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Made in us
Khorne Veteran Marine with Chain-Axe





 CthuluIsSpy wrote:
 WarlordRob117 wrote:
 Perfect Organism wrote:


GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.


You must not be familiar with the Power Klaw, the Deff Rolla, the Rokkit, the Shokk Attack Gun, The Zzap Gun, or the Power Klaw...


Power Klaw - Requires CC in a shooty edition

Deff Rolla - Requires tank shocking in a shooty edition

Rokkit - Tends to be on BS2 unit and is only S8, making it highly unreliable

SAG - Too unreliable against vehicles

Zzap - Even more unreliable than the SAG against vehicles.

Tank Hammer - Requires CC in a shooty edition

Bomb Squig - S8, single use.


You complaining about not having enough bodies to get to them in close combat? You need to rethink yoru strategy boss... There has yet to be a game in 6th where I have not krumped a vehicle in CC with a PK...

Rokkits are reliable enough to consistently smash other vehicles.

awefully pessimistic for an ork player

"I ayn't so eezy ta kill... heheheh..."

BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!!  
   
Made in us
Fixture of Dakka






drinking ale on the ground like russ intended

 Perfect Organism wrote:
 Kosake wrote:
And as for units, there are armies with far more redundant units I think. Every unit in the codex fills an important niche. Cutting any unit out would leave the orks without some sort of important specialist.


GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.

Yes the knight can hit flyers it has a single heavy stubber that can snap fire
And I only see one or two things being dropped unless they make the models for them and that is Wazdakka and any other named chars without models.

Logan's Great Company Oh yeah kickin' and not even bothering to take names. 2nd company 3rd company ravenguard House Navaros Forge world Lucious & Titan legion void runners 314th pie guard warboss 'ed krunchas waaaaaargh This thred needs more cow bell. Raised to acolyte of the children of the church of turtle pie by chaplain shrike 3/06/09 Help stop thread necro do not post in a thread more than a month old. "Dakkanaut" not "Dakkaite"
Join the Church of the Children of Turtle Pie To become a member pm me or another member of the Church  
   
Made in us
Nasty Nob




Cary, NC

Man, I'm praying that they either don't drop Wazzdakka, or that someone at Forgeworld is paying attention, and they pick him up somehow. It would be so disappointing to me to see him go away. (Of course, given the focus on the Horus Heresy, I'm not sure how Forgeworld could possibly fit him in at this point--just make him!).

I love that character, and everything about him. I'd hate to see Ol' Zogwort go, but he didn't seem to define an aspect of the ork mindset the way Wazzdakka does.

I'm still not sure why they don't produce a Flash Gitz sprue that is then boxed with a nob sprue.

Back on Wazzdakka, given that the Ogryns/Bullgryns set can also make Nork, why not a Warboss/Big Mek/Painboy on Bike sprue that can be used to make Wazzdakka too? You'd hae the bike, a torso and weapons suitable for a Warboss, and a slightly smaller torso for the painboy/big mek with arms and bits. Then, throw on the needed bits for Wazzdakka. That's one box set and four builds, and there's no Warboss on Bike model except for the Forgeworld one (which, admittedly, is amazing).

 
   
Made in gb
Leaping Khawarij




The Boneyard

I'm always hoping the Beast I think he is called makes an appearance as he lifted the Emperor with one hand ( IIRC).

Though I guess it's only if they make the great crusade.

I would really love a Feral Ork Character but who??

This message was edited 1 time. Last update was at 2014/04/13 18:31:42


 
   
Made in us
Fixture of Dakka






Da Butcha wrote:
Man, I'm praying that they either don't drop Wazzdakka, or that someone at Forgeworld is paying attention, and they pick him up somehow. It would be so disappointing to me to see him go away. (Of course, given the focus on the Horus Heresy, I'm not sure how Forgeworld could possibly fit him in at this point--just make him!).

I love that character, and everything about him. I'd hate to see Ol' Zogwort go, but he didn't seem to define an aspect of the ork mindset the way Wazzdakka does.

I'm still not sure why they don't produce a Flash Gitz sprue that is then boxed with a nob sprue.

Back on Wazzdakka, given that the Ogryns/Bullgryns set can also make Nork, why not a Warboss/Big Mek/Painboy on Bike sprue that can be used to make Wazzdakka too? You'd hae the bike, a torso and weapons suitable for a Warboss, and a slightly smaller torso for the painboy/big mek with arms and bits. Then, throw on the needed bits for Wazzdakka. That's one box set and four builds, and there's no Warboss on Bike model except for the Forgeworld one (which, admittedly, is amazing).


The FW Warboss on bike is a perfect model to represent Wazdakka.

I would think they would make a Megaarmor Warboss kit with parts for Ghaz (and potentially Nazdreg) before a bike warboss kit.
   
Made in gb
Leaping Khawarij




The Boneyard

Nazdreg was my favourite Warboss. I truly hope he gets a new figure.
   
