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Made in se
Executing Exarch






I just can't get over the name "Fartok".
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 Mymearan wrote:
I just can't get over the name "Fartok".


Yup, Fartalok along with the yoohoo NuHu make me scratch my head.
   
Made in us
Legendary Master of the Chapter





SoCal

 Mymearan wrote:
I just can't get over the name "Fartok".


You think that's bad, just wait until they drop his rivals, Squeef of Algorya and Santorumung the Boromite.


   
Made in gb
Blood-Drenched Death Company Marine






How to play video #4: The Assault Phase:



My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in gb
Longtime Dakkanaut



Scotland

I'm enjoying the videos. At this point if they explain rough faction playstyles they can get a Futurama meme and follow through from me.
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

I was watching the videos yesterday a bit and it surprised me that the Concord and Isorians were mentioned as the "two big ones" and the rest are "a certain amount of choice". Knowing nothing about the backstory beyond what I've skimmed in this thread, I'm not sure if they mean only in the "fluff" (the most territory in the galaxy) or if they'll be the focus of the minis game (the widest range of figs). I suspect it is the former given the current lack of Isorian models.

This message was edited 1 time. Last update was at 2015/11/12 15:57:12


 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 warboss wrote:
I was watching the videos yesterday a bit and it surprised me that the Concord and Isorians were mentioned as the two big factions. Knowing nothing about the backstory beyond what I've skimmed in this thread, I'm not sure if they mean only in the "fluff" (the most territory in the galaxy) or if they'll be the focus of the minis game (the widest range of figs). I suspect it is the former given the current lack of Isorian models.


Yes, together they control over half of known Antarean space (though the Vorl have more than either individual).

As it stands, the Panhuman Concord and Isorian Senatex and Vorl are the big three players. Everyone else are minor territorial factions, with the Freeborn having a major mercantile empire (though few land holdings, mainly trade vessels)

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Thanks. Hopefully it'll just stay in the fluff and they'll keep a relative equality in the model options for all factions without one or two getting too far ahead.

Do you find the Ghar backstory to be a bit derivative of 40k? Their description as genetically engineered warriors wielding relative primitive weapons with little regard for their own safety from a time long past whose original masters have long since disappeared but the slaves continue to fight as that is "their way" is quite orky... and not just in a passing way. That's pretty much right out of the ork backstory minus the fungus.

This message was edited 1 time. Last update was at 2015/11/12 16:04:18


 
   
Made in us
Devastating Dark Reaper




Virginia

I hadn't even thought of the Ghar as some long lost ancestors of Space Marines. I hadn't paid much attention to the Ghar as they're not something I like. Now that you bring it up the Ghar are a freaking fantastic "parody" of Space Marines. I have a whole new level of desire to fight the Ghar now.

Edit: The Ghar do have a regard for their own safety. At least the ones luck enough to be in the Ghar Suits are safer than most other models on the field of battle in this game!

This message was edited 1 time. Last update was at 2015/11/12 16:09:06


 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

I can definitely see that they are the "ork" faction, but there's a number of differences - they're still humans (just genetically modified humans, which, even the Concord are all genetically modified now too), and they actually are intelligent enough to have, like, government, and commerce. Plus, they are a minor faction, as anyone with lesser technology would be (like the Algoyrn)


Automatically Appended Next Post:
 Consul Scipio wrote:
Edit: The Ghar do have a regard for their own safety. At least the ones luck enough to be in the Ghar Suits are safer than most other models on the field of battle in this game!


Yeah, the Ghar are not dumb. All their warriors fight in the battle suits. Only the outcasts - like, basically, those fallen from political favor or criminals of some sort - are given an AK and told to rush forward on the battlefield.

This message was edited 1 time. Last update was at 2015/11/12 16:14:15


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 Consul Scipio wrote:
I hadn't even thought of the Ghar as some long lost ancestors of Space Marines. I hadn't paid much attention to the Ghar as they're not something I like. Now that you bring it up the Ghar are a freaking fantastic "parody" of Space Marines. I have a whole new level of desire to fight the Ghar now.

