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2014/06/03 09:12:24
Subject: Re:Ork rumours - First post updated 31th May
With the flashgits being the only leak so far, is it possible they are also the only release next week?
Squidbot wrote: No new updates in the last couple of pages then, just Orks fighting Orks. Seems about right....
Can we talk more about the buzzsaw meganobs? I assume they are just a weapon load-out change with different arms? What did the saws look like, and do you think it is reasonable to assume they are "counts as" lightning claws?
2014/06/03 09:40:40
Subject: Ork rumours - First post updated 31th May
I know, makes my job a bit harder trying to maintain the thread
I've added the BoW thread to the first post, plus the summary
EDIT: oh yeah, I'll add one thing I do know. My friend was given a very secret list. I won't divulge in what it said but I do know what's coming next month. Orky Armageddon stuff
This message was edited 1 time. Last update was at 2014/06/03 09:43:44
you know thinking about gw selling tactics of "we sold abunch of this, lets make them suck now, and make that suck unit better." i started thinking (dangerous i know) about Burna boys. these are by far my favorite ork unit (besides old snikkrot) and with lootas being so dominant in ork lists, I'm hoping the burnas get a nice buff to sell more of this combo kit. i have 45 of them lol.
also thinking about the WAAAGH, i wish it did more for the different ork units. not all of them chop, some dakka!!
for example, lootas during a waaaagh getting d3x2 shots.
weird boys picking their power that turn
trukk boys getting to assualt out of a cruising vehicle
burnas gaining torrent (please Gork!!)
shootas getting an extra shot, or rerolls to hit.
battlewagons getting an invulnerable save
dreads/kans getting reroll to charge.
idk just ideas, the power of the waaagh should manifest through what that ork wants to do!
This message was edited 1 time. Last update was at 2014/06/03 09:47:03
5000+
2014/06/03 09:57:22
Subject: Ork rumours - First post updated 31th May
Toburk wrote: With the flashgits being the only leak so far, is it possible they are also the only release next week?
Squidbot wrote: No new updates in the last couple of pages then, just Orks fighting Orks. Seems about right....
Can we talk more about the buzzsaw meganobs? I assume they are just a weapon load-out change with different arms? What did the saws look like, and do you think it is reasonable to assume they are "counts as" lightning claws?
I have no idea if it's just a different load out, or some kind of specialist Meganob. Saw one that had two, close together, blades on each "klaw" type glove thing, and another had only one blade on each glove.
Sure, could count as lightning claws, who knows?
Juvieus Kaine wrote: I know, makes my job a bit harder trying to maintain the thread
I've added the BoW thread to the first post, plus the summary
EDIT: oh yeah, I'll add one thing I do know. My friend was given a very secret list. I won't divulge in what it said but I do know what's coming next month. Orky Armageddon stuff
Kind of ties in with the rumours of an Apocalypse Warzone: Armageddon expansion that have been floating around.
Ha ha ha ha, that would be awesome! But I can't see it. Maybe a torrent flamer on the BW? Or one of the big gunz (Though that would be pretty limiting).
Automatically Appended Next Post:
This message was edited 1 time. Last update was at 2014/06/03 10:03:40
2014/06/03 10:06:10
Subject: Ork rumours - First post updated 31th May
I just want the codex to come out so I can pre-order it :(
Automatically Appended Next Post:
Juvieus Kaine wrote: I know, makes my job a bit harder trying to maintain the thread
I've added the BoW thread to the first post, plus the summary
EDIT: oh yeah, I'll add one thing I do know. My friend was given a very secret list. I won't divulge in what it said but I do know what's coming next month. Orky Armageddon stuff
tbh, given that what your 'friend' said about the flashgitz being 120% wrong, i'd take what he says with a very large grain of salt...
This message was edited 1 time. Last update was at 2014/06/03 10:07:18
2014/06/03 10:10:47
Subject: Ork rumours - First post updated 31th May
Toburk wrote: With the flashgits being the only leak so far, is it possible they are also the only release next week?
Squidbot wrote: No new updates in the last couple of pages then, just Orks fighting Orks. Seems about right....
