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1750 LVO Practice - Blackmoor's Tyranids vs Jy2's Draigowing (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How does the NEW Tyranids stack up against Draigowing?
It is still a tough matchup for them. The Grey Knights win.
Draw. Both are about equal in terms of their power levels and how they match up.
Tyranids will dominate the grey knights by overpowering them with the swarm (or at least by tying them up with it).

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Made in us
Fixture of Dakka





San Jose, CA

Allan aka Blackmoor was just recently in the Bay Area. While here, he got in a couple of practice games for the LVO. First on his stop was a match against Reece's studio Taudar for Reece's $100 Challenge:


Warhammer 40K Video Bat Rep Taudar vs Tyranids (Blackmoor vs Reecius)


BTW, check out Reece's studio Taudar army which he is going to raffle off at the Las Vegas Open:

http://www.dakkadakka.com/dakkaforum/posts/list/450/523510.page (bottom of the page)
http://www.dakkadakka.com/dakkaforum/posts/list/480/523510.page (top of the page)


After that, Blackmoor met up with me for another game. A little history between us - in our last 2 battles, I fought against his Draigowing with my Hive Fleet Pandora:


First Encounter - 1750 Superbowl Match - Hive Fleet Pandora vs Blackmoor's Paladinstar Grey Knights

The Rematch - 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora


Now he's bringing bugs instead, and I thought to myself, wouldn't it be ironic for Blackmoor, a long-time Draigowing player who has been giving bugs all over a hard time, to get a taste of his own medicine? It would be poetic justice indeed. Time to give Blackmoor a sampling of what his army has been doing all this time to all the Tyranid players he has faced. Now, the shoe is on the other foot. He's going to see how it feels like to play against his own paladins


BTW, it's not as bad a matchup as you would think. In my personal experiences, Tyranids have actually gotten the better of Draigowing in the matchup between the 2. In my games against Blackmoor's paladins, we split them but I was also very close to taking them both with my bugs. Then I've played against Janthkin's Tyranids twice with my Draigowing....and both times, he almost tabled me with his bugs! Janthkin also almost tabled a Draigowing/Necron player at the ATC last year (ManBoyGenius from the 2-time ATC defending champs Team Wrecking BOLS). So actually from my personal experiences, contrary to the Internet belief that Draigowing > Tyranids, I'm actually finding that Tyranids > Draigowing. But that was last edition. Things have changed since then.


Now a little history about my opponent, Blackmoor. Blackmoor is a very good and very successful tournament Grey Knight player. He's attended many of the largest tournaments here in the US, including Adepticon, Nova, Wargamescon and the Bay Area Open. In 2012, he played in Comikaze GT and placed 2nd. That same year, he also played in the Bay Area Open, which had some of the best players in the West Coast attend, and he came in 3rd out of 92 players, behind Christian's Mechanized Imperial Guards (1st) and Jame's Coteaz Grey Knights (2nd).

Blackmoor also played in the Bay Area Open 2011, placing 3rd there as well. But perhaps the biggest accomplishment in his tournament career would be in the 2011 Nova Open. There he played against a very, very competitive crowd and would go on unbeaten until he played the eventual winner of Nova, Tony Kopach, on the final table for the Nova Championship. Blackmoor ended up 5th overall out of a field of 204 players at the Nova Open. One of his more notable wins in the tournament included a win over Stelek's MSU space wolves (who ended up 3rd overall).


I'm looking forwards to seeing what Blackmoor can do with his bugs. I'm also looking forwards to seeing how the new Tyranids stack up against the old grey knights.



1750 New Tyranids vs Draigowing Grey Knights


1750 Draigowing Grey Knights

Coteaz (Warlord)
Draigo

10x Paladins - 4x Psycannons, Brotherhood Banner, Warding Stave
1x Paladin - Hammer
1x Paladin - Hammer
1x Paladin - Hammer
Henchmen unit - 1x Banisher, 2x Warrior Acolytes w/Flamers
4x Warrior Acolytes

Stormraven

Psyfleman Dread - Searchlights
Psyfleman Dread



1750 Hive Fleet Blackmoor

Flyrant - Wings, 2xTL-Brainleech Devourers
Flyrant - Wings, 2xTL-Brainleech Devourers

1x Zoanthrope
1x Zoanthrope
1x Zoanthrope

10x Genestealers
10x Genestealers
25x Hormagants
15x Hormagants - Toxin Sacs
24x Termagants - 13 w/Devourers
12x Termagants - Toxin Sacs

3x Biovores
Mawloc
Mawloc


-------------------------------------------------------------------


Mission: Bay Area Open

Primary - Emperor's Will, 4-pts

Secondary - Crusade - 3x Objectives, 3-pts

Bonuses - First Blood, Linebreaker, Slay the Warlord, 1-pt each


Deployment: Dawn of War


Initiative: Grey Knights


-------------------------------------------------------------------


PRE-GAME THOUGHTS:


Grey Knights:

Top 10 Reasons Why Grey Knights Will Win.

