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Made in ie
Norn Queen






Dublin, Ireland

Im looking to run something like this at a 1999 point tourney soon.
Its more for a bit of fun than anything else and to see how many basic footslogging Marines I can field.

However, I'd prefer not to get completely tabled either.
Assuming its workable up to a point, what Chapter tactics and Special characters do you think would work best?
Also what Allies would work best together?

Comes to about 1600 without the characters and should total about 85 marines.

List:
Primary detachment
Special character - depending on what synergises best

6 X 10 man Tac squad with ML and grav gun
Sergent with melta bombs

Allies
Special character - depending on what synergises best

10 man Tac squad with melta gun
Sergent with combi melta and melta bombs
Drop pod

10 man Tac squad with ML and grav gun

Fortifications
ADL with quad gun

This message was edited 1 time. Last update was at 2014/03/20 17:09:41


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Lone Wolf Sentinel Pilot






I personally would say either Iron Hands for the survivability it affords, or imperial fist (whatever the re-rolling bolter shots one is).

Main thing is, Space Marines can't really do a gunline very well unless the enemy is footslogging across the table to you, they have a lot of potential in CC that gets wasted because they don't really have much in the way of effective heavy firepower aside from that 4 shot artillery gun that the techmarine mans.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

make sure each Marine Squad has a skyfire missile launcher.

Its an added expense but... worth it. Grounding things is good and not having to trust a single cannon against three Vector Striking Heldrakes is also good.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Crushing Black Templar Crusader Pilot






If you're trying to do an all infantry army, you may want to look at Black Templars. At 2k you can hypothetically bring 6 crusader squads with 19 models in each (1 sword brother, 9 initiates and 9 neophytes). That's 114 models on the board.
   
Made in ie
Norn Queen






Dublin, Ireland

Interesting, wasnt aware of the BT crusaders.

Initial thoughts were to go IH as stated above for the FNP.
Coupled with 3+ and potentially the ADL would make them fairly survivable.

Two other interesting ideas might be Raven Guard for Scout (allowing them to close some distance and shrouded turn 1) or White Scars for hit and run meaning units hopefully wouldnt get bogged down in hand to hand?


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Running that many tactical squads, I'd be looking at Ultramarines. Specifically, with Calgar. You get two turns of twin-linked for everything tactical.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in ie
Norn Queen






Dublin, Ireland

Hmm interesting synergy.
What would ally well with them?
The allied drop pod is really to just try and apply some backfield pressure / distraction.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Calgar is a beast.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Legendary Master of the Chapter






(edit) i like the idea of raven guard to scout forward early as well free stealth for the first turn.

This message was edited 1 time. Last update was at 2014/03/20 18:21:27


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

If the pod has melta, take Salamanders and make your HQ Vulkan.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





All of this is good advice, but I always advise to leave the grav guns in favor of melta or plasma if you're sloggin' it

"Backfield? I have no backfield." 
   
Made in us
Storm Guard





Iowa

Salamanders in a pod with Vulkan would be very dangerous
   
Made in us
Regular Dakkanaut





 Ratius wrote:
Im looking to run something like this at a 1999 point tourney soon.
Its more for a bit of fun than anything else and to see how many basic footslogging Marines I can field.

However, I'd prefer not to get completely tabled either.
Assuming its workable up to a point, what Chapter tactics and Special characters do you think would work best?
Also what Allies would work best together?

Comes to about 1600 without the characters and should total about 85 marines.

List:
Primary detachment
Special character - depending on what synergises best

6 X 10 man Tac squad with ML and grav gun
Sergent with melta bombs

Allies
Special character - depending on what synergises best

10 man Tac squad with melta gun
Sergent with combi melta and melta bombs
Drop pod

10 man Tac squad with ML and grav gun

Fortifications
ADL with quad gun


Hi Ratius,

How is forge worlds acceptance in your local area? There are some very nice chapter tactics in there for what you're trying to do. The rules are available in a free PDF you can google and offer things like. Move through cover and hammer of wrath to your infantry and replacing sergeants with apothecaries so that your whole unit of marines has 5+ FnP (not 6+).

If forge world if frowned upon in your area -- run Ultra Marines. You're running 6 full tac squads and could easily run Tig with your list for a strong force multiplier. If you have access to things like storm talons and thunderfire cannons, run those too!

Edit: as already stated by some others in this thread, Grav guns are garbage on foot marines. Replace them with melta guns, plasma guns, whatever... Just don't run a salvo weapon on a foot marine. A loadout I have seen work on tac squads is Melta, multi melta, combi weapon.

This message was edited 1 time. Last update was at 2014/03/20 19:46:28


 
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

This sounds terrible (although fun) however best case scenario, I'd go Calgar Marines.

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Quick-fingered Warlord Moderatus






browsing through this and if forgeworld is okay around you, you can try this: http://www.forgeworld.co.uk/Downloads/Product/PDF/t/Tyrants-Legion.pdf

a Legion cohort for the army can go up to 20 and have 4 weapons in each! plus, they can screen themselves with cultists Auxiliary and get a cover save. Luft can give the entire army leadership 10 and in the backfield you can take tanks/ Artillery!

