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![[Post New]](/s/i/i.gif) 2015/09/08 23:43:38
Subject: Re:Warlord Games: Gates of Antares New Releases
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Willing Inquisitorial Excruciator
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Mr Morden wrote:I do kinda need this model to start a human force in Tau service

Her hands look oddly tiny.. Other than that not bad.
Looking forward to seeing the other sprues.
Why do companies credit painters but not sculptors? Weird practice.
~Eric
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![[Post New]](/s/i/i.gif) 2015/09/08 23:44:16
Subject: Warlord Games: Gates of Antares New Releases
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[DCM]
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Manchu wrote:All of those things were great. Also, there were some great miniatures back then, too!
No kidding!
(Places Pacific on The List)
The latest Antares stuff is looking better...
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![[Post New]](/s/i/i.gif) 2015/09/08 23:52:56
Subject: Warlord Games: Gates of Antares New Releases
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Stealthy Warhound Titan Princeps
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It almost looks like she has some kind odd prosthetic hands. Which would be different enough to be interesting...
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![[Post New]](/s/i/i.gif) 2015/09/09 00:13:11
Subject: Warlord Games: Gates of Antares New Releases
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Veteran Inquisitorial Tyranid Xenokiller
Down Under
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Perhaps it is just regular scaled hands that look weird compared to the gorilla hands we are used to?
I think it is a case of painting hiding the detail.
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Glory is fleeting. Obscurity is forever.
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![[Post New]](/s/i/i.gif) 2015/09/09 04:48:05
Subject: Re:Warlord Games: Gates of Antares New Releases
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Fixture of Dakka
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Warhams-77 wrote:Finally  And the set looks pretty good
The Preorder mini:
Cover of the box:
I noticed the similarities with the RT cover also
how much is the box?
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![[Post New]](/s/i/i.gif) 2015/09/09 04:52:28
Subject: Warlord Games: Gates of Antares New Releases
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Longtime Dakkanaut
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£70 so I hear. If they go out to discount stores/websites then even less.
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![[Post New]](/s/i/i.gif) 2015/09/09 12:11:49
Subject: Warlord Games: Gates of Antares New Releases
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Enginseer with a Wrench
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Interest piqued. I say this as someone who quite liked the metals, but the news that the miniatures are plastic is welcome – from what little I can see they look promising.
I've heard good things about the Bolt Action game mechanics, and infantry-focussed games are what got me into the hobby, so I'll be watching this more closely now.
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![[Post New]](/s/i/i.gif) 2015/09/09 18:17:38
Subject: Warlord Games: Gates of Antares New Releases
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Haughty Harad Serpent Rider
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Appropriate cover homage considering the main rules designer for each system!
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2015/09/09 21:44:51
Subject: Warlord Games: Gates of Antares New Releases
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Longtime Dakkanaut
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the starter set looks great,
nice that they actually tried to make something decent this time around. Will probably buy it if the price is not too crazy
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2015/09/10 03:30:18
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Infiltrating Prowler
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<Wanders into thread unshaven and in bathrobe>
<Looks around, blinking>
<Rubs off title with sleeve and writes new one>
<Leaves>
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![[Post New]](/s/i/i.gif) 2015/09/10 07:13:54
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Stoic Grail Knight
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I'm definitely interested in plastic. The box contents look slim for the price, but I guess that is to be expected from Warlord.
I'll look forward to some good photos of the human troops. I am interested in the lopsided make-up of the starter box forces. The robo-turtle guys must be real killers.
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![[Post New]](/s/i/i.gif) 2015/09/11 01:56:55
Subject: Re:WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Longtime Dakkanaut
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Warlord Games does an interview series with Rick Priestley about Gates of Antares and released part 3 a few days ago
Beyond the Gates of Antares: Ask Rick! – Episode 3
September 9, 2015 - Beyond the Gates of Antares - Tagged: Beyond the Gates of Antares
It’s been a few months now since our last installment of the ‘Ask Rick’ Beyond the Gates of Antares article series… and behind the scenes at Warlord HQ, we’ve been beavering-away in order to get everything readied for the big launch coming later this year…
[...]
