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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 tjnorwoo wrote:
I dislike the 40k community because very few people in it seem to be concerned with having fun as a group.


Where are you getting this from?

People wouldn't be playing this game if it wasn't for some sort of enjoyment, or put another way, fun.

The issues against 40k are concerns about trying to have fun as a group. Casual or competitive, there are issues that divide the player base, no matter how trivial or perceived they may be.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 tjnorwoo wrote:
I dislike the 40k community because very few people in it seem to be concerned with having fun as a group. It seems to me that most 40k players are in it purely to live out a fatasy of being a ruthless general, no matter how many friends they lose in real life. I do not entirely blame the gamer, rather, most of the blame is on GW for continuing to ignore the pleas and concerns of their costumers in pursuit of the almighty dollar.

I have only ever had fun competing with other 40k gamers at a team tournament because people were encouraged to take fun lists. However, tournaments seem to be the biggest creator of soulless, cheesy, rulenaxis.

I still love fantasy. The random silliness appeals greatly to me, but allas I have no one who plays anymore.


Lolwhut?

Way to make broad sweeping, and I'd hazard, grossly inaccurate, generalisations! With a generous side order of hyperbole too!

I'd cordially suggest you need to broaden your gaming horizons if your experiences with 40K players is really as you suggest.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

 Gorbad wrote:
 AtoMaki wrote:
 Mitranekh the Omniscient wrote:

-Can we give GW a break?? I know they've made some stuff-ups, and possibly broken 6th and maybe the whole game. But they're trying. Without them there's no FW, no BL, no 40k.


Untrue. 40k would live on without GW, no problem. Actually, it would probably prosper even more without GW's "We are just in for the money!" policy.



And it would become a better game I guess. I am actually was playing 40k/WHF for nearly 20years but the new GW way drove me off. Get yourself into the company and learn that the hobbyists/customers are treated like idiots. Lie to them, milk them and try to blow sugar in their ass to sell the gak. Don´t push veteran gaming, try to keep the tables clean of "non profit games" and don´t make veterans feel like they are really valuable since they won´t buy as much stuff as someone who joins new to the hobby. What the management up there is on is something I don´t know but it´s some strong stuff that blows away reality. In this case I "hate" the player/company not the game. But since it became so fricking expensive I don´t buy the stuff anymore and play with houserules and in a friendly environment. Starting nowadays with the hobby means you have to spend a ton of money and a ton of time except you don´t like to play with painted miniatures.


I think it would die a slow painful death like all of GWs specialty games and provide room for up and comers such as privateer press, hawk wargames, or mantic.




Automatically Appended Next Post:
 azreal13 wrote:
 tjnorwoo wrote:
I dislike the 40k community because very few people in it seem to be concerned with having fun as a group. It seems to me that most 40k players are in it purely to live out a fatasy of being a ruthless general, no matter how many friends they lose in real life. I do not entirely blame the gamer, rather, most of the blame is on GW for continuing to ignore the pleas and concerns of their costumers in pursuit of the almighty dollar.

I have only ever had fun competing with other 40k gamers at a team tournament because people were encouraged to take fun lists. However, tournaments seem to be the biggest creator of soulless, cheesy, rulenaxis.

I still love fantasy. The random silliness appeals greatly to me, but allas I have no one who plays anymore.


Lolwhut?

Way to make broad sweeping, and I'd hazard, grossly inaccurate, generalisations! With a generous side order of hyperbole too!

I'd cordially suggest you need to broaden your gaming horizons if your experiences with 40K players is really as you suggest.


youre welcome

This message was edited 2 times. Last update was at 2014/04/10 01:14:33


Tyler


 
   
Made in au
Norn Queen






 HiveFleetPlastic wrote:
 ClockworkZion wrote:
 HiveFleetPlastic wrote:
 ClockworkZion wrote:
Tournaments will always be about playing the simplest and easiest list with the smallest number of variables that you have to account for to increase your chances of winning. Nothing will change that unless 40k gets so upended that the variables are somehow eliminated, which means basically getting rid of the dice, which means you're basically playing with little green Army Men at that point.

There are different levels of seriousness in tabletop tournaments. You can have a little local tournament with a dozen people in it, and people will just turn up with whatever as long as the balance of the game is good enough. People won't just turn up with the strongest possible thing, because that's really boring and people want to have fun and to be creative with their lists. When you have a good tournament culture and plenty of tournaments, people won't just bring whatever they think the strongest list is, because people just aren't that fixated on winning. Besides, with good balance you get into an area where not running the "strongest" list can be an advantage, because everyone in the universe has seen and played against that list, so a different list that's nearly as strong but not as familiar can be even more powerful.

Netlisting will always be a thing to some extent just because it's easier to copy a netlist than to come up with your own thing, but most people won't just run a netlist for long unless they feel like they have no other choice to have a chance.

