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Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

So, i play a Biel-tan Army and use 1 autarch, and 1 Farseer. I normally have the farseer or the autarch on bike and the other with a squad of dragons(6) or Dire avengers(10).
I was wondering how to beef up the farseer so he is an actual threat in melee, and What do you guys think/how would you home brew. (and what are the chances that it would be in the supplement)

Ethorial Pts- 160 pts
Ws Bs S T W I A LD Sv
6....5...3.3.3.6.1.10..4++
Sp-rules: Anciant Doom, Battle focus, Fleet, Ic, Psyker lv2(Pyromance,telepathy,Runes of fate)
Gear- Runic armour, Ghost helm, shuriken pistol.
Relics-Young kings blade- Str +2 Ap1 melee
12" Str8 Ap1 melta
Warlord trait Chosen battle field
A cumalitive +/- 1 to both you and your opponents roll.( on a 5+ you can affect them)

He trades a bit of psychic mastery for melee capabilities.

This message was edited 4 times. Last update was at 2014/02/11 05:23:20



:cadia: 
   
Made in us
Confessor Of Sins




WA, USA

Weapon is ridiculous. Utterly ridiculous.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

Saying redicules without a remedy is just plan useless.
(its a combination between eldard/avatar weapon)


:cadia: 
   
Made in nz
Heroic Senior Officer




New Zealand

I think your weapon is a little over the top, but it also has rules that cancel each other out.

He seems better than an autarch and with upgrades and can cast powers.

I suggest downgrading his stats and weapons personally then go from there.
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

K, so i increased the points and took away the weapons special affects so it is just a copy of the avatars weapon.


:cadia: 
   
Made in nz
Heroic Senior Officer




New Zealand

Thats better, then make it 2 handed (other wise you will have a lot of scary attacks.) and then your character will be a good addition to a squad but wont wipe out entire units.

I think its ok other than that. Like a cross between an autarch and farseer. Have you considered the shard of anarus?
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

I tried it both on foot, and on jet bike, It just isn't enough ws/attacks, unless i get death mission, then it looses its support.

And instead of making it 2 Handed, i just decreased his stat A to 1 so 3 on charge, 2 on receiving. Still damaging, can swing the fight but not win it by himself


:cadia: 
   
Made in nz
Heroic Senior Officer




New Zealand

Thats a smart way of doing it. I think this is a fine HQ that will do what you need without over doing what you need.
   
Made in us
Gore-Soaked Lunatic Witchhunter







If you want a Farseer that's effective in melee best to roll Death Mission. The concept of specialization is very fundamental to the Eldar; trying to create a generalist unit undermines the notion of intense focus on one specific "path" and seems to be contrary to the thematic nature of the fluff.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Hallowed Canoness





Between

Fluffwise, this only really makes sense as a sort of veteran Warlock - which is, I'll admit, something that I've always felt has been missing from the game. Farseers are not battle-psykers. Warlocks are. Why is there no commander version of the Warlock? Why is an Eldar civilian leading the warhost?! Of course, that would mean switching from the Farseer power list to the Warlock power list.

You do need to rename the sword, since everything else is being sorted in a fair manner.

Simply put, the Young King only has one purpose: To become the Avatar. The Young King's sword is the Wailing Doom.

Considering its stats, though, it might be best off to just give him a bonus power, a witchblade and a fusion gun.

A bonus power along the lines of;

Might of Eldanesh: The Warseer draws upon the destiny of ancient heroes and the legacy of their hate. This is a WC1 power that grants the Warseer the Smash rule until the start of the Eldar player's next turn.

That way, you still have your 12" S8 AP1 melta (because you have a melta), and your AP2 melee attacks with potentially high strength (smash), without breaking too badly with the fluff.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in se
Wicked Warp Spider






Ios

 Furyou Miko wrote:
Farseers are not battle-psykers. Warlocks are. Why is there no commander version of the Warlock? Why is an Eldar civilian leading the warhost?!

While I agree with most of what you write, this quoted part itches so much I must scratch.

Because Farseers are the defacto leaders of the Eldar in matters of geopolitics and warfare. They appoint Autarchs if they deem it necessary to do so. Warlocks do not walk the path of the Farseer and is not a leader character any more than Fuegan is - which is to say an experienced Warlock would certainly be decorated enough to lead a warhost, but not as a master weaver of strategy and tactics, but rather as a frontline icon and hero. Which sort of brings me back on topic.

OP: why does a Battleseer have access to Divination and Telepathy? Telepathy I can sort of understand, but wouldn't a Battleseer focus on more visceral applications of warp energy? Say... pyro or bio? We've already got canon for a warrior Farseer forsaking Divination in favour of Pyromancy. Now, now, don't just take Divination because it's good, chose those lores based on what makes sense from a fluff standpoint!

I really need to stay away from the 40K forums. 
   