Edit: The Ghar do have a regard for their own safety. At least the ones luck enough to be in the Ghar Suits are safer than most other models on the field of battle in this game!


Actually, I was talking about orks. From the ork wiki entry:

The Orks are a biologically-engineered species, created more than 60 million Terran years ago as a warrior race originally called the Krork by the long-vanished reptilian alien species known as the Old Ones, whom the Orks refer to as the Brain Boyz. The Orks were created by the Brain Boyz to fight the Necrons and their C'tan masters in the great interstellar conflict called the War in Heaven that shattered the galactic civilisation of the Old Ones that existed prior to the rise of the Eldar.


Whereas the Ghar are humans genetically engineered into a warrior race long ago whose original masters (just like the Old Ones in 40k) long ago disappeared.. but they just keep fighting on with everyone because that is what they were created to do. As for safety in the Ghar suits, the first Rick Priestly fluff video posted here in the thread said their weapons are unstable (just like orks) and frequently kill their users including cooking them in their armored mech suits.


Automatically Appended Next Post:
 judgedoug wrote:
I can definitely see that they are the "ork" faction, but there's a number of differences - they're still humans (just genetically modified humans, which, even the Concord are all genetically modified now too), and they actually are intelligent enough to have, like, government, and commerce. Plus, they are a minor faction, as anyone with lesser technology would be (like the Algoyrn)


I did note the difference in their phlogeny ("minus the fungus") but it all seems a bit too derivative for THAT faction given the creator who was involved with the creation of much the same backstory for the orks in 40k. The rest from what I've watched are NOT derivative so my issue in that sense is only with a single faction (as opposed to Mantic which ends up copying RT 40k armies' looks wholesale frequently). I just wish their bred primitive warrior race backstory was more differentiated from the bred primitive warrior race backstory the author worked on previously. Hell, even if they borrowed more from Zentraedi instead of Orks would have worked because the author wouldn't be retreading his own footsteps. From an outsider's point of view looking in, it's one of only two quibbles I have so far with the backstory (the other being that I would have preferred only one "human utopian socialist society governed by AI nannites" faction instead of two in which the difference amounts to Mac vs PC in the 1980's and 90's especially if those two factions are apparently the biggest around).

This message was edited 2 times. Last update was at 2015/11/12 16:26:28


 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 warboss wrote:
I did note the difference in their phlogeny ("minus the fungus") but it all seems a bit too derivative for THAT faction given the creator who was involved with the creation of much the same backstory for the orks in 40k. The rest from what I've watched are NOT derivative so my issue in that sense is only with a single faction (as opposed to Mantic which ends up copying RT 40k armies' looks wholesale frequently). I just wish their bred primitive warrior race backstory was more differentiated from the bred primitive warrior race backstory the author worked on previously. Hell, even if they borrowed more from Zentraedi instead of Orks would have worked because the author wouldn't be retreading his own footsteps. From an outsider's point of view looking in, it's one of only two quibbles I have so far with the backstory (the other being that I would have preferred only one "human utopian socialist society governed by AI nannites" faction instead of two in which the difference amounts to Mac vs PC in the 1980's and 90's especially if those two factions are apparently the biggest around).


Well, again, the big difference between orks and Zentraedi versus Ghar is that Ghar have a fully functioning society. The closest Orks got were the plethora of Rogue Trader supplements whose fluff was all but abandoned by 4th edition orks. And of course, Zentraedi have no concept of culture.
Since all the GoA races are genetically engineered and modified, we're starting to lose the ork connection - if it was only them, I'd be leaning towards your view a bit more. But everyone is modified. They're definitely lower tech, but the thing is, everyone not in the PHC or IS are lower tech. We just get a glimpse of three of them (Algoryn, Ghar, Boromites).

