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![[Post New]](/s/i/i.gif) 2014/06/08 01:39:39
Subject: Re:Ork rumours - First post updated 4th June
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Regular Dakkanaut
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Terminators $50 for 5 right? And the flash git sprues appear to be slightly more dense.
Downside is Flash Gits aren't as posable as Termies.
$53, while high, seems to be pretty standard.
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![[Post New]](/s/i/i.gif) 2014/06/08 01:43:03
Subject: Re:Ork rumours - First post updated 4th June
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Yellin' Yoof on a Scooter
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Personally I like the way the Flashgitz look, and depending on the amount of bitz and whatnot we get out of the box, with some legwork and greenstuff I can make far more models than I paid for. That's the same reason I loved the Lootas box, so many bitz you could make a good 15 models with some kitbashing.
As is though, I would like to see the Flashgitz and other similar models less expensive, as all consumers would, but I'm not going to jump ship from my favorite hobby over price. I just have to get more creative.
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![[Post New]](/s/i/i.gif) 2014/06/08 01:45:12
Subject: Ork rumours - First post updated 4th June
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Did Fulgrim Just Behead Ferrus?
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Deunstephe wrote:3 sprues of Orky fubbin-y goodness, that's what the Flash Gitz box is. There's tons of bits and bobs to put on your guns, and plenty left over for more guns and gubbins. Only problem in my opinion with the FG box is their heads - they're connected to the necks, and then you put those on the models. Who designed that?  But with some cuts you can make 'em better, or with a front body swap. Most likely, it was designed by someone who was told that they could do whatever they want, as long as it fit onto only three sprues to keep the costs low enough to make the most profit off of charging $53 for it. It's sad, but it has been evidence in some of GW's recent kits that they're trying to maximize the amount they can cram onto a sprue in order to minimize the number of sprues needed. Hence the very limited options within the Imperial Knight kit.
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This message was edited 1 time. Last update was at 2014/06/08 01:45:34
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2014/06/08 01:58:26
Subject: Ork rumours - First post updated 4th June
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Dakka Veteran
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Tannhauser42 wrote: Deunstephe wrote:3 sprues of Orky fubbin-y goodness, that's what the Flash Gitz box is. There's tons of bits and bobs to put on your guns, and plenty left over for more guns and gubbins. Only problem in my opinion with the FG box is their heads - they're connected to the necks, and then you put those on the models. Who designed that?  But with some cuts you can make 'em better, or with a front body swap. Most likely, it was designed by someone who was told that they could do whatever they want, as long as it fit onto only three sprues to keep the costs low enough to make the most profit off of charging $53 for it. It's sad, but it has been evidence in some of GW's recent kits that they're trying to maximize the amount they can cram onto a sprue in order to minimize the number of sprues needed. Hence the very limited options within the Imperial Knight kit.
If that's the case, I'm satisfied. There hasn't been anything I've bought from GW that couldn't be converted - even my first finecast. The sprues have all been jam-packed full of bitz, and that's the way I like 'em. Sparse sprues look sad and are waiting to be filled.
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This message was edited 1 time. Last update was at 2014/06/08 01:58:36
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![[Post New]](/s/i/i.gif) 2014/06/08 02:12:24
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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For all the americans saying that $50 for the flash gits is too much... Change your shipping location to australia. We enjoy a $71AUD price, $66USD
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![[Post New]](/s/i/i.gif) 2014/06/08 02:39:53
Subject: Re:Ork rumours - First post updated 4th June
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Archmagos Veneratus Extremis
On the Internet
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So reading through the WD, the design for the Flash Gitz bodies is not to accommodate the guns, but rather to make them fully compatible with the Nobz kit. Basically we lost pose-ability for the ability to kit bash.
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![[Post New]](/s/i/i.gif) 2014/06/08 02:42:54
Subject: Ork rumours - First post updated 4th June
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Savage Khorne Berserker Biker
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that's a pretty good trade off i think.
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![[Post New]](/s/i/i.gif) 2014/06/08 02:43:21
Subject: Re:Ork rumours - First post updated 4th June
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Yellin' Yoof on a Scooter
In Da Junk Yard Makin' Fings
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I realize that some people are turned off by the monopose look of the new Flash Gitz, but I don't think there are many pose options available considering the size and bulk of the Snazzguns, a problem that they share in common with the Lootas. I can envision a right and left hand carry option for the Snazzgun and wish that GW would have included those options, but the Snazzguns make other pose options problematic.