These changes are the first public indications of something of a gear-shift for Beyond the Gates of Antares… with the big launch just a few months away, there are some very interesting models being sighted around the Warlord design studio, and excited chatter can be heard across all corners of Warlord HQ – whether it be about models being worked upon, new background fluff being developed, or simply the wider Warlord staff preparing army lists with the finalised form of the rules set…
[...]
John McLean – Any plans for boromite named heroes? Or warriors of renown? Or famous boromite fighting units?
Rick – No plans as yet but we certainly want to do some Boromite character models to go with the range – there are several named in the ‘fiction’ sections of the rulebook – one of which is based on the forthcoming Guildess model that accompanies our Matriarch. There are also more Boromite troop types to cover yet – but again there are references in the background to specific Guilds and clans that we can spring into models.
John McLean – Are there any human offshoots that just went wrong? Became ravening berserkers? or had some other crazy abilities that were not forseen? perhaps they were stranded on some isolated planet, but have now somehow managed to escape?
Rick – You mean in real life or Antares? If the former then yes you bet and I have worked alongside many in my time. If the latter then I’m sure there are – and there are Misgenic Rejects that have quite literally gone wrong during Renegade NuHu genetic experimentation – for which Steve has sculpted some very disturbing models indeed!
John McLean – Since gen modding and bio production is at such an advanced stage in the world, is it likely that we will see clone armies? or mercenary clone units? disposable soldiers sound like a commodity that this galaxy would have exploited at some point? … I am sort of thinking roving fleets of cloned soldiers for hire, purchase squads for elite guards, or company for defense or a whole army for an invasion
Rick – Ghar are clones… grown in vats as required…and Hansa claims that Bo has been regened so many times he’s been awarded a ‘lifetimes’ achievement award.
Matt Houghton – What is the possibility of Algoryn having even larger models representing old grizzled veterans or biologically augmented warriors for the most deadly missions
Rick – Hadn’t any plans for that – the Algoryn have a pretty big range of vehicles planned and the background makes provision for other kinds of fighting formations based in the Founder leger.
Matt Houghton – Will there be background that allows the idea of concord fighting concord for example?
Rick – Concord v Concord or Isorians v Isorians would be quite hard to justify – I’d have to work at that! – similarly Algoryn – but Ghar, Freeborn and Boromites are at each others throats given the drop of a hat.
Matt Houghton – Will there be any methods of hacking in the game to effectively use an enemies technology against them in some form even if it’s just a hinderance
Rick – I’ve created a device that enables one side to battle to control the opposing shard – they’re called a subverter matrix – you use them to snatch opposing order dice from the bag and then they become contested. In other cases there are specific exceptions or vulnerabilities because of the technology – Ghar being largely immune to many of the weapons designed to interact with opposing nano-envelopes (i.e. practically all Antarean machinery).
Matt Houghton – will we see rules for alien fauna or atmosphere types randomly effecting a game ?
Rick – There are a few examples in the terrain section – and I’d certainly like to do more for specific environments – ideal material for our projected campaign based supplements.
Andy Singleton – Will there be a unit creator kit to give people guidelines to make their own vehicles/units /Giant stompy mechs?
Rick – I had intended to include that but ran out of time – but I’d certain like to put something on-line to help folks towards assigning stats for models of their own.
Mateus Carneiro – Are the gates the only means of interstellar travel on the Antares setting? I always liked the idea of stracrafts doing hyperspeed jumps on the spot, and like to thing that the Antares gates are only a faster way of travelling, but ships from advanced societies such as the Concord are also capable of faster-than-light travel, though at a much slower speed (i.e.,the gates allow you to cross in a few hours a distance a spaceship would otherwise take weeks to traverse). Is that Rick’s vision of the whole thing?
Rick – The gates are the key to effective FTL travel – near light speed travel is possible but obviously limits the distance it is practical to colonise or explore. The Isorians perfected near-light speed travel during the isolation following the most recent gate collapse, but nothing goes faster than light!