PHC and IS were once part of the same larger empire, but Antarean gate closures and the conquering of a biological-technology race which the IMTel successfully absorbed is what caused the rift (Isorians taking the biotech - and because of that, Concord can't integrate/interface with) Seriously dude get the rulebook and read the fiction. It's really really cool and answers a lot of your questions better than my "multitasking while at work" posts here can :/

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Like I said, I've been watching the warlord videos so that'll have to suffice for now in addition to your clarifications. Until I see someone anyone play the game, I don't think I'll go beyond getting a few figs personally. I've got enough stillborne/dead/dying games on my plate not limited to Robotech, Heavy Gear, and Halo Fleet Battles. You already convinced me to get the SST rulebook (and I do intend to try the rules someday with my Tau as Cap Troopers) but I doubt I'll find the same awesome deal on a GOA hardback.

As for the Orks, that's just the racist anti-melonhead hamfistist bias showing. The orks had plenty of kultur and society. They had the arts (singing and painting!), medicine (hair squigs!), a written language (glyphs!), a viable self sustaining economy with its own currency (toofs!), science and industry (stompas! big meks!), a government (might is right!), and religion (gork and mork FTW!). I'm not sure what more you could expect from any society.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

I used to absolutely love the Ork background in the old 40k days. The expansion books were brilliant, still think that the background for Ork 'kulture' was some of the best that GW has ever made.

When Gav Thorpe transformed them into angry mushrooms that simply ran at an enemy until they, or that enemy, were dead it was a sad day indeed!


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Blood-Drenched Death Company Marine






How to play #5 Leaders:



My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in de
Longtime Dakkanaut





Good videos. They have uploaded the pdfs of reference sheet and weapon summary

http://www.warlordgames.com/download-quick-reference-sheet-weapons-summary-pdf/

Warlord Games also set up an inhouse GoA campaign so the staff can start their armies together as they explore the also for them new game. Rick Priestley is gamemastering it and writes fluff to accompany the progress. The updates will be posted on their blog.

++Welcome to IMTel*++

With last week's official launch, Beyond the Gates of Antares is going from strength-to-strength. We're starting to see some fantastic colour schemes appear across the internet on various forums and communities - and battles are breaking-out across the globe as everyone gets to grips with our brand new Sci-fi game!

T.O.R SEVEN ZERO ONE

"T.O.R Qaro 701 is unlikely any common flotsam of Antarean space and, whether it represents a threat or opportunity, it cannot be ignored."



"Qarono (a much-prized crystalline ore) had made the world rich. The search for it had brought many panhumans to Qaro, all keen to grab a little of the planet for themselves - drawing in great convoys from the surrounding shards.

One such convoy brought something altogether unexpected and potentially even more lucrative. It was a transit observation report. News of the T.O.R soon spread throughout the disparate communities of Qaro. Spacecraft carried the news to neighbouring planets. Before many days had passed the discovery of the T.O.R was common knowledge as the report passed from shard to shard. Before long it seemed as if half the population of Qaro was preparing to search for the T.O.R."

So - what is all this? What on earth are we talking about? 

The Warlord staff have unsurprisingly been swept-up in all of the recent excitement surrounding 'Beyond the Gates of Antares' and have jumped in at the deep end... 

We're launching a staff campaign around Warlord HQ to familiarise ourselves with the rules and the universe - and we want to bring you along for the ride! 


http://www.warlordgames.com/t-o-r-seven-zero-one/


Campaign Part 1

Spoiler:
T.O.R SEVEN ZERO ONE

When the Freeborn convoy arrived at the world of Qaro its ships brought the usual cargoes of goods and materials, passengers on route to worlds that lay deep within the Determinate, travelers searching for work or trade, and ambassadors of the free peoples of Antarean space. For Qaro was a free world still, despite the presence of a Concord base upon its nearby moon and a Concord embassy upon its dusty soil. It was true that many Qarons resented the presence of these ‘spies’ in their midst; but few would willingly forego the wealth that flowed into their hands in return for that which was known throughout Antarean space as ‘Qarono’. Qarono had made the world rich. The search for it had brought many panhumans to Qaro, all keen to grab a little of the planet for themselves. There were many upon the Freeborn convoy who had embarked for just that reason.

