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![[Post New]](/s/i/i.gif) 2014/05/31 00:44:31
Subject: Re:Ork rumours - First post updated 30th May
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Cackling Daemonic Dreadnought of Tzeentch
Ellenton, Florida
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Definitely gonna get some of those.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:45:10
Subject: Ork rumours - First post updated 30th May
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Gargantuan Gargant
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Billagio wrote: Grimskul wrote: Billagio wrote:Since theyre only 2 points more per model than the current Nob, but have snazzguns and gitfindas, I wonder if that means that stock nobs will see a points drop?
Hope so, given that the Nob statline seems to be the same. Lord knows I wanted Ld8 base but alas, it seems to be not so.
Perhaps the possibly new bosspole will have something to do with it, considering every model has one.
Indeed, it might be like the old Iron Gob which gave the model +1LD I believe. Or they may have revamped Mob rule to count wounds rather than models but I doubt that.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:45:52
Subject: Ork rumours - First post updated 30th May
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Nasty Nob
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Well, looks like my half-built Flash Gits are way too small.
Models look pretty good. Certainly live up to the name.
Their firepower is pretty great. Going to miss Ignores Cover, but 22 points for a nob with a souped-up big shoota seems like a good deal.
Glad to see they can take transports and loads of ammo runts.
Bit weird that they don't have 'eavy armour, but it was pretty useless anyway.
Disappointed that they don't seem to have an option for cybork bodies anymore. Or a painboy. Maybe this means that painboys will be ICs?
Wonder if there is any reason they all have bosspoles, other than 'fluff'? Maybe multiple bosspoles do something useful now.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:47:43
Subject: Re:Ork rumours - First post updated 30th May
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Regular Dakkanaut
Seattle, WA
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Leerjawise wrote:Oh you guys are just paranoid, it has been so long and you are afraid of being hurt. Leaks and info seem to be followed really quickly by the corresponding codex lately. Besides, they gave us force ability on the psychic cards, which is evidence, right?
That doesn't necessarily mean that the new Dex will come out in occurrence with all of these new models - but I'm hoping for a week 2 or 3 release as someone said above. Hopefully that is the case.
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ORKS IS MADE FOR FIGHTIN' AN WINNIN'
~10,000
~2,000
~5,000 |
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![[Post New]](/s/i/i.gif) 2014/05/31 00:49:08
Subject: Re:Ork rumours - First post updated 30th May
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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I think we will see a Bodyguard for the Warboss again, and be able to split models off and attach to other units. Like a Necron or Dark Eldar court.
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2014/05/31 00:50:13
Subject: Ork rumours - First post updated 30th May
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Stealthy Grot Snipa
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They're all on 40mm bases as well, in case that means anything. I think they look freaking incredible, but I'm still a bit unsure about the price of the box.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:50:47
Subject: Ork rumours - First post updated 30th May
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Longtime Dakkanaut
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Fap fap fap fap fap.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:51:38
Subject: Ork rumours - First post updated 30th May
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Gargantuan Gargant
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Throw this nob some squig lube, it's getting all chafed!
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![[Post New]](/s/i/i.gif) 2014/05/31 00:51:47
Subject: Ork rumours - First post updated 30th May
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Regular Dakkanaut
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Rubs wrote:stormboy wrote:Oh wow! I am digging those Flashgits! Way better than my conversions... I wonder if the upgrades for them are gone? Starting at assault 3 makes me think the upgrade to S6 might not be an option... Which would blow since they couldn't glance rhinos to death. But it might shift them out of heavy support?
And transport options! Hells yeah! Open topped battlewagon here we.
Furious charge and Mob rule and "Ere we go?" Interesting...
I'm hoping elite spot.
So far Gorkanaught/Morkanaught will be heavy support,
Big gunz heavy support?,
Good thing we can take multiple force organizations now 
Doesn't it have the dakka glyph in the top corner? Doesn't that represent heavy support?
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![[Post New]](/s/i/i.gif) 2014/05/31 00:51:50
Subject: Re:Ork rumours - First post updated 30th May
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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I'm loving this release already. I was meh on the Orkanauts because of its rules (but I like the model), but those Flash Gitz are amazing model wise and the rules looks pretty good at a glance. I know at least one FFG employee on this board who'll be happy to see BS 3 orks. I am really curious how Bosspoles works now, since we also saw the supposed new meganobz model with a bosspole on top of it. I should also point out that they lost Waaagh!, so either 'Ere We Go is meant to replace Waaagh! or now it works something like orders.
@Billagio: It's possible normal Nobz got a point drop, but the main reason for the point drop here is most likely due to the lost of 'eavy armour.