Alan Bates – It is written that IMTeL nanospheres barely pickup Boromites, is there a potential for an army trait of stealth deployment for them on ‘core’ worlds where tactical coat has traditionally placed a heavy reliance on the nano-network?
Rick – Could be – Ghar are nano-free of course and effectively below the radar for IMTel societies.
D Anthony Radford – With some other game systems they seem to have a limit on army types/races. Will there be any such limitation with BtGoA? And if no limitation, is there a timeline for when we might see new armies, say one a year or every two years?
Rick – We have to flesh out our core six forces first – and just moulding and producing the designs we have will probably take Warlord about a year – though we can still consider new designs within that time of course. Then we’d like to continue with the Vorl range that we have in concept. Beyond that the sky is the limit – and possibly not even that!
D Anthony Radford – Will we be seeing a galactic map that shows the predominant areas for each army and where the unknown or exploration zones would be located?
Rick – Yes I’ve drawn up a solar map of the gate densities for Antares and that will be in the book – I haven’t seen the rendered version yet but it’s planned as a double page spread. It gives the background a physical geography of sorts, which is very helpful when it comes to explaining the relationships between the different factions.
Mateus Carneiro – Are there plans for very heavy infantry units, terminator-style?
Rick – The Ghar battlesuits are something like that of course – otherwise anything along those lines might give us a potential theme for a future force–the main troop types are as we have already created them and based largely upon human sized models (or thereabouts!).
[...]
Remember – to have the chance to have your question answered by the one and only Rick Priestley, head over to the official Warlord Games Facebook page – and post your question on the relevant thread – and keep your eyes peeled for a response in a future Newsletter!
Today's WL newsletter contained a pic of the painted Ghars from the starter set and some background info:
SIGHTED: GHAR BATTLE SQUAD
The Ghar are twisted, spiteful and pitiless creatures driven by an unquenchable hatred of all panhumans. They view other kinds of human as vermin that it is their job to eradicate...
Ghar Technology
Ghar technology is profoundly dangerous not just to their enemies but to the Ghar themselves. This danger is something that would never be acceptable with the advanced IMTel society of the PanHuman Concord or even the more wholly human civilisations of the Determinate.
The pollutants and high levels of radiation emitted by Ghar technology are bad enough, but nothing compared to the horrors unleashed by their quantum gravity based weapons and force fields. The consequences include micro-fragmentation of the fabric of space-time and occasional large-scale disruption to the cohesion of the local universe. These things only affect the Ghar to a minor degree because their machines are so primitive, but wreak havoc with advanced nano-based technologies.
This is one reason why worlds destroyed by the Ghar remain ruinous. They are so highly contaminated by quantum gravity fall out it is impossible for an advanced nano-based society to resettle or even occupy them.
Automatically Appended Next Post: I prefer a darker armor like in this artwork:
Those Concord Jetbikes are quite well done:
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This message was edited 1 time. Last update was at 2015/09/11 02:02:50
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![[Post New]](/s/i/i.gif) 2015/09/11 04:00:19
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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[MOD]
Making Stuff
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OOh... I really like that bike...
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![[Post New]](/s/i/i.gif) 2015/09/11 04:39:27
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Thermo-Optical Tuareg
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The Ghar are kind of neat. They're totally Daleks though. I kind of wish they had four legs instead of three, also.
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![[Post New]](/s/i/i.gif) 2015/09/11 15:28:12
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Camouflaged Zero
Maryland
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Barzam wrote:The Ghar are kind of neat. They're totally Daleks though. I kind of wish they had four legs instead of three, also.
That was my first thought, too. Chunky, tripod-legged Daleks.
Also, "quantum gravity fallout" is an impressive new level of technobabble nonsense.
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"Never interrupt your enemy when he is making a mistake." -Napoleon
Malifaux: Lady Justice
Infinity: & |
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![[Post New]](/s/i/i.gif) 2015/09/11 15:29:37
Subject: Re:WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Rampaging Reaver Titan Princeps
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 I like those. This gets ever more tempting with each release
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![[Post New]](/s/i/i.gif) 2015/09/11 17:25:54
Subject: Re:WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Stealthy Warhound Titan Princeps
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*sighs and sets aside money in budget for two starters*
I welcome our new 3 legged daleks.
