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![[Post New]](/s/i/i.gif) 2014/06/26 18:20:43
Subject: Re:Ork rumours - First post updated 20th June
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Oh, I just realized that Zzap guns got worse
It has Get's hot all the time, and you get additional Get's Hot wounds when you roll above 10
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 18:24:31
Subject: Ork rumours - First post updated 20th June
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Mutilatin' Mad Dok
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Livingcover wrote: Jambles wrote:To be fair, I don't think any one piece of equipment in the army annoyed my opponents more than the deffrolla. On several occasions, a battlewagon that made it up the field was able to do more damage than the nobs or boys it was carrying
Does that merit nerfing it to such an extent though?
It was after all best at cracking armor, which is what I repeatedly see a lot of Ork players seem to have trouble with.
That, and it was fluffy as hell. "why yes, my army is so hell bent on krumping you in hand to hand even my vehicles are equipped to do so!"
I definitely don't think so. All I meant was it certainly was effective, and cheap too for what it did. I was fine with it going down to d3 hits... but I don't think it's much of an option anymore.
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![[Post New]](/s/i/i.gif) 2014/06/26 18:30:05
Subject: Ork rumours - First post updated 20th June
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Guardsman with Flashlight
Newcastle
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Seems the codex is available to download again!
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![[Post New]](/s/i/i.gif) 2014/06/26 18:32:38
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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Jambles wrote:
I definitely don't think so. All I meant was it certainly was effective, and cheap too for what it did. I was fine with it going down to d3 hits... but I don't think it's much of an option anymore.
pretty much my thoughts... auto d3 hits would be fine... but no hits at all?!
Jidmah wrote:Oh, I just realized that Zzap guns got worse
It has Get's hot all the time, and you get additional Get's Hot wounds when you roll above 10
jezus... wtf is happening??? didnt realize orks needed the nerfbat THAT MUCH. its just getting worse and worse... its like cold ice running down my spine each i hit the reload-page button :(
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![[Post New]](/s/i/i.gif) 2014/06/26 18:34:16
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Our codex has secretly been replaced by one written by angry tyranid players.
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![[Post New]](/s/i/i.gif) 2014/06/26 18:39:14
Subject: Ork rumours - First post updated 20th June
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Tough-as-Nails Ork Boy
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With the lucky sticks, would you re-roll one at a time?
Or say you failed four hits, would you have to declare you were re-rolling four of them, and then take your licks if you failed?
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![[Post New]](/s/i/i.gif) 2014/06/26 18:43:50
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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MagicMan wrote:With the lucky sticks, would you re-roll one at a time?
Or say you failed four hits, would you have to declare you were re-rolling four of them, and then take your licks if you failed?
That's the way I read it. To avoid instant-death just limit yourself to two re-rolls per turn, unless your character will be dead anyways if he fails the save, in which case go ahead and roll the third.
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![[Post New]](/s/i/i.gif) 2014/06/26 18:49:17
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Well, 2 at a time.
Reroll 2 hits, pass them both so you know your safe
So reroll 2 failed to wounds, pass atleast 1 so you know you're safe
So reroll 1 armour save, no risk of death
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![[Post New]](/s/i/i.gif) 2014/06/26 18:54:35
Subject: Re:Ork rumours - First post updated 20th June
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Grovelin' Grot
Norway
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Not sure if anyone has asked yet;
Who actually wrote this codex?
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![[Post New]](/s/i/i.gif) 2014/06/02 18:57:00
Subject: Ork rumours - First post updated 20th June
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Tough-as-Nails Ork Boy
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Right, so two per phase unless your Warboss is dead anyway, or you're feeling jammy.
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![[Post New]](/s/i/i.gif) 2014/06/26 18:57:50
Subject: Re:Ork rumours - First post updated 20th June
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Guardsman with Flashlight
Newcastle
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everyone and no one.................Probably Kelly
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![[Post New]](/s/i/i.gif) 2014/06/26 18:59:29
Subject: Re:Ork rumours - First post updated 20th June
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Missionary On A Mission
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Codex says: Produced by the Games Worshop designstudio Going to bed, c ya all tomorrow.
