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Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

 dan2026 wrote:
So looking at the leaked pictures, is there no artwork for the units anymore?

That's terrible if true.


Nope. All pictures. No artwork. I'm keeping a copy of my old freebooters book handy to look at the old pictures, especially the Paul Bonner stuff. Helps swallow the new rules a bit easier.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






NamelessBard wrote:
Luckily, they are only 30 points.


For someone with the codex, does anyone know if the rokkits on the orkanauts are TL as per WD description and model or just normal ones?


Two single rokkits.

This message was edited 1 time. Last update was at 2014/06/26 23:03:28


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut






 mikhaila wrote:

OMG, why didn't I see this! Totally viable strategy. Just make sure to Waagh


This here ^^ is a viable strategy, and is probably why most people are going to be taking Warbosses. New Waaagh is really frigging great and will probably make games a lot more decisive in turns 2-3 - if you're not spending as much time trudging up the table, you're losing a lot fewer models to gunfire.

Personally, in 6th ed, I stopped taking them as HQ choices at all unless I was running nobs on bikes. Big Meks with KFFs and SAGs won me more games than Warbosses did, since Warbosses were always getting challenged and killed. My current all-comers list has one barebones Warboss in it so I can Waaagh and stick a bosspole in a slugga mob. Everything else is Big Meks and Painboyz. Which, as I already detailed upthread, is a strategy that really works well. Once people start playing games with that combination it's going to be a standard list build.
   
Made in us
Battlewagon Driver with Charged Engine





Im pretty excited to be able to take warbosses again. I also only took Big Meks with KFFs because they were so so good and almost required. I only took warbosses on bikes with nobs.

Now with KFF getting a nerf in range and warbosses getting some new utility, I can wait to snip snip some things

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Dakka Veteran





California

I understand the kanz getting a little nerf and a points increase, we can have 18 now. Being able to spam armor 11 walkers with a S10 power fist might be a bit much.

I still will use kanz, in fact my army only got better. I never ran a warboss or nobz of any type always 2 big meks. And they got better.

My shoota boyz are about even since the rokkit point drop and I never ran power fists in shoota sqauds. Now I can go to ground with a 5+ fnp. =)

And now I have the Morkanaught to go with my dredd and 6 kanz for my 3 heavy choices surrounded by shoota boys. Not to mention my burnas now get a ride.

Like its been said the true orky players are not bothered or complaining. I like it all so far.

Well except lootas, I hate Deff Skullz, they steal all the loot. So i refuse to use those pesky gitz.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Battlewagon Driver with Charged Engine





I think a lot of people complaints (and some of mine included) is that some of the big nerfs were not really needed or overdone. The two biggest overdone nerfs were mob rule and the deff rolla. Maybe they needed a tone down but now theyre nerfed a little too far in my opinion. I think this codex has redone how we are supposed to play. 6 years into the old one and most of use are really attached to those old playstyles. We will have to find some ways to rework it all.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

I love loota, dey work real 'ard at da end of the battle to collect all the loot.
Dey pick da best bits, and when dey come back to camp you just hit dem on da head with da choppa and collect.
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

 Greyhound wrote:
I love loota, dey work real 'ard at da end of the battle to collect all the loot.
Dey pick da best bits, and when dey come back to camp you just hit dem on da head with da choppa and collect.

If they haven't knicked that and your underwear.



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in au
Regular Dakkanaut




The less fearless in the game the better imo.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Dragonzord wrote:
The less fearless in the game the better imo.


Admittedly a lot of (maybe too many) armies are immune to the effects of morale however Orks were one of the actual fluffy cases of fearless. When there's enough Orks charging forwards, they don't care that they're getting blown away left right and centre.

I think it would have been better just going back to the old "check size" rules from 3rd. Roll 2D6, if there's more or equal Orks in the unit than the result then they don't care and keep on going.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in au
Regular Dakkanaut





 A Town Called Malus wrote:
Dragonzord wrote:
The less fearless in the game the better imo.


Admittedly a lot of (maybe too many) armies are immune to the effects of morale however Orks were one of the actual fluffy cases of fearless.


NO no and no. Orks were never fearless in the fluff.

