Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/04/08 18:49:09
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Frenzied Berserker Terminator
|
Okay, Nintendo can do scary, resident evil 64 was sick. Castlevania? Also good.
But seriously, the Taurox looks like something out of a kid oriented video game. The new troopers look pretty weak too, like GW was planning a movie deal with Disney...
|
Gets along better with animals... Go figure. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 18:50:07
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Fixture of Dakka
Temple Prime
|
darkcloak wrote:Okay, Nintendo can do scary, resident evil 64 was sick. Castlevania? Also good.
But seriously, the Taurox looks like something out of a kid oriented video game. The new troopers look pretty weak too, like GW was planning a movie deal with Disney...
The general thought is that the Scions actually look pretty neat.
The Taurox is essentially what happens if you try to dieselpunk a buffalo MRAP though.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 19:11:52
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Morphing Obliterator
Elsewhere
|
CthuluIsSpy wrote:
Oh yeah, the end game of Earthbound / Mother is messed up. Such sweet, sweet nightmare fuel was made that day.
I mean, listen to this
It's like something from Silent Hill
Cool.
Have an exalt.
|
‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 19:15:09
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Slashing Veteran Sword Bretheren
|
ehh, I think it looks alright. its tracks are its only source of ugliness. chimera for comparison
|
This message was edited 1 time. Last update was at 2014/04/08 19:16:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 19:19:26
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Archmagos Veneratus Extremis
On the Internet
|
For those who want to wait and see what is in the book before buying I'll have it Friday night and will have an overview/review up on it the same night.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 19:26:46
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Angry Chaos Agitator
|
ClockworkZion wrote:For those who want to wait and see what is in the book before buying I'll have it Friday night and will have an overview/review up on it the same night.
Ohhh, thank you so much.
Make sure you describe the special characters and if rough riders are there.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 19:32:57
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Mysterious Pants wrote: ClockworkZion wrote:For those who want to wait and see what is in the book before buying I'll have it Friday night and will have an overview/review up on it the same night.
Ohhh, thank you so much.
Make sure you describe the special characters and if rough riders are there.
I always cover the whole thing. Even my impressions of the fluff (as I skim through it) and the art/model gallery. It'll be posted on TalkWargaming but I'll have a link in my signature and here, and the rumor thread. The views help offset the cost of a codex I'm buying only to review.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 19:59:18
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Slashing Veteran Sword Bretheren
|
oh and when you do, make a comparison to the fluff present in the current IG codex  i.e. how much of a copy-paste job it really ends up to be
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 20:25:29
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Morphing Obliterator
Elsewhere
|
ClockworkZion wrote:For those who want to wait and see what is in the book before buying I'll have it Friday night and will have an overview/review up on it the same night.
Cool.
Thank you.
|
‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 20:27:51
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Wraith
|
Taking one for the team or interest in IG? Either way, will be interested.
|
Shine on, Kaldor Dayglow!
Not Ken Lobb
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 20:48:47
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Guard Heavy Weapon Crewman
|
I thought the new 6.5 rules say that you can use forgeworld approved stuff. So all of the heavy support stuff is in the AI books so they havent really gone anywhere (or was I only dreaming this?). Am pretty p***ed off aboot the characters tho :-/ long live marbo! He wasnt in 4th ed either so he will be back in 7th. . . .hopefully!
And thinking aboot it we are getting a 10pt hike on the chimera price and a 10pt drop on the vets. So the melta/plasma vets are going to be the same pts cost, minus the 3rd special weapon of corse. What other units do you buy chimeras for?
|
This message was edited 1 time. Last update was at 2014/04/08 20:59:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 21:40:32
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Imperial Guard Landspeeder Pilot
On moon miranda.
|
Useless Sidekick wrote:I thought the new 6.5 rules say that you can use forgeworld approved stuff. So all of the heavy support stuff is in the AI books so they havent really gone anywhere (or was I only dreaming this?). Am pretty p***ed off aboot the characters tho :-/ long live marbo! He wasnt in 4th ed either so he will be back in 7th. . . .hopefully!
