping Grav.

Now if a unit can only hit and destroy one Shield in a shooting attack, then there is reason to take it, because it will protect you for three attacks and maybe more.

YMDC = nightmare 
   
Made in au
Drone without a Controller





 Frozocrone wrote:
Meh is all I can say. Might be better getting more units in. VSG biggest benefit was flat out stopping Grav.

Now if a unit can only hit and destroy one Shield in a shooting attack, then there is reason to take it, because it will protect you for three attacks and maybe more.


thats true

if it just absorbs the first 3 glances and further damage allocates on through, then its not any good

I think I'm just gonna take an extra Mawloc from now on and save myself the cost of modelling one
   
Made in gb
Brainy Zoanthrope





Skytyrants with multiple relics are now no longer possible, ANY model can only have a single relic. Might stop some abuse elsewhere though.

One of the biggest I now noticed is an overruling of the "measure distances from vehicle hulls" in the BRB - now its only if specifically stated that abilities come into effect in vehicles. No more bunker/bastion shrouded bubbles guys...

Also, skyshield furled bits don't confer cover, which is bad for us wanting to stack it with shrouded.

Oh also, no vector striking or firing flamers for overwatch if you jinked.

This message was edited 1 time. Last update was at 2016/05/05 00:07:28


 
   
Made in gb
Longtime Dakkanaut





UK

Let's not forget the fact that Skyfire Blasts can hit Swoopers/Zoomers.

Granted they could hit FMC's before, but the ITC overruled it to say that Swooping FMC's couldn't be hit by Blasts. GW FAQ's always override the ITC FAQs.

Well, I was considering Khorne Daemonkin. Heldrakes are a tasty model, both design and rules wise.

YMDC = nightmare 
   
Made in gb
Brainy Zoanthrope





 Frozocrone wrote:
Let's not forget the fact that Skyfire Blasts can hit Swoopers/Zoomers.

Granted they could hit FMC's before, but the ITC overruled it to say that Swooping FMC's couldn't be hit by Blasts. GW FAQ's always override the ITC FAQs.

Well, I was considering Khorne Daemonkin. Heldrakes are a tasty model, both design and rules wise.


They've also removed the non-skyfire blasts being able to scatter onto FMCs, which is nice - no more being D'd by exploding knights!
   
Made in gb
Longtime Dakkanaut





UK

I missed that, good catch. That's going to be especially useful when my mates bring their D3+1 S8 AP3 Ignore Cover Blasts.

YMDC = nightmare 
   
Made in us
Fixture of Dakka





San Jose, CA

 Frozocrone wrote:
Stuff got better with the new FAQ's

Flyrants gained Deep Strike and combined with Swooping mode means null deployment is a go.

Also Neurothropes might be an exceptionally good addition, since they no longer have to roll to hit.

ITC formats are going to be very different, some of these rulings are huge.

I fail to see how Null Deployment is in any ways different from before. Jump MC's were always able to deepstrike.

I actually see the FAQ as hurting bugs, especially now that MC's can't get cover from toe-in-terrain.



 Tyran wrote:
There is a new FAQ?

It isn't official yet. It's just the first draft. There still may be changes made to it.



 winterman wrote:
However the ruling regarding moving through walls hurts Tyranids more than most factions (unless running flyrant spam). Sounds like most events will ignore that one but still painful if it becomes law.

If I recall, that is only with certain terrain. Yeah, that's going to be a pain in the rear.



tag8833 wrote:
I read the FAQ and all my Flyrants died to Psychic Shriek. Be careful guys. The Skies are no longer safe.

That depends. Psychic Shriek can't hit swooping flyers unless it has Skyfire (i.e. Flying Daemons or a psyker on a Skyfire Nexus).


This message was edited 4 times. Last update was at 2016/05/05 01:49:08



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon






The only real nerf has been to "toe-in-terrain" for our FMCs. Now that isnt good for us, at all, but I think some other armies got hit more, like all of the Imperium with BB transport changes. The "psychic scream doesnt roll to hit" is actually better for FMCs since auto-hit attacks have no effect on Flyers, and now our GSC broodlord can use the power as it auto hits. VSG nerf isn't good for those of us who used it, but also our massive amounts of haywire means we can take out VSGs a lot easier, so I call that a wash. One nerf on cover that we can still fix just by getting inside terrain, and debuffs to other armies, almost all around. I dont think we lost much in this one. I'll still be running PenTyrant with a malanthrope.


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 jy2 wrote:
tag8833 wrote:
I read the FAQ and all my Flyrants died to Psychic Shriek. Be careful guys. The Skies are no longer safe.

That depends. Psychic Shriek can't hit swooping flyers unless it has Skyfire (i.e. Flying Daemons or a psyker on a Skyfire Nexus).
Now it auto-hits. Like a Nova.

This message was edited 1 time. Last update was at 2016/05/05 05:09:28


 
   
Made in it
Longtime Dakkanaut





tag8833 wrote:
 jy2 wrote:
tag8833 wrote:
I read the FAQ and all my Flyrants died to Psychic Shriek. Be careful guys. The Skies are no longer safe.