It's just an Andy chambers failure that was written into the ruleset
   
Made in de
Dakka Veteran




 Multimoog wrote:
And if we're being honest with each other here, trukk mobz for boyz haven't really been viable since 5th ed anyway.


not really... you turbo'ed a couple of trukks in front of the enemy and waited for the thing to ramshackle... boyz inside didnt mind that much since you only got wounds on a 5+ and then only 2/3 of the time. oh and you had a nice wreck/crater to hide behind... just dont expect the trukk to survive and you would have been fine.

   
Made in us
Shrieking Traitor Sentinel Pilot




New Bedford, MA

 adamsouza wrote:

...
Play Orks cause they look cool, let you kustomize models, and enjoy the humor.


That's my real problem right there. If there's one thing orks should never be it's boring as *bleep*. Seems like this codex is only going to reward spam lists worse than the last.


I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. 
   
Made in au
Regular Dakkanaut





RedNoak wrote:
 Multimoog wrote:
And if we're being honest with each other here, trukk mobz for boyz haven't really been viable since 5th ed anyway.


not really... you turbo'ed a couple of trukks in front of the enemy and waited for the thing to ramshackle... boyz inside didnt mind that much since you only got wounds on a 5+ and then only 2/3 of the time. oh and you had a nice wreck/crater to hide behind... just dont expect the trukk to survive and you would have been fine.



Sounds downright stupid.

Would rather shield them with buggywalls
   
Made in mx
Fresh-Faced New User




I do not know if this had already been covered but can someone please answer the following (Melcavuk and those with the Codex):

Can HQ Meks and Mek Boy Upgrades from mobs like Burna Boys or Lootas purchase Bosspoles?
   
Made in us
Dakka Veteran




Question: 'Eavy Armor. Does it double the cost of a Sluggaboy or is it less than that? Because if less, it's a heck of a deal.
   
Made in us
Decrepit Dakkanaut





The Golden Throne

A ton of gloom and doom. Codex isn't even out.
   
Made in ca
Regular Dakkanaut




Wakshaani wrote:
Question: 'Eavy Armor. Does it double the cost of a Sluggaboy or is it less than that? Because if less, it's a heck of a deal.


4pts, can be taken more then just 1 mob.
   
Made in us
Krazed Killa Kan






 Byte wrote:
A ton of gloom and doom. Codex isn't even out.

Melcavuk's had a copy of the codex for a week.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Dakka Veteran




Rubs wrote:
Wakshaani wrote:
Question: 'Eavy Armor. Does it double the cost of a Sluggaboy or is it less than that? Because if less, it's a heck of a deal.


4pts, can be taken more then just 1 mob.


Hrm. This is both good and bad. You can bring a *ton* of 'Eavy Boyz out, but that's more than I would have expected them to cost. (By 2, when I'd pegged a basic Slugga boy at 5 pts i my head.)

Hrm.
   
Made in us
Dakka Veteran





California

 TedNugent wrote:
 Byte wrote:
A ton of gloom and doom. Codex isn't even out.

Melcavuk's had a copy of the codex for a week.


a better question is how many games have been played with the new rules?

So far all the complaints are based on theory and math hammer. People need to wait and play.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Battlewagon Driver with Charged Engine





 Dakkafang Dreggrim wrote:
 TedNugent wrote:
 Byte wrote:
A ton of gloom and doom. Codex isn't even out.

Melcavuk's had a copy of the codex for a week.


a better question is how many games have been played with the new rules?

So far all the complaints are based on theory and math hammer. People need to wait and play.


Exactly. Lots of things got nerfed, but there is also a lot of cool things added that we need to mess with. Plus whatever the supplement might bring.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Been Around the Block




Not saying this will happen very often but look at the possibility.

Turn 1 you go first. Deploy trukks/BWs with planks on the line. Move forewards 6in, disembark 6in (you are now midfield) Warboss calls turn 1 waaagh! (which is allowed as long as you do not use waaagh every turn formation) Run D6 (any roll of 3-4 is mitigated by 2in extra charge range from boarding plank) You are 6-7in away from their deployment zone so if they have any units within 6-7in of their line, declare a charge rerolling the lesser die.

