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![[Post New]](/s/i/i.gif) 2014/05/04 11:22:37
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Longtime Dakkanaut
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Am actualy ok , at least untile they nerf divination and ally .
And if someone has a weak army , he won't sell the army , because no one will buy it from him .
We have a friend here who just started w40k and everyone told him to not do GK , as in Grey Knight army with Grey Knight not a coteaz henchman spam with ally. He even bought the army in one go , because our GW had finaly had a promotion worth taking part in. He played a few demo games , but now that he has over 1500pts , they don't let him play at the GW store and we kind of don't know what to do with him. No one can play with him without his army being blown up sky high . He is used to playing against double DV set armies and thinks his army is ok.
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![[Post New]](/s/i/i.gif) 2014/05/04 16:25:08
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Khorne Veteran Marine with Chain-Axe
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Why don't you let him play? That sounds kind of mean.
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![[Post New]](/s/i/i.gif) 2014/05/04 16:31:00
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Decrepit Dakkanaut
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Yeah, that is.
And I don't buy the "pity me my army is too strong" schtick either. There are plenty of ways to build a coteaz henchmen list, including a practically infinite number that don't involve building it the strongest way possible.
If the person was banned from a GW store while playing GK it is, far, far, FAR more likely that they were banned from the GW store because they were being a giant donkey-cave and driving away customers. Something you can do regardless of if you play GK or not.
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![[Post New]](/s/i/i.gif) 2014/05/04 17:42:25
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Wraith
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Inverse, I have an above table top quality painted Draigowing with full conversions on every model that goes with a custom theme and back story of the army.
So it's someone being an ass if they bring that to the table even though they made it something unique, one of a kind?
Same goes for many other fluffy armies such as White Scars Bikers, Jetseers, FMC spam daemons or nids, etc. The onus for the game working is on the creator. Making players be the bad guys for building and bringing what they want only alienates players or makes their purchases feel like they were wasted.
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2014/05/04 17:46:52
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Decrepit Dakkanaut
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TheKbob wrote:So it's someone being an ass if they bring that to the table even though they made it something unique, one of a kind?
No.
Just painting one's models doesn't prevent someone from being an ass, though. "But I wrote a backstory" isn't going to be much of an excuse if you're no fun to play with.
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![[Post New]](/s/i/i.gif) 2014/05/04 17:46:55
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Khorne Veteran Marine with Chain-Axe
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Pretty sure there's more to the story of this guy being kicked out of GW than we're being told. They love money too much (rah rah GW hate, get over it, they're a company, of course they love money, we can't criticise them for that) to kick out a customer. Automatically Appended Next Post: Ailaros wrote:TheKbob wrote:So it's someone being an ass if they bring that to the table even though they made it something unique, one of a kind?
No.
Just painting one's models doesn't prevent someone from being an ass, though. "But I wrote a backstory" isn't going to be much of an excuse if you're no fun to play with.
They're not going to kick someone out for being "no fun" though, they'll kick you out if you're being a dick.
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This message was edited 1 time. Last update was at 2014/05/04 17:48:40
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![[Post New]](/s/i/i.gif) 2014/05/04 18:49:10
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Longtime Dakkanaut
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Well if anyone of us plays him , he will get beaten hard . He likes Grey Knights , he has 0 inqusition stuff in his army . No coteaz , no henchman , no normal inq . Just power armored and terminator armored GK , a Raven , two NKDs , he has two or three razorbacks too. He wouldn't get in to melee range with any of our armies and he can't win shoting.
Pretty sure there's more to the story of this guy being kicked out of GW than we're being told. They love money too much (rah rah GW hate, get over it, they're a company, of course they love money, we can't criticise them for that) to kick out a customer.
Well he played at the GW store , we didn't even know he started playing . Everything was ok till he was buying 1-2 things each week and painting them. But in feb he had the 1500 points , played a few time andsoon each time he went to play at the GW , the red shirts there told him that the tables were set up for promo games or that they want to show new people the game . That is why he started looking for a new place to play.
And no he doesn't play Draigo wing. He doesn't like to use named characters.
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This message was edited 1 time. Last update was at 2014/05/04 18:52:44
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![[Post New]](/s/i/i.gif) 2014/05/04 19:38:43
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Junior Officer with Laspistol
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Tone down your list. If he can't bring a list that won't get "beaten hard", then don't bring a list that will beat him hard. Bring a softer list.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/05/04 20:04:19
Subject: Re:Non-competitive players, how do you deal with your army dying too quickly?