And thinking aboot it we are getting a 10pt hike on the chimera price and a 10pt drop on the vets. So the melta/plasma vets are going to be the same pts cost, minus the 3rd special weapon of corse. What other units do you buy chimeras for?
Command squads and mechanized platoons.
|
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 21:43:02
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Archmagos Veneratus Extremis
On the Internet
|
TheKbob wrote:Taking one for the team or interest in IG? Either way, will be interested.
As neat as IG are they don't really get me interested in running them as an army, so the former not the latter. Automatically Appended Next Post: Sir Arun wrote:oh and when you do, make a comparison to the fluff present in the current IG codex  i.e. how much of a copy-paste job it really ends up to be
If I do it, I'd need to do that as a separate post because that'd take a while to complete are everything.
|
This message was edited 1 time. Last update was at 2014/04/08 21:44:32
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 21:55:48
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Bloodthirsty Chaos Knight
|
OP: by your list, it looks like the goods already outweigh the bads.
Nobody uses most of those characters anyway. Marbo is a gimmick in an otherwise thoughtful and tactical army. He doesn't need to exist. And you have enough toys as it is that losing some of those other artillery pieces isn't going to matter.
|
Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 21:58:47
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Fixture of Dakka
Temple Prime
|
Wilytank wrote:OP: by your list, it looks like the goods already outweigh the bads.
Nobody uses most of those characters anyway. Marbo is a gimmick in an otherwise thoughtful and tactical army. He doesn't need to exist. And you have enough toys as it is that losing some of those other artillery pieces isn't going to matter.
Taking away options is rarely a good idea for game balance. If they are broken, you change them; never cut them out. It is better to add onto them.
And thoughtful?
You mean "I park 200+ models in cover and never move once all game while shooting artillery and heavy weapons from across the map" right?
Also, the Guard by definition should have more and superior artillery than everyone else combined much as how their tanks should beat everyone elses point per point.
It's their thing.
|
This message was edited 2 times. Last update was at 2014/04/08 21:59:49
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:02:49
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Bloodthirsty Chaos Knight
|
Kain wrote:
Also, the Guard by definition should have more and superior artillery than everyone else combined much as how their tanks should beat everyone elses point per point.
It's their thing.
And you still have the Basilisk, Manticore, and Deathstrike to do that with. You do not need 27 more variants.
|
Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:07:56
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Decrepit Dakkanaut
|
And, unless this new wyvern is as good as GW's description would lead us to believe or they drastically reduced the price of russes (unlikely), then guard will continue to be a middle-of-pack shooting army after the new codex drops, just like they are now.
Because monstrous creatures and fliers really care about large blast weapons...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:09:50
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Hardened Veteran Guardsman
Virginia USA
|
Wilytank wrote: Kain wrote:
Also, the Guard by definition should have more and superior artillery than everyone else combined much as how their tanks should beat everyone elses point per point.
It's their thing.
And you still have the Basilisk, Manticore, and Deathstrike to do that with. You do not need 27 more variants.
Yes. Yes we do. Shoot, we have 7 types of models that represent the exact same type of infantry on the battlefield, we need 27 varients of everything.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:17:39
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Imperial Guard Landspeeder Pilot
On moon miranda.
|
Wilytank wrote: Kain wrote:
Also, the Guard by definition should have more and superior artillery than everyone else combined much as how their tanks should beat everyone elses point per point.
It's their thing.
And you still have the Basilisk, Manticore, and Deathstrike to do that with. You do not need 27 more variants.
Except they do different things, which you clearly do not understand. Allow me to enlighten you.