1. Paladins are tough!

2. Force weapons = death, especially with the Brotherhood Banner.

3. Up to 9 scoring units with Grand Strategy and by combat-squadding.

4. Respectable shooting by the knights.

5. Mobility of the scoring units - 1 unit in the stormraven and all the soladins deepstriking (that's how I normally play them).

6. Mindstrike missiles from the stormraven.

7. Almost every unit is a threat to the big guys with Force Weapons and to the little guys with Holocaust.

8. Synapse is a crutch to the bugs, especially if I can take out his zoans.

9. Blackmoor lacks experience as a Tyranid player.


Uh....that's all I could think of.


The key to a Grey Knight victory is to take out those flyrants and to take out the synapse in my opponent's army. Then watch as his army slowly disintegrates.


Tyranids:

Top 10 Reasons Why Tyranids Will Win.

1. A lot of units that require attention from the paladins. Target priority will be an issue for an army with extremely limited resources.

2. Lots of bodies make for resilient objective campers.

3. Much better mobility than the paladins.

4. Warlord is scoring....I actually forget about this in the game!

5. 3 Catalysts.

6. Tyranids are going 2nd and will have the final say on objectives.

7. Gribblies can actually tie up the paladinstar.

8. Mawlocs can actually hurt the paladinstar and there is a great chance (50%) that they will mishap and go back into reserves, which would be what my opponent wants.

9. Lack of skyfire and overall shooting for the paladins will make killing those flyrants hard.

10. Blackmoor is a very experienced Draigowing player himself. He knows everything about my army and how to play it as well.


The key to a Tyranid victory is to ignore the deathstar, kill everything else and to use his mobility advantage to try to spread me thin.


-------------------------------------------------------------------


So, dakkanauts....which battle report would you like to see first? This one or my other batrep in progress:


2000 SLOBBERKNOCKER! 9-Carnifex Tyranids vs Pure Mechdar


-------------------------------------------------------------------


Deployment:

Spoiler:
Psychic Powers:

Coteaz - Prescience, Foreboding

Flyrant #1 - Paroxysm, Dominion (Warlord)

Flyrant #2 - Catalyst, The Horror

Zoan #1 - Catalyst

Zoan #2 - Catalyst

Zoan #3 - Dominion


Warlord Traits:

Coteaz - Furious Charge in the opponent's deployment.

Flyrant - Scoring.


Night-fight in effect.


I use Grand Strategy to make both of my dreads scoring.


GK deployment and Crusade objectives.


I put my Emperor's Will objective in the middle of the table. To the right is the 3rd Crusade objective.


Note - what is interesting is that Blackmoor put both of his objectives on the flank...but also on my side of the table as well.


Strategy Tips - Grey Knights: Draigowing is an exercise in management. You've got finite resources (i.e. units) so you really have to carefully consider how you "manage" them in the Movement, Shooting and Assault phases. As a Draigowing player himself, Blackmoor placed the objectives on the flanks not just for his outflanking genestealers, but because the way to play against the knights is to spread them out. With limited units and mobility, they can't be in all places at once. That is the key to beating Draigowing - by going after the support units and by taking advantage of their lack of mobility.

Thus, my strategy for this game is to defend the flank with the 2 Crusade objectives and to just give up on the flank with the 1 Crusade objective. There is almost no way that I can cover all 3 objectives without spreading myself too thin. Therefore, I am just going to defending what I can and dare him to try to shift my paladinstar off of the 3 objectives (2 Crusade + my EW objective) in my "area of denial".



Strategy Tips - Grey Knights: Notice how I deployed my Warlord, Coteaz, and the Brotherhood Banner on top of the ruins? That is to protect them from the mawloc. The paladinstar is big enough so that I can daisy-chain the unit, moving them forwards while keeping my key guys protected by the ruins.



Tyranid deployment to the left (from my perspective),....


centrally....


....and to the right.

He's got synapse spread out, 2 zoans hidden behind LOS-blocking terrain and mawlocs coming in from reserves.


An overview of our deployment.

Blackmoor chooses not to steal the initiative and we begin.