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Lead-Footed Trukkboy Driver
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Yeah, I think opponents who routinely smash "weak" or "fluff" lists with power lists are really missing out on an enjoyable part of the game. If you know your opponent can't or won't bring a strong list, then why not bring a sub par list yourself and try and beat him using good generalship and tactics instead of your flavour of the month power list. Ok it might not be your cup of tea, but give it a try - you might enjoy it. It's more fun saying " great game I still beat you even without my riptides" than " yeah I smashed you with triptide again, you should buy some drop pods if you ever want to beat me"
(Not that I' m bitter or anything!)
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![[Post New]](/s/i/i.gif) 2014/05/04 21:00:53
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Longtime Dakkanaut
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liquidjoshi wrote:Tone down your list. If he can't bring a list that won't get "beaten hard", then don't bring a list that will beat him hard. Bring a softer list.
See that is the problem. Most of us own 1500 armies , two people have enough to build a 1999 army or a 1500 army . We can't tone down anything , unless we take less points then him . And I don't even know how that should work with some armies .
If you know your opponent can't or won't bring a strong list, then why not bring a sub par list yourself and try and beat him using good generalship and tactics instead of your flavour of the month power list
That maybe an argument in places where people do impulse buying or play for decades and have milion of points. Most people here have 1 list , few have more then 1 and some old timer veterans have more then one army , and most of them are strickt tournament lists they don't bring with themselfs unless there is a tournament.
My list looks mostly like this right now .
Coteaz , 30man IG blob with priest 3xAutocannon and plasma guns . 2 units of veterans with plasmaguns one in a vendetta another one has a chimer . A CSS , 2 psykers , 2 russes . only other models I have are more vets , a second vendetta , a second chimera.
My boyfriend has a classic baronstar and our other friend plays either seerstar or FMC builds , he is the one who has the option to play 1999pts.
We have a fourth friend who plays centstar with coteaz , buffmander and tigurius , some scouts , some kroots and a riptide and a stormtalon.
Non of us owns any other models or any other army .
The GK player has 4 units of ten GK with magnetised weapons . 2 two ten man terminator units , 1 storm raven , 1 librarian , 1 Space Marine Cmd in terminator armor who is his chapter master or brother capting , 2 NKDs and 3 razorbacks . I think he also has a land raider , but it may be unpainted or unbuild.
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![[Post New]](/s/i/i.gif) 2014/05/04 21:39:46
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Junior Officer with Laspistol
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If it's that bad, use counts as. Count your guardsmen as veterans, make them footslog. If the veterans look different enough, use them as Stormtroopers. Make the autocannons into a heavy weapon team. Use the Vendetta as a Valkyrie. Use a different variant of Russ, or take one of everything, or - you get the idea. Count Coteaz as a Commisar or something. IDK. Point is, you're not stuck with anything, and if it's the same situation with all of your group, then playing counts as is probably welcome news. It lets you try before you buy, mix up your lists, and so on.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/05/04 21:53:08
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Khorne Veteran Marine with Chain-Axe
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I have becoming completely confused. I made this thread and I don't know what it's about anymore.
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![[Post New]](/s/i/i.gif) 2014/05/04 22:10:01
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Junior Officer with Laspistol
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Ah, that would be because we've gone rather horribly off topic.
With regards to your list, you really have two options:
1) Change your list so it's tougher. You can do this without too much hassle by adding things like Rhinos, but sadly Khorne marines don't punch so hard any more.
2) Find opponents with easier lists. Either get your opponents to play softer lists with more "fluffy" units (as opposed to, say, three Riptides), or if they won't step down from such a high mark, find different opponents.
Again, it would help to know what kinds of armies you frequently play against. Your list so far isn't too hard to change either (add a couple of Rhinos to start, and a bit of long range firepower. That should help.)
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/05/04 22:26:39
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Screaming Shining Spear
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Back on topic. Plain and simple, run whatever list you like, but be warned; your favorite units are not always going to be the best units. You have to decide for yourself if you like winning more, or fielding models that you like. Personally I try to find a happy medium of both. If you dont like boxing up your well painted models on turn one, you might have field something you may not like as much, but lasts longer on the table.
