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![[Post New]](/s/i/i.gif) 2014/06/26 23:01:22
Subject: Re:Ork rumours - First post updated 20th June
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Hunter with Harpoon Laucher
Castle Clarkenstein
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dan2026 wrote:So looking at the leaked pictures, is there no artwork for the units anymore?
That's terrible if true.
Nope. All pictures. No artwork. I'm keeping a copy of my old freebooters book handy to look at the old pictures, especially the Paul Bonner stuff. Helps swallow the new rules a bit easier.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2014/06/26 23:02:18
Subject: Ork rumours - First post updated 20th June
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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NamelessBard wrote:Luckily, they are only 30 points.
For someone with the codex, does anyone know if the rokkits on the orkanauts are TL as per WD description and model or just normal ones?
Two single rokkits.
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This message was edited 1 time. Last update was at 2014/06/26 23:03:28
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 23:12:33
Subject: Re:Ork rumours - First post updated 20th June
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Regular Dakkanaut
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mikhaila wrote:
OMG, why didn't I see this! Totally viable strategy. Just make sure to Waagh
This here ^^ is a viable strategy, and is probably why most people are going to be taking Warbosses. New Waaagh is really frigging great and will probably make games a lot more decisive in turns 2-3 - if you're not spending as much time trudging up the table, you're losing a lot fewer models to gunfire.
Personally, in 6th ed, I stopped taking them as HQ choices at all unless I was running nobs on bikes. Big Meks with KFFs and SAGs won me more games than Warbosses did, since Warbosses were always getting challenged and killed. My current all-comers list has one barebones Warboss in it so I can Waaagh and stick a bosspole in a slugga mob. Everything else is Big Meks and Painboyz. Which, as I already detailed upthread, is a strategy that really works well. Once people start playing games with that combination it's going to be a standard list build.
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![[Post New]](/s/i/i.gif) 2014/06/26 23:17:42
Subject: Ork rumours - First post updated 20th June
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Battlewagon Driver with Charged Engine
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Im pretty excited to be able to take warbosses again. I also only took Big Meks with KFFs because they were so so good and almost required. I only took warbosses on bikes with nobs.
Now with KFF getting a nerf in range and warbosses getting some new utility, I can wait to snip snip some things
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![[Post New]](/s/i/i.gif) 2014/06/26 23:19:35
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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I understand the kanz getting a little nerf and a points increase, we can have 18 now. Being able to spam armor 11 walkers with a S10 power fist might be a bit much.
I still will use kanz, in fact my army only got better. I never ran a warboss or nobz of any type always 2 big meks. And they got better.
My shoota boyz are about even since the rokkit point drop and I never ran power fists in shoota sqauds. Now I can go to ground with a 5+ fnp. =)
And now I have the Morkanaught to go with my dredd and 6 kanz for my 3 heavy choices surrounded by shoota boys. Not to mention my burnas now get a ride.
Like its been said the true orky players are not bothered or complaining. I like it all so far.
Well except lootas, I hate Deff Skullz, they steal all the loot. So i refuse to use those pesky gitz.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2014/06/26 23:24:58
Subject: Ork rumours - First post updated 20th June
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Battlewagon Driver with Charged Engine
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I think a lot of people complaints (and some of mine included) is that some of the big nerfs were not really needed or overdone. The two biggest overdone nerfs were mob rule and the deff rolla. Maybe they needed a tone down but now theyre nerfed a little too far in my opinion. I think this codex has redone how we are supposed to play. 6 years into the old one and most of use are really attached to those old playstyles. We will have to find some ways to rework it all.
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![[Post New]](/s/i/i.gif) 2014/06/26 23:27:05
Subject: Ork rumours - First post updated 20th June
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Hollerin' Herda with Squighound Pack
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I love loota, dey work real 'ard at da end of the battle to collect all the loot.
Dey pick da best bits, and when dey come back to camp you just hit dem on da head with da choppa and collect.
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![[Post New]](/s/i/i.gif) 2014/06/26 23:37:24
Subject: Ork rumours - First post updated 20th June
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Tzeentch Aspiring Sorcerer Riding a Disc
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Greyhound wrote:I love loota, dey work real 'ard at da end of the battle to collect all the loot.
Dey pick da best bits, and when dey come back to camp you just hit dem on da head with da choppa and collect.
If they haven't knicked that and your underwear.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/06/26 23:40:07
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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The less fearless in the game the better imo.
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![[Post New]](/s/i/i.gif) 2014/06/26 23:43:53
Subject: Ork rumours - First post updated 20th June
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Assassin with Black Lotus Poison
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Admittedly a lot of (maybe too many) armies are immune to the effects of morale however Orks were one of the actual fluffy cases of fearless. When there's enough Orks charging forwards, they don't care that they're getting blown away left right and centre.