-------------------------------------------------------------------


Grey Knights 1

Spoiler:
Coteaz casts his powers. He would do so every turn unless otherwise noted.


Paladins advance.


I double-out the left zoanthrope (with Catalyst) with both of my dreads for First Blood.


Paladins then run forwards.




Tyranids 1

Spoiler:

Bugs cast their powers. His Warlord and units on the right (my right) advance.


The other flyrant flies towards the left flank to give his units there some synapse coverage.

BTW, the hormagants fail their Instinctive Behavior (IB) test but at least they don't start killing each other.


Flyrant shoots at my dread and causes 1 glance. Biovores drop mines on my paladins and cause 1W.


His homies then start running.




Grey Knights 2

Spoiler:
Draigo casts Psychic Communion to manipulate my reserves. He uses it to keep the henchmen and soladins out and to bring in the stormraven.


1 soladin does come in. However, he scatters after a risky deepstrike but manages to stay on the table. I actually make a mistake here. No, not with the very risky deepstrike, but by picking a spot that is still within range of Shadows from the zoan! He would later fail to cast Holocaust because of Shadows.


Stormraven comes in.


From the raven's perspective. What is that big, bulbous head I see sticking out from behind the not-so-LOS-blocking terrain?


Paladins advance. I continue to leave Coteaz + bannerdin on top of the ruins.


Psyflemans shoot down another tyranid dude. And they didn't even need help from the paladins!

At this point, I'm starting to feel bad for my opponent. This just may become "one of those games" for him.

On the bright side, after firing 2 mindstrike missiles, 1 TL-lascannon and 1 TL-multi-melta, my raven fails to cause so much as a scratch on his zoan.




Tyranids 2

Spoiler:

Genestealers come in.


Actually, they both do.


1 mawloc comes in from under my paladins and scores a direct hit! He ends up killing 2 psycannon paladins and then mishaps back into reserves.


The other mawloc tries to land on top of another psycannon but scatters out slightly. He kills another paladin and puts 1W on a psycannon. He also mishaps and my opponent then rolls a . This just isn't his day. But to be fair, I fail something like 7 out of 8 5++ Invuln's on my paladins!


Tyranid Warlord and his homies advance.


Gants take off 1W from my soladin with shooting.


Homies then make a move to try to get back into synapse range.



Genestealers and homies run.


Flyrant shoots at my raven and causes 1 HP of damage.


Biovores chuck some spores at my paladins but they scatter away, forming 3 mines.


Lastly, the gants assault....


....and Tyranids claim their first victim.




Grey Knights 3

Spoiler:
1 soladin comes in. Coteaz actually fails to cast Prescience this turn.


My dreads go after his stealers.

I know that this is most likely a death sentence for at least 1 of the dreads, exposing his rear armor to the flyrant like that, but I'm willing to make the trade for killing the stealers.


Paladins continue to advance.


The raven moves forwards.


Shooting by the 2 dreads take out 8 stealers.


I then fire my raven and the rest of its mindstrike missiles at the zoans....and only manage to cause 1W.


I take advantage of the fact that the homies are still out of synapse. My paladins focus-fire on the homies outside of cover and wipe them out (the ones without cover, that is).


The unit then fails morale and runs off the table.


Stealers fail morale as well and flee.

I decide not to charge them with the dread.

The game is far from over. I've only killed 1 scoring Tyranid unit so far. Blackmoor's still got a lot of scoring bodies left, including a scoring Warlord.


Strategy Tips - LVO Rules: BTW, Warlord traits only apply to the Primary missions in the LVO/BAO format/rules. Thus, his scoring flyrant is only scoring for the Emperor's Will (Primary) objective and not the Crusade (Secondary) ones. This is something that LVO participants need to be aware of.




Tyranids 3

Spoiler:

The mawloc comes in but scatters away. I then put 1W on it thanks to Coteaz's I've Been Expecting You special rule.


Flyrant swoops in. Spore mines move in as well.


Stealers continue falling back because they need either double 's to regroup or the presence of a synapse creature within range of them.


Gants actually go on the offensive against my paladins.


Stealers and the homies advance.


As I predicted, my dread dies to the flyrant devourers.


Shooting by the gants puts 1 or 2 wounds on my paladinstar.


They then charge. Why? Because my opponent didn't want my paladins to kill off his mawloc and potentially the flyrant as well next turn.


Counter-attack goes off. Gants are only able to put 2W on Draigo. Draigo's team, however, then wipes out 15 gants.




Grey Knights 4

Spoiler:

Warrior henchmen comes in onto my EW objective.