The Basilisk is a super-long range, indirect fire high S AP3 platform, more suited to Apocalypse than anything else, the Manticore is an area saturation weapon and building smasher. the Deathstrike is useless  . The Griffon was accurate anti-light infantry firepower, the Colossus was anti-entrenched MEQ, and the medusa was anti-bastion/anti-tank.
Each of these units served a distinct role with different specialties. None of the one cut were overpowered, they just didn't have mainline GW plastic kits.
|
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:19:36
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Angry Chaos Agitator
|
Wilytank wrote:OP: by your list, it looks like the goods already outweigh the bads.
Nobody uses most of those characters anyway. Marbo is a gimmick in an otherwise thoughtful and tactical army. He doesn't need to exist. And you have enough toys as it is that losing some of those other artillery pieces isn't going to matter.
Either I'm all alone and play with gakky armies, or you're bad and need to feel bad.
The IG characters were one of the things that turned me on to the Guard. The concept of WW2 style tanks and infantry seemed fairly mundane. But the special characters and leaders really interested me- commandos, brilliant generals, fearless warlords, etc. I loved the idea of the average grunts being led by Ubermen, hosting a wide range of special abilities and leading their soldiers into battle with tactically brilliant maneuvers. Marbo in particular is my favorite character in 40k- he embodies all the best cliches of an old action hero, and is totally and completely unique in the 40k world.
A non-tactical gimmick, too? Having abilities like special orders, infiltration, heavier weapons and the like were the whole point of the characters. As opposed to being gimmicky I think these characters made all-infantry forces more interesting and tactical, not less. It's not very tactical to just mush a big pile of grunts forward- but it is tactical to have a commando stalking through the bushes, trying to choose the best time and place for him to reveal himself and assault the enemy.
However, not all is lost. I personally think they might be adding new heroes to the Guard that hasn't been revealed to us yet. Or maybe a later expansion or dataslate with even more characters than before.
|
This message was edited 1 time. Last update was at 2014/04/08 22:20:39
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:22:30
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Bloodthirsty Chaos Knight
|
Edit: hold on one sec...
|
This message was edited 1 time. Last update was at 2014/04/08 22:23:01
Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:25:58
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Slashing Veteran Sword Bretheren
|
Mysterious Pants wrote:However, not all is lost. I personally think they might be adding new heroes to the Guard that hasn't been revealed to us yet. Or maybe a later expansion or dataslate with even more characters than before.
Yeah I heard that one before. It was in September 2013 and went something along the lines of "...I'm sure Black Templars will get their own supplement soon instead of GW completely retconning them to vanilla chapter status."
If I am not mistaken every army has only got 1 supplement so far, with some popular armies getting more.
Tau - Farsight Enclaves
Eldar - Iyanden
CSM - Black Legion, Crimson Slaughter
SM - Sentinels of Terra, Clan Raukaan, LotD
IG - Militarum Tempestus
Hopefully IG are popular enough to get more
|
This message was edited 2 times. Last update was at 2014/04/08 22:28:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:28:12
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Guard Heavy Weapon Crewman
|
I'm not really a fan of special characters personally. I always feel a bit dirty about using them for some reason, like they're a bit cheesy, so I wouldnt be fussed if they took them all out.
By the sound of it the units I don't plan on using much (if at all) got nerfed or cut so I'm not really affected by those so I feel quite positive. I'm quite looking forward to rejigging my army in fact and the new warlord traits and orders interest me most of all.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:29:37
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Fixture of Dakka
Temple Prime
|
Vaktathi wrote: Wilytank wrote: Kain wrote:
Also, the Guard by definition should have more and superior artillery than everyone else combined much as how their tanks should beat everyone elses point per point.
It's their thing.
And you still have the Basilisk, Manticore, and Deathstrike to do that with. You do not need 27 more variants.
Except they do different things, which you clearly do not understand. Allow me to enlighten you.
The Basilisk is a super-long range, indirect fire high S AP3 platform, more suited to Apocalypse than anything else, the Manticore is an area saturation weapon and building smasher. the Deathstrike is useless  . The Griffon was accurate anti-light infantry firepower, the Colossus was anti-entrenched MEQ, and the medusa was anti-bastion/anti-tank.
