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![[Post New]](/s/i/i.gif) 2016/05/13 16:14:58
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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The key here if you're running a ground-based Tyranid force is that you NEED a unit such as venomthropes or a malanthrope.
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![[Post New]](/s/i/i.gif) 2016/05/13 17:49:28
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Lurking Gaunt
Arkansas
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I really appreciate all your help guys. I can't use fw till week 5… so no malanthrope. The issue I had with my venoms last few games is there are a lot of ignore cover weapons in our tournament. AM player w ignore cover orders just destroys me. On guy plays BA with crap tons of flamers and pods, another guy plays salamanders with multiple razorbacks..
Our meta is
3 nids players
2 eldar
1 csm
1 daemons
5 SM ( BA, Salamanders, and a DA… and others idk)
1 GK
1 Skitari/ CM
And 1 AM.
I just have had my thropes get flamed or ignore covered like first turn every time. Should I be deploying them dead center of the army?
Automatically Appended Next Post: Sinful Hero wrote: Alaxandir wrote:Do you guys have some general tactica for playing nids? I've watched tons of videos and read a lot of forums.. I just seem to lose almost all of my games.
In our local tourney I'm 1W 6L; some of you here may remeber I posted the rules on ( pg 362 i believe)..
Anyway we're very restricted and I'm bringing what you guys had suggested I just think I'm playing wrong.. I played against IG today ( AM.. whatever) and he had mostly infantry with two heavy weapon teams and a trio of chimeras.
I brought
For the record, you need a group of 30 Termagants for each Tervigon to field it as a troop choice. You're up to 1 HQ and 4 MCs correct? Or have they went up again?
Perhaps something like-
HQ- Hive Tyrant(preferably with a long ranged weapon like a Stranglethorn to reach out and touch someone)
1 Tyrant Guard
30 Gants
Tervigon(perhaps equip one with a miasma cannon to deal with far range threats, or double up on templates to take on infantry that gets too close depending on your points)
30 Gants
Tervigon
Then pad out with Hive Guard/whatever.
(sorry double post. I'm on my phone)
There are no restrictions on how many MC I get now, flyers allowed. But I only can have 2HQ and 6 Troops 3 Elite
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This message was edited 1 time. Last update was at 2016/05/13 17:52:01
DR:80+SG+M-B-IPww214#+D++A+/mWD-R+T(T)DM+
2000 Tyranids
1800 LW Brits
100 MW Brits
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![[Post New]](/s/i/i.gif) 2016/05/13 17:52:42
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Deadshot Weapon Moderati
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Deploy them out of line of sight. Use large models like Sporocysts and Tervigons to block line of sight.
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![[Post New]](/s/i/i.gif) 2016/05/13 18:15:01
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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Alaxandir wrote:I really appreciate all your help guys. I can't use fw till week 5… so no malanthrope. The issue I had with my venoms last few games is there are a lot of ignore cover weapons in our tournament. AM player w ignore cover orders just destroys me. On guy plays BA with crap tons of flamers and pods, another guy plays salamanders with multiple razorbacks..
Automatically Appended Next Post:
Sinful Hero wrote: Alaxandir wrote:Do you guys have some general tactica for playing nids? I've watched tons of videos and read a lot of forums.. I just seem to lose almost all of my games.
In our local tourney I'm 1W 6L; some of you here may remeber I posted the rules on ( pg 362 i believe)..
Anyway we're very restricted and I'm bringing what you guys had suggested I just think I'm playing wrong.. I played against IG today ( AM.. whatever) and he had mostly infantry with two heavy weapon teams and a trio of chimeras.
I brought
For the record, you need a group of 30 Termagants for each Tervigon to field it as a troop choice. You're up to 1 HQ and 4 MCs correct? Or have they went up again?
Perhaps something like-
HQ- Hive Tyrant(preferably with a long ranged weapon like a Stranglethorn to reach out and touch someone)
1 Tyrant Guard
30 Gants
Tervigon(perhaps equip one with a miasma cannon to deal with far range threats, or double up on templates to take on infantry that gets too close depending on your points)
30 Gants
Tervigon
Then pad out with Hive Guard/whatever.
(sorry double post. I'm on my phone)
There are no restrictions on how many MC I get now, flyers allowed. But I only can have 2HQ and 6 Troops 3 Elite
Then don't bother with the tyrant guard, and put wings on that Tyrant! He'll definitely be the heavy hitter of your list after that(Dual Devourers x2 and Electroshock Grubs), but he'll also likely draw lots of fire.
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This message was edited 1 time. Last update was at 2016/05/13 18:15:30
Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2016/05/14 09:46:50
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Brainy Zoanthrope
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If it's things like flamers and templates killing the thropes, then deploy him in the middle of a big brood of gaunts/terrain that will block drop pods so they can't get close enough to him to use them. There's a bit of an art to using thropes, but you do want to basically hide them as best you can.