The raven goes into Hover mode and the squad inside disembarks.


Dread will try to ground the flyrant.


The last soladin comes in.


The combination of the 2 flamers, soladin with Holocaust and the stormraven take out both zoans and some gants.

Now he has no more synapse in his backfield.


Soladin charges the stealers to finish them off.


However, he only kills 1 and the other falls back once again.


2 gants survive combat. Because of the flyrant nearby, they remain Fearless, thus keeping my paladins locked in combat still.




Tyranids 4

Spoiler:

His Warlord vector-strikes my dread and do 1 HP of damage.

The mawloc goes back into reserves.


Homies head towards my EW objective and the henchmen. Stealers get onto a Crusade objective.


Gants take out my hencmen unit with shooting.


Flyrant takes out my last dread by shooting him in the back.


Hormagants make the charge through to terrain to wipe out my other henchmen unit.


Last but not least, my paladins finish off the gants locking them in combat last turn.

So despite losing all his Synapse in his backfield, Blackmoor manages to come back somewhat by taking out 3 of my scoring units this turn.




Grey Knights 5

Spoiler:

I go after his hormagants on my EW objective.


The raven goes after the gants and shoots down 2. The gants then turn tail and run off the table.

Soladin tries to take out the flyrant all by himself but fails to ground it.


Paladins then assault the homies.


They don't stand a chance. Paladins consolidate up the ruins and towards a Crusade objective after combat.




Tyranids 5

Spoiler:

Mawloc pop up from terrain to contest my EW objective.


Here we have a slight rules query. The genestealer regroups because the flyrant is nearby. However, whereas before, a unit regroups immediately when in range of synapse and can then act normally, in the new edition, I believe they regroup at the beginning of their turn and then can only consolidate 3" as with any other normal, non-ATSKNF regrouping unit. In any case, we played it the "old" way, where the unit regroups and can then do anything it wants.

The flyrant and genestealer both go after my soladin.


His Warlord shoots down my soladin so no need for assault with the genestealer.


-------------------------------------------------------------------



His mawloc is contesting my Emperor's Will objective, so currently, the Primary is a draw.



However, Blackmoor has got the Secondary, Crusade, 2 objectives to 0.


So if the game ends on this very turn, Tyranids take it. If it goes on, my grey knights will most likely win it.


We roll to see if the game continues and.....





Grey Knights 6

Spoiler:
Unfortunately for my opponent, the game does go on.


My soladin does make it onto my opponent's EW objective.


Draigo splits off from the unit.


I take down his contesting mawloc with just shooting.


Draigo then shoots down the lone genestealer.




Tyranids 6

Spoiler:

His flyrant goes to try to kill off my soladin but is too far out. Tyranids need the game to go on to Turn 7 to have a chance.


We then roll to see if the game continues but it doesn't.


-------------------------------------------------------------------



Tyranids take the Secondary - Crusade.


Grey knights take the Primary - Emperor's Will.

We both have Linebreaker - genestealers for Tyranids and the soladin for the knights. Grey Knights also get First Blood (zoanthrope).


Grey Knights survive the Tyranid scare to take it 6-4.




Minor Victory by Draigowing!!!





This message was edited 14 times. Last update was at 2014/02/05 20:27:09



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Sneaky Lictor





Louisville, KY

I have to be honest, I would rather read the Carnifex battle first. I just have to know how the wall of fex's did.

I've played draigo wing twice since the new Dex and won both times. I don't much like the nid list in this match up though.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in us
Member of a Lodge? I Can't Say




OK

I think Nids have a lot of things going for them against GK. There are a lot of anti-psyker things going on.

Anyways, I think the Nid list looks rather weak. The paladinstar can easily shoot down a squad of enemy troops per turn pretty much, not to mention tons of overwatch fire. Eh, we'll see if it surprises.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Judgemental Grey Knight Justicar




USA

 jy2 wrote:

So, dakkanauts....which battle report would you like to see first? This one or my other batrep in progress:

2000 SLOBBERKNOCKER! 9-Carnifex Tyranids vs Pure Mechdar


I look forward to both of them, but my vote for the first one is the match against another human instead of you playing against yourself.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

I'm going to go with Draigowing on this one. For one nothing is going to be able to Outflank within line of sight of these guys or they will get mowed down. For two Jim is a beast at rolling Invulnerable/Feel No Pain saves. Should be a good match up but once again I think once the synapse falls everything else will go with it.

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in us
Deadly Dark Eldar Warrior



Colorado

To be honest, I think the Nids should win this one rather easily. I think with so many objectives, the Nids can cover the ground they need to and capture more objectives.