I think it would have been better just going back to the old "check size" rules from 3rd. Roll 2D6, if there's more or equal Orks in the unit than the result then they don't care and keep on going.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/06/26 23:47:25
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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A Town Called Malus wrote:
Admittedly a lot of (maybe too many) armies are immune to the effects of morale however Orks were one of the actual fluffy cases of fearless.
NO no and no. Orks were never fearless in the fluff.
It's just an Andy chambers failure that was written into the ruleset
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![[Post New]](/s/i/i.gif) 2014/06/26 23:48:13
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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Multimoog wrote:And if we're being honest with each other here, trukk mobz for boyz haven't really been viable since 5th ed anyway.
not really... you turbo'ed a couple of trukks in front of the enemy and waited for the thing to ramshackle... boyz inside didnt mind that much since you only got wounds on a 5+ and then only 2/3 of the time. oh and you had a nice wreck/crater to hide behind... just dont expect the trukk to survive and you would have been fine.
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![[Post New]](/s/i/i.gif) 2014/06/26 23:48:24
Subject: Re:Ork rumours - First post updated 20th June
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Shrieking Traitor Sentinel Pilot
New Bedford, MA
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adamsouza wrote:
...
Play Orks cause they look cool, let you kustomize models, and enjoy the humor.
That's my real problem right there. If there's one thing orks should never be it's boring as *bleep*. Seems like this codex is only going to reward spam lists worse than the last.
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I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. |
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![[Post New]](/s/i/i.gif) 2014/06/26 23:51:23
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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RedNoak wrote: Multimoog wrote:And if we're being honest with each other here, trukk mobz for boyz haven't really been viable since 5th ed anyway.
not really... you turbo'ed a couple of trukks in front of the enemy and waited for the thing to ramshackle... boyz inside didnt mind that much since you only got wounds on a 5+ and then only 2/3 of the time. oh and you had a nice wreck/crater to hide behind... just dont expect the trukk to survive and you would have been fine.
Sounds downright stupid.
Would rather shield them with buggywalls
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![[Post New]](/s/i/i.gif) 2014/06/27 00:15:11
Subject: Ork rumours - First post updated 20th June
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Fresh-Faced New User
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I do not know if this had already been covered but can someone please answer the following (Melcavuk and those with the Codex):
Can HQ Meks and Mek Boy Upgrades from mobs like Burna Boys or Lootas purchase Bosspoles?
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![[Post New]](/s/i/i.gif) 2014/06/27 00:16:12
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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Question: 'Eavy Armor. Does it double the cost of a Sluggaboy or is it less than that? Because if less, it's a heck of a deal.
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![[Post New]](/s/i/i.gif) 2014/06/27 00:17:37
Subject: Ork rumours - First post updated 20th June
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Decrepit Dakkanaut
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A ton of gloom and doom. Codex isn't even out.
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![[Post New]](/s/i/i.gif) 2014/06/27 00:17:37
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Wakshaani wrote:Question: 'Eavy Armor. Does it double the cost of a Sluggaboy or is it less than that? Because if less, it's a heck of a deal.
4pts, can be taken more then just 1 mob.
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![[Post New]](/s/i/i.gif) 2014/06/27 00:22:29
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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Byte wrote:A ton of gloom and doom. Codex isn't even out.
Melcavuk's had a copy of the codex for a week.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/06/27 00:27:51
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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Rubs wrote:Wakshaani wrote:Question: 'Eavy Armor. Does it double the cost of a Sluggaboy or is it less than that? Because if less, it's a heck of a deal.
4pts, can be taken more then just 1 mob.
Hrm. This is both good and bad. You can bring a *ton* of 'Eavy Boyz out, but that's more than I would have expected them to cost. (By 2, when I'd pegged a basic Slugga boy at 5 pts i my head.)
Hrm.
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![[Post New]](/s/i/i.gif) 2014/06/27 00:30:11
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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a better question is how many games have been played with the new rules?
So far all the complaints are based on theory and math hammer. People need to wait and play.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2014/06/27 00:32:26
Subject: Ork rumours - First post updated 20th June
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Battlewagon Driver with Charged Engine
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Dakkafang Dreggrim wrote:
a better question is how many games have been played with the new rules?
So far all the complaints are based on theory and math hammer. People need to wait and play.
Exactly. Lots of things got nerfed, but there is also a lot of cool things added that we need to mess with. Plus whatever the supplement might bring.
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![[Post New]](/s/i/i.gif) 2014/06/27 00:39:01
Subject: Ork rumours - First post updated 20th June
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Been Around the Block
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Not saying this will happen very often but look at the possibility.
