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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Oh, I just realized that Zzap guns got worse

It has Get's hot all the time, and you get additional Get's Hot wounds when you roll above 10

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Mutilatin' Mad Dok





 Livingcover wrote:
 Jambles wrote:
To be fair, I don't think any one piece of equipment in the army annoyed my opponents more than the deffrolla. On several occasions, a battlewagon that made it up the field was able to do more damage than the nobs or boys it was carrying

Does that merit nerfing it to such an extent though?
It was after all best at cracking armor, which is what I repeatedly see a lot of Ork players seem to have trouble with.
That, and it was fluffy as hell. "why yes, my army is so hell bent on krumping you in hand to hand even my vehicles are equipped to do so!"


I definitely don't think so. All I meant was it certainly was effective, and cheap too for what it did. I was fine with it going down to d3 hits... but I don't think it's much of an option anymore.
   
Made in gb
Guardsman with Flashlight




Newcastle

Seems the codex is available to download again!
   
Made in de
Dakka Veteran




 Jambles wrote:


I definitely don't think so. All I meant was it certainly was effective, and cheap too for what it did. I was fine with it going down to d3 hits... but I don't think it's much of an option anymore.


pretty much my thoughts... auto d3 hits would be fine... but no hits at all?!

 Jidmah wrote:
Oh, I just realized that Zzap guns got worse

It has Get's hot all the time, and you get additional Get's Hot wounds when you roll above 10


jezus... wtf is happening??? didnt realize orks needed the nerfbat THAT MUCH. its just getting worse and worse... its like cold ice running down my spine each i hit the reload-page button :(
   
Made in us
Regular Dakkanaut





Our codex has secretly been replaced by one written by angry tyranid players.

   
Made in gb
Tough-as-Nails Ork Boy





UK

With the lucky sticks, would you re-roll one at a time?

Or say you failed four hits, would you have to declare you were re-rolling four of them, and then take your licks if you failed?
   
Made in us
Dakka Veteran





 MagicMan wrote:
With the lucky sticks, would you re-roll one at a time?

Or say you failed four hits, would you have to declare you were re-rolling four of them, and then take your licks if you failed?


That's the way I read it. To avoid instant-death just limit yourself to two re-rolls per turn, unless your character will be dead anyways if he fails the save, in which case go ahead and roll the third.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Well, 2 at a time.

Reroll 2 hits, pass them both so you know your safe
So reroll 2 failed to wounds, pass atleast 1 so you know you're safe
So reroll 1 armour save, no risk of death

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
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Made in no
Grovelin' Grot




Norway

Not sure if anyone has asked yet;

Who actually wrote this codex?
   
Made in gb
Tough-as-Nails Ork Boy





UK

Right, so two per phase unless your Warboss is dead anyway, or you're feeling jammy.
   
Made in gb
Guardsman with Flashlight




Newcastle

 Livingcover wrote:
Not sure if anyone has asked yet;

Who actually wrote this codex?


everyone and no one.................Probably Kelly
   
Made in fi
Missionary On A Mission






 Livingcover wrote:
Not sure if anyone has asked yet;

Who actually wrote this codex?


Codex says: Produced by the Games Worshop designstudio

Going to bed, c ya all tomorrow.

This message was edited 1 time. Last update was at 2014/06/26 19:00:52


   
Made in it
Grovelin' Grot






I'll pick up the codex tomorrow, and then sell my kans

In the meantime, i've built a SAG mek and a Headwoppa Warboss

Spoiler:

 
   
Made in no
Grovelin' Grot




Norway

 steve1 wrote:


everyone and no one.................Probably Kelly

 MadCowCrazy wrote:

Codex says: Produced by the Games Worshop designstudio

Going to bed, c ya all tomorrow.




Hm. I guess no one individual wants to "take the blame" anymore if we don't like it then
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Livingcover wrote:
 steve1 wrote:


everyone and no one.................Probably Kelly

 MadCowCrazy wrote:

Codex says: Produced by the Games Worshop designstudio

Going to bed, c ya all tomorrow.

Hm. I guess no one individual wants to "take the blame" anymore if we don't like it then


Written by committee. Always a good sign.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Krazed Killa Kan






I hold to my belief that GW wrote buffs and nerfs for each rule and unit and rolled dice to see which ones to take.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Vankraken wrote:
I hold to my belief that GW wrote buffs and nerfs for each rule and unit and rolled dice to see which ones to take.


Dat Narrative.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Pages of this drek with the occasional actual good bit. :(

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

 Vankraken wrote:
I hold to my belief that GW wrote buffs and nerfs for each rule and unit and rolled dice to see which ones to take.


Considering that I have no freakin' idea what's going on with each design decisions they make... that can be the only explanations to anything coming out of the GW design team department since Codex Space Marines...