I'll give you an example in the form of a game of Black Jack. You may enjoy the thrill of "hitting" when you have17, trying to get that perfect 21, but if you also enjoy winning money you might have "stay" instead.
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4000 points: Craftworld Mymeara |
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![[Post New]](/s/i/i.gif) 2014/05/04 23:52:02
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Crazed Spirit of the Defiler
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I play mono-competitive (which i'm assuming is a thing), so basically i mostly play firendly is that i convert and use what units i want, as long as they're not cataclysmically garbage (mutilators) but i won't use something too powerful units (HellTurkey). In saying that i still use nurglite daemon princes with wings and a black mace, so i guess i'm not all that friendly
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![[Post New]](/s/i/i.gif) 2014/05/06 23:56:24
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Jovial Plaguebearer of Nurgle
London, UK
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Since there is a new iteration of the main rules coming out soon, units that are bad now might be amazing this time next month. Save your money for now.
Build that Bloodthirster first, he's probably the meanest thing on your to do list.
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![[Post New]](/s/i/i.gif) 2014/05/07 10:55:01
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Khorne Veteran Marine with Chain-Axe
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He's in progress, but I want to do some green stuffing on him, as well as extensive basing, so it will be a while before he's ready.
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![[Post New]](/s/i/i.gif) 2014/05/07 11:01:47
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Fixture of Dakka
Temple Prime
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I have living tides, incubator nodes, tervigons, endless swarms, and skyblight swarms.
If you kill my troops I say "lol have some more".
Or my Necrons just stand back up like nothing happened.
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This message was edited 1 time. Last update was at 2014/05/07 14:17:53
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/07 14:13:36
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Regular Dakkanaut
Jacksonville, FL
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calamarialldayerrday wrote:I'm not a very competitive person by nature, and I'm much more interested in modeling and painting, and the 40k mythology (I refuse to say fluff, it sounds pejorative) than the gaming. However, I am also a very social person, and I've come to realise that gaming adds a social aspect to the game. It lets me meet with like minded people, talk about the models and stories I love, and show off my models. Whenever I take my models into the shop, people come to see what I have today, and they are even impressed by my unpainted stuff.
However, I have come across a problem. Maybe I'm just not very good at the game, or maybe I just have a bad list, but most of my army is dead by my opponent's second shooting phase, and those models I worked tirelessly on for hours each, even the infantry, have to go back in the box after only a few minutes. I want to be able to give them the visibility they deserve, and they look incredible on a battlefield, facing down the enemy, and I think it's such a shame.
How do I deal with this?
Either take a good attitude to it and play a lot more games, or try to figure out how to make a more effective list or better tactics for it. That's pretty much your only options. I get the concern, I've been tabled quickly a few times, but I've learned how to take it in stride (way too much experience). But it does suck when you can't use the models you spent time painting.
So, really, the best option is to just figure out good tactics for your army. Not "list building" so much, because you don't want to move too far way from building and playing the models you enjoy most, and you can still win without relying on some of the list gimmicks people swear by (for example, I don't have a Heldrake for my Chaos Marines, but I've curbstomped opposing armies with them, mainly through sheer weight of firepower... they're Iron Warriors; I've also recently found an Eldar army without Wave Serpents to be effective). If you're interested in just having a chance and being able to stick around on the table long enough to show off your models and not in being some super-competitive tournament winner, you can find ways to be competitive with a wide variety of builds.
I guess the big question then, is... What kind of army are you playing? Automatically Appended Next Post: calamarialldayerrday wrote:[SNIP awesome backstory.]
Anyway, so that's how I play my guys. They are almost entirely close combat, and I imagine them amongst the ranks of the enemy, slashing throats, dodging panicked gunshots, Daemons flashing in and out of existence, and pure unbridled Chaos.
I have.
1x Chaos Lord
2x Cultists (10 members each)
1x Chosen Marines (6 members)
1x Possessed Marines (5 members)
1x Helbrute
1x Bike Squad (3 members)
1x Maulerfiend
1x Daemon Prince
2x Bloodletters (10 members each)
Waiting to be built I have...
1x Bloodthirster
1x Terminator Lord
1x Terminator Squad (5 members)
1x Chaos Marines (10 members)
1x Rhino
1x Warp Talons/Raptors (5 members, I haven't decided yet which to build)
Well. That's what I get for not scrolling down and reading first.