I'm thrilled to see all of the weapon customization and head swap options available with these sprues. Combine the sprue options with a unique paint job and color scheme for each Git and no two would be alike. I dare say that you could probably build three full strength units of Gits without duplication.
As pointed out earlier, even more customization options exist when you factor in the Nobz box. There are also multiple third party sources that produce head and torso swaps that could be utilized to create even more variations. The monopose issue aside, there are enough customiztion options available to produce a unit of truly varied and unique Flash Gitz.
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![[Post New]](/s/i/i.gif) 2014/06/08 02:52:46
Subject: Re:Ork rumours - First post updated 4th June
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Waaagh! Warbiker
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ClockworkZion wrote:So reading through the WD, the design for the Flash Gitz bodies is not to accommodate the guns, but rather to make them fully compatible with the Nobz kit. Basically we lost pose-ability for the ability to kit bash.
thanks for confirming this!
so basically, with just a little bit of work, we can make 10 gitz for $53 (a box of Gitz) + $25 (a box of Nobz)
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![[Post New]](/s/i/i.gif) 2014/06/08 03:00:25
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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I will gladly trade the posability of Flash Gits for the ability to make a full mob of them with Nobz for a steep discount. Buying a box of Flash Gitz and a box of Nobz is not a bad value rather than getting two boxes of Gitz. The fact that they were engineered to be able to do so makes me think a little better of GW honestly.
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![[Post New]](/s/i/i.gif) 2014/06/08 03:05:06
Subject: Re:Ork rumours - First post updated 4th June
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Faithful Squig Companion
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I know they're plastic toy soldiers but for the number of hours of enjoyment and entertainment I get building, painting, and playing...$53 dollars seems cheap compared to what I pay for a dinner or round of golf. It costs $60 to fill up my gas tank! Plus, who is paying $53 for a box of FG? There are numerous internet places that give 20-25% off...so your looking at around $40 for the box.
Personally, I can't wait to build the G/M-naught (maybe Freebooter themed), FG x 10, and a unit of Nobz with the left over bits...bring it on GW!
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All Orks is equal, but some Orks are more equal dan' uvvas! |
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![[Post New]](/s/i/i.gif) 2026/01/10 10:51:10
Subject: Re:Ork rumours - First post updated 4th June
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Yellin' Yoof on a Scooter
In Da Junk Yard Makin' Fings
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nflagey wrote: ClockworkZion wrote:So reading through the WD, the design for the Flash Gitz bodies is not to accommodate the guns, but rather to make them fully compatible with the Nobz kit. Basically we lost pose-ability for the ability to kit bash.
thanks for confirming this!
so basically, with just a little bit of work, we can make 10 gitz for $53 (a box of Gitz) + $25 (a box of Nobz)
So are you planning to modify the weapons in the Nobz box to build the last five Gitz? I only ask because the Gitz sprues only have five weapon arms with Snazzgun frames.
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![[Post New]](/s/i/i.gif) 2014/06/08 03:15:03
Subject: Re:Ork rumours - First post updated 4th June
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Angry Blood Angel Assault marine
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BigMekGearGrinda wrote: nflagey wrote: ClockworkZion wrote:So reading through the WD, the design for the Flash Gitz bodies is not to accommodate the guns, but rather to make them fully compatible with the Nobz kit. Basically we lost pose-ability for the ability to kit bash.
thanks for confirming this!
so basically, with just a little bit of work, we can make 10 gitz for $53 (a box of Gitz) + $25 (a box of Nobz)
So are you planning to modify the weapons in the Nobz box to build the last five Gitz? I only ask because the Gitz sprues only have five weapon arms with Snazzgun frames.
Adding more barrels and bits to a gun... Yea, seams pretty minor in terms of converting.