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Prestor Jon wrote:Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent. |
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![[Post New]](/s/i/i.gif) 2015/09/11 20:27:52
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Novice Knight Errant Pilot
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Going to have to see if my local store can get in the ltd before I pull the trigger, the beta rules are awesome and i really like my bormites.
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http://thelaughterofthedamned.blogspot.co.uk/
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![[Post New]](/s/i/i.gif) 2015/09/11 21:54:48
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Swamp Troll
San Diego
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Yeah, I was not sold on this range at all but the bikes and walkers put the rest of the range into a nice looking light. Unfortunately, it's still priced beyond my rational gaming limit.
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![[Post New]](/s/i/i.gif) 2015/09/11 21:59:44
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Heroic Senior Officer
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Man, looking at the range if these models they are pretty awesome. I feel like they are a bit pricey though.
Maybe I will give it a shot after my 40k is gone.
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![[Post New]](/s/i/i.gif) 2015/09/12 05:41:24
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Legendary Master of the Chapter
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This might make a perfect Miniature Market Black Friday purchase.
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![[Post New]](/s/i/i.gif) 2015/09/12 06:18:55
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Haughty Harad Serpent Rider
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Do we have an official price?
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2015/09/12 09:43:42
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Fresh-Faced New User
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£70/$112 for the starter set, and £30/$48 for just the rulebook according to Warlord's newsletter. All launch copies (for however long that lasts) of the starter will have the limited C3 Strike Leader in them.
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This message was edited 1 time. Last update was at 2015/09/12 09:45:01
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![[Post New]](/s/i/i.gif) 2015/09/12 13:00:37
Subject: Re:WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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[SWAP SHOP MOD]
Killer Klaivex
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I am the only one who sees a scaled up version of these?
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![[Post New]](/s/i/i.gif) 2015/09/12 13:39:19
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Longtime Dakkanaut
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Lol, no I don't see it!
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![[Post New]](/s/i/i.gif) 2015/09/12 14:46:50
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Executing Exarch
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What's the point of three-legged robots? Wouldn't they have a real hard time moving efficiently?
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![[Post New]](/s/i/i.gif) 2015/09/12 14:50:32
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Mighty Vampire Count
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I am hoping they do something more like the attack droids from Oblivion.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2015/09/12 14:52:35
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Incorporating Wet-Blending
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Mymearan wrote:What's the point of three-legged robots? Wouldn't they have a real hard time moving efficiently?
Yes.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2015/09/12 14:55:13
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Longtime Dakkanaut
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Mymearan wrote:What's the point of three-legged robots? Wouldn't they have a real hard time moving efficiently?
As opposed to two-legged robots?
If you can get over a stunty, no-knee, impossible-to-get-body-centre-of-gravity-over-one-leg Dreadnought "walking" (allegedly), these shouldn't be much of a stretch.
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![[Post New]](/s/i/i.gif) 2015/09/12 16:19:38
Subject: WG: Gates of Antares New Releases, Starter Box Preview Pg 21
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Thermo-Optical Hac Tao
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Wonderwolf wrote: Mymearan wrote:What's the point of three-legged robots? Wouldn't they have a real hard time moving efficiently?
As opposed to two-legged robots?
If you can get over a stunty, no-knee, impossible-to-get-body-centre-of-gravity-over-one-leg Dreadnought "walking" (allegedly), these shouldn't be much of a stretch.
Well, yeah, as opposed to two or four legs. We have 2 legs and can walk fine, so a two legged robot with decent proportions would be fine too. I mean you're kind of assuming Mymearan doesn't have a problem with the dreadnought, which they very much might (it is ridiculous after all, but not because it has two legs). Three legs just doesn't seem like it would work very well for walking, two or four seem a better design.
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This message was edited 1 time. Last update was at 2015/09/12 16:20:36
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