Turn 1 you go first. Deploy trukks/BWs with planks on the line. Move forewards 6in, disembark 6in (you are now midfield) Warboss calls turn 1 waaagh! (which is allowed as long as you do not use waaagh every turn formation) Run D6 (any roll of 3-4 is mitigated by 2in extra charge range from boarding plank) You are 6-7in away from their deployment zone so if they have any units within 6-7in of their line, declare a charge rerolling the lesser die.
Yay for turn 1 CC with 12-20 boyz plus nob with klaw(in case you charged a vehicle)
NOW WARBOSS BLITZBONK SEZ LESS FIGHTING OURSELVES AND MORE TURN 1 KRUMPIN UMIES AND GITS
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'Ardest Orks 1000pts-1500.
1V1 10-2-1 - - - - - - -
1V1V1 2-0-0 -
Talio Squad (1st/2nd/10th companies
1V1 2-0-1
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![[Post New]](/s/i/i.gif) 2014/06/27 00:40:19
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/06/27 00:40:57
Subject: Re:Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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adamsouza wrote:Da Butcha wrote: Orks are NPCs now. They aren't there to win. They are there to die to the actual winners..
I want to know why people are under the belief this is a new idea ?
Orks haven't been the equal to any of the armies of man since 2nd edition.
Play Orks cause they look cool, let you kustomize models, and enjoy the humor.
Orks were better than the IG and Space Marines books of the time when their 4th edition book came out. They were still better than the Space Marine book that followed right up until this most recent one.
IG has traditionally been one of the top three books since 2008, so really, almost everyone is below that human faction.
ANyone so doom and gloom as to want to ditch their army, feel free to post to Bartertown and I will help you out.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/27 00:41:20
Subject: Ork rumours - First post updated 20th June
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Battlewagon Driver with Charged Engine
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Arnt there some formations as well that we havnt seen yet?
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![[Post New]](/s/i/i.gif) 2014/06/27 00:53:27
Subject: Ork rumours - First post updated 20th June
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Oozing Plague Marine Terminator
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*waits for the inevitable rant about getting a supplement... and it not being main-lined into the main codex*
I see Rage as a warlord trait... I called that one! although I assumed for the Main codex!
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This message was edited 2 times. Last update was at 2014/06/27 00:56:08
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![[Post New]](/s/i/i.gif) 2014/06/27 01:03:46
Subject: Ork rumours - First post updated 20th June
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Nightlord1987 wrote:*waits for the inevitable rant about getting a supplement... and it not being main-lined into the main codex*
I see Rage as a warlord trait... I called that one! although I assumed for the Main codex!
I'm OK with a supplement. I'm actually excited for it! I just didn't go Warboss order due to the ridiculous price tag, so I'll buy it for a normal price later. My only gripe will be if we can't mix and match from the supplement and the normal book. I've heard a few times already you can only use stuff in the supplement in their own unique formations.
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![[Post New]](/s/i/i.gif) 2014/06/27 01:37:41
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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pretre wrote:
Dibs!
I think it's about time for folks to remember to take a breath and wait a month before throwing away their armies. Or just send them to me. I'll pay shipping.
I started playing in 4th edition with Orks and always got my butt handed to me. After a particularly brutal match, I talked about Orks and the game in general and what I like the best about the game (which happened to be close combat) and what I didn't like (Ork's bad armor save). At that time the guy who was my opponent suggested trying out Chaos because they were as good as orks in CC and had way better armor, so I did. I put the orks away for a bit. (until Armageddon source book came out)
4th edition- I would consider the Golden age for Chaos. They were so powerful! You would have to have read the codex to truly appreciate the power. The codex was so thin, but so jam packed with stuff/lore. They had demon's deep striking, custom made HQs, it was really a great time to play the army. I played Worldeaters and thoroughly enjoyed the game. Since that Codex (the one with the berzerker's face on cover), that faction has gotten weaker and weaker. I haven't played Berzerkers in 3 editions now.
I guess what Im getting to is, the games isn't constant. Its ever evolving. So, to be happy playing, you want to think about what you like most and least then either figure a way to play your faction and enjoy it, or find a different one that operates the way you enjoy playing.
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![[Post New]](/s/i/i.gif) 2014/06/27 01:51:30
Subject: Ork rumours - First post updated 20th June
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Decrepit Dakkanaut
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Billagio wrote: Dakkafang Dreggrim wrote:
a better question is how many games have been played with the new rules?
So far all the complaints are based on theory and math hammer. People need to wait and play.
Exactly. Lots of things got nerfed, but there is also a lot of cool things added that we need to mess with. Plus whateuver the supplement might bring.
Im sure it will be fine. Its the same thing every codex. Chicken little syndrome.
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