Yes there are differences in different levels, but you get people who treat every game like it's the finals in Nova too at every level so I don't want to say all competetive players are boring, they're just forced to be boring to keep up.

The thing is, if the game is balanced well enough then that isn't really a problem. Some people will run the "in" netlist, but most people will just run what they want, and because the balance is good enough it will all shake out in the end - any factor of "this list is a teensy bit better" gets lost due to people having more experience fighting that list. And IME many of the best players will be running weird lists too.

People will still search for killer combos, and other people will copy those combos even if they aren't overwhelmingly powerful, but if the balance is good then there will still be a vibrant set of other lists in play. They are only forced to be boring to keep up if the game balance is poor.


Infinity as a game and community sort of disproves this. It's pretty rare to find anyone running similar lists, and 'cookie cutter' lists just don't exist. Any time someone jumps into the community asking for the best units to make a 300pt list, they're nicely told that it doesn't work like that in the game. it's all down to the scenario your playing and personal preference.
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

 Blacksails wrote:
 tjnorwoo wrote:
I dislike the 40k community because very few people in it seem to be concerned with having fun as a group.


Where are you getting this from?

People wouldn't be playing this game if it wasn't for some sort of enjoyment, or put another way, fun.

The issues against 40k are concerns about trying to have fun as a group. Casual or competitive, there are issues that divide the player base, no matter how trivial or perceived they may be.


To be fair there is a very small gaming community that I have access to at the moment so my views are entirely biased. conventions are typically a good outlet to cultivate new gamers, and a new gamer in my expirience is greatly influenced by their mentors. Its just been my expirience that many 40k gamers will prefer to crush the newby over and over again until he has lost heart or assimilates to like mindset. Again, this is my biased perspective.

Tyler


 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 tjnorwoo wrote:


To be fair there is a very small gaming community that I have access to at the moment so my views are entirely biased. conventions are typically a good outlet to cultivate new gamers, and a new gamer in my expirience is greatly influenced by their mentors. Its just been my expirience that many 40k gamers will prefer to crush the newby over and over again until he has lost heart or assimilates to like mindset. Again, this is my biased perspective.


For the sake of discussion on boards, its generally a good idea to state that you speak from a personal perspective and avoid any generalizations that may fall outside of your experiences.

Because my experience is exactly the opposite. I learned tabletop gaming from a group of outstanding hobbyists and game designers, who enjoyed large campaigns and battles that were focused on telling a story. They would actively strive to include everyone and anyone in any of their games and looked to create the most balanced match-ups wherever possible.

However, I don't speak for the community beyond that, and generalizations like "I dislike the 40k community because very few people in it seem to be concerned with having fun as a group" serve nothing to make your point or have any basis for many other gamers.

Its unfortunate you game with a group like that, but such is the way it goes. Granted, I live an hour away from the nearest store, and really don't have the time to drive there and back regularly to make games with my schedule.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Not to argue with you Blacksails, but I've seen the "crush the new to teach him" thing a lot too.

And sometimes it's even with 40k!

Seriously that's an attitude that some people have. I assume at this point that they have it because it's the only thing they have in their life they can "dominate" in.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 ClockworkZion wrote:
Not to argue with you Blacksails, but I've seen the "crush the new to teach him" thing a lot too.

And sometimes it's even with 40k!

Seriously that's an attitude that some people have. I assume at this point that they have it because it's the only thing they have in their life they can "dominate" in.


Sure, but generalizing it to everyone isn't helping much.

Then again, I've spent my career being told I'm not good enough in order to get better, but I'm not sure its a good approach for happy fun time. For a professional career, sure. Plastic space soldiers and pew-pew...not so much.

But people suck.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Blacksails wrote:
But people suck.

And that is the universal constant.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 ClockworkZion wrote:
 Blacksails wrote:
But people suck.

And that is the universal constant.


That we can agree on anyways.

I mean, I don't suck.

I'm amazing.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Blacksails wrote:
 ClockworkZion wrote:
 Blacksails wrote:
But people suck.

And that is the universal constant.


That we can agree on anyways.

I mean, I don't suck.

I'm amazing.

I'm not "people".
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

My bad for using a blanket statement about the 40k community. I am just very jaded with expiriences of snarky ultra competitive legalist gamers.

I wish there were more gamers around where I live that were interested in creating interesting campaigns. When I was younger GW catered to those interests by hosting worldwide campaigns and allowing players to contribute to how those stories played out, but alas they are a miniatures company first and formost.

What is your advise for gamers that have no interest in competitive play but love warhammer?

This message was edited 1 time. Last update was at 2014/04/10 02:39:54


Tyler


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Either take up painting and collecting, get a job with the Black Library and/or run campaigns.
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

 ClockworkZion wrote:
Either take up painting and collecting, get a job with the Black Library and/or run campaigns.