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This message was edited 1 time. Last update was at 2014/05/31 00:52:25
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![[Post New]](/s/i/i.gif) 2014/05/31 00:52:13
Subject: Ork rumours - First post updated 30th May
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Longtime Dakkanaut
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Some of the Snazzguns are modelled with little tripods. Looks great.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:52:44
Subject: Ork rumours - First post updated 30th May
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Nasty Nob
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I'm going to guess that any rumours of Waaagh! powers or ork mobs generating warp charges are bunk. Unless Mob Rule is totally different from the current codex, there are no unknown rules on the FGs.
Not sure if Badrukk not being in that unit entry means he is now a HQ or what.
Have any of the previous White Dwarf rules teasers been missing options which were in the final codex?
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![[Post New]](/s/i/i.gif) 2014/05/31 00:54:35
Subject: Re:Ork rumours - First post updated 30th May
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Average Orc Boy
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the option for a dedicated transport has me wondering what other units that previously lacked such an ability will have it. being able to put my burna boyz in a trukk would save on a heavy support slot, as i usually run 'em in a looted wagon with my big mek w/kff and a burna, and a skorcha on the tank...
sometimes i think burna boyz are the smartest orks, as a bs2 is... uhm... bs...
at least the flash gitz will be able to get theirs up to 3.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:54:51
Subject: Ork rumours - First post updated 30th May
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Stealthy Grot Snipa
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Perfect Organism wrote:
Have any of the previous White Dwarf rules teasers been missing options which were in the final codex?
Codex isn't out yet, so nobody knows at this point if any rules are missing.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:55:14
Subject: Ork rumours - First post updated 30th May
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Charging Orc Boar Boy
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A few notes....
Waaaagh is missing and replaced by 'ere we go.
They get a default more dakka that has more dakka than the original
can now take 10 ammo runtz
Dropped 3 points
gained stick bombs
got the ability to take a battlewaggon or a trukk
lost ignores cover
lost the ability to take a painboy
lost the ability to take cyborks
lost their 4 up save and the ability to take one
Overall I would say that the gitz have gotten better.
although the lost their save and the ability to take a save of any kind they got a whole lot shootier. Add that to the fact that they will be shooting at bs3 out of a waggon ( I would assume that they count as not having moved if they are in a vehicle?) and they are gonna make some serious drive by boyz...
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Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
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![[Post New]](/s/i/i.gif) 2014/05/31 00:55:20
Subject: Ork rumours - First post updated 30th May
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Longtime Dakkanaut
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Yay for Flash Gitz kit - not just a rumour or wishful thinking after all. And they do seem to have a useful niche of their own - sort of a mid-range version of lootas. Of course, we don't yet know what if anything has changed about lootas... (ducks to avoid nerf bat)
So, are Gitz next week's release, or do we get the codex next week, or both...
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![[Post New]](/s/i/i.gif) 2014/05/31 00:55:23
Subject: Ork rumours - First post updated 30th May
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Battlefortress Driver with Krusha Wheel
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I could not agree more. Those are some of the best looking sculpts I've seen since starting the effed up hobby. My god, I'm going to be broke.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:58:01
Subject: Ork rumours - First post updated 30th May
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Nasty Nob
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Mr. Grey wrote: Perfect Organism wrote:
Have any of the previous White Dwarf rules teasers been missing options which were in the final codex?
Codex isn't out yet, so nobody knows at this point if any rules are missing.
What I meant was, did any of the rules previews for previous codexes (like Knight and Scions) miss any unit options?
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![[Post New]](/s/i/i.gif) 2014/05/31 00:59:32
Subject: Re:Ork rumours - First post updated 30th May
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Battlewagon Driver with Charged Engine
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Luke_Prowler wrote:I'm loving this release already. I was meh on the Orkanauts because of its rules (but I like the model), but those Flash Gitz are amazing model wise and the rules looks pretty good at a glance. I know at least one FFG employee on this board who'll be happy to see BS 3 orks. I am really curious how Bosspoles works now, since we also saw the supposed new meganobz model with a bosspole on top of it. I should also point out that they lost Waaagh!, so either 'Ere We Go is meant to replace Waaagh! or now it works something like orders.
@Billagio: It's possible normal Nobz got a point drop, but the main reason for the point drop here is most likely due to the lost of 'eavy armour.
On the page that showed the snazzgun profile it showed what ere we go does. It lets you reroll 1 dice when determining charge if the whole unit has that rule. Not too bad.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:59:37
Subject: Re:Ork rumours - First post updated 30th May
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Regular Dakkanaut
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So apparently the only difference with the kaptin is he is a character?
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![[Post New]](/s/i/i.gif) 2014/05/31 01:00:06
Subject: Ork rumours - First post updated 30th May
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Dakka Veteran
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Flashgitz look totally awesome - almost kicked the table when I saw them! And at 53 for a box? That is a steal. I'm hoping MANZ are priced the same! And the new stats for their snazzguns is the best. BS3 Orks? Total win. Can't wait for the codex!