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![[Post New]](/s/i/i.gif) 2016/05/14 18:14:12
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Longtime Dakkanaut
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So I was looking on the Forge World website regarding the open day and aside from getting down about no new Ork despite being passed in the rerelease of IA, I noticed that Anphelion Project was no longer for sale.
Out of stock or new rules?
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/05/16 17:29:36
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Rampaging Carnifex
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Frozocrone wrote:So I was looking on the Forge World website regarding the open day and aside from getting down about no new Ork despite being passed in the rerelease of IA, I noticed that Anphelion Project was no longer for sale.
Out of stock or new rules?
Man I really hope it is new rules...like dropping their gargs by 200 pts, giving them D in some regard haha, maybe even I 4!!!!
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2016/05/16 17:32:08
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Towering Hierophant Bio-Titan
Mexico
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200 pts? The hierophant needs to drop like 500 pts.
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![[Post New]](/s/i/i.gif) 2016/05/16 17:54:53
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Rampaging Carnifex
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Tyran wrote:200 pts? The hierophant needs to drop like 500 pts.
Oh, I was more referring to just the dules
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2016/05/16 20:12:43
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Towering Hierophant Bio-Titan
Mexico
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Just reduce everything by half.
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![[Post New]](/s/i/i.gif) 2016/05/16 23:56:28
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Tunneling Trygon
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A 500 point hierophant would basically be right in line with the Tau'nar. Hierodules should probably be in the neighborhood of 350 for the scythed and 400 for the barbed.
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![[Post New]](/s/i/i.gif) 2016/05/17 00:22:22
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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I would like to see Scythed at 300, Barbie at 350 and the Hierophant at 600 if you use the WK and the Tau'nar as baseline comparisons. Harridan should be around 500 IMO.
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![[Post New]](/s/i/i.gif) 2016/05/17 01:05:04
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Regular Dakkanaut
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I doubt that we would be getting a new Imperial Armor so soon. They updated it not that long ago. I agree though, our gargantuans need a price reduction though. Hierodules should be priced around Wraith Knight levels.
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![[Post New]](/s/i/i.gif) 2016/05/17 18:14:28
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Lurking Gaunt
Arkansas
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So week 3… flyers are in. I played two games yesterday with
2 flyrants dakka
1 tervigon Troops
30 gants 10dev
3 hiveguard stock gun
3 zoans
2 vemonthrope
I pulverized my opponents, it wasn't pretty.
I won both games on turn 3. My opponents conceded.
One guy had a land raider, I rolled the warlord trait which gives infiltrate, I used it on my zoans to put them in 18" of the LR and out of Los. Knocked two hull points off it turn one, turn two it was dead.
Nasty games. I almost felt like I cheesed.. But tbf the guy with LR also had skyfire launches on two tav squads and a .. Stormtalon? Whatever that new flyer is with twin linked assault cannons and missiles.. It felt good to win. But that was viscious.
I don't wanna tone it down though. I feel like it was a pretty fair list.
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DR:80+SG+M-B-IPww214#+D++A+/mWD-R+T(T)DM+
2000 Tyranids
1800 LW Brits
100 MW Brits
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![[Post New]](/s/i/i.gif) 2016/05/19 22:49:08
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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Flyrants are what makes Tyranids competitive. Playing without then is like playing with an intentional handicap. They are definitely the best unit in the current codex and the proof is in the pudding, so to speak. You see a huge difference in performance when running then as opposed to not running them.
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![[Post New]](/s/i/i.gif) 2016/05/20 12:15:04
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Longtime Dakkanaut
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Your list was incredibly reasonable and tame, nothing to feel cheese about at all. Automatically Appended Next Post: Playing a RTT next weekend. Basically the first time Ive played since November.
Using 2 CAD and Neuralnode formation,
4x Flyrants, 5 Mucolids, Malanthrope, Neuralnode.
I havent even played with it yet (hopefully tomorrow) but it sounds fun and at least Ill have a ton of warp dice.
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This message was edited 1 time. Last update was at 2016/05/20 13:35:54
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![[Post New]](/s/i/i.gif) 2016/05/20 14:40:27
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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Ok, need some help, Im thinking of running Nids+GSC for a escalation League.
Its is 800pts (4-5games) then 1440 pts (4-5 games) have to keep the 800pts for the escalation games, and you can upgrade to more costly upgrades, but never dowgrade.
The problem is I want to run GSC at 1400pts, them being 600pts I have 800pts of Nids.
Problem 2, at 800pts its 1 CAD or Core Formation with 0 Fliers.
Any ideas what to bring in the 800pts list? I can bring 2 Tyrants and not put wings on them to play 60pts down for now.