I just made a list for fun to test the limits. if you take nothing but dudes on the ground you can have 120 conscripts to act as a buffer and then have 80 marines marching up behind them with plasma guns. Plus huron that makes them all LD10 and a centurion.

with 25pts to spare.

This message was edited 1 time. Last update was at 2014/03/20 21:53:57


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I'd go with White Scars so your opponent can't hide in combat to escape from your massed bolter fire. Ally in some Iron Hands for the resilience or UM for game-winning emergency shenanigans and you're set.
   
Made in us
Stalwart Ultramarine Tactical Marine





I run 2000 points of foot sloggIng calgar loving tactical marines. 10 man squads with plasma, combi-plasma usually works well for me. Sometimes I run tigurius a command squad with all plasma guns, an apothecary, and storm shields along with an allied detachment of white scars with a chapter master and some bike troops. This way I can have tigurius cast prescience on calgar and the chapter master for two twin-linked, orbital bOmbardments. But if you want just foot slogging marines just run calgar. He can tell all your squads to pass their morale checks (or fail them if you are getting assaulted) and he gives you two doctrines to work with.


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Calgar for the win. Fer serious.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in im
Long-Range Land Speeder Pilot





your problem will come in the form of a wraithknight.

at T8 the majority of your army will not be able to hurt it.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Krak grenades, meltabombs, and such. Atsknf. Its not terrible.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in si
Been Around the Block





What about Dark Angels?
Standard of devastation are for double bolter output in 3/4 squads or Standard of fortitude for 24 inch FNP bubble.

I know yo depend on standard but i like idea of massed footsloging marines marching under its standard... probably to their honorable deaths but anway

For allies something to deal with vehicles/flyers.
Or just go with all infantry, adding Guardsmen Bloob
with Azrael convincing them they should keep with the rest of the marines cause they are just as tough.


   
Made in ie
Norn Queen






Dublin, Ireland

Great food for thought peeps, many thanks.

A few general questions:
Whats the tactic to go plasma/melta over gravs?
Should I upgrade to Vet Sergeants? Worth it overall?
Are flakk missile upgrades worth it? I've read that they're overcosted/suboptimal. VS flyers I know Im going to have a very bad time of it but will basically just try and suck it up. I'd prefer not to take any anti-flyer specific units as it disjoints the theme of the army.

Im really liking the idea of the Tyrant army, I will have to confirm if FW is legal for it. DAs are interesting too.

I put this together last night for 1999

Calgar
6 x 10 man Tacs with ML, grav gun, Vet Serg, meltabombs

Vulkan
9 man Tac squad in pod with combimelta, melta and melta bombs
10 man Tac with ML, grave gun, Vet Serg, meltabombs

ADL with quad

I was thinking of shaving off the quad gun and a few more points and taking a naked Librarian but they cant get Divination for prescience?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Battleship Captain





NYC

Red Scorpions replaces all of your Tac Squad Sergeants with Apothecaries. It's a great help for foot-slogging MEQ, and a spot better than going IH for a 6+ FNP

Dakka member since 2012/01/09 16:44:06

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Made in us
Using Inks and Washes




St. George, Utah

 TheCaptain wrote:
Red Scorpions replaces all of your Tac Squad Sergeants with Apothecaries. It's a great help for foot-slogging MEQ, and a spot better than going IH for a 6+ FNP
Plus you can bring Sevrin Loth and do all sorts of fun stuff with psychic powers to benefit what your army lacks.
   
Made in ie
Norn Queen






Dublin, Ireland

These guys are FW too?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Brigadier General





The new Sick Man of Europe

I would say ultra marines as one of their options gives essential prescience to tac squads. They also have other rules that assist others part of the army which makes them all rounded.


Automatically Appended Next Post:
 Ratius wrote:
These guys are FW too?


I think FW counts the same as regular GW at tour emanates.

This message was edited 1 time. Last update was at 2014/03/22 18:05:17


DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in ca
Regular Dakkanaut





I dont know much about chapter tactics but perhaps a devastator squad or 2 would add some extra firepower, be scoring on big guns and keep with the footslogging marines aesthetic.
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

 Desubot wrote:
(edit) i like the idea of raven guard to scout forward early as well free stealth for the first turn.


Second this. The scout move is baller with mass quantities of marines.

- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in us
Daemonic Dreadnought






Red scorpions would be beastly. 60 tac marines with fnp.

Otherwise I would say imperial fists. All the tac marines would do well with bolter drill. Add 30 dev marines for target saturation, and flakk with tank hunter will tear up flyers.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Guard Heavy Weapon Crewman





Have you read about the red scorpions forge world army? They allow you to have a medic in every squad. This would be a huge boon to a foot marine army.

"In battle, you're either killing or dying. So don't stop not dying!"

"The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance come to naught in the face of honest human intolerance backed by a sufficient number of guns" 
   
 
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