Hmm... I'd highly recommend building the other squad of Marines and Rhino, and Bloodthirster, too (because he's also pretty fun to paint). That gives you more tactical flexibility and another big guy to scare the bejeebers out of your opponent. The squad sizes are kind of small, you should beef them up over time (which also means more models to show off), that'll give them some survivability. The Terminator Lord and Squad could be handy, would be a nice opportunity for modeling and give you a solid punch.
With what you have assembled, I'd say use the Cultists as a shield (that's what cowards deserve!) to protect your Bloodletters, who should just walk into combat (because Deep Striking in just gets them in good position to die horribly during a turn you can't assault). The Cultists could even be running from the Bloodletters, or running ahead of them to herald the arrival of Khorne's chosen. Daemon Prince, Helbrute and Maulerfiend are good killy stuff, especially close-up, so just run them forward but kind of separated so they don't all die in one series of Ordnance blasts. And the Chaos Marines can just follow behind, either firing their bolters or charging forward. IIRC, the Maulerfiend has a 12" move, so you could run him forward with the bikes. (I get this funny mental image of Chaos Marines on bikes trying to herd a Maulerfiend forward like cowboys directing cattle... I swear I want to try to do that now.)
So that's some ideas that might help you stick around a bit longer while continuing to work within the idea of your army's background.
Of course, it all might change in a couple weeks. But you're playing now, not then.
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This message was edited 1 time. Last update was at 2014/05/07 14:25:32
Realms of Inisfail
http://www.realmsofinisfail.com |
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![[Post New]](/s/i/i.gif) 2014/05/07 17:38:15
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Khorne Veteran Marine with Chain-Axe
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I played two games on Monday, both of them were polar opposites of each other, and I definitely learned to only play against people who want to play a similar game as me.
The first game was against a Space Marine Grav Gun Spam Force.
My list consisted of...
1x Chaos Lord
2x Cultist Squad
1x Chosen
1x Possessed
1x Maulerfiend
1x Helbrute
1x Bike Squad
1x Rhino
1x Daemon Prince
1x Bloodletters (20 members)
I was facing...
1x Librarian
1x Predator
1x Vindicator
1x Scouts
1x Dreadnought
1x Space Marine Flyer
Various tactical and heavy weapon squads.
I walked into the shop with the intention of finding a partner to play. I'm still new at my shop, so I don't have many contacts, and because of this I still need to turn up and hope there is somebody to play. So, this kid, maybe 15 or 16, asks me if I want to play a game of 40k. I say yes, and he asks what army do I have. Before I can answer he's saying "please don't be Space Marines, please don't be Space Marines." I tell him I play Chaos Daemons/Marines, and he says "Oh good, that means I can beat you."
So, on the advice of this forum, I mentioned that my list isn't very competitive and that my army was almost entirely close combat. I asked if we could play a more narrative, objective based game. He said sure, but continued to talk over me. He positioned his army in the fortifications that were present on the board already. I didn't realise you had to pay points for fortifications, and when someone else brought up the issue later, he said that they were there already, he was just taking advantage of it. I then had to deploy on the far side of an almost open killing field, running towards his gun line.
I eventually convinced him to play a more narrative game, that my Rhino contained a Daemonic book, that when read from inside the imaginary town on the far side of the fortifications would turn all the citizens to Chaos, and they would overrun the Astartes.
The game lasted three turns. In each of my turns, I moved toward him, shooting when I could. I took one hull point from his Predator, and killed one Marine in assault on the third turn.
He shot me to pieces, entirely with save-ignoring weapons. My Daemon Prince, Maulerfiend, and Lord where killed in his first shooting turn. He also immobilised my Rhino, which contained the Book and my squad of Possessed.
As some of you may know, I take great pride in my modeling, and while not all of my pieces are completely constructed and painted, the ones that are look quite impressive if I do say so myself. Several times people came to the table to admire my models, and I thanked them. Each time he would shout over them, and show off one of his Marines that he had haphazardly attached an oversized Dreadnought power fist onto. I'm not sure whether people were just not impressed, or whether they recognised he was being a little gakker, but they just ignored his attempts to show off, which I was quite happy about. I mean, I'm an adult, twenty-four years old, I don't need friends to stand up for me against a fifteen year old, but it felt good anyway.
In my second turn, I attempted to Deep Strike my Bloodletters, but I rolled a 1 and they were lost to the Warp. This started his round of telling everyone in the shop how bad my dice rolls were and about all of my downfalls.