This time, however, the ships of the Freeborn brought something altogether unexpected and potentially even more lucrative. It was a transit observation report. News of the T.O.R soon spread throughout the disparate communities of Qaro. Spacecraft carried the news to neighbouring planets. Before many days had passed the discovery of the T.O.R was common knowledge as the report passed from shard to shard. Before long it seemed as if half the population of Qaro was preparing to search for the T.O.R.

‘What is this tee-oh-ahh place anyway?’ Ma’bak’s stony brow furrowed into something like a mountain ridge. The other Boromites looked at him with feigned disbelief, ever ready to mock the ignorance of youth.

‘It’s T.O.R which, as everybody who knows anything at all knows, stands for Transit Observation Report,’ drawled Tek’tu with affected impatience.

‘In other words,’ stepped in Ranam keen to join the fun, ‘the ship spotted something out there in the photosphere – something – could be anything. The ship scanned it and logged it.’

‘Ah yes,’ Tek’tu picked up the baton once more, ‘but it’s not just anything is it. It’s something big.

‘Not as big as a Freeborn House!’ Bostro interrupted the big Boromite gang leader. Which might have been a mistake.

‘No not that big Bostro,’ agreed Tek’tu leniently, ‘but a big ship of some kind – a wreck most likely – maybe even some ship that’s been floating round the photosphere for centuries. We won’t know ‘til we get there will we!

‘We’re going there!’ exclaimed Ma’bak, ‘but we only just got here! How are we going to get back through the gate without a ship?’

Tek’tu smiled a knowing smile and tapped the side of a flinty nose with a pinnacle of a finger. ‘Hitched a lift on one of the Freeborn explorer ships – leaves in three hours – we got ourselves a contract!’

The volatile plasma flows of Antares carry all manner or flotsam across its surface. Sometimes the wreckage of a spacecraft drifts for decades before being sucked down or trapped in a vortex of energy and reduced to raw plasma. More commonly such objects fall into a decaying orbit and slowly descend beneath the photosphere and sink into oblivion. Salvage is often difficult, always dangerous, and sometimes extremely lucrative. Objects identified within the plasma flow are commonly called T.O.Rs – which stands for Transit Observation Report.

Observing anything within the Antarean photosphere is difficult enough, and detection ranges rarely exceed a few miles. When ships come across T.O.Rs during a standard transit from gate-to-gate their first recourse is to avoid them. A T.O.R could easily be an enemy vessel lurking within the plasma flow or drifting wreckage that could damage or even destroy a spacecraft were it to collide with it. Once the transit is complete, information about the T.O.R is exchanged and shared. A drifting T.O.R might be worth investigating or it might represent a hazard to navigation that needs to be avoided. Occasionally, just occasionally, a T.O.R presents something of a mystery. And this is exactly what has happened. T.O.R Qaro 701 is unlikely any common flotsam of Antarean space and, whether it represents a threat or opportunity, it cannot be ignored.
 


T.O.R SEVEN ZERO ONE – PLAYERS BRIEF

A routine transit of the Antarean surface by a Freeborn convoy has discovered a vast object floating in the Antarean photosphere. Interested parties from the nearby melting-pot world of Qaro are already boarding spacecraft to investigate what appears to be an abandoned spacecraft of vast size and unknown type.

Boromites: This is surely the motherload of all salvage – time to stake out your claim. Find the ship’s helm and she’s yours by the common law of salvage. Of course, sometimes you have to fight for what’s rightfully yours. Pretty often in fact.

Freeborn: There’s a fortune to be made hiring craft to transport explorers to the T.O.R and who knows what opportunities lie on board? Alien technology? Information about where the ship has come from? Even if there’s nothing of value you can clean up by hiring out fighters to the other explorers.