That depends. Psychic Shriek can't hit swooping flyers unless it has Skyfire (i.e. Flying Daemons or a psyker on a Skyfire Nexus).
Now it auto-hits. Like a Nova.


Exactly, and since they stated that nova affects flyers, i guess that shrieks autohit them now.
   
Made in us
Fixture of Dakka





San Jose, CA

I don't agree. Nova hits flyers but beam weapons do not. To me the intent is that Novas can hit flyers but other witch fire powers follow the normal rules. Since you no longer roll to hit with powers like Shriek, therefore you cannot snap fire them at flyers (unless you've got Skyfire, in which case you can affect them normally).



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Infiltrating Broodlord






 Frozocrone wrote:
Let's not forget the fact that Skyfire Blasts can hit Swoopers/Zoomers.


I'm not sure if that is the case. The FAQ only said that blasts with Skyfire can target flying targets, but it doesn't mean the blasts can actually hit them (unless there is a further errata somewhere I missed).

Also the ruling for witchfire powers that lack a shooting profile buffs up the poor Maleceptor a bit. Not spectacular, but the Neural Node might warrant a second look now.
   
Made in us
Shas'ui with Bonding Knife






Benlisted wrote:
Skytyrants with multiple relics are now no longer possible, ANY model can only have a single relic. Might stop some abuse elsewhere though.


So the FAQ says a single relic per model unless stated otherwise. Does the codex state that Flyrants can take multiple relics?

I have a split opinion on this.

On one hand, I like the concept of dumping a bunch of relics onto one dude. For example, Ymgarl, Obliterax Melee Tyrant; Having this macho killing machine leading your army...

On the other, I can see that limiting one relic per model (unless stated otherwise) will lower the power level of some of these crazy combinations that you can come up with (mainly in space marines).

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Fixture of Dakka





San Jose, CA

 Strat_N8 wrote:
 Frozocrone wrote:
Let's not forget the fact that Skyfire Blasts can hit Swoopers/Zoomers.


I'm not sure if that is the case. The FAQ only said that blasts with Skyfire can target flying targets, but it doesn't mean the blasts can actually hit them (unless there is a further errata somewhere I missed).

Also the ruling for witchfire powers that lack a shooting profile buffs up the poor Maleceptor a bit. Not spectacular, but the Neural Node might warrant a second look now.

The RAW is still a No with regards to Skyfire blasts, though I think the intent is Yes, you can hit FMC's/flyers. The FAQ needs a FAQ. Lol.


 Grizzyzz wrote:
Benlisted wrote:
Skytyrants with multiple relics are now no longer possible, ANY model can only have a single relic. Might stop some abuse elsewhere though.


So the FAQ says a single relic per model unless stated otherwise. Does the codex state that Flyrants can take multiple relics?

I have a split opinion on this.

On one hand, I like the concept of dumping a bunch of relics onto one dude. For example, Ymgarl, Obliterax Melee Tyrant; Having this macho killing machine leading your army...

On the other, I can see that limiting one relic per model (unless stated otherwise) will lower the power level of some of these crazy combinations that you can come up with (mainly in space marines).

While our codex does not restrict you to only 1 Relic, it also does not give allowance to take multiple Relics so the FAQ'd limit of 1 Relic will apply to us.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon






In regards to the whole Psychic shriek hitting FMCs, shriek is an auto hitting attack, and attacks that auto hit have no effect on Flyers/FMCs unless it specifically says they can affect them.


 
   
Made in gb
Longtime Dakkanaut




Remember this is a draft... if you spot an ambiguity, ping them a message on fb and hopefully they'll address it...
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Mucaloids and spores can now give up Tactical Objective points.

Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Fixture of Dakka





San Jose, CA

 wyomingfox wrote:
Mucaloids and spores can now give up Tactical Objective points.

Wonder how that ruling will translate into the ITC, which is what we play here primarily. If they do count as a Destroy-a-unit in the ITC modified Maelstroms, then that's going to hurt us.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Shas'ui with Bonding Knife






 jy2 wrote:
 wyomingfox wrote:
Mucaloids and spores can now give up Tactical Objective points.

Wonder how that ruling will translate into the ITC, which is what we play here primarily. If they do count as a Destroy-a-unit in the ITC modified Maelstroms, then that's going to hurt us.



ITC is going to have to review and rewrite their FAQ. for the most part they just have to reduce it as many of GW's changes are equivalent. But something will have to be done.

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

 jy2 wrote:
 wyomingfox wrote:
Mucaloids and spores can now give up Tactical Objective points.

Wonder how that ruling will translate into the ITC, which is what we play here primarily. If they do count as a Destroy-a-unit in the ITC modified Maelstroms, then that's going to hurt us.



It is important to note as well, that with void shields no longer blocking shriek, and with GSC being able to use shriek now with auto hits, GSC just got way nastier for things we normally have issues with like wraithknights.


Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
 
Forum Index » 40K General Discussion
Go to: