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2014/01/13 07:28:41
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
H.B.M.C. wrote: And the Ymgarl Factor is so versatile! Plus no one's been able to tell me another army that can do something as awesome as the Onslaught psychic power.
i hope you are being sarcastic, ymgarl genestealers were much more versatile as you could use thim in a squad of them, which could potentially get more wounds out, and onslaught is just a worse battle focus.. but i find the codex interesting, i dislike the 1-3 for cannibalistic hiunger on the feed IB, but i wouldnt mind it there if it was on a roll of 1, you know?
all in all i think the rage for the old synapse for hormagaunts was awesome as i would put them outside synapse all the time just for that 2+ attacks, now ill have to keep them slow with my swarmlord or tyrant, because i dont want to dish out the extra points for wings that can be spent on hormagaunts, i do like the points reductions, but i dislike the removal of some of the most versatile non model units in the codex (spores) and the removal of the parasite, but i understand that now the rippers are 13ppm they might not want an extra 390l points advantage in extra ripper that can tarpit everything under s6, so all in all all the unit are viable, except the pyrovore, because even with the all units hit, you are more likely to lose units, thn the other team are beacause even if they do pop it with ID it hits every unit on the table, meaning that blob of gaunts coud be halved in a single death, which is bad. i do like the codex overall though, and the deathleaper looks awesome.
"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade.
2014/01/13 07:50:32
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
O... and also being able to split Zoanthropes into seperate squads as characters but only needing one Zoanthrope to draw line of sight to fire the warp blast.
2014/01/13 10:03:12
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
H.B.M.C. wrote: Boiling down the numerous issues of the Tyranid Codex to a single main concern isn't really practical. This poll needs to be one where you can pick multiples.
Agreed, looking over the options I was saying "bloody hell, it's ALL of these..."
mortetvie wrote:The survey basically needs to allow us to select multiple options because so many of them apply!
No offence guys, but did any of you even read what i wrote?
It goes without saying there are more than one issue here, we were all dreading it's release in the last week.
2014/01/13 10:10:58
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
No need to hope. Sometimes the only way to fight stupidity and ignorance is with sarcasm, so that's the sword I've drawn for this Tyranid release.
exalted for that, sorry for going all "reasoning with an idiot" on you, sometimes its hard to tell if people are just that thick but my apologies, you aren't in the slightest
"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade.
2014/01/13 10:21:41
Subject: Re:Tyranid Poll = Your MAIN concern. (+ some ideas)
It would've been nice to have been granted a little more flexibility as far as FoC and list types are concerned, and losing access to biomancy was big. It also would've been nice to see a Tyranid MC on par with the Wraithknight, Riptide or Heldrake in terms of cheesiness.
Amoras wrote: What annoys me the most really is the way they seem to want tyranids to be unique.
No Allies
No BrB powers
No Vehicles
No Transport
No Ground based skyfire
A cripling effect whenn a few key units die
I like that its a different army but they could it posibly be something else thenn yust limitations everywhere.
Lets look at a few books.
Marines: their army wide special rules include ATSKNF, and multiple rules for every single chapter.
Eldar: One negative rule for an army no one has, shoot run or run shoot.
Tau: Supporting fire.
Nids: Crippling charts with minor benefits and a good rule that is only on platforms that are killed easily.
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
2014/01/13 18:01:07
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
I really like instinctive behaviour feed on hormagaunts. They are even described in the fluff section as functioning well without synapse.
I really wanted hormagaunts and genestealers to be good. I really wanted the swarm to be good and fun to play. I wanted a mostly melee army to be functional. None of that seems to have gone into the new codex. Some of it was indescribably nerfed. Though I don't think they could have made melee functional in the current rule set. There are just too many rules stacked against it.
2014/01/13 18:42:15
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
i think if i wrote the bugs book, i would do the following:
make all single model TMC have the ability to purchase ic. they might also have the option to buy a larger brood, in wich case they loose the IC option. this way a single tyrant,fex,etc can join a unit of smaller bugs and whatnot. if he does this, the smaller bugs gain a reroll to 1 failed LOS roll per turn.
make hormagaunts "bikes" - giving them a 12" move, fleet, and an extra die, take the highest on charges (sort of like fantasy swiftstride)
termagaunts stay the same.
tervigons can buy a upgrade to reroll a "run out of eggs" situation. once per game use, plus upgrades should be passed on to spawned broods, but not pre purchased ones.
