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2014/05/27 16:31:32
Subject: Ork rumours - First post updated 27th May
It's interesting to me, but not surprising, that they would sculpt such a big, expensive model and then give it such underwhelming mechanics. It's almost as if they WANT to fail.
Theories anyone?
2014/05/27 16:32:53
Subject: Ork rumours - First post updated 27th May
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Perfect Organism wrote: Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.
A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.
I really hope that the rest of the codex is a lot better.
I agree with you, it seems very over-costed, especially compared to the Wraithknight and Riptide. However, a 13/13/12 vehicle with 5 Hull Points, a 5++ save and IWND, is potentially unkillable in some situations. You'll want to stay far away from Melta weapons.
I'm not sure the offense matches the defense though. A bunch of Big Shootas and some Rokkits aren't very impressive. We can take those in spades. The main cannon for both variants is very nice, but are you going to pay that many points for a chassis to mount it on?
This unit is unlikely to earn its points back in terms of slain models.
Ork units overcosted? Well I never...
Seriously though, I agree with you both. It's waaaay to expensive for what you're getting. No real killing power that we can't get in better numbers for cheaper in other units. I do see Morkanauts making their way to the table, if only for the KFF on such a durable platform. Sure, melta can still one shot you, but at least you're providing a decent save to models around it. I guess stick it near some Big Gunz units? Lootas or Flashgitz maybe? I dunno, its weaponry is so all over the place it's hard to say.
I can see it as sort of a Vehicle escort for Battlewagons and Deff Dreads.
The weapon loadout is just all over the place, especially for the variant with the Kustom Mega Blasta. What kind of target are you going to want to shoot a bunch of Big Shootas, some Rokkits, and a couple Mega Blastas at? Anything you're firing a S8 AP2 blast at probably isn't going to care that much about some S5 Big Shootas, no matter how many you have. The other one is a little bit more obviously kitted out to be anti-infantry with the high rate of fire on the S6 AP4 gun.
2014/05/27 16:48:58
Subject: Ork rumours - First post updated 27th May
New images confirm that the legs look awful. It seems to be even more of a waddling mess than the stompa.
That cyclops head looks cool, but between the rules and the overall look, I can't see myself splashing out on one of these. Especially when there is serious competition for my teef out there.
From the FAQ:
Page 97 - Weirdboy
Replace the first line of the Weirdboy's options with the following:
"May be upgraded to a Psyker (Mastery Level 2).... 25 pts"
2014/05/27 16:54:48
Subject: Ork rumours - First post updated 27th May
Perfect Organism wrote: Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.
A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.
I really hope that the rest of the codex is a lot better.
I agree with you, it seems very over-costed, especially compared to the Wraithknight and Riptide. However, a 13/13/12 vehicle with 5 Hull Points, a 5++ save and IWND, is potentially unkillable in some situations. You'll want to stay far away from Melta weapons.
I'm not sure the offense matches the defense though. A bunch of Big Shootas and some Rokkits aren't very impressive. We can take those in spades. The main cannon for both variants is very nice, but are you going to pay that many points for a chassis to mount it on?
This unit is unlikely to earn its points back in terms of slain models.
Ork units overcosted? Well I never...
Seriously though, I agree with you both. It's waaaay to expensive for what you're getting. No real killing power that we can't get in better numbers for cheaper in other units. I do see Morkanauts making their way to the table, if only for the KFF on such a durable platform. Sure, melta can still one shot you, but at least you're providing a decent save to models around it. I guess stick it near some Big Gunz units? Lootas or Flashgitz maybe? I dunno, its weaponry is so all over the place it's hard to say.
I can see it as sort of a Vehicle escort for Battlewagons and Deff Dreads.
The weapon loadout is just all over the place, especially for the variant with the Kustom Mega Blasta. What kind of target are you going to want to shoot a bunch of Big Shootas, some Rokkits, and a couple Mega Blastas at? Anything you're firing a S8 AP2 blast at probably isn't going to care that much about some S5 Big Shootas, no matter how many you have. The other one is a little bit more obviously kitted out to be anti-infantry with the high rate of fire on the S6 AP4 gun.
The Mork/mek loadout doesn't seem too bad. Sure, the big shoota is just sort of "there", but lots of vehicles seem to have that. Rokkits and Mega Blastas are all good at dealing with AV13 or less (and can at least glance AV14 ), so there's at least SOME consistency there. Anti-infantry isn't exactly a weakpoint for Orks, so I don't really see the Gorkanaut doing anything I can't do elsewhere cheaper. The Morkanaut, OTOH, can provide saves for things like Boomgun Looted Wagons, Big Gunz or other shooty units.
Escorting/protecting Dreads/Kanz isn't a bad idea either, especially if Kanz can take 2 guns now. I'm definitely picking one up, we'll just have to see how it fits with the rest of the new Codex.