Provided Blackmoor's Reserve Mawlocs come in, he should win with ease.

No offense Jy2, I just think you are fighting an uphill battle.

7th Edition Tournament Record:

15-2

War in the Mountain GT: Best Overall, 6-0 Dark Eldar

Bugeater GT: 4th, Tournament Runner Up, 5-1 Dark Eldar

Wargamescon: 7th, Best Dark Eldar. 4-1

 
   
Made in us
Longtime Dakkanaut




Because of Brotherhood of Psyker rules... there are some mean things Nids can do to GK with various SitW combos....

   
Made in us
Tunneling Trygon






coredump wrote:
Because of Brotherhood of Psyker rules... there are some mean things Nids can do to GK with various SitW combos....



Pinning any unit with the Horror on a Ld. 5 or worse check if Drago isn't there... and he can only be in one unit.


 
   
Made in us
Ship's Officer






I'll be watching this one with interest. Please do finish it soon!

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

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Made in us
Grey Knight Psionic Stormraven Pilot




California

Quite an Interesting match up but I actually believe Nids look good to win this. Blackmoor is a competent player and has a good list to combat this draigowing force and the mawlocs are going to prove to be a valuable asset in this match up with their deep-striking abilities to be able to come and contest/put wounds on lone soladins/ draigowing. Shadows of the warp may become quite telling as well denying psychic test needed to re-roll hits- or deny misfortune which would be huge if Jy2 got it. Jy2's list is pretty standard draigo wing and has the tools to deal with the Nids as well, However what I imagine to be the MVP of this game will be the storm-raven. The storm-raven can kill the Zoanthropes and easily shoot down the flyrants, and dealing with the flyrants, zoans,and mawlocs will be essential if Jy2 is going to pull out a win here.

Blackamoor's goals
_________________
1. Draigo wing. really, just who cares. what matters is taking out the scoring units and the storm-raven when it comes in.
2. Kill the Psyfleman first turn if possible to stop the free grounding check units that they will be forcing upon him
3. Kill the soladins, and the henchmen/warrior acolyte units with the mawlocs and Biovores.
4. He can't tar pit draigo wing so really that makes the genestealers free to go focus on taking down soladins as well/ providing for nice amounts ablative distraction as the can contest objectives and easily wipe a lone paladin, warrior acolyte unit.
5. Use the Gaunts to hold down the objectives, and the Zoans to keep the synapse/ use warp lances on the lone soladins should they find themselves deep-striking within range.

Jy2's goals
________________
1. Ground and Kill the Flyrants
2. Kill the Zoans
3. Kill the Mawlocs
4. Kill the genestealers
5. Kill the Gaunts and force the moral checks needed to make them run off the objectives them now that they have no synapse (possibly being some what ballsy by comboeing a zoanthrope kill with a deep-striking paladin then using Holocaust to large blast template the unit cause massive casualties and run them off that way

This message was edited 1 time. Last update was at 2014/01/28 04:38:49


2500pts 2000 
   
Made in us
Fixture of Dakka





San Jose, CA

 Roci wrote:
I have to be honest, I would rather read the Carnifex battle first. I just have to know how the wall of fex's did.

I've played draigo wing twice since the new Dex and won both times. I don't much like the nid list in this match up though.

Yeah, the sentiment on the Internet right now is that Grey Knights will dominate bugs due to their force weapons. But in my actual experiences, I find that to be actually quite the opposite, thanks to powers like Iron Arm. But that was last edition. In this edition, anything goes I think.


 y0disisray wrote:
I'm going to go with Draigowing on this one. For one nothing is going to be able to Outflank within line of sight of these guys or they will get mowed down. For two Jim is a beast at rolling Invulnerable/Feel No Pain saves. Should be a good match up but once again I think once the synapse falls everything else will go with it.

Sorry, but no FNP. I couldn't fit in my Apothecary at 1750 and still have the list that I wanted.

Outflanking won't be too bad. We will have adequate LOS-blocking terrain for outflankers to hide behind.


SCP Yeeman wrote:
To be honest, I think the Nids should win this one rather easily. I think with so many objectives, the Nids can cover the ground they need to and capture more objectives.

Provided Blackmoor's Reserve Mawlocs come in, he should win with ease.

No offense Jy2, I just think you are fighting an uphill battle.

I like a good challenge!

Don't forget, I have a potential 9 scoring units with Grand Strategy and if I combat squad my paladins. I also have mobility of scoring units with 1 unit in the stormraven and deepstriking soladins.


coredump wrote:
Because of Brotherhood of Psyker rules... there are some mean things Nids can do to GK with various SitW combos....