stealers, lictors, raveners, trygons and mawlocs should all be able to assault after arriving from reserve. like 90% of their fluff is "they appear from nowhere and massacare unsuspecting foes" - arriving from reserve does this. add in the caveat that if they do so within a certain range (6-12") of an enemy, that enemy unit takes an init check, and gains 1+bs for overwatch per point they passed the check by. (faster reaction grants more time to "aim" and fire)
the more psychic bugs should have a power (or a shot at rolling it) that stops overwatch completly. call it a 12" malediction. target unit may not overwatch this turn.
there should also be a way to hamper the leadership of the emeny. the whole thing behind nids is they are a scary, never ending swarm of bodies dropping down and eating you. figure out a way to have a "sitnw" type thing for the smaller bugs (perhaps a additonal points purchase per unit, granting THAT unit the ability) and another upgrade to impose LD penalties on target unit. not sure how this would work, maybe a unit inside a shadow of the warp effect or inside a certain range would suffer additonal penalties to LD as well as psychic checks.
but essentially, the bugs should be getting more bonus to not only getting into charge range, but getting that charge off in one piece. the opposite of the tau ability to STOP a charge better then others. they should also be able to inspire fear and make it more likley a unit will run away, and finally some form of getting that "endless horde of bugs" effect into the game.
Just fix synapse and dump instinctive behaviour, the garbage Ld is representative enough of that. Having your army kill itself is fething stupid.
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
2014/01/13 18:51:33
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
I'm relatively new to my gaming area. My main concern is that I'll wander into a new FLGS and then have to listen to a 15 minute rant from some crybaby regurgitating everything he read on the interwebs that's wrong with the new codex instead of meeting some really cool gamers.
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
2014/01/13 18:53:50
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
One of the worst parts about this is that GW posted "thanks to our playtesters" and then listed them by name in the new Nid dex.
This gak actually made it through a design team and 10 play testers....
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
2014/01/13 21:38:25
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
Well "made it" is probably a stretch. Aparently it was forced through since the models were finished. Either way ... Guess it's nids now. Gotta use it to stay "legal" with em. :p
Ravenous D wrote: One of the worst parts about this is that GW posted "thanks to our playtesters" and then listed them by name in the new Nid dex.
This gak actually made it through a design team and 10 play testers....
Joking? They actually admitted in print they only had 10 people + the cinematic gaming troupe playtest it?
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2014/01/13 22:54:34
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
Ravenous D wrote: One of the worst parts about this is that GW posted "thanks to our playtesters" and then listed them by name in the new Nid dex.
This gak actually made it through a design team and 10 play testers....
Joking? They actually admitted in print they only had 10 people + the cinematic gaming troupe playtest it?
Its actual 7 + design team, I embellished.
Here it is:
This message was edited 2 times. Last update was at 2014/01/13 22:58:41
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
2014/01/13 22:58:43
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
H.B.M.C. wrote: Average FFG40KRPG product has about 20-30 play-testers, usually split between 4-5 different groups. The testing usually takes place over 2-4 months.
I wonder what the 'Nid Codex playtesting was like?
This:
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
2014/01/13 23:12:14
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
My #1issue with the codex is the fun factor. There aren't a whole lot of options for making the army. Its either "spam this unit" or "spam that unit." There are no drastically different builds, heck, even SOB can have more strategic options than Nids. I wanted crazy new mutations, different powers for different commanders, new ways to get down field, etc.
For #2 we now we have "All units are viable" because when they all equally suck it doesn't really matter which one you choose.
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
2014/01/13 23:13:04
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
The biggest problem I have from my glance at it was warriors. Seem a little too expensive.
I do like that horde armies are more viable now with cheaper, faster hordes.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2014/01/13 23:13:13
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
kronk wrote: I'm relatively new to my gaming area. My main concern is that I'll wander into a new FLGS and then have to listen to a 15 minute rant from some crybaby regurgitating everything he read on the interwebs that's wrong with the new codex instead of meeting some really cool gamers.
My main concern is that I am going to go into my local store, mention in passing that I hate this codex (probably while spending my money on an Archangel or something), and be accused of being a "WAAC Whiny Cheesy crybaby".
Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor
2014/01/13 23:52:42
Subject: Tyranid Poll = Your MAIN concern. (+ some ideas)
Melissia wrote: The biggest problem I have from my glance at it was warriors. Seem a little too expensive.
I do like that horde armies are more viable now with cheaper, faster hordes.
I kind of agree with this. The MCs were hosed in general so massive hordes of Gaunts are practically our best option now... well, assuming they don't commit hara kiri as soon as the synapse creatures die on Turn 2.