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![[Post New]](/s/i/i.gif) 2014/06/08 06:38:05
Subject: Ork rumours - First post updated 4th June
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Dakka Veteran
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Multimoog wrote:I will gladly trade the posability of Flash Gits for the ability to make a full mob of them with Nobz for a steep discount. Buying a box of Flash Gitz and a box of Nobz is not a bad value rather than getting two boxes of Gitz. The fact that they were engineered to be able to do so makes me think a little better of GW honestly.
GW loves their Ork players. We buy the most to make somethin' niiice an' looted.
But they hate giving us good rules!
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![[Post New]](/s/i/i.gif) 2014/06/08 07:57:05
Subject: Ork rumours - First post updated 4th June
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Boom! Leman Russ Commander
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I've found a pattern with most of my GW purchases recently.
I've only bought the Sternguard, Vanguard and Scions because I have an extensive range of bits left over from other projects. As a result I have been able to fully exploit those boxes without further outlay.
I do have some Nobz bodies and kombi-weapons bits spare so I may consider picking up some Flash Gitz to ultimately end up with more than five. I may wait to see if they are truly compatible. If not, I don't think I could justify the £32 price tag. That would be a shame both for my army and GW's financials (assuming I'm not the only one who thinks this way).
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![[Post New]](/s/i/i.gif) 2014/06/08 08:37:09
Subject: Re:Ork rumours - First post updated 4th June
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Primered White
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nflagey wrote: ClockworkZion wrote:So reading through the WD, the design for the Flash Gitz bodies is not to accommodate the guns, but rather to make them fully compatible with the Nobz kit. Basically we lost pose-ability for the ability to kit bash.
thanks for confirming this!
so basically, with just a little bit of work, we can make 10 gitz for $53 (a box of Gitz) + $25 (a box of Nobz)
This is my plan (though I already have a box of Nobz lying around). It shouldn't be too difficult to make some plasticard boxes to attach barrels, ammo, and other gubbins onto to create more snazzguns.
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Salamanders 2nd Company [SM]: 500pts (painted)
Bad Moons [Orks]: 2,200pts (painted) |
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![[Post New]](/s/i/i.gif) 2014/06/08 08:45:12
Subject: Ork rumours - First post updated 4th June
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Foxy Wildborne
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I told my FLGS to put me down for two boxes of FG. The price is harsh, but already I had money put aside for the Ork "big kit" and I hate the 'Naut, so it all works out.
I'm pretty sure I have 10-20 Nob bodies lying around, too, if I feel like I need to make even more Gitz.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/06/08 09:15:08
Subject: Re:Ork rumours - First post updated 4th June
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Slaanesh Chosen Marine Riding a Fiend
Maine
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It's not so much a rumor, more like a wish. But I still don't understand, for the life of me, why Manz are T4. Why, in the name of Gork, would an Ork suited up in power armor still retain the same T as an any unarmored git? It really doesn't make a lick of sense. Manz have always been pricey units, not just money wise, but point wise. Double the cost of Nobz, with hardly anymore survivability. The 2+ is nice, but it's usually not enough. Lack of bosspoles...that also is a huge oversight.
I've wanted to own Manz for ages now, but I could never force myself to invest in them. They die to Str8, which is too damn common in the games I play, and the slow/purposeful rule is basically the final nail in their coffin. They get a giant target on their entire squad as soon as your opponent sees you place them, which would be fine to use them as sponges, if they could actually HANDLE that task. You can't even let em slog, you're practically required to take a BW to give them a fighting chance of getting halfway across the field.
I really want them to make them Nobz the creme'dela creme, our gravy, when right now they are dead weight (Outside of Apoc).
On the topic of Flash Gitz, I'm glad they are finally making a kit for them. I also hope they have a little more to offer in the Codex. As it stands, I probably won't buy them. Their point cost still doesn't justify their use. For me anyway. The only reason I'd run them over Lootas to begin with is their extra wound, but that doesn't make up for their poor Str weapon (St5? Really?). As it is, we have a rough time punching holes in vehicles, and Gitz won't help with that very much either. Considering we still don't have a reliable str8 to get the coveted Explode!
I won't bash them too hard though. I'm just glad they are getting a boost to begin with. I'll wait till I get the Codex, which NEEDS to hurry up! D:
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This message was edited 1 time. Last update was at 2014/06/08 09:16:06
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![[Post New]](/s/i/i.gif) 2014/06/08 09:20:54
Subject: Re:Ork rumours - First post updated 4th June
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Dakka Veteran
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BigMekGearGrinda wrote:
So are you planning to modify the weapons in the Nobz box to build the last five Gitz? I only ask because the Gitz sprues only have five weapon arms with Snazzgun frames.