So it was written so it shall be done!

Tyler


 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

If you have the cash and/or conversion skills you can start a HH army. The community doesn't seem all that competitive.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 tjnorwoo wrote:


What is your advise for gamers that have no interest in competitive play but love warhammer?


Be the change you want to be in your group.

Warhammer is a flawed game in many ways, but it is still a wargame with models and fluff people love. Its still a great excuse to get together with friends to play games that are either scenario based, campaigns, or just a random pick up. Leagues can be great fun too, but admittedly it does require everyone to be on the same page list wise, unfortunately.

If you haven't already picked up some other games too, I'd recommend trying them out.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

 Blacksails wrote:
 tjnorwoo wrote:


What is your advise for gamers that have no interest in competitive play but love warhammer?


Be the change you want to be in your group.

Warhammer is a flawed game in many ways, but it is still a wargame with models and fluff people love. Its still a great excuse to get together with friends to play games that are either scenario based, campaigns, or just a random pick up. Leagues can be great fun too, but admittedly it does require everyone to be on the same page list wise, unfortunately.

If you haven't already picked up some other games too, I'd recommend trying them out.


I've had a great deal of success with war machine. The game seems fairly balanced and relatively easy to start up, given you know how to create a list with synergy.



Automatically Appended Next Post:
Also war machine translates easily to an RPG in the form of Iron kingdoms.

This message was edited 1 time. Last update was at 2014/04/10 03:04:43


Tyler


 
   
Made in us
Locked in the Tower of Amareo




I sympathize with this sentiment, but unfortunately, players can STUMBLE into semi-OP builds by just taking logical units: read Wave Serpents.

   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

I remember when GW encouraged its customers to think outside the box and do things with their armies that stood apart.

The codexes were full of artwork and ideas on how to differentiate your list from everyone elses. Then again this may have been what veteran gamers told me when I started, showing me their 2nd-3rd editions. I guess I have become nothing more than an advocate for grumbling longbeards.

forgive me for meshing warhammer lore in my verbage

Tyler


 
   
Made in us
Unhealthy Competition With Other Legions






Tied to a bedpost in an old motel, confused and naked.

My only complaint is the non-linear story-line and how expensive everything is.

 
   
Made in us
Terrifying Wraith






Sylvania

GW is NOT the god emperor, but they aren't Horus either.

Dear old friends, remember Navarro 
   
Made in us
Cosmic Joe





I have seen "crush the newbie" and I've seen people carefully teaching the newbie. Crushing the newbie seldom encourages them to rush into the game.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in au
Norn Queen






 tjnorwoo wrote:
My bad for using a blanket statement about the 40k community. I am just very jaded with expiriences of snarky ultra competitive legalist gamers.

I wish there were more gamers around where I live that were interested in creating interesting campaigns. When I was younger GW catered to those interests by hosting worldwide campaigns and allowing players to contribute to how those stories played out, but alas they are a miniatures company first and formost.

What is your advise for gamers that have no interest in competitive play but love warhammer?


There's no reason you and your friends can't get together and run a campaign.

That's the point of any game setting - it's a setting, not a story. Just because your campaigns won't be written into the official books doesn't mean you and your friends shouldn't try running your own campaign. Come up with a series of linking games, even come up with your own objectives. If you want to go this far, come up with back stories for forces and characters. Play the campaign out. Make a new one - and if you want, carry over characters. Come up with your own wargear to give recurring characters or alterations to recurring forces. If you and your friends decide to run a campaign with your own non book scenarios, and gradually give your own bits of wargear made just for this campaign, the tournament players from the local store aren't going to come to your gaming venue and point and laugh at you.

40k as a strict game system is there to provide a structure. What you do with the structure is entirely up to you.
   
Made in us
Terrifying Wraith






Sylvania

 -Loki- wrote:
 tjnorwoo wrote:
My bad for using a blanket statement about the 40k community. I am just very jaded with expiriences of snarky ultra competitive legalist gamers.

I wish there were more gamers around where I live that were interested in creating interesting campaigns. When I was younger GW catered to those interests by hosting worldwide campaigns and allowing players to contribute to how those stories played out, but alas they are a miniatures company first and formost.

What is your advise for gamers that have no interest in competitive play but love warhammer?


There's no reason you and your friends can't get together and run a campaign.

That's the point of any game setting - it's a setting, not a story. Just because your campaigns won't be written into the official books doesn't mean you and your friends shouldn't try running your own campaign. Come up with a series of linking games, even come up with your own objectives. If you want to go this far, come up with back stories for forces and characters. Play the campaign out. Make a new one - and if you want, carry over characters. Come up with your own wargear to give recurring characters or alterations to recurring forces. If you and your friends decide to run a campaign with your own non book scenarios, and gradually give your own bits of wargear made just for this campaign, the tournament players from the local store aren't going to come to your gaming venue and point and laugh at you.