Can we talk more about the buzzsaw meganobs? I assume they are just a weapon load-out change with different arms? What did the saws look like, and do you think it is reasonable to assume they are "counts as" lightning claws?
I have no idea if it's just a different load out, or some kind of specialist Meganob. Saw one that had two, close together, blades on each "klaw" type glove thing, and another had only one blade on each glove.
Sure, could count as lightning claws, who knows?
Juvieus Kaine wrote: I know, makes my job a bit harder trying to maintain the thread
I've added the BoW thread to the first post, plus the summary
EDIT: oh yeah, I'll add one thing I do know. My friend was given a very secret list. I won't divulge in what it said but I do know what's coming next month. Orky Armageddon stuff
Kind of ties in with the rumours of an Apocalypse Warzone: Armageddon expansion that have been floating around.
Ha ha ha ha, that would be awesome! But I can't see it. Maybe a torrent flamer on the BW? Or one of the big gunz (Though that would be pretty limiting).
Automatically Appended Next Post:
I really love that book
Its hard to be awesome, when your playing with little plastic men. Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
2014/06/03 10:14:26
Subject: Re:Ork rumours - First post updated 31th May
Dakkamite wrote: So wait, whats happening to bikes? I literally just finished my 40 biker horde. I'm going to be fething pissed if they can't be troops
This is 7th everything scores. Do they need to be troops?
I just painted 40ish bikes in five distinct styles, so I need to be able to field 5+ units of bikes.
2014/06/03 10:24:50
Subject: Re:Ork rumours - First post updated 31th May
Not too impressed with things so far. Feeling apprehension over new codex, hope I'm wrong.
Its hard to be awesome, when your playing with little plastic men. Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
2014/06/03 10:32:22
Subject: Ork rumours - First post updated 31th May
Keep it steady ya gitz. One day wizout news of da new dex an you lot is starting squablin an fightin amongst yaself like a bunch o'grotz. When da modboss sees this 'e 'll be bashin 'eads.
Waaagh an' a 'alf
1500 Pts WIP
2014/06/03 10:35:50
Subject: Re:Ork rumours - First post updated 31th May
We can look at the changes made by 7th edition to see what was on Gw's mind when they were also making 7th ed Orks.
-they wanted to nerf MCs -they wanted to make vehicles less vulnerable to the Explodes! result. (even though it was being glanced to death that was the problem)
-vehicle explosions are now S4 to everyone in and around the vehicle.
-charge range through cover has been buffed, and the flashgits show we now have a special rule to help our charge distance.
-they'll probably want to emphasis the physic phase. I've been hoping the "Waarrgghh! tokens" rumour were not going to happen, but they very well might be how we get warp charges.
-all the changes to FoC
I don't have the 7th edition rulebook yet, so does anyone see anything major I didn't list?
2014/06/03 10:44:58
Subject: Ork rumours - First post updated 31th May
Kosake wrote: Keep it steady ya gitz. One day wizout news of da new dex an you lot is starting squablin an fightin amongst yaself like a bunch o'grotz. When da modboss sees this 'e 'll be bashin 'eads.
2014/06/03 11:03:20
Subject: Re:Ork rumours - First post updated 31th May
Toburk wrote: We can look at the changes made by 7th edition to see what was on Gw's mind when they were also making 7th ed Orks.
-they wanted to nerf MCs -they wanted to make vehicles less vulnerable to the Explodes! result. (even though it was being glanced to death that was the problem)
-vehicle explosions are now S4 to everyone in and around the vehicle.
-charge range through cover has been buffed, and the flashgits show we now have a special rule to help our charge distance.
-they'll probably want to emphasis the physic phase. I've been hoping the "Waarrgghh! tokens" rumour were not going to happen, but they very well might be how we get warp charges.
-all the changes to FoC
I don't have the 7th edition rulebook yet, so does anyone see anything major I didn't list?
A bunch of character changes have impact on our PK nobz:
Both challenge delay tactics have gotten the axe. Wounds from challenges spill over to the unit, so no more sergeants taking the PK for the team. In addition, if the boyz have nothing left to kill, they enter the challenge and fight strike at the challenger as well, so no free round of combat for character MCs or the like (fighting the nob one turn only to make the furious charge bonus on boyz go away).