My recipe would be a box of Gitz + a box of Nobz + a box of Lootaz. The burna bits in the Loota box would make a decent frame for some Kustom Snazzguns, me thinks.
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![[Post New]](/s/i/i.gif) 2014/06/08 09:23:41
Subject: Re:Ork rumours - First post updated 4th June
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Fixture of Dakka
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Melevolence wrote:It's not so much a rumor, more like a wish. But I still don't understand, for the life of me, why Manz are T4. Why, in the name of Gork, would an Ork suited up in power armor still retain the same T as an any unarmored git? It really doesn't make a lick of sense. Manz have always been pricey units, not just money wise, but point wise. Double the cost of Nobz, with hardly anymore survivability. The 2+ is nice, but it's usually not enough. Lack of bosspoles...that also is a huge oversight.
I've wanted to own Manz for ages now, but I could never force myself to invest in them. They die to Str8, which is too damn common in the games I play, and the slow/purposeful rule is basically the final nail in their coffin. They get a giant target on their entire squad as soon as your opponent sees you place them, which would be fine to use them as sponges, if they could actually HANDLE that task. You can't even let em slog, you're practically required to take a BW to give them a fighting chance of getting halfway across the field.
I really want them to make them Nobz the creme'dela creme, our gravy, when right now they are dead weight (Outside of Apoc).
On the topic of Flash Gitz, I'm glad they are finally making a kit for them. I also hope they have a little more to offer in the Codex. As it stands, I probably won't buy them. Their point cost still doesn't justify their use. For me anyway. The only reason I'd run them over Lootas to begin with is their extra wound, but that doesn't make up for their poor Str weapon (St5? Really?). As it is, we have a rough time punching holes in vehicles, and Gitz won't help with that very much either. Considering we still don't have a reliable str8 to get the coveted Explode!
I won't bash them too hard though. I'm just glad they are getting a boost to begin with. I'll wait till I get the Codex, which NEEDS to hurry up! D:
Same reason a space marine in power armor is 16% stronger than an unaugmented human.. 40k uses a severely limited scope of available characteristic values.
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2014/06/08 09:54:46
Subject: Re:Ork rumours - First post updated 4th June
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Kirasu wrote:Melevolence wrote:It's not so much a rumor, more like a wish. But I still don't understand, for the life of me, why Manz are T4. Why, in the name of Gork, would an Ork suited up in power armor still retain the same T as an any unarmored git? It really doesn't make a lick of sense. Manz have always been pricey units, not just money wise, but point wise. Double the cost of Nobz, with hardly anymore survivability. The 2+ is nice, but it's usually not enough. Lack of bosspoles...that also is a huge oversight.
I've wanted to own Manz for ages now, but I could never force myself to invest in them. They die to Str8, which is too damn common in the games I play, and the slow/purposeful rule is basically the final nail in their coffin. They get a giant target on their entire squad as soon as your opponent sees you place them, which would be fine to use them as sponges, if they could actually HANDLE that task. You can't even let em slog, you're practically required to take a BW to give them a fighting chance of getting halfway across the field.
I really want them to make them Nobz the creme'dela creme, our gravy, when right now they are dead weight (Outside of Apoc).
On the topic of Flash Gitz, I'm glad they are finally making a kit for them. I also hope they have a little more to offer in the Codex. As it stands, I probably won't buy them. Their point cost still doesn't justify their use. For me anyway. The only reason I'd run them over Lootas to begin with is their extra wound, but that doesn't make up for their poor Str weapon (St5? Really?). As it is, we have a rough time punching holes in vehicles, and Gitz won't help with that very much either. Considering we still don't have a reliable str8 to get the coveted Explode!
I won't bash them too hard though. I'm just glad they are getting a boost to begin with. I'll wait till I get the Codex, which NEEDS to hurry up! D:
Same reason a space marine in power armor is 16% stronger than an unaugmented human.. 40k uses a severely limited scope of available characteristic values.