Made in us
Fixture of Dakka






drinking ale on the ground like russ intended

 MajorWesJanson wrote:
Da Butcha wrote:
Man, I'm praying that they either don't drop Wazzdakka, or that someone at Forgeworld is paying attention, and they pick him up somehow. It would be so disappointing to me to see him go away. (Of course, given the focus on the Horus Heresy, I'm not sure how Forgeworld could possibly fit him in at this point--just make him!).

I love that character, and everything about him. I'd hate to see Ol' Zogwort go, but he didn't seem to define an aspect of the ork mindset the way Wazzdakka does.

I'm still not sure why they don't produce a Flash Gitz sprue that is then boxed with a nob sprue.

Back on Wazzdakka, given that the Ogryns/Bullgryns set can also make Nork, why not a Warboss/Big Mek/Painboy on Bike sprue that can be used to make Wazzdakka too? You'd hae the bike, a torso and weapons suitable for a Warboss, and a slightly smaller torso for the painboy/big mek with arms and bits. Then, throw on the needed bits for Wazzdakka. That's one box set and four builds, and there's no Warboss on Bike model except for the Forgeworld one (which, admittedly, is amazing).


The FW Warboss on bike is a perfect model to represent Wazdakka.

I would think they would make a Megaarmor Warboss kit with parts for Ghaz (and potentially Nazdreg) before a bike warboss kit.


I see a Mega Armored Warboss and Nobs in plastic and a Wazdakka kit but something will end up dropped much to our distress.

Logan's Great Company Oh yeah kickin' and not even bothering to take names. 2nd company 3rd company ravenguard House Navaros Forge world Lucious & Titan legion void runners 314th pie guard warboss 'ed krunchas waaaaaargh This thred needs more cow bell. Raised to acolyte of the children of the church of turtle pie by chaplain shrike 3/06/09 Help stop thread necro do not post in a thread more than a month old. "Dakkanaut" not "Dakkaite"
Join the Church of the Children of Turtle Pie To become a member pm me or another member of the Church  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Perfect Organism wrote:
 Jidmah wrote:
 Agent_Tremolo wrote:
There's another option for Flash Gitz I'm sure everyone has in mind but noone dares speak about.

They might be out there with Marbo... :/


They have absolutely nothing in common with any of the other dropped options in both IG and nids codex. Repeating this nonsense doesn't make it any more right. Wazzdakka and Ol'Zogwort are the only codex entries that have a realistic chance of getting dropped at all. All other entries (minus looted wagon) have an official GW model.


Al'Rahem, Chenkov and Marbo all had official models.


Not one of them was a regular unit, two of them were upgrade characters. Apples to oranges. If anything, flash gits would compare to the colossus, which didn't have a model.

 WarlordRob117 wrote:
 Perfect Organism wrote:


GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.



You must not be familiar with the Power Klaw, the Deff Rolla, the Rokkit, the Shokk Attack Gun, The Zzap Gun, or the Power Klaw...


So, tell me how you kill a flying daemon prince with that. Or a riptide. Or four wave serpents. Hint: you don't.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Longtime Dakkanaut





New Zealand

Based on what's happened with the Nid and IG codexes, I predict some ork characters will indeed vanish from our new codex, only to reappear in data slates. Maybe ditto for many klan-specific armies - potential good news long-term for players with those armies, although perhaps not, given the current screaming and weeping re Nid data slates being 'outlawed' in some clubs/tournaments.

It's a total guess which builds will remain viable in the base ork codex, although I'd be surprised if Green Tide isn't still there. And whatever other build can use lots of GW's new models, whatever they are
   
Made in de
Longtime Dakkanaut





Germany

I heavily doubt the "lots" part. We can hope for some new kits but I'd be surprised if there are any more than 4 of them, at least in the initial release wave.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in de
Shrieking Traitor Sentinel Pilot





I just hope I'll still be able to turn my opponents buffmander into a squig.
   
Made in us
Regular Dakkanaut





I want them to add Roks as a dedicated transport like a drop pod.
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Bal4eva wrote:
I want them to add Roks as a dedicated transport like a drop pod.


I hope they don't because I wanted to quit buying GW toys. However if they did, I'd have to buy three because it's the only thing my orks don't have that I want.
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

too many pages to read at work without gettin in trouble, any news on when new codex is supposed to drop?

 
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

Last I heard, probably in June.

Then again, last year the codex was rumored to drop in January of this year, so... it could change. Again.
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

thank you, I'll wait on buying new stuff then hahaha

 
   
Made in de
Longtime Dakkanaut





Germany

State of the Art:

7th ed. 40k, rumored new starter-kit with blood angels and orks. Variying rumours on the orks, the only thing common are 'ard boyz and maybe meganobz.

Ork Codex in June.

Supplements for Goffs and/or Blood Axes later on, maybe as part of a big supplement-wave themed after the Armageddon wars.

Unitwise whole lot of stuff, ranging from most probable (kits for deffcoptas, buggies, flash gitz) to completely unbelievable (eleventy variations of completely new grot units).