Please share your secrets to the public.

BTW, there is no Psychic Scream in the game and pinning shenanigans are out thanks to Draigo being Fearless.


 Dezstiny wrote:
Quite an Interesting match up but I actually believe Nids look good to win this. Blackmoor is a competent player and has a good list to combat this draigowing force and the mawlocs are going to prove to be a valuable asset in this match up with their deep-striking abilities to be able to come and contest/put wounds on lone soladins/ draigowing. Shadows of the warp may become quite telling as well denying psychic test needed to re-roll hits- or deny misfortune which would be huge if Jy2 got it. Jy2's list is pretty standard draigo wing and has the tools to deal with the Nids as well, However what I imagine to be the MVP of this game will be the storm-raven. The storm-raven can kill the Zoanthropes and easily shoot down the flyrants, and dealing with the flyrants, zoans,and mawlocs will be essential if Jy2 is going to pull out a win here.

Blackamoor's goals
_________________
1. Draigo wing. really, just who cares. what matters is taking out the scoring units and the storm-raven when it comes in.
2. Kill the Psyfleman first turn if possible to stop the free grounding check units that they will be forcing upon him
3. Kill the soladins, and the henchmen/warrior acolyte units with the mawlocs and Biovores.
4. He can't tar pit draigo wing so really that makes the genestealers free to go focus on taking down soladins as well/ providing for nice amounts ablative distraction as the can contest objectives and easily wipe a lone paladin, warrior acolyte unit.
5. Use the Gaunts to hold down the objectives, and the Zoans to keep the synapse/ use warp lances on the lone soladins should they find themselves deep-striking within range.

Jy2's goals
________________
1. Ground and Kill the Flyrants
2. Kill the Zoans
3. Kill the Mawlocs
4. Kill the genestealers
5. Kill the Gaunts and force the moral checks needed to make them run off the objectives them now that they have no synapse (possibly being some what ballsy by comboeing a zoanthrope kill with a deep-striking paladin then using Holocaust to large blast template the unit cause massive casualties and run them off that way

Great analysis! Thanks for sharing with us your pre-game thoughts.

Mine will be out maybe later tonight.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Getting my broom incase there is shenanigans.

 Dezstiny wrote:


Blackamoor's goals
_________________
1. Draigo wing. really, just who cares. what matters is taking out the scoring units and the storm-raven when it comes in.
2. Kill the Psyfleman first turn if possible to stop the free grounding check units that they will be forcing upon him
3. Kill the soladins, and the henchmen/warrior acolyte units with the mawlocs and Biovores.
4. He can't tar pit draigo wing so really that makes the genestealers free to go focus on taking down soladins as well/ providing for nice amounts ablative distraction as the can contest objectives and easily wipe a lone paladin, warrior acolyte unit.
5. Use the Gaunts to hold down the objectives, and the Zoans to keep the synapse/ use warp lances on the lone soladins should they find themselves deep-striking within range.


As a long time Draigowing player I know a lot of his weaknesses, but as a short time Tyranid player I do not know mine.

My plan was simple; there is nothing I can do against the large paladin squad so like always whenever you play against Draigo wing you ignore the Deathstar as much as you can, and kill everything else. This will not be too easy because I have a lot or trouble killing dreadnaughts and his are scoring. I also have to play whack-a-mole with his solodins, and Draigo can manipulate his reserve rolls a little bit.


 
   
Made in us
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San Jose, CA


PRE-GAME THOUGHTS:


Grey Knights:

Top 10 Reasons Why Grey Knights Will Win.

1. Paladins are tough!

2. Force weapons = death, especially with the Brotherhood Banner.

3. Up to 9 scoring units with Grand Strategy and by combat-squadding.

4. Respectable shooting by the knights.

5. Mobility of the scoring units - 1 unit in the stormraven and all the soladins deepstriking (that's how I normally play them).

6. Mindstrike missiles from the stormraven.

7. Almost every unit is a threat to the big guys with Force Weapons and to the little guys with Holocaust.

8. Synapse is a crutch to the bugs, especially if I can take out his zoans.

9. Blackmoor lacks experience as a Tyranid player.


Uh....that's all I could think of.


The key to a Grey Knight victory is to take out those flyrants and to take out the synapse in my opponent's army. Then watch as his army slowly disintegrates.


Tyranids:

Top 10 Reasons Why Tyranids Will Win.