Yay for turn 1 CC with 12-20 boyz plus nob with klaw(in case you charged a vehicle)

NOW WARBOSS BLITZBONK SEZ LESS FIGHTING OURSELVES AND MORE TURN 1 KRUMPIN UMIES AND GITS

'Ardest Orks 1000pts-1500.
1V1 10-2-1 - - - - - - -
1V1V1 2-0-0 -

Talio Squad (1st/2nd/10th companies
1V1 2-0-1
 
   
Made in us
Krazed Killa Kan






 Billagio wrote:


Plus whatever the supplement might bring.





Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

 adamsouza wrote:
Da Butcha wrote:
Orks are NPCs now. They aren't there to win. They are there to die to the actual winners..


I want to know why people are under the belief this is a new idea ?

Orks haven't been the equal to any of the armies of man since 2nd edition.

Play Orks cause they look cool, let you kustomize models, and enjoy the humor.


Orks were better than the IG and Space Marines books of the time when their 4th edition book came out. They were still better than the Space Marine book that followed right up until this most recent one.

IG has traditionally been one of the top three books since 2008, so really, almost everyone is below that human faction.

ANyone so doom and gloom as to want to ditch their army, feel free to post to Bartertown and I will help you out.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in us
Battlewagon Driver with Charged Engine





 TedNugent wrote:
 Billagio wrote:


Plus whatever the supplement might bring.




Arnt there some formations as well that we havnt seen yet?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Oozing Plague Marine Terminator





*waits for the inevitable rant about getting a supplement... and it not being main-lined into the main codex*

I see Rage as a warlord trait... I called that one! although I assumed for the Main codex!

This message was edited 2 times. Last update was at 2014/06/27 00:56:08


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Nightlord1987 wrote:
*waits for the inevitable rant about getting a supplement... and it not being main-lined into the main codex*

I see Rage as a warlord trait... I called that one! although I assumed for the Main codex!


I'm OK with a supplement. I'm actually excited for it! I just didn't go Warboss order due to the ridiculous price tag, so I'll buy it for a normal price later. My only gripe will be if we can't mix and match from the supplement and the normal book. I've heard a few times already you can only use stuff in the supplement in their own unique formations.
   
Made in us
Dakka Veteran





 pretre wrote:
 Dakkamite wrote:
I can legitimately drop my beloved Orks.

Dibs!

I think it's about time for folks to remember to take a breath and wait a month before throwing away their armies. Or just send them to me. I'll pay shipping.


I started playing in 4th edition with Orks and always got my butt handed to me. After a particularly brutal match, I talked about Orks and the game in general and what I like the best about the game (which happened to be close combat) and what I didn't like (Ork's bad armor save). At that time the guy who was my opponent suggested trying out Chaos because they were as good as orks in CC and had way better armor, so I did. I put the orks away for a bit. (until Armageddon source book came out)

4th edition- I would consider the Golden age for Chaos. They were so powerful! You would have to have read the codex to truly appreciate the power. The codex was so thin, but so jam packed with stuff/lore. They had demon's deep striking, custom made HQs, it was really a great time to play the army. I played Worldeaters and thoroughly enjoyed the game. Since that Codex (the one with the berzerker's face on cover), that faction has gotten weaker and weaker. I haven't played Berzerkers in 3 editions now.

I guess what Im getting to is, the games isn't constant. Its ever evolving. So, to be happy playing, you want to think about what you like most and least then either figure a way to play your faction and enjoy it, or find a different one that operates the way you enjoy playing.





 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 Billagio wrote:
 Dakkafang Dreggrim wrote:
 TedNugent wrote:
 Byte wrote:
A ton of gloom and doom. Codex isn't even out.

Melcavuk's had a copy of the codex for a week.


a better question is how many games have been played with the new rules?

So far all the complaints are based on theory and math hammer. People need to wait and play.


Exactly. Lots of things got nerfed, but there is also a lot of cool things added that we need to mess with. Plus whateuver the supplement might bring.


Im sure it will be fine. Its the same thing every codex. Chicken little syndrome.
   
 
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