2014/05/27 17:23:08
Subject: Ork rumours - First post updated 27th May
Well, if you think about it, the Sanctic chart is pretty close to the old ork table.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2014/05/27 17:33:31
Subject: Ork rumours - First post updated 27th May
Escorting/protecting Dreads/Kanz isn't a bad idea either, especially if Kanz can take 2 guns now. I'm definitely picking one up, we'll just have to see how it fits with the rest of the new Codex.
Yup, that's the crux of it. Hard to judge without seeing how this will fit into the larger codex. Honestly this makes me a little bit excited about pulling out my Deff Dreads and Kans.
ALSO
I haven't seen anyone else point this out yet, so forgive me if everyone has already seen it.
If my eyes don't deceive me, you can see the new MegaNobz kit represented in the picture with the Red Morkanaut (or is it the Gorkanaut?). You can see it in the previous picture from the German White Dwarf that has the full page with the point cost.
2014/05/27 17:38:46
Subject: Ork rumours - First post updated 27th May
Jidmah wrote: Well, if you think about it, the Sanctic chart is pretty close to the old ork table.
That's what I was thinking.
Also note in the FAQ: Zogwort doesn't turn characters into Squigs anymore, BOOOOO!!!!!!!!!
"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB
2014/05/27 17:39:53
Subject: Ork rumours - First post updated 27th May
So random Ork Psychic Powers replaced by being able to Perils all the time.
After looking at the power sets, I'd have to say Santic might be the Orkier powerset to use with Gate of Infinity (get them into the fight faster), the Vortex power (who doesn't like a good reality crushing vortex?) and Hammerhand (to krump things harder with +2S!)
At the very least it seems fluffier than "summon all the Daemons" (outside of a specific army that fights Khorne Daemons).
Automatically Appended Next Post: So if all we end up seeing this month (not this week as we could see a split release) is the WD rules for the Gork/Morkanaught and a model wave release, how many people are planning on lighting Kirby's car on fire?
This message was edited 2 times. Last update was at 2014/05/27 17:42:27
2014/05/27 17:49:33
Subject: Ork rumours - First post updated 27th May
"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB
2014/05/27 17:51:58
Subject: Ork rumours - First post updated 27th May
So if all we end up seeing this month (not this week as we could see a split release) is the WD rules for the Gork/Morkanaught and a model wave release, how many people are planning on lighting Kirby's car on fire?
...considering that "this month" is over on Saturday, I honestly wouldn't worry too much about a lack of releases so far. My guess is that the next issue of White Dwarf - not this upcoming Gork/Morkanaut one, but rather the one following - will have a ton more ork stuff, including info on the codex.
2014/05/27 17:55:27
Subject: Ork rumours - First post updated 27th May
So if all we end up seeing this month (not this week as we could see a split release) is the WD rules for the Gork/Morkanaught and a model wave release, how many people are planning on lighting Kirby's car on fire?
...considering that "this month" is over on Saturday, I honestly wouldn't worry too much about a lack of releases so far. My guess is that the next issue of White Dwarf - not this upcoming Gork/Morkanaut one, but rather the one following - will have a ton more ork stuff, including info on the codex.
Sorry, by "this month" I meant "June".
2014/05/27 18:00:00
Subject: Ork rumours - First post updated 27th May
Use the Kustom Stompa from Forge World's IA 8(?) to tailor this.
Hmmm, the only reference I can find to lords of war in the rulebook just says that some things can be taken as lords of war. Dosent say much more than that. Too bad I dont have escalation :/
Is there a chance that the Stompa will be listed in the new codex, if it's now available as a Lord of War choice? What are everyone's thoughts on that?
2014/05/27 18:10:55
Subject: Ork rumours - First post updated 27th May
Mr. Grey wrote: Is there a chance that the Stompa will be listed in the new codex, if it's now available as a Lord of War choice? What are everyone's thoughts on that?
Were the Baneblade or any other super heavy tanks listed in the new IG/AM codex? (honest question, haven't picked that book up yet.)
2014/05/27 18:11:20
Subject: Ork rumours - First post updated 27th May
Mr. Grey wrote: Is there a chance that the Stompa will be listed in the new codex, if it's now available as a Lord of War choice? What are everyone's thoughts on that?
Were the Baneblade or any other super heavy tanks listed in the new IG/AM codex? (honest question, haven't picked that book up yet.)
i want to know this too.
2014/05/27 18:14:21
Subject: Ork rumours - First post updated 27th May
Mr. Grey wrote: Is there a chance that the Stompa will be listed in the new codex, if it's now available as a Lord of War choice? What are everyone's thoughts on that?
Were the Baneblade or any other super heavy tanks listed in the new IG/AM codex? (honest question, haven't picked that book up yet.)