1. A lot of units that require attention from the paladins. Target priority will be an issue for an army with extremely limited resources.

2. Lots of bodies make for resilient objective campers.

3. Much better mobility than the paladins.

4. Warlord is scoring....I actually forget about this in the game!

5. 3 Catalysts.

6. Tyranids are going 2nd and will have the final say on objectives.

7. Gribblies can actually tie up the paladinstar.

8. Mawlocs can actually hurt the paladinstar and there is a great chance (50%) that they will mishap and go back into reserves, which would be what my opponent wants.

9. Lack of skyfire and overall shooting for the paladins will make killing those flyrants hard.

10. Blackmoor is a very experienced Draigowing player himself. He knows everything about my army and how to play it as well.


The key to a Tyranid victory is to ignore the deathstar, kill everything else and to use his mobility advantage to try to spread me thin.


 Blackmoor wrote:

As a long time Draigowing player I know a lot of his weaknesses, but as a short time Tyranid player I do not know mine.

My plan was simple; there is nothing I can do against the large paladin squad so like always whenever you play against Draigo wing you ignore the Deathstar as much as you can, and kill everything else. This will not be too easy because I have a lot or trouble killing dreadnaughts and his are scoring. I also have to play whack-a-mole with his solodins, and Draigo can manipulate his reserve rolls a little bit.

Thanks for your thoughts, Allan.

And thanks for the game also!



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Getting my broom incase there is shenanigans.

 jy2 wrote:



4. Warlord is scoring....I actually forget about this in the game!


Well, that made 2 of us forgetting it.

Thanks for your thoughts, Allan.

And thanks for the game also!



Thanks for the game Jim. Game Kaslte was a nice store and we finally got to play on your home turf.

I will also say that I was really tired. I could not fall asleep the night before and only got 3 hours of sleep. Then I drove for 6 hours to play Reece, and then drove down for an hour more to play this game. It is a good thing that I play a lot of GTs on the east coast so I have a lot of experience playing when I am exhausted


 
   
Made in us
Fixture of Dakka





San Jose, CA

This will be my last battle report before the LVO. I aim to finish it tonight.


This message was edited 1 time. Last update was at 2014/02/05 03:16:27



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Sounds like an epic battle !!!

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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


Looking forward to it!

Always nice to see Blackmoor sitting at the table checking his phone like he doesn't care what's going on (a standard strategy of his to lull you into making a bad move).




I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Grey Knight Psionic Stormraven Pilot




California

BTW JY2 you didn't combat squad the knights right? I thought of that back when I wrote up my analysis then realized that would probably be a mistake as now the 5 man paladin squad without Draigo would be an easier target for the Mawlocs and moreover you would be effectively halving your Death Star strength to where they could actually be somewhat tar-pitted.

Yep I would've place the objectives in pretty close to the same manner as Blackmoor, though I think I would've had one of the crusade objectives a little closer on my side but towards the side so that If the gaunts broke, they would break back and run into the objective rather than breaking directly off of it.

Anxious to see what happens next

2500pts 2000 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Ooh, I like the purple oldschool looking nids . I have a feeling not many of them are going to be left on the table by the end, though
   
Made in us
Fixture of Dakka





San Jose, CA



Turn 2 up.


 Dezstiny wrote:
BTW JY2 you didn't combat squad the knights right? I thought of that back when I wrote up my analysis then realized that would probably be a mistake as now the 5 man paladin squad without Draigo would be an easier target for the Mawlocs and moreover you would be effectively halving your Death Star strength to where they could actually be somewhat tar-pitted.

Yep I would've place the objectives in pretty close to the same manner as Blackmoor, though I think I would've had one of the crusade objectives a little closer on my side but towards the side so that If the gaunts broke, they would break back and run into the objective rather than breaking directly off of it.

Anxious to see what happens next

Nope I didn't.

I hardly ever combat squad my paladins. The one time I did, my opponent made me pay for it and took out the "weaker" combat squad with shooting.





Automatically Appended Next Post:
 yakface wrote:

Looking forward to it!

Always nice to see Blackmoor sitting at the table checking his phone like he doesn't care what's going on (a standard strategy of his to lull you into making a bad move).




I must say....that tactic doesn't normally work on me.

Now if Blackmoor was a buxom babe in a bikini.....well, maybe....


This message was edited 1 time. Last update was at 2014/02/05 04:14:06



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

As a Draigowing player I thought that not combat squading was a mistake. There are a lot of disadvantages to it like the banner not helping 10 guys, but in this battle since he does not have an apothecary and Nids have such a hard time killing 2+ armor saves that it is to valuable to not be able to have them in 2 places and hold 2 objectives.

