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![[Post New]](/s/i/i.gif) 2014/10/29 16:24:20
Subject: Civilization: Beyond Earth
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Hallowed Canoness
Ireland
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I swear, some people here have the weirdest issues with the game, from weird diplomacy to the button bug. Have I really just been incredibly lucky so far? The only thing I'm affected by, too, is those annoying repeat-requests for resources and open borders.
Open borders has traditionally always been a big no for me. Keep your military away from my borders. Unless you're at war with someone I dislike, then I'll happily become the Belgium for your Schlieffenplan, for 30 turns.
Eumerin wrote:And the idea just seems silly.
Eh, not to me. As a colonial governor, what would you do when a sci-fi cruiser pulls into your harbour and turns its laser cannons on your buildings?
http://en.wikipedia.org/wiki/Gunboat_diplomacy
http://en.wikipedia.org/wiki/Capture_of_New_Orleans
Eumerin wrote:It makes me wonder if there was a last minute change to the buildings in question only allowing you to build them in cities with the resource.
Hmm, it would be cool if there was a way to use your trade convoys to shuffle strategic resources into other cities.
Stuff for an expansion, perhaps? Outposts seem to have a lot of untapped potential, also, compared to Civ V citystates (with addon). I could see all of this being thrown into a themed DLC.
Blacksails wrote:Trade routes are bonkers now. There's no reason not to beeline trade depots and convoys ASAP over anything else. With two (three with a 'quest'/decision) from each city, you can have a trade route back and forth between every city you have, and still have trade routes leftover for stations and other civs.
I'm playing with the "Beyond Balance" mod which addresses this and a few other things. Check it out!
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![[Post New]](/s/i/i.gif) 2014/10/29 16:39:50
Subject: Civilization: Beyond Earth
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Executing Exarch
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Didn't read the Gunboat Diplomacy link, but reading between the lines at the New Orleans link seems to suggest that the city wasn't really captured until Butler arrived a few days later with 5000 troops. Until then, you had a group of Union marines who essentially traveled where they wanted to, but weren't able to exert any sort of real control on the city outside of their immediate area.
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![[Post New]](/s/i/i.gif) 2014/10/29 17:38:43
Subject: Civilization: Beyond Earth
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Lord of the Fleet
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Lynata wrote:
I'm playing with the "Beyond Balance" mod which addresses this and a few other things. Check it out!
Mods already? I applaud people's dedication.
I'll definitely have a look.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/10/29 18:19:48
Subject: Civilization: Beyond Earth
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Lieutenant Colonel
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hmmm anyone else notice the graphics being fuzzy?
like, the center of my screen is in focus, but everything else looks out of focus.
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![[Post New]](/s/i/i.gif) 2014/10/29 18:36:32
Subject: Re:Civilization: Beyond Earth
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Ferocious Black Templar Castellan
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Espionage is bonkers balls-to-the-walls broken. 23,000 energy every 60 turns (on Marathon) from ONE spy? I'll just buy an army and win, thankyouverymuch.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/10/29 20:57:44
Subject: Re:Civilization: Beyond Earth
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Fixture of Dakka
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AlmightyWalrus wrote:Espionage is bonkers balls-to-the-walls broken. 23,000 energy every 60 turns (on Marathon) from ONE spy? I'll just buy an army and win, thankyouverymuch.
Yep. 4-5 spies netting 20k plus each bought me my army of battlesuits, aegis and flyers. Rolled Polystralia in 2 turns...
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2014/10/30 14:09:46
Subject: Civilization: Beyond Earth
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Did Fulgrim Just Behead Ferrus?
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easysauce wrote:hmmm anyone else notice the graphics being fuzzy?
like, the center of my screen is in focus, but everything else looks out of focus.
That would be a depth of field effect. There may be an option somewhere to turn it off, if you don't like it.
As far as ships taking cities, I can believe it. Keep in mind that the one ship you see on-screen actually represents a task force and not a single ship.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2014/10/30 16:20:16
Subject: Civilization: Beyond Earth
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Executing Exarch
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Tannhauser42 wrote:
As far as ships taking cities, I can believe it. Keep in mind that the one ship you see on-screen actually represents a task force and not a single ship.
First, is it? A unit of infantry is represented by a squad. A unit of ground vehicles is represented by a platoon. A unit of aircraft is represented by an element. These all clearly represent more than one of the unit type. In contrast, a ship "unit" only shows a single ship.
Second, unless those ships are troop transports (and they aren't, since transports are abstracted in this game), it shouldn't matter. You would need a *lot* of marines to exert control over an entire city.