Made in us
Fixture of Dakka





Perhaps it should be an Exodite ('Warsinger' or something) or some outcast (Damned Seer?)? As was stated, no Eldar who walks the path of the Seer acts as a skilled combatant, and no Eldar who walks a warrior's Path would also walk the path of the Seer, without first putting away their current path. To do otherwise would be to walk the path of the Outcast ( but can still be in the CWE codex, see: rangers).
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

I was trying to do something like bel-annath, and figured that biel-tan deserved a melee seer more. As for the divination instead of Biomancy, I thought it would be comple counter to fluff, t6 s 6 eldar? that are not wraith units. As for why, very few walk the path of the seer, and while it is true that generally the paths aren't allowed to cross this is a "new path" in between autarch and seer.


:cadia: 
   
Made in se
Wicked Warp Spider






Ios

Well, Bel-Annath exists in a 6th edition-ish format from Forge World, he's got access to Pyromancy, Telepathy and Divination or he may gain Eldritch Storm, Mind War and Fortune (all three) and he's ML2 - so he's an oddball.
Also, no other Farseer wants to play ball with him.

I'd say if you're doing a souped up Warlock type seer then Pyromancy and Telepathy are the most logical go-tos for expansion. Sure, very few will actually play with Pyromancy, but Divination doesn't make sense for a combat-seer of Eldar inclination.

I really need to stay away from the 40K forums. 
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

I do agree for fluff that the pyromancy would be better, the chart honestly stinks.


:cadia: 
   
Made in ru
!!Goffik Rocker!!






Drop divination, have pyromancy and telekinesis - u're good to go. U're not here to make another cheezy unit, right? If u're up to making homebrew stuff with some fluff - you can't say "...and they all practice divination cause pyromancy sux"

This message was edited 2 times. Last update was at 2014/02/11 05:12:56


 
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

K, so pyromancy it is. Next question, does anyone think a unit/hq resembling something similar to this would make it into the Bieltan or the Ulthwe (if ulthwe gets one) supplement?


:cadia: 
   
Made in gb
Hallowed Canoness





Between

Nope.

Shortly: Someone homebrewed it, so they won't use it.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in se
Wicked Warp Spider






Ios

That's not exactly how it works, Furyou, but I do agree that it won't be in an Ulthwé supplement for a different reason - Ulthwé have two things, a standing army and a high amount of psychers. Do not expect hero psychers, but rather expect large amounts of Warlocks and a stronger focus on Guardians.
Here's some projections:
Black Guardians which are better equipped Guardians.
Seer Council which is a HQ with more than one Farseer.
Overabundance of Warlocks, I'd expect Warlocks in Aspect Warrior units, even!

I really need to stay away from the 40K forums. 
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

So it won't happen for an Ulthwe supplement, but we are supposed to be getting a bieltan supplement soon. And i would assume that they would have a seer that adapts the path of khaine. Ie most units more warrior like, is that a possibility?


:cadia: 
   
Made in se
Wicked Warp Spider






Ios

Well, maybe GW will pervert the fluff like that, but again it's doubtful. Biel-Tan will most likely focus entirely on Aspect Warriors and I expect their HQ special to revolve around the Avatar, a certain Young King and a court of Exarchs.

Let's face it, they've already released a hero-psycher in the form of Belannath and I don't think they'll step on Forgeworld's toes more than necessary.

I really need to stay away from the 40K forums. 
   
Made in us
Longtime Dakkanaut




United States of America

The avatar of the bloody handed kaine on a jetbike with MotLG with mastery lvl 4 knowing all powers from pyro.

Otherwise just guesses.

11k+
4k
7k
3k 
   
Made in us
Fixture of Dakka





I doubt we'll see it, but if we did, it'd most likely either be Alaitoc (they deal with outcasts - such as rangers - the most), or Corsiars, whenever that gets re-released.

Biel-tan doesn't revere seers as much as Uthwe, and Uthwe has their Guardians protect their Seers.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

When i came in here i thought a battle seer would just be a seer with the runes of battle powers, thats not a bad idea right?
   
Made in us
Fixture of Dakka





I'd love it - but perhaps it should have a different name, like 'Elder Warlock', or 'Lost Warlock' (as in Lost on the Path) or something.

Farseers are as different from Warlocks as software architects are from frontline IT support. Different levels and different professions.

This message was edited 1 time. Last update was at 2014/02/12 00:23:09


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Bharring wrote:
I'd love it - but perhaps it should have a different name, like 'Elder Warlock', or 'Lost Warlock' (as in Lost on the Path) or something.


...Last I checked a Farseer was a Warlock lost to the Witch Path...

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

Also warlocks pick up their gear from an aspect shrine, and the farseer was lost on the path...
Khaine is a deviant to the witch path that the warlocks tend to lean on.


:cadia: 
   
Made in us
Fixture of Dakka





Not all paths are paths of Khaine.
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

No, your right but they tend to lean in that direction causing their powers to usually be a little more destructive.


:cadia: 
   
Made in us
Fixture of Dakka





Does this cause Eldar poets to study Vogon?

(Every Eldar in the Craftworld follows one path or another at any given time. Poetry, engineering, whatever. Even those who refuse to are considered to be on the 'Path' of 'Exile'.)
   
 
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