Concord: Fortunately the Concord base on Qaro’s moon is able to furnish troops for the expedition ordered by the C3 security shard. Only by gathering data from the T.O.R can the IMTel assess any value or threat level. Immediate action is required. The IMTel is never wrong.

Algoryn: Your extensive Freeborn connections have uncovered an anomalous T.O.R not far from the Prosperate’s borders. Could this be some new trick of the hated Ghar? Could the floating wreckage contain something useful to the High Council?

Ghar: After only a little painful persuasion the crew of the captured scout craft have revealed their secret – the whereabouts of a gigantic spacecraft floating in the upper energy flows that border the glorious Ghar Empire. As we speak the feeble humans gather to it like rats to a corpse. If we move quickly we shall trap them there and destroy them! It will be a great victory! The Ghar shall prevail.

Isorians: Only recently a Freeborn trader has brought information about a mysterious and massive space-wreck floating in the Antarean atmosphere. Although it lies some distance from our nearest base the shard demands we learn as much about this T.O.R as possible and deny its secrets to those who oppose the IMTel. It is well that the IMTel does not make mistakes.



We’re doing everything from scratch…and we thought we’d invite you all along for the ride! – showing you exactly how we set-about undertaking our campaign – from army selection, list-building, painting our models, building terrain, right through to playing a game or two!
So – over the coming months, you can expect a deluge of Antarean content – showing you the process of setting-up an introductory campaign within this strange and exciting new universe… experiencing it exactly as we do!

We’ll also share our learnings… any questions which have arisen… any helpful tips and tricks that we learn along the way – sharing the knowledge and our experience with you so that you can learn along with us!

There’ll be a number of regular content contributors, along with occasional content from staff from all of the departments at Warlord HQ… the campaign will see forces present from the Algoryn, Boromites, Concord, Freeborn and Ghar – and again, we’ll try to give a little insight into how each faction plays, and a few tactical tips along the way.

All of that – along with additional content from Rick to support the campaign in terms of flavour text and comments/designers notes…. there’s a veritable bucket-load of Antarean goodness coming your way!




This message was edited 8 times. Last update was at 2015/11/13 10:55:52


 
   
Made in gb
Blood-Drenched Death Company Marine






They also have a nice Concord army deal up:

http://store.warlordgames.com/collections/beyond-the-gates-of-antares/products/concord-combined-command-starter-army



£60 in the UK, $96 (iirc) in the US. ****Something odd going on, now showing as £50 UK********

UK wise if you add up the cost of the metal units you are getting the three plastic Strike squads for £10. Hopefully an indicator of some competitive pricing on the plastic squads.

This message was edited 1 time. Last update was at 2015/11/13 11:28:33


My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in de
Longtime Dakkanaut





That's a nice deal. So this box can be played by using the C3 Drop Squad as a command unit? I saw you need at least 1 command to add squads of them.
   
Made in gb
Blood-Drenched Death Company Marine






Indeed, it is basically a 750pt army so that gives you 4-6 Tactical choices. The Strike command, drop command and strike squads all fall under the tactical choice option.

The drones/X launcher team make up the 2 support options and the targeter probe shard make up the auxiliary slot.

The other proviso is only 25% of your army can be "Limited Choice". The command squads are both limited but luckily there are 8 total units so it is a legal army.

They have added a Ghar starter army as well:

http://store.warlordgames.com/collections/antares-army-deals/products/ghar-empire-starter-army



Kudos to Warlord for the prices on these deals, £50 UK so about $80 US.

This message was edited 3 times. Last update was at 2015/11/13 11:39:10


My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in us
Longtime Dakkanaut







Dakkadakka: Bringing wargamers together, one smile at a time.™ 
   
Made in de
Longtime Dakkanaut





lol

Or

'Did you also see that flying DEODORANT thing?!'



Thanks Thraxas



This message was edited 2 times. Last update was at 2015/11/13 13:14:09


 
   
Made in gb
Using Object Source Lighting







Sweet look on these, the more I look at them the more I think most would also look great for necromunda. Old school vibe going on in this range.