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![[Post New]](/s/i/i.gif) 2014/10/30 18:00:03
Subject: Civilization: Beyond Earth
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Decrepit Dakkanaut
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Eumerin wrote: Tannhauser42 wrote:
As far as ships taking cities, I can believe it. Keep in mind that the one ship you see on-screen actually represents a task force and not a single ship.
First, is it? A unit of infantry is represented by a squad. A unit of ground vehicles is represented by a platoon. A unit of aircraft is represented by an element. These all clearly represent more than one of the unit type. In contrast, a ship "unit" only shows a single ship.
Second, unless those ships are troop transports (and they aren't, since transports are abstracted in this game), it shouldn't matter. You would need a *lot* of marines to exert control over an entire city.
I've always taken the "unit marker" on the screen as not very representative. To get an idea of why I think this, look at the Demographics screen (if you're on Civ V it's called Demographics, and shows the high, median and low numbers of various categories of all civs in your game; Number of "acres", total population, military population, crop yield, etc)
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![[Post New]](/s/i/i.gif) 2014/10/30 22:14:00
Subject: Civilization: Beyond Earth
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Grim Dark Angels Interrogator-Chaplain
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Wow.... The dlc almost turned it into a totally different game, I'm gobsmacked... Thanks all
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![[Post New]](/s/i/i.gif) 2014/10/30 22:49:14
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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Ensis Ferrae wrote:I've always taken the "unit marker" on the screen as not very representative. To get an idea of why I think this, look at the Demographics screen (if you're on Civ V it's called Demographics, and shows the high, median and low numbers of various categories of all civs in your game; Number of "acres", total population, military population, crop yield, etc)
Yep. Civ has ALWAYS been very abstract.
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This message was edited 1 time. Last update was at 2014/10/30 22:49:45
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/10/31 04:26:37
Subject: Civilization: Beyond Earth
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Hallowed Canoness
Ireland
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Eumerin wrote:Didn't read the Gunboat Diplomacy link, but reading between the lines at the New Orleans link seems to suggest that the city wasn't really captured until Butler arrived a few days later with 5000 troops. Until then, you had a group of Union marines who essentially traveled where they wanted to, but weren't able to exert any sort of real control on the city outside of their immediate area.
Nope. Those 5.000 troops did not arrive before the 1st of May, though it seems their role was important in securing it. Either way, the city had surrendered days earlier.
http://www.civilwarmonitor.com/front-line/the-surrender-of-new-orleans-part-1-the-men-and-the-skirmish
http://www.nps.gov/abpp/battles/la002.htm
Though even if this were not the case, how do you think you can capture cities with just a unit of infantry, which you can then pull out immediately and send elsewhere without the city falling back into the enemy's hand?
Abstraction is the key. The very same thing that causes a city to remain peaceful and loyal when you pull out your squad of troopers lets it remain peaceful after your cruiser has left port. I suppose we could assume that pacification units that aren't part of our active military (and thus do not show up on our map) would arrive to occupy a city the moment we have established military domination, regardless of how exactly we achieved it. After all, consider too that a city can resist attacking forces even without a single military unit inside! The city's hitpoints are independent of any military unit on the same tile, and those rocket batteries will also fire on enemy forces without you having to keep a unit of soldiers inside.
Perhaps we can also look at Battletech for inspiration, where there is an odd situation of city raids between the Successor States having become commonplace after the breakdown of the Star League, yet everybody also (mostly) adheres to a "code of civilised warfare" in order to limit damage to the infrastructure. This includes city leaders surrendering peacefully, and not inciting rebellion out of simple fear for the attackers always having the option to return and take vengeance. Usually, the attackers do not even have to send occupation troops but simply ursurp the entire existing hierarchy, with the bureaucrats continuing to keep the city running, and the cops continuing to keep law and order. It's just that the mayor has a new boss now.
In Battletech, this is partially explained with the vast distanced between planets forcing the settlements to be more independent and more concerned about their own wellbeing than affiliation to their interstellar state. I could easily see this apply to fresh settlements in Beyond Earth, too. Would you want to be the mayor responsible for seeing your city burned to ashes because you refused surrender to that laser frigate that scared off all defenders?
Formosa wrote:Wow.... The dlc almost turned it into a totally different game, I'm gobsmacked... Thanks all
Glad to hear you're enjoying it now!
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This message was edited 3 times. Last update was at 2014/10/31 04:32:52
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![[Post New]](/s/i/i.gif) 2014/11/02 02:19:45
Subject: Re:Civilization: Beyond Earth
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Did Fulgrim Just Behead Ferrus?