Nothing of it confirmed in any way so far, so take it with a big drum-mag full of salt.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in no
Regular Dakkanaut




So just guesswork, to put it in other words.
   
Made in ca
Longtime Dakkanaut






GW has been excellent at keeping rumors undercover for the last few months. The last reliable source, 40k radio, has run dry, and i dont expect to get any credible concerning the orks till we get a leak of warhammer vison or white dwarf, a week or two before they actually release. Hell, Wood elves are next week and nobodys knows what they will release.

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in de
Longtime Dakkanaut





Germany

Where are those spy-drones when you need them most, eh?

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in au
Pustulating Plague Priest




Here's my guess, in an effort to thwart sales of all those awesome third party bits, Orks will no longer have heads. This is great news!

There’s a difference between having a hobby and being a narcissist.  
   
Made in us
Fixture of Dakka






Exalbaru wrote:
thank you, I'll wait on buying new stuff then hahaha


If you want more Storm Boyz, Killa Kans, Deffdreds, Lootas, or Nobz, or Dakkajets, I'd get them now. They are all great prices, especially compared to other kits. It would be annoying to see some or all of them get priced up when Orks get a new release.

Given that Nids got their living swarm box, I do wonder if Orks will get a Green Tide box with like 60 orks, some nobz, and some other stuff.
   
Made in de
Longtime Dakkanaut





Germany

Correct me if I'm wrong but I feel that most bundled kits allways contain one or two modells GW can't get rid of otherwise.

I hope for a new starter kit, usually more bang for the buck, but if they manage a good battleforce, I'll be happy too.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in us
Longtime Dakkanaut





Oceanic

 sonofruss wrote:
 Perfect Organism wrote:
 Kosake wrote:
And as for units, there are armies with far more redundant units I think. Every unit in the codex fills an important niche. Cutting any unit out would leave the orks without some sort of important specialist.


GW doesn't give a damn about making sure all armies can handle all niches. Orks already have significant gaps in their ability to deal with tough vehicles and monstrous creatures. Tau actually managed to get worse at assaulting with their latest codex, Chaos Marines lack infiltrators, Imperial Knights can't shoot fliers.

Yes the knight can hit flyers it has a single heavy stubber that can snap fire
And I only see one or two things being dropped unless they make the models for them and that is Wazdakka and any other named chars without models.


I've shot fliers down with my Lootas before. I may be the only one out there but if played right. I think Orks can give just about any army a run for their money. And they're a 4 edition codex supposedly.

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in nz
Disguised Speculo





Downed a Helldrake with a single volley to rear armour today. They ain't all that bad at AA
   
Made in us
Fixture of Dakka






Johnnytorrance wrote:
I've shot fliers down with my Lootas before. I may be the only one out there but if played right. I think Orks can give just about any army a run for their money. And they're a 4 edition codex supposedly.


Well, Orks don't really care about snapfire, as they are already BS5 base. Snapfiring, they hit half as often as usual, but have the weight of fire that it doesn't hurt them as much. Guard are only hitting a third as often, and Marines only hit a quarter as often. , and they tend to rely more on accuracy, so have less shots to throw.
   
Made in au
Automated Rubric Marine of Tzeentch





Perth

Bal4eva wrote:
I want them to add Roks as a dedicated transport like a drop pod.


Good luck with that... CSM still dont have our ones...

CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts


 
   
Made in us
Charging Orc Boar Boy





Here is my perdition based on what we have seen from other armies.
ork speed freak box, a box o boys and a trukk for 60 bucks
Ork dread mob, three kanz boxes three deff dread bxes and a stompa for 300
green tide: 6 boxex of boyz 2 boxes of nobz some new thing 130
gazgullz waggh an bunch of stuff for 1600 bucks no one will buy

2 new combi kit vehicales
buggie/copta
mek tank that cand be 2 different things

3 infantry kits
megga nobz/something new
flashgitz/something new
2 completely new things

3 clampack characters with no options for build
boss man
bad doc
mek boy


Automatically Appended Next Post:
orks should have a release close to the size of the mehrines they are probably the studio's favorite army and everyone's favorite bad guy.

This message was edited 1 time. Last update was at 2014/04/20 11:37:07


Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Awesome, sounds pretty good so far, and not so far-fetched that I don't believe it.

Doesn't sound like many new units though really...?

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in ca
Gargantuan Gargant






 The Shadow wrote:
Awesome, sounds pretty good so far, and not so far-fetched that I don't believe it.

Doesn't sound like many new units though really...?


Given their recent releases for codices have been focussed around only up to 4 kits that are often updates for units that used to have metal models or no models at all (i.e. Bullgryn/Ogryn, Wyvern/Hydra and Forgefiend/Maulerfiend) and their very rapid weekly release schedule means they won't have the depth nor the breadth of releases from the previous editions like in 5th ed. Especially since even codex wise they seem to be more focussed on tweaks on rules than entire overhauls like they did with Dark Eldar and Necrons.
   
 
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