Each of these units served a distinct role with different specialties. None of the one cut were overpowered, they just didn't have mainline GW plastic kits.
The Colossus even had "ignores cover, wounds MEQs on 2s and feth your 3+ save" before it was cool.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:30:36
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Bloodthirsty Chaos Knight
|
Mysterious Pants wrote:
A non-tactical gimmick, too? Having abilities like special orders, infiltration, heavier weapons and the like were the whole point of the characters. As opposed to being gimmicky I think these characters made all-infantry forces more interesting and tactical, not less. It's not very tactical to just mush a big pile of grunts forward- but it is tactical to have a commando stalking through the bushes, trying to choose the best time and place for him to reveal himself and assault the enemy.
I still fail to see how "I'm going to throw this one cheap model on the board and have him throw a giant bomb at my opponent!" isn't a gimmick. The Doom of Malan'Tai had the exact same idea.
|
Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:32:08
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Fixture of Dakka
Temple Prime
|
Wilytank wrote: Mysterious Pants wrote:
A non-tactical gimmick, too? Having abilities like special orders, infiltration, heavier weapons and the like were the whole point of the characters. As opposed to being gimmicky I think these characters made all-infantry forces more interesting and tactical, not less. It's not very tactical to just mush a big pile of grunts forward- but it is tactical to have a commando stalking through the bushes, trying to choose the best time and place for him to reveal himself and assault the enemy.
I still fail to see how "I'm going to throw this one cheap model on the board and have him throw a giant bomb at my opponent!" isn't a gimmick. The Doom of Malan'Tai had the exact same idea.
Cheap models and big booms is what the guard is all about.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:34:54
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Angry Chaos Agitator
|
Wilytank wrote:I still fail to see how "I'm going to throw this one cheap model on the board and have him throw a giant bomb at my opponent!" isn't a gimmick. The Doom of Malan'Tai had the exact same idea.
Marbo was (god-rest-his-fictional-soul) a very tactical choice. With Marbo it was all about placement. You needed to have Marbo arrive in a place where you wouldn't accidentally snowball your own units, and where you could hit important enemy units.
Marbo was also a fairly amazing killer, but kind of squishy: the best tactical use of Marbo would be to put him somewhere where the blast hits your enemies best units, but he's shielded from direct reprisal so that he can engage in combat and distract the enemy for a round or two. It takes great tactical use to be able to put Marbo somewhere where he isn't instantly gunned down after throwing the pie plate, but it should be usually possible.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:38:08
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Decrepit Dakkanaut
|
No, I wouldn't really miss marbo. He was just there for the yukks.
Al'Rahem and Chenkov both unlocked very different playstyles for guard. It would be vaguely almost paramount to removing bike officers from the SM codex so that you couldn't run all-bike lists anymore.
Marbo, Mogul and Pask were just beatsticks (so to speak), but all of the other ones made a change to the way you played your guard army outside of just the special character himself.
Plus, it's not like they're getting rid of special characters. The other codices all have at least a half dozen apiece. Guard will have a bunch as well.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:39:47
Subject: Re:Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Fixture of Dakka
Temple Prime
|
I'd like to see what relics the guard gets.
Will they be more like the lameness incarnate that are Tyranid bio-artefacts or the silliness of Space marine relics of the chapter?
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 22:45:13
Subject: Astra Militarum: To buy the new codex or to not buy the new codex
|
 |
Shade of Despair and Torment
|
Ailaros wrote:I'm a guard player. That means keeping up the guard rules as they change over time. If I didn't get the new codex, I wouldn't be a guard player. I'd be a person who plays a guard-like army with old rules.
Like the rules or don't like them, I'm still going to be buying ....
QFT & EXALTED!
|
|
|
 |
 |
|