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![[Post New]](/s/i/i.gif) 2014/05/31 01:02:36
Subject: Ork rumours - First post updated 30th May
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Battlewagon Driver with Charged Engine
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Deunstephe wrote:Flashgitz look totally awesome - almost kicked the table when I saw them! And at 53 for a box? That is a steal. I'm hoping MANZ are priced the same! And the new stats for their snazzguns is the best. BS3 Orks? Total win. Can't wait for the codex!
I think i read somewhere Manz were $60 for 3. I hope they are clearly better than terminators because you can get 5 of those for $50
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![[Post New]](/s/i/i.gif) 2014/05/31 01:05:48
Subject: Re:Ork rumours - First post updated 30th May
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Nasty Nob
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Leerjawise wrote:So apparently the only difference with the kaptin is he is a character?
Looks like it. He basically exists to take challenges. I'm guessing nobs will have an equivalent 'bigboss' or something.
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![[Post New]](/s/i/i.gif) 2014/05/31 01:11:18
Subject: Re:Ork rumours - First post updated 30th May
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Billagio wrote: Luke_Prowler wrote:I'm loving this release already. I was meh on the Orkanauts because of its rules (but I like the model), but those Flash Gitz are amazing model wise and the rules looks pretty good at a glance. I know at least one FFG employee on this board who'll be happy to see BS 3 orks. I am really curious how Bosspoles works now, since we also saw the supposed new meganobz model with a bosspole on top of it. I should also point out that they lost Waaagh!, so either 'Ere We Go is meant to replace Waaagh! or now it works something like orders.
@Billagio: It's possible normal Nobz got a point drop, but the main reason for the point drop here is most likely due to the lost of 'eavy armour.
On the page that showed the snazzgun profile it showed what ere we go does. It lets you reroll 1 dice when determining charge if the whole unit has that rule. Not too bad.
I did see the rule, so yes, I was more wondering if Waaagh! itself will remain in some form. I wouldn't mind if it doesn't, since sorta fleet all the time is better than true fleet for only one turn.
Edit: Amusingly enough, having stikkbombs makes flash gitz a half decent assault unit, as they still have nob stats and now don't attack after shooty armies hiding in cover.
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This message was edited 1 time. Last update was at 2014/05/31 01:13:53
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![[Post New]](/s/i/i.gif) 2014/05/31 01:16:25
Subject: Ork rumours - First post updated 30th May
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Mutated Chosen Chaos Marine
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I don't even play orks, but I kinda want to buy a box of Flash Gitz just to paint!
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![[Post New]](/s/i/i.gif) 2014/05/31 01:17:59
Subject: Ork rumours - First post updated 30th May
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Pustulating Plague Priest
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Holy forgiving crap! Looks like my tradition of playing clan based ork armies ( since ere we go was released) just ended, bring on the freebooters themed army of doom!
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There’s a difference between having a hobby and being a narcissist. |
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![[Post New]](/s/i/i.gif) 2014/05/31 01:22:05
Subject: Ork rumours - First post updated 30th May
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Regular Dakkanaut
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Wauwee! They look awesome
22p is still steep though, but worth it I think
I mean look at all that dakka !!! I dont even care if I roll 4+ on the AP all the time xD
And you can put 'em in a trukk, a fast vehicle, so they can move 6 and still shoot at BS3?!?!
I like the 'Ere we go rule
less powerfull then Waaagh!Fleet, but its constant
Not to mention them models look SWEET! I mean look at dem big snazzy gunz !
And the biggest and most important thing is, the character is called "Kaptin" !!
I LOVE IT!!
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![[Post New]](/s/i/i.gif) 2014/05/31 01:22:12
Subject: Ork rumours - First post updated 30th May
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Dakka Veteran
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l0k1 wrote:I don't even play orks, but I kinda want to buy a box of Flash Gitz just to paint!
If a kit does that to someone, you know the pre-orders will fly off the shelves. I'm drooling over this single picture, and I can't wait to see how the old metal git will look compared to his souped-up, too-much-teef counterparts!
The new GW video probably confirms the cover for the new codex, so we can lay that one to rest, if anyone was still doubtful about it. I have a feeling we might get 2 or 3 things next week: Codex, Gitz, and either nothing or MANZ. Usually codexes are released the week after "the big kit," so I'm still hoping that we get some peeks at it during next week. Might just be Gitz and MANZ, or GW will stretch this out to a release a week, what with them having dressed up the logo!
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This message was edited 1 time. Last update was at 2014/05/31 01:25:11
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![[Post New]](/s/i/i.gif) 2014/05/31 01:26:01
Subject: Ork rumours - First post updated 30th May
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Devastating Dark Reaper
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Targeting Squig = Auto win
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![[Post New]](/s/i/i.gif) 2014/05/31 01:31:05
Subject: Ork rumours - First post updated 30th May
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Fresh-Faced New User
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Yep im diggin those gtfinda squigs.
If Kaptin badrukk is dropped i think hell still be good model to fit in as a normal Kaptin. But like all i hope hes moved to HQ and make these guys troops or something. A squig can dream right.
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