* I have to say that NewGW impresses me a lot... 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 pretre wrote:
Pages of this drek with the occasional actual good bit. :(


I heard it was written by Mat Ward, and it says that all Orks secretly wish they could be Goffs, and that one time Orks and Tyranids decided to team up and had lots of hugs.

That's what I heard.

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Made in nz
Disguised Speculo





Trukks gak
Wazdakka gone, douchebag TOs "herp derp forgeworld can't use Zadsnark against my Taudar because I can have fun without forgeworld so obviously orks can too"
Trukks gak
Kans gak
Zero invulns for reasons
Dat gakky model photo codex


And I mean really, model photos for codex entries? feth you.

Actually, no, thank you GW. For once you've come through for me - I wanted either a stellar dex, or one so bad that I can legitimately drop my beloved Orks. And I got one of those two outcomes.
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

Too bad about the kans getting dropped to S7, though it makes some sense and doesn't really change how they are used much. A unit will still mug most vehicles and almost any MC. Any unit they kill with S10 they kill with S7.

Now why they had no point reduction considering everything else we know of, that is the real confusing point.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in gb
Infiltrating Broodlord






 Dakkamite wrote:

And I mean really, model photos for codex entries? feth you.

Actually, no, thank you GW. For once you've come through for me - I wanted either a stellar dex, or one so bad that I can legitimately drop my beloved Orks. And I got one of those two outcomes.


Been thru the 'nid codex and survived. Laughed at the pitiful illustrations - harpie with photoshopped barbed stranglers to match the new model. but at least it had illustrations!

This message was edited 1 time. Last update was at 2014/06/26 19:51:15


   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 MagicMan wrote:
With the lucky sticks, would you re-roll one at a time?

Or say you failed four hits, would you have to declare you were re-rolling four of them, and then take your licks if you failed?


Unless there's more written into the rule than people are saying, you'd be 100% able to take it one at a time.

Technically speaking, all to hit, wound, and armor save rolls are "supposed" to be done one at a time. Rolling multiple dice, I.E. speed rolling, is entirely optional on your part.

   
Made in us
Mutilatin' Mad Dok





Medford Oregon

Is the Ork codex even worth buying? The more I keep hearing about it, The less "good" I keep hearing about it. It sounds like to me that despite price drops. Everything in the codex received a nerf and we picked up a couple troops and foc we didn't have before with some new gear.

That is what It feels like to me after reading a lot of this.

   
Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

 Hivefleet Oblivion wrote:
 Dakkamite wrote:

And I mean really, model photos for codex entries? feth you.

Actually, no, thank you GW. For once you've come through for me - I wanted either a stellar dex, or one so bad that I can legitimately drop my beloved Orks. And I got one of those two outcomes.


Been thru the 'nid codex and survived. Laughed at the pitiful illustrations - harpie with photoshopped barbed stranglers to match the new model. but at least it had illustrations!



Honestly, they could have written this with simple courier new black fonts on white pages with no illustration, if the content was good, I would be far happier that I am now. The internal balance and external balance in the overall WH40k eco system is a priority to me (as a paying customer) and they do not deliver what I was expecting. So, too bad, I will vote with my wallet (never thought I would end up being the one saying this one day)....

Now I will simply put my ork models in a few shoe boxes and let them macerate while I wait for the next codex. Who knows , when I open the box in 4 or 5 years, I might have baby gretchins and few orkish monstrous creatures.

Back to my Marines and Eldars in the meantime.

* I have to say that NewGW impresses me a lot... 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vasarto wrote:
Is the Ork codex even worth buying? The more I keep hearing about it, The less "good" I keep hearing about it. It sounds like to me that despite price drops. Everything in the codex received a nerf and we picked up a couple troops and foc we didn't have before with some new gear.

That is what It feels like to me after reading a lot of this.


Here is a more or less complete, unbiased list of changes: http://www.dakkadakka.com/dakkaforum/posts/list/601805.page
Decide for yourself.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

 Vapordrago88 wrote:
I'll pick up the codex tomorrow, and then sell my kans

In the meantime, i've built a SAG mek and a Headwoppa Warboss

Spoiler:


Nice work, Vapor!

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in ca
Dakka Veteran




 PhillyT wrote:
Too bad about the kans getting dropped to S7, though it makes some sense and doesn't really change how they are used much. A unit will still mug most vehicles and almost any MC. Any unit they kill with S10 they kill with S7.

Now why they had no point reduction considering everything else we know of, that is the real confusing point.


Quite a bit worse against other dreads (mostly AV12-13) isn't it?
   
Made in ca
Mutilatin' Mad Dok





Hmm... WS2 with 2 attacks at s7 ap2... Killa Kans are a unit of conscript sergeants with powerfists.
   
 
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