Im having a hard time thinking what to bring haha.
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![[Post New]](/s/i/i.gif) 2016/05/20 16:21:17
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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What about Tyrants/Dakkafexes, and a couple pods? Allows you to still threaten the board without wings.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2016/05/23 12:59:28
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Terrifying Wraith
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i'm looking to build a strong 1000 point list, what sort of units should I be taking?
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![[Post New]](/s/i/i.gif) 2016/05/23 13:08:05
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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"2-3 Flyrants, minimum troops, and salt to taste" is the usual line.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2016/05/23 13:19:08
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Terrifying Wraith
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Is the swarmlord no use?
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![[Post New]](/s/i/i.gif) 2016/05/23 13:43:08
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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Usually not in comparison to Flyrants. There are quite a few unit reviews in the first post by Tyranid players, they can give you some good perspective on the power levels of many units.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2016/05/24 04:07:07
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Longtime Dakkanaut
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Pros: 18 Synapse range, looks cool
Cons: Slow, bad saves, inv only in melee and that is only 4++, dies to krak missiles, no range, way to expensive
Compare to the short on the dakka Flyrant:
Pros: best guns in the codex, fast, Hard to Hit, looks cool, puts synapse where it is needed
Cons: no inv, If not swooping still dies to krak missiles
And cheaper than a swarmlord.
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![[Post New]](/s/i/i.gif) 2016/05/24 08:02:31
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Terrifying Wraith
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Sinful Hero wrote:
Usually not in comparison to Flyrants. There are quite a few unit reviews in the first post by Tyranid players, they can give you some good perspective on the power levels of many units.
The reason I asked is cause the first post skipped him Automatically Appended Next Post: barnowl wrote:
Pros: 18 Synapse range, looks cool
Cons: Slow, bad saves, inv only in melee and that is only 4++, dies to krak missiles, no range, way to expensive
Compare to the short on the dakka Flyrant:
Pros: best guns in the codex, fast, Hard to Hit, looks cool, puts synapse where it is needed
Cons: no inv, If not swooping still dies to krak missiles
And cheaper than a swarmlord.
Better off with a flyrant or miasma cannon prime then
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This message was edited 1 time. Last update was at 2016/05/24 08:03:04
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![[Post New]](/s/i/i.gif) 2016/05/24 13:37:30
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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Ah, so you're right. That is one of the units that hasn't been added yet.
Until now!
barnowl wrote:
Pros: 18 Synapse range, looks cool
Cons: Slow, bad saves, inv only in melee and that is only 4++, dies to krak missiles, no range, way to expensive
Compare to the short on the dakka Flyrant:
Pros: best guns in the codex, fast, Hard to Hit, looks cool, puts synapse where it is needed
Cons: no inv, If not swooping still dies to krak missiles
And cheaper than a swarmlord.
Looks great for the first post under Swarmlord! Get on it jy2!
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2016/05/26 00:23:51
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fixture of Dakka
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I'll get to the review of Swarmy a little later but first of all, a little good news and a little bad news.
First all, the GW Tyranid FAQ draft is out.
Ok, the good news....
Broodlord can use Psychic Shriek even though he is BS0. As long as the psychic shooting attack does not require you to roll to hit, BS0 models can still use.
Now the bad....
Genestealer cults are only Allies of Convenience to Tyranids. Sorry, but no Invisibility to Tyranid allies.
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![[Post New]](/s/i/i.gif) 2016/05/26 00:57:21
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Fresh-Faced New User
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Thought it was the cult FAQ not the nid FAQ.
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![[Post New]](/s/i/i.gif) 2016/05/26 02:38:37
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Longtime Dakkanaut
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Yes but before Genestealers allied exactly like Tyranids (so Bb with Nids and CtA with everyone else). Now they are just AoC, so no sharing powers.
GW, just give us Biomancy.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/05/26 08:06:51
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Dakka Veteran
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So for two months GW led Tyranid players to believe they could BB with Genestealer Cult, as per the wording in the White Dwarf would suggest. People bought the crap (and the models). Now we're suddenly degraded to Allies of Convenience, can't cast Invisibility on Tyranid units (nerf) can't join GSC characters to Tyranid units (big nerf) and GSC can't infiltrate close to Tyranids as they counts as enemy models (HUGE nerf).
If I were trying to intentionally piss off and troll my customers, I could not do a better job than GW does with Tyranid players.
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![[Post New]](/s/i/i.gif) 2016/05/26 11:28:01
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
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Longtime Dakkanaut
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Well, you could be playing Chaos...
"Here is a supplement for you, it will cover all your legions, meanwhile Space Marines get separate super-detachments for each of their Chapters".
On a Tyranid note, I am very happy about not buying this even when they pushed hard for it when I was in store.
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YMDC = nightmare |
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