It still baffles me. What I hate is getting less value for more points. True, the +2 is nothing to stick one's nose up at, along with an included Klaw, but that damned Slow/purposeful rule! Why do Orks get that with our 'terminator' equivalent!? I hope they took that away at least D: At least then I'd run Manz. But in the case of Orks, who are known to be naturally durable and tough to kill (hense their natural T4 on basic models), it would only stand to reason that armor would buff their T to 5. If a Bike or Kopta can confer T5, surely power armor can for Manz. Seriously.
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![[Post New]](/s/i/i.gif) 2014/06/08 10:04:12
Subject: Ork rumours - First post updated 4th June
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Hollerin' Herda with Squighound Pack
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I don't mind slow and purposeful, I find it very realistic, I just wish the nobs could walk in the open with more resilience.
Heck, give me a 3++ like those damned termies, and I will gladly take another speed penalty...
I want slow and purposeful, not slow and splattered across the battlefield.
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![[Post New]](/s/i/i.gif) 2014/06/08 10:09:08
Subject: Ork rumours - First post updated 4th June
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Growlin' Guntrukk Driver with Killacannon
Denmark
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The problem with 40K is that few units have any real resilence, especially not enough to walk across the table. Only the most gimmicky unit combinations can get the saves required to stay alive, everything else will just be blown to bits. I don't know how much 7th changes that, but in 6th, the only types of units that could stay alive was Riptides, FMC's and AV14 at range.
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![[Post New]](/s/i/i.gif) 2014/06/08 10:11:23
Subject: Ork rumours - First post updated 4th June
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Guarding Guardian
Southern California
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The warboss is T5 they arent going to make any nobz T5 thats the end of the story on that. im just hoping they have the option for an invuln save this time around. being able to overwatch would be pretty key as well.
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I was crazy once... |
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![[Post New]](/s/i/i.gif) 2014/06/08 10:54:17
Subject: Ork rumours - First post updated 4th June
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Yellin' Yoof on a Scooter
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As for Nobz and flashgitz kitbash.
Flashgitz heads come with a neck. Unlike all other ork model heads.
All previous heads including the ones in the Nobz set were just heads that could fit on any round Ork neck torso.
So why are the flash gitz with a neck?
the more I look at this release the more static it seems. they have many parts in the sprue but the models them selves are very One dimensional.
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"Orkses iz neva beaten in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we die neither, so we can always come back for anuvver go see!" |
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![[Post New]](/s/i/i.gif) 2014/06/08 11:05:51
Subject: Ork rumours - First post updated 4th June
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Nasty Nob
Crescent City Fl..
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The only part to S&P Im bothered by is....They can't overwatch!
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2014/06/08 11:31:40
Subject: Ork rumours - First post updated 4th June
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Tzeentch Aspiring Sorcerer Riding a Disc
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Musibatkhan wrote:As for Nobz and flashgitz kitbash.
Flashgitz heads come with a neck. Unlike all other ork model heads.
All previous heads including the ones in the Nobz set were just heads that could fit on any round Ork neck torso.
So why are the flash gitz with a neck?
the more I look at this release the more static it seems. they have many parts in the sprue but the models them selves are very One dimensional.
Way to go GW can't have people putting after market heads on can we.
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This message was edited 1 time. Last update was at 2014/06/08 11:35:03
Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/06/08 11:41:43
Subject: Ork rumours - First post updated 4th June
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Maddening Mutant Boss of Chaos
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Models look great, price point is great.
I am excited to see what other models they will be doing!
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2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.
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![[Post New]](/s/i/i.gif) 2014/06/08 11:45:04
Subject: Re:Ork rumours - First post updated 4th June
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Tzeentch Aspiring Sorcerer Riding a Disc
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For comparison
As you can see. The necks are different, and not sure about the bodies either.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/06/08 11:46:43
Subject: Ork rumours - First post updated 4th June
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Stabbin' Skarboy
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With the kaptin model, in going to slice at his wrist to then put his hand holding the snazzgun onto a nob arm that's posed up to look like hes resting it whilst the bonik arm will have a bigger choppa instead of that little runty one hes holding, "given dem ordaz to da boyz"
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How many kans can a killa kan kill if a killa kan can kill kans? |
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