40k as a strict game system is there to provide a structure. What you do with the structure is entirely up to you.

The rule book straight up says that its just a frame work for what ever the hell you want to do with it.
As for campaigns, I personally would like to re-enact certain historical battles, like Mcragge or any one of the Armageden wars.

Dear old friends, remember Navarro 
   
Made in pl
Longtime Dakkanaut




That's the point of any game setting - it's a setting, not a story. Just because your campaigns won't be written into the official books doesn't mean you and your friends shouldn't try running your own campaign. Come up with a series of linking games, even come up with your own objectives. If you want to go this far, come up with back stories for forces and characters. Play the campaign out. Make a new one - and if you want, carry over characters. Come up with your own wargear to give recurring characters or alterations to recurring forces. If you and your friends decide to run a campaign with your own non book scenarios, and gradually give your own bits of wargear made just for this campaign, the tournament players from the local store aren't going to come to your gaming venue and point and laugh at you.

How do you make someone let you play with any option that maybe good , which is not legal in a codex or core rules book?
   
Made in au
Norn Queen






Makumba wrote:
That's the point of any game setting - it's a setting, not a story. Just because your campaigns won't be written into the official books doesn't mean you and your friends shouldn't try running your own campaign. Come up with a series of linking games, even come up with your own objectives. If you want to go this far, come up with back stories for forces and characters. Play the campaign out. Make a new one - and if you want, carry over characters. Come up with your own wargear to give recurring characters or alterations to recurring forces. If you and your friends decide to run a campaign with your own non book scenarios, and gradually give your own bits of wargear made just for this campaign, the tournament players from the local store aren't going to come to your gaming venue and point and laugh at you.

How do you make someone let you play with any option that maybe good , which is not legal in a codex or core rules book?


Because you sit down as a group and hash it out.

I'm not saying one person comes in and says 'hey, because I won last game, my Warlord has a sword that gives him Sx2, AP1, strikes at initiative and causes instant death! Suck it!'

You sit down as mature gamers, figure out your scenarios and the path the campaign will take through them, and any rewards you, as a group, feel should be awarded at certain points. You collaboratively figure this stuff out.

Gamers have been doing this for a long time. Why people think suddenly these days this kinds of collaborative gaming is heresy is beyond me. Not everything needs to be gamebreakingly good, and not every game you play is tournament prep.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Campaigns can be competitive, if you want them to be. It helps to have an umpire if you do a competitive campaign with a map.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Blood-Drenched Death Company Marine





WA, USA

Often asked question:

"Why play 40k if you hate GW so much? LOLOLMNOP?"

Because I've been playing since 1988 and, for a while, the game was great. Not perfect, but a lot better than what it's become.

I've spent a LOT of money on the figures and even more time painting them. I have a huge time investment.

So when things start going downhill from terrible to horrible, I get mad, and justifiably so. When things get changed out from under you and it smells like nothing but greed, it makes you mad. It also helps the grieving process to talk about things.

That's why.

This message was edited 3 times. Last update was at 2014/04/11 05:10:48



 
   
Made in au
Norn Queen






 Kilkrazy wrote:
Campaigns can be competitive, if you want them to be. It helps to have an umpire if you do a competitive campaign with a map.


Again, it depends on your group. Collaborate on what you're trying to do with the campaign. Is it an excuse to roll out some of those weaker units and try something different? is it a way to link together some games where you bring your best? If you're doing a competitive campaign, things like new scenarios and wargear isn't going to work. If you're going for more of a narrative with competitiveness taking the back seat, explore the setting with some of your own stuff.

As Hive Fleet Cerberus said, the rulebook states the game is a framework for you to do what you want. If you and your group want to get some more narrative elements going and dislike rigidly structured competitive environments, then make the change yourselves.
   
Made in pl
Longtime Dakkanaut




Because you sit down as a group and hash it out.

I'm not saying one person comes in and says 'hey, because I won last game, my Warlord has a sword that gives him Sx2, AP1, strikes at initiative and causes instant death! Suck it!'

You sit down as mature gamers, figure out your scenarios and the path the campaign will take through them, and any rewards you, as a group, feel should be awarded at certain points. You collaboratively figure this stuff out.

Gamers have been doing this for a long time. Why people think suddenly these days this kinds of collaborative gaming is heresy is beyond me. Not everything needs to be gamebreakingly good, and not every game you play is tournament prep.

Ok , but how do you do it . no one is going to allow rules that make his army worse , just like the group won't allow special rules that make one or two factions better.. You could of course play normal missions , but what is the difference between playing those and normal games.
Considering our list for tournaments and non tournament games are the same , I would say every game is a tournament prep game. Few people buy more models then they need for a legal 1500army.
   
 
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