Second, character no longer get blanket precision shots, so only dedicated snipers and huge artillery shells (I still think that's stupid) will be able to snipe nobz.
Also note that the blob of rumors containing Waagh!-Token rules was so wrong on Flash Git rules (as well as on a couple of others), you can't even blame it on play-testing rules. If we actually get any Waaagh/Warptokens, it's because the person who made them up had a lucky guess.
Toburk wrote: -vehicle explosions are now S4 to everyone in and around the vehicle.
So the new ork tactic is to take 2 morkanauts and create a 2foot² KFF that when they explode kills half the boys...
Assuming you can get 100 boys under the KFF, that's 50 dead if our opponent can muster up a 7+
I play grots so exploding kans and buggies will be killing my little gits on a 2+...
Panic...
Then you realize that Morkanauts, Kanz and Deff Dreads can only be exploded by AP2 or lower. Also, explosion range is d6", so you might get lucky.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2014/06/03 13:16:56
Subject: Re:Ork rumours - First post updated 31th May
I think that's a 1:1 scale battlewagon with deffrolla.
What in Gorks name is that???
Where did you find that image??? who is making it ? What are they making it for??? is it really a battle wagon or something that looks like one.
please give me the link where you found that. I NEED TO SEE MORE!
"Orkses iz neva beaten in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we die neither, so we can always come back for anuvver go see!"
2014/06/03 13:31:31
Subject: Ork rumours - First post updated 31th May
Crodon wrote: Either the deffkopta is not in the new codex or it is definitely getting new rules. Someone just removed it from the website.
Considering the number of AoBR deffkoptas floating around, I find it highly unlikely it's been cut from the codex. So I'm going with "getting new plastic models". Maybe a dual kit with updated bike models? The current bike range is a pain to assemble.
2014/06/03 13:33:41
Subject: Ork rumours - First post updated 31th May
Crodon wrote: Either the deffkopta is not in the new codex or it is definitely getting new rules. Someone just removed it from the website.
Considering the number of AoBR deffkoptas floating around, I find it highly unlikely it's been cut from the codex. So I'm going with "getting new plastic models". Maybe a dual kit with updated bike models? The current bike range is a pain to assemble.
No way they are re-doing the bikes. They did them for the last codex.
I think it's just about possible koptas could be a dual-kit with a different bike unit (nob bikers or something new) or buggies. Extremely unlikely in my opinion, because I think we've already seen all the plastic kits we are going to get.
Even if they don't have models, they can still go in the codex. Rough Riders didn't get cut from the Astra Militarum even though GW no longer sells them.
I think that's a 1:1 scale battlewagon with deffrolla.
What in Gorks name is that???
Where did you find that image??? who is making it ? What are they making it for??? is it really a battle wagon or something that looks like one.
please give me the link where you found that. I NEED TO SEE MORE!
It's a deep sea mining bulk cutter, made by a company called Nautilus.
Like Boss Uzgob (Deff Skwadron) said:
"ZOG ME, IT'S BOOTIFUL!"
"Orkses iz neva beaten in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we die neither, so we can always come back for anuvver go see!"
2014/06/03 14:15:00
Subject: Re:Ork rumours - First post updated 31th May
On the whole gorka(morka?( or maybe even borka?))naut transport thingy, it's not impossible that "'Ere We Go!" always grants the unit the ability to assult (from deep striking, jumping out of wehicles, etc). The rules snippets we get in WD is just to get us playing with the current codex so they don't have to be complete.
Big guns/buggy dual kit doesn't look too implausible:
the the axle on the big guns is the rear axle of the buggy,
the tail of the gun becomes the chassi,
the lower shield (in front of the wheels) becomes the front bumper,
several of the quite frankly odd shaped gun mount parts becomes rest of the chassi,
there is two different doors shown...
recycling the mek to a gunner,
four piece driver (driver+seat, head, arm+stick, arm+throttle),
grot gun crew to grot riggers.
It looks like the big guns would probably be to many bits for a single "normal"(boys size) sprue and they got to fill up the rest with something.
(the dwarf gyrocopter/gyrobomber, where you toss away half the bits, springs to mind)