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This message was edited 1 time. Last update was at 2014/06/26 19:00:52
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![[Post New]](/s/i/i.gif) 2014/06/26 19:06:28
Subject: Re:Ork rumours - First post updated 20th June
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Grovelin' Grot
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I'll pick up the codex tomorrow, and then sell my kans
In the meantime, i've built a SAG mek and a Headwoppa Warboss
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![[Post New]](/s/i/i.gif) 2014/06/26 19:07:50
Subject: Re:Ork rumours - First post updated 20th June
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Grovelin' Grot
Norway
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MadCowCrazy wrote:
Codex says: Produced by the Games Worshop designstudio
Going to bed, c ya all tomorrow.
Hm. I guess no one individual wants to "take the blame" anymore if we don't like it then
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![[Post New]](/s/i/i.gif) 2014/06/26 19:13:05
Subject: Re:Ork rumours - First post updated 20th June
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Assassin with Black Lotus Poison
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Livingcover wrote:
MadCowCrazy wrote:
Codex says: Produced by the Games Worshop designstudio
Going to bed, c ya all tomorrow.
Hm. I guess no one individual wants to "take the blame" anymore if we don't like it then
Written by committee. Always a good sign.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/06/26 19:30:28
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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I hold to my belief that GW wrote buffs and nerfs for each rule and unit and rolled dice to see which ones to take.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2014/06/26 19:31:43
Subject: Ork rumours - First post updated 20th June
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Assassin with Black Lotus Poison
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Vankraken wrote:I hold to my belief that GW wrote buffs and nerfs for each rule and unit and rolled dice to see which ones to take.
Dat Narrative.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/06/26 19:32:18
Subject: Ork rumours - First post updated 20th June
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Badass "Sister Sin"
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Pages of this drek with the occasional actual good bit. :(
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![[Post New]](/s/i/i.gif) 2014/06/26 19:34:48
Subject: Ork rumours - First post updated 20th June
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Bounding Ultramarine Assault Trooper
Montreal, Quebec
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Vankraken wrote:I hold to my belief that GW wrote buffs and nerfs for each rule and unit and rolled dice to see which ones to take.
Considering that I have no freakin' idea what's going on with each design decisions they make... that can be the only explanations to anything coming out of the GW design team department since Codex Space Marines...
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* I have to say that NewGW impresses me a lot... |
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![[Post New]](/s/i/i.gif) 2014/06/26 19:43:08
Subject: Ork rumours - First post updated 20th June
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Pragmatic Primus Commanding Cult Forces
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pretre wrote:Pages of this drek with the occasional actual good bit. :(
I heard it was written by Mat Ward, and it says that all Orks secretly wish they could be Goffs, and that one time Orks and Tyranids decided to team up and had lots of hugs.
That's what I heard.
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![[Post New]](/s/i/i.gif) 2014/06/26 19:44:24
Subject: Ork rumours - First post updated 20th June
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Disguised Speculo
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Trukks gak
Wazdakka gone, douchebag TOs "herp derp forgeworld can't use Zadsnark against my Taudar because I can have fun without forgeworld so obviously orks can too"
Trukks gak
Kans gak
Zero invulns for reasons
Dat gakky model photo codex
And I mean really, model photos for codex entries? feth you.
Actually, no, thank you GW. For once you've come through for me - I wanted either a stellar dex, or one so bad that I can legitimately drop my beloved Orks. And I got one of those two outcomes.
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![[Post New]](/s/i/i.gif) 2014/06/26 19:46:48
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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Too bad about the kans getting dropped to S7, though it makes some sense and doesn't really change how they are used much. A unit will still mug most vehicles and almost any MC. Any unit they kill with S10 they kill with S7.
Now why they had no point reduction considering everything else we know of, that is the real confusing point.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/26 19:50:50
Subject: Ork rumours - First post updated 20th June
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Infiltrating Broodlord
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Dakkamite wrote:
And I mean really, model photos for codex entries? feth you.
Actually, no, thank you GW. For once you've come through for me - I wanted either a stellar dex, or one so bad that I can legitimately drop my beloved Orks. And I got one of those two outcomes.