He just proceeded to obliterate me, as all of my shooting and deep striking units were out of action and I had no choice but to walk across the killing fields, hoping something would survive. Plus, in my head, my guys are out for blood and wouldn't dare to hide behind cover, waiting to be hunted out and strike that way.
For the sake of the objective, my Possessed Champion took the Book out of the Rhino and attempted to bring it behind the fortifications. When my Champion was killed, I said that one of the other members of the squad had it. I don't think I was being a sore loser, I was just trying to give myself some chance of winning, trying to return some element of fun to the game. When the whole squad had died, I claimed it was a trick and that it had never left the Rhino which was still alive at this point. He got angry at this point, claiming I played Khorne, not Tzeentch, and this was unfair, but most of the onlookers were supportive of this. Needless to say, I lost.
I won't recount the details of my conversation with a member of staff afterwards as it was probably politically incorrect, but he mostly just told me that I had had a perfect demonstration of why you should only play against like-minded people.
My second battle was much more enjoyable. I played the same list against an Imperial Guard force.
I don't remember his list, but it contained two Leman Russes, several squads of Death Korps of Krieg, and White Scar Bikes.
This was a much more even match, with me gaining an early advantage by destroying both of his Leman Russes in the second turn (I went second). One with my Prince, and one with my Bloodreaper's Hellfire Gaze. However, then his White Scars arrived in reserve and gave him the advantage back. The game had to end after the third turn, because it was closing time, and we deemed it a draw based on kill points and all those other things that I don't understand yet.
There was one particularly fun moment when his command squad were atop a tower terrain piece. The open roof had a hatch, and the bottom had a door. I was attempting to assault with my Bloodletters (who successfully Deep Struck this time, right in the middle of the enemy), but they had gotten right to the front of tower in the movement phase, and even a double one on the dice would have given me enough to charge. So, we imagined that instead of me rolling to charge, I was rolling to see would the elevator come. It did, and I killed everyone except his Commissar.
All in all, it was a much more enjoyable game, and we have agreed to play again. We also discovered that we both used to play 3rd Ed as kids, and will have a game of 3rd Ed too.
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![[Post New]](/s/i/i.gif) 2014/05/07 21:40:30
Subject: Re:Non-competitive players, how do you deal with your army dying too quickly?
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Imperial Recruit in Training
Mountain View, CA
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Well I will say your attitude gives me hope that maybe I should take up 40k again after all. I love the fluff and the models, I like the "roleplaying" elements (building fluffy lists with backstory, characters with backstory, and so forth).
But the general negativity here and elsewhere on the web about the game itself, the balance (or lack thereof), and the new 7th ed "unbound" nonsense has me concerned maybe I should pick a different game. The problem is Infinity or some such may be a better game, but I find the fluff to be mostly miserable stereotypical shiny anime nonsense, so I'm not sure I could enjoy it.
My only suggestion for your list, based on very limited experience, would be more speed and more screen. Mount more of your units on transports, and use some extra cultists as moving bullet catchers. I don't think either conflicts with your fluff particularly.
I'd actually like to play against you if I ever build my little 500 point Urban Defense Patrol  . I imagine a game board that is a city setting and fairly terrain dense. Sadly, I live all the way in California  .
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![[Post New]](/s/i/i.gif) 2014/05/07 21:40:33
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Judgemental Grey Knight Justicar
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You could make theme games like we do sometimes. Only 1 of each of non Troops or something.
Ask for fluff only non competitive games. A lot people like those.
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This message was edited 1 time. Last update was at 2014/05/07 21:42:02
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![[Post New]](/s/i/i.gif) 2014/05/07 22:29:03
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Khorne Veteran Marine with Chain-Axe
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In that first battle on Monday, I repeatedly asked and was ignored. The second guy was much more receiving of the notion.
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![[Post New]](/s/i/i.gif) 2014/05/08 00:31:00
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Storming Storm Guardian
Missouri, USA
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calamarialldayerrday wrote:However, I have come across a problem. Maybe I'm just not very good at the game, or maybe I just have a bad list, but most of my army is dead by my opponent's second shooting phase, and those models I worked tirelessly on for hours each, even the infantry, have to go back in the box after only a few minutes. I want to be able to give them the visibility they deserve, and they look incredible on a battlefield, facing down the enemy, and I think it's such a shame. How do I deal with this?