Fluff question, do Boromites tame rock like creatures? Im building a large stone giant and was just wondering.

   
Made in gb
Blood-Drenched Death Company Marine






@Navarro:

Indeed they do, they have Lavamites

Spoiler:




And soon ridden rock creatures:

Spoiler:




But what you are probably looking for is the Brood mother, all we have seen is the leg thus far:

Spoiler:



This message was edited 1 time. Last update was at 2015/11/13 12:55:45


My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in se
Executing Exarch






Those are some great prices. I just can't get myself to love these minis. I like the human-looking factions the most, but they look a bit boring to me (although way better looking than the closest recent comparison, Maelstorm's Edge). An army of them looks too samey, with no iconic special units that really stand out. The rock people look a bit gross and the little guys are just plain ugly and unappealing, although their robots are the coolest.

This message was edited 1 time. Last update was at 2015/11/13 13:01:01


 
   
Made in de
Longtime Dakkanaut





I thought this is a scenery piece (the other pic was from a different direction) Nice

The Boromites have some interesting Aztec/Maya vibe - reminds me of Fasa's Earthdawn and TSR's Dark Sun



This message was edited 3 times. Last update was at 2015/11/13 13:07:54


 
   
Made in us
Raging Ravener




Mid-Michigan

 Mymearan wrote:
Those are some great prices. I just can't get myself to love these minis. I like the human-looking factions the most, but they look a bit boring to me (although way better looking than the closest recent comparison, Maelstorm's Edge). An army of them looks too samey, with no iconic special units that really stand out.


I feel this reflects the hard sci-fi nature of the game more - these are humans and near-humans in the far future. It is easier to imagine tons of different unit types in a fantasy space setting, but in the far future technology is the most important factor, not necessarily varying types of troops (just like if you look at modern combat today, technology is the main factor).
   
Made in de
Longtime Dakkanaut





Do GoA miniatures come with order dice?
   
Made in se
Executing Exarch






 mugginns wrote:
 Mymearan wrote:
Those are some great prices. I just can't get myself to love these minis. I like the human-looking factions the most, but they look a bit boring to me (although way better looking than the closest recent comparison, Maelstorm's Edge). An army of them looks too samey, with no iconic special units that really stand out.


I feel this reflects the hard sci-fi nature of the game more - these are humans and near-humans in the far future. It is easier to imagine tons of different unit types in a fantasy space setting, but in the far future technology is the most important factor, not necessarily varying types of troops (just like if you look at modern combat today, technology is the main factor).


This doesn't really seem like hard sci-fi to me - there are rock-men and little goblins, and do they really have plausible scientific explanations for all aspects of the universe? Hard Sci-fi to me is stuff like Kim Stanley Robinson's Mars trilogy; based on extrapolation of existing technology and with meticulous research creating a believable, science-based world.

This message was edited 1 time. Last update was at 2015/11/13 14:05:47


 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Mymearan wrote:
This doesn't really seem like hard sci-fi to me - there are rock-men and little goblins, and do they really have plausible scientific explanations for all aspects of the universe? Hard Sci-fi to me is stuff like Kim Stanley Robinson's Mars trilogy; based on extrapolation of existing technology and with meticulous research creating a believable, science-based world.


Yeah, it's pretty hard sci-fi. There's no FTL travel, these panhumans are all modified genetically from nowadays human stock, nanotechnology is where it's at. Actually, it's pretty much the hardest sci-fi miniatures game ever made afaik.

This message was edited 1 time. Last update was at 2015/11/13 14:12:16


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Using Object Source Lighting







 Thraxas Of Turai wrote:
@Navarro:

Indeed they do, they have Lavamites

And soon ridden rock creatures:


But what you are probably looking for is the Brood mother, all we have seen is the leg thus far:


Nice! I think Im doing a Brood father then XD

   
 
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