Been thru the 'nid codex and survived. Laughed at the pitiful illustrations - harpie with photoshopped barbed stranglers to match the new model. but at least it had illustrations!
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This message was edited 1 time. Last update was at 2014/06/26 19:51:15
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![[Post New]](/s/i/i.gif) 2014/06/26 19:57:25
Subject: Ork rumours - First post updated 20th June
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Mekboy Hammerin' Somethin'
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MagicMan wrote:With the lucky sticks, would you re-roll one at a time?
Or say you failed four hits, would you have to declare you were re-rolling four of them, and then take your licks if you failed?
Unless there's more written into the rule than people are saying, you'd be 100% able to take it one at a time.
Technically speaking, all to hit, wound, and armor save rolls are "supposed" to be done one at a time. Rolling multiple dice, I.E. speed rolling, is entirely optional on your part.
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![[Post New]](/s/i/i.gif) 2014/06/26 19:58:18
Subject: Ork rumours - First post updated 20th June
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Mutilatin' Mad Dok
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Is the Ork codex even worth buying? The more I keep hearing about it, The less "good" I keep hearing about it. It sounds like to me that despite price drops. Everything in the codex received a nerf and we picked up a couple troops and foc we didn't have before with some new gear.
That is what It feels like to me after reading a lot of this.
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![[Post New]](/s/i/i.gif) 2014/06/26 20:00:31
Subject: Ork rumours - First post updated 20th June
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Bounding Ultramarine Assault Trooper
Montreal, Quebec
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Hivefleet Oblivion wrote: Dakkamite wrote:
And I mean really, model photos for codex entries? feth you.
Actually, no, thank you GW. For once you've come through for me - I wanted either a stellar dex, or one so bad that I can legitimately drop my beloved Orks. And I got one of those two outcomes.
Been thru the 'nid codex and survived. Laughed at the pitiful illustrations - harpie with photoshopped barbed stranglers to match the new model. but at least it had illustrations!
Honestly, they could have written this with simple courier new black fonts on white pages with no illustration, if the content was good, I would be far happier that I am now. The internal balance and external balance in the overall WH40k eco system is a priority to me (as a paying customer) and they do not deliver what I was expecting. So, too bad, I will vote with my wallet (never thought I would end up being the one saying this one day)....
Now I will simply put my ork models in a few shoe boxes and let them macerate while I wait for the next codex. Who knows , when I open the box in 4 or 5 years, I might have baby gretchins and few orkish monstrous creatures.
Back to my Marines and Eldars in the meantime.
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* I have to say that NewGW impresses me a lot... |
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![[Post New]](/s/i/i.gif) 2014/06/26 20:04:46
Subject: Ork rumours - First post updated 20th June
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Vasarto wrote:Is the Ork codex even worth buying? The more I keep hearing about it, The less "good" I keep hearing about it. It sounds like to me that despite price drops. Everything in the codex received a nerf and we picked up a couple troops and foc we didn't have before with some new gear.
That is what It feels like to me after reading a lot of this.
Here is a more or less complete, unbiased list of changes: http://www.dakkadakka.com/dakkaforum/posts/list/601805.page
Decide for yourself.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 20:09:46
Subject: Re:Ork rumours - First post updated 20th June
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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Vapordrago88 wrote:I'll pick up the codex tomorrow, and then sell my kans
In the meantime, i've built a SAG mek and a Headwoppa Warboss
Nice work, Vapor!
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2014/06/26 20:14:19
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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PhillyT wrote:Too bad about the kans getting dropped to S7, though it makes some sense and doesn't really change how they are used much. A unit will still mug most vehicles and almost any MC. Any unit they kill with S10 they kill with S7.
Now why they had no point reduction considering everything else we know of, that is the real confusing point.
Quite a bit worse against other dreads (mostly AV12-13) isn't it?
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![[Post New]](/s/i/i.gif) 2014/06/26 20:20:23
Subject: Ork rumours - First post updated 20th June
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Mutilatin' Mad Dok
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Hmm... WS2 with 2 attacks at s7 ap2... Killa Kans are a unit of conscript sergeants with powerfists.
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