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Just won with a Transcendence victory. I can't really put my finger on it, but the game just feels incomplete, somehow. Until they get some new content in (hopefully some major expansion), I think I'd rather just play SMAC.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2014/11/02 05:10:41
Subject: Re:Civilization: Beyond Earth
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Beautiful and Deadly Keeper of Secrets
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Tannhauser42 wrote:Just won with a Transcendence victory. I can't really put my finger on it, but the game just feels incomplete, somehow. Until they get some new content in (hopefully some major expansion), I think I'd rather just play SMAC.
That's oddly how all first Civ's seem to me after 2. 4 and 5 felt like that the most but then the expansions just fleshed everything out so goooood that I didn't care.
It's like they make a skeleton, it has plenty of good things in it and it is a fun game, but it feels like there could be so much more.
And then they make expansions, which make it start feeling like they studded everything proper with diamonds.
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This message was edited 1 time. Last update was at 2014/11/02 05:11:41
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![[Post New]](/s/i/i.gif) 2014/11/02 05:25:53
Subject: Re:Civilization: Beyond Earth
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Fireknife Shas'el
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ZebioLizard2 wrote: Tannhauser42 wrote:Just won with a Transcendence victory. I can't really put my finger on it, but the game just feels incomplete, somehow. Until they get some new content in (hopefully some major expansion), I think I'd rather just play SMAC.
That's oddly how all first Civ's seem to me after 2. 4 and 5 felt like that the most but then the expansions just fleshed everything out so goooood that I didn't care.
It's like they make a skeleton, it has plenty of good things in it and it is a fun game, but it feels like there could be so much more.
And then they make expansions, which make it start feeling like they studded everything proper with diamonds.
I muse they might do that on intentionally and for reasons other then DLC greed. Trying to lean a fully expanded 4x game on day one is rather hard. It's a lost easier to grasp when rolled out in steps.
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![[Post New]](/s/i/i.gif) 2014/11/03 05:15:31
Subject: Re:Civilization: Beyond Earth
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Hallowed Canoness
Ireland
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Yeah, I'm fully expecting at least one major expansion. There's just so many areas where there is so obviously room for more stuff. (outposts, I'm talking bout you!)
I am also missing a lot of options from earlier games, though. How come there's no settings for stuff like barbalien aggression etc? Fortunately, there's already lots of good mods around.
Cool detail by the way - I just recently noticed how the leaders' appearance changes based on their affinity.
If there's ever a Civ VI, I'd love to see changing appearances based on a civ's tech level. It always rubbed me the wrong way to see guys and gals in feathers and chainmail command legions of fightercraft and nuclear bombers.
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![[Post New]](/s/i/i.gif) 2014/11/03 11:42:18
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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That was a change made in Civ3 or 4. In Civ 2 at least, the leaders' (and even your advisors!) appearances changed based off of tech level. Granted, it wasn't as graphically intense, so they didn't have to put as much effort in to it. The drawback of having 3d models is that it's more work for probably not enough gain.
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This message was edited 1 time. Last update was at 2014/11/03 11:42:54
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/11/03 15:05:32
Subject: Civilization: Beyond Earth
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Did Fulgrim Just Behead Ferrus?
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I still miss the Elvis advisor from Civ2.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2014/11/03 21:32:10
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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He was pretty rockin'.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/11/03 22:39:57
Subject: Civilization: Beyond Earth
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Powerful Spawning Champion
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I loved that guy. But the medieval military advisor had the best little video when he had no complaints. Just coming through singing and all.
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![[Post New]](/s/i/i.gif) 2014/11/07 17:46:17
Subject: Re:Civilization: Beyond Earth
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Norn Queen
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I was a late comer to the Civ series but really loved Civ5, very happy playing it.
Is this just 5 reskinned though? The more I read about it, the less innovative it seems. That fair comment or?
Are there any innovative features that elevate it above Civ5 barring the setting/gfx?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2014/11/07 18:18:27
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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You will notice similarities, in the same way that you'll notice similarities between Dawn of War 1 and Dawn of War 2. Not a perfect comparison perhaps-- Civ:BE uses the Civ5 engine. But the way it plays is quite different, in my opinion. Even just having a tech "web" where you start in the middle, instead of tech "eras" makes the game dramatically different, and that's just one change amongst legions.
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This message was edited 1 time. Last update was at 2014/11/07 18:20:22
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/11/07 19:03:23
Subject: Civilization: Beyond Earth
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Norn Queen
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Worth a splash so if I enjoyed Civ5?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2014/11/07 19:08:26
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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Basically yeah. It uses the same basic game engine as Civ5, but is definitely a distinct game in the franchise. It is a bit buggy from what people have said in this thread (I haven't run in to any bugs, but I don't discount their experiences), so waiting may not be a bad idea.