Also in my first game of the day against Reese I also failed my first grounding check and my hive tyrant gets killed. I hope that does not happen at the LVO,


 
   
Made in us
Grey Knight Psionic Stormraven Pilot




California

As a Draigowing player I thought that not combat squading was a mistake. There are a lot of disadvantages to it like the banner not helping 10 guys, but in this battle since he does not have an apothecary and Nids have such a hard time killing 2+ armor saves that it is to valuable to not be able to have them in 2 places and hold 2 objectives.


the main thing for me was that if he does combat squad and you get 2 successful mawloc hits on the units, and they don't go back into reserves, probably kill like 2- 3 paladins and now the easier to kill paladin unit without Draigo is looking at going up against 2 Mawlocs which have smash and will go before the hammers. and at that shooting can easily wipe 2 rather than being able to spread the wounds around, also they are much more likely to be tar-pitted. You do get more flexibility in this objective game which I also do believe is great, I guess it comes down to how confident one feels about being able to capture with the paladin units. If he doesn't combat squad there is a higher chance the mawlocs will hit more targets however if they don't go back into reserves Draigo can get through them easier and tank the wounds with the 3++....in addition to trade out wounds with paladins...So merits to both I presume

This message was edited 2 times. Last update was at 2014/02/05 06:17:53


2500pts 2000 
   
Made in us
Fixture of Dakka





San Jose, CA



Sorry, too tired right now. Will finish up the report tomorrow.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Deranged Necron Destroyer






Since when do genestealers need synapse?

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in ca
Executing Exarch






Firing the raven when you're right on top of the zoans and termagants is illegal, you only have a 45 degree arc up and down, its okay though, not a single person I've played has remembers that rule.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Fixture of Dakka





San Jose, CA

 Valek wrote:
Since when do genestealers need synapse?

Since this edition.

Yeah, one of the many nerfs to the army.


 Ravenous D wrote:
Firing the raven when you're right on top of the zoans and termagants is illegal, you only have a 45 degree arc up and down, its okay though, not a single person I've played has remembers that rule.

According to the LVO FAQ's, flyers have a 180 vertical arc so basically, you can fire straight down.





Automatically Appended Next Post:
 Blackmoor wrote:
As a Draigowing player I thought that not combat squading was a mistake. There are a lot of disadvantages to it like the banner not helping 10 guys, but in this battle since he does not have an apothecary and Nids have such a hard time killing 2+ armor saves that it is to valuable to not be able to have them in 2 places and hold 2 objectives.

Also in my first game of the day against Reese I also failed my first grounding check and my hive tyrant gets killed. I hope that does not happen at the LVO,

Tyranids need someone like Fateweaver in their army.

If they gave Swarmlord the ability to re-roll 1 dice per phase like Fateweaver does, that would make him much more worth taking.


This message was edited 1 time. Last update was at 2014/02/05 15:35:22



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Huge Hierodule





Louisiana

 jy2 wrote:
 Valek wrote:
Since when do genestealers need synapse?

Since this edition.

Yeah, one of the many nerfs to the army.






To be clear - genestealers do not need synapse - they don't have an instinctive behavior. they do benefit from fearless from being within it, however with Ld10 it's rare for them to fall back or fail morale from shooting/pinning tests.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
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San Jose, CA

 tetrisphreak wrote:
 jy2 wrote:
 Valek wrote:
Since when do genestealers need synapse?

Since this edition.

Yeah, one of the many nerfs to the army.






To be clear - genestealers do not need synapse - they don't have an instinctive behavior. they do benefit from fearless from being within it, however with Ld10 it's rare for them to fall back or fail morale from shooting/pinning tests.

My bad. Let me clarify.

They failed morale the first time and fell back. Now because they are below 25% unit strength, they can only regroup on snake-eyes (1,1) or if a synapse creature gets into range to make them Fearless.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
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Louisiana

Very clear. But let's be fair - that's not a nerf inherent to the tyranid codex specific but rather from the 6ed game system as a whole.

edit to add - actually in 5th edition below 25% units couldn't rally at all, nor could they if an enemy model was within 6". Overall the morale system in 6e is more forgiving, not less.

This message was edited 1 time. Last update was at 2014/02/05 17:34:59


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA

While morale isn't as bad as it was last edition, Synapse and Instinctive Behaviour have most definitely been nerfed with the new bugs. Maybe not to genestealers themselves (sorry as I don't run genestealers, I forgot that they don't have IB), but to almost every other unit in the codex.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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