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This message was edited 1 time. Last update was at 2014/11/07 19:08:42
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/11/07 21:08:07
Subject: Civilization: Beyond Earth
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Decrepit Dakkanaut
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Melissia wrote:Basically yeah. It uses the same basic game engine as Civ5, but is definitely a distinct game in the franchise.
It is a bit buggy from what people have said in this thread (I haven't run in to any bugs, but I don't discount their experiences), so waiting may not be a bad idea.
Yeah, I absolutely LOVE Civ V, but I waited until a few months ago, and so I got all the DLCs and everything for the price of the original game at release
I may not wait that long with Civ:BE, but I'll probably at least wait till some kind of DLC comes out
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![[Post New]](/s/i/i.gif) 2014/11/08 18:45:12
Subject: Civilization: Beyond Earth
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Hallowed Canoness
Ireland
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Melissia wrote:Civ:BE uses the Civ5 engine. But the way it plays is quite different, in my opinion. Even just having a tech "web" where you start in the middle, instead of tech "eras" makes the game dramatically different, and that's just one change amongst legions.
Yeah. A lot of things just look like Civ V with new icons - for example, Happiness is now Health, and Gold is Energy. But on the other hand, a number of systems have been expanded noticeably, like espionage, or the aforementioned tech tree.
There are a few details from Civ V which I am missing, such as the more diverse unit promotion options, or city state diplomacy, but I have a feeling some of them are going to be added via expansions. CivBE feels very streamlined in some areas, perhaps a bit too much even, but all in all it's a very enjoyable game. And there's already a ton of mods for it.
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![[Post New]](/s/i/i.gif) 2014/11/08 22:20:20
Subject: Civilization: Beyond Earth
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Have now completed with Supremacy and Purity. Had a lot of fun initially (the graphics are very pretty), having lines of infantry defending against hordes of aliens and a Kraken coming out of the water eating one of my ships - arguably more fun than interacting with the other nations - but I agree this game is very much Civ 5 with a new skin; happiness has been subbed out for health, energy for money etc and I found myself loading up Xenonauts again within a week, which I think speaks volumes.
Loved some of the ideas (the Supremacy victory involving sending the cyborg army back to earth, haha) but then they didn't seem as well implemented as they could have been - why no cut scene of this for instance? The events, while initially seeming like a cool idea, are essentially just 'which bonus do you want your soldier or building to have', are usually a no-brainer, and don't have anything of the character of Civ4.
I think you can be satisfied with this game, but only if you don't apply any thoughts or imagination to what could have been. Why no expansions of space habitats, or planet-cracking (scenery altering) weapons? No drop troops that you can launch through the atmosphere, even the ability to travel to a nearby moon to set up new colonies (in the way that travelling to a new land-mass served in previous games?) Imagine loading in a save-game from Civ5 so you could invade the previous games civilization you had created? OK, perhaps that last one was a bit of a stretch, but for me it highlights the biggest problem with the game - it's good, but very much by the numbers and connect-the-dots with previous versions: Turgid, conservative, lacking in imagination. It's still fun, but nothing like it could have been if the developers had been willing to do more than just re-tread old ground and arguably a big waste of what the new setting could have provided.
Alex C wrote:Trade routes are indeed no-brainer beelines, and I'm just finishing up my first marathon game right now and even with only 8 cities, every turn I'm playing "trade route manager 2014".
You'd be silly not to max them out, but in doing so I'm getting very bored with the gameplay...
Yep, that's how I feel as well.
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![[Post New]](/s/i/i.gif) 2014/11/10 16:24:57
Subject: Re:Civilization: Beyond Earth
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Boom! Leman Russ Commander
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I have always wanted to play these games, but the scale it always a put off for me. I can't stand Frost giant sized soldiers standing next to these tiny houses and vehicles. I was really hoping this one had the scale of something like Age of Empires but it looks like it doesn't. Is there any kind of mods that fix these issues or am I the only one bothered by this?
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![[Post New]](/s/i/i.gif) 2014/11/10 16:31:51
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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It probably wouldn't be hard to do, though it would make things hard to figure out at times.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/11/10 17:24:42
Subject: Civilization: Beyond Earth
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Boom! Leman Russ Commander
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Melissia wrote:It probably wouldn't be hard to do, though it would make things hard to figure out at times.
It might just be OCD. I don't know why it bothers me so much. To me it would be like using Flames of War tanks as Landraiders in 40K...
For what its worth, Beyond Earth looks like it would be a really good game.
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