I'm afraid I do not have your answers but, I think I know someone who does. Check out " Fritz 40k" on Youtube. Watch his videos while you paint. I find that he does good general tactics, psychology tactics and unit breakdowns. He always tries to find a positive use for everything, even if (I think) he doesn't always succeed. A while ago, because of the challenge of playing an assault-based army in a shooty edition, he picked up a Khorne Assault Army and did several videos talking about tactics for that army. I mostly ignored his Khorne videos, though I took notice of some of his advice because I love my (near?) useless Howling Banshees. But if you're new to the game, I think a lot of his advice about moving up the field, "critical mass," "tricknology," ect. will be very useful. I'm getting back into playing the game, and I find his perspective very valuable.
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This message was edited 2 times. Last update was at 2014/05/08 01:08:05
~2500 Altansar Eldar
~500 Dal'yth Tau |
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![[Post New]](/s/i/i.gif) 2014/05/08 01:21:41
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Stalwart Dark Angels Space Marine
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Dying is apart of the game , I just think of all the silly ways my DA died in my head like a movie like for dangerous terrain I picture this massive astartes slipping on like a puddle and scraping his knee super bad lol, don't sweat the little things just let them happen and always remember it's just a game
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for the lion!!
3000+ painted
8th edition 23-12-3 |
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![[Post New]](/s/i/i.gif) 2014/05/08 02:25:48
Subject: Re:Non-competitive players, how do you deal with your army dying too quickly?
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Storming Storm Guardian
Missouri, USA
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Alright, got ahead of myself earlier. I've finally finished reading the rest of the posts on this thread. There is some really sound advice on this thread, (and the shrieks of a few bitter crows, who sometimes shriek twisted but useful advice). I should also mention that I like the backstory of your Fallen Chapter (you were looking for an alternative to warband?). Kind of reminds me of what I've read on the Crimson Slaughter, but I don't know to much about them.
If you want my advice, I'd say I've not had a chance to read the CSM codex so I can't give you list building advice. But I suggest that you try proxying or 'counts as' models. Most casual players will allow you to field whatever model you want (with the same sized base, but even then I know people who don't care) and use the rules for a different model. This will allow you to put your lovingly modded/ painted models on the table and try out some of the tactics that were mentioned here by dropping some things and taking others. Or even use unpainted models as proxies to help fill out your squads. Perfect for the advice to add additional un-upgraded flunkes to your Chosen Squad. An example would be, before the new Codex, my IG (now AM? His Regiment was lost in the warp for a while, they might still go by the old name) friend tested out a lot of different tanks in his army using old SM models or similar-bodied IG Tanks. When my Tyranid playing friend was first getting into the game, we let him use quarters (as in the US currency) and spare bases to beef up the size of his Termagant (a troop choice) squads. Only rule was, empty bases got removed first, and if a painted model was to be removed, the painted model was swapped out with an empty base and the marker/ empty base was removed instead (thus keeping the model on the board, now in a different position in the squad).
Alternatively (and as a semi-fluffy player myself, I don't like this one and suspect you won't either, but it's still an option) you can use the 'In everything but name" option, where you take whatever you want from your codex and just claim it's something else. Nurgle Bikers? They're painted Khorne and you say they are wearing Dark-Blessed suits of Khorne's most unbreakable Brass Armor. Chaos Spawn? They're the Terminators in your army who have gone completely mad, who so welcome death that they have damaged their armor (to account for lower saves), and become super-berserkers (more attacks and higher T IIRC). 40k is a big universe, the Warp has many oddities, you can justify just about anything, though it will often rub at least somebody the wrong way. While this option is not the most true-to-fluff option, it is still an option in more casual groups.
calamarialldayerrday wrote:
There was one particularly fun moment when his command squad were atop a tower terrain piece. The open roof had a hatch, and the bottom had a door. I was attempting to assault with my Bloodletters (who successfully Deep Struck this time, right in the middle of the enemy), but they had gotten right to the front of tower in the movement phase, and even a double one on the dice would have given me enough to charge. So, we imagined that instead of me rolling to charge, I was rolling to see would the elevator come. It did, and I killed everyone except his Commissar.
Awesome story. I love games where you can flesh out minor rules and fluff out everything that happens. It's one of the reasons I got back into the game. I would enjoy reading more, if you're lucky enough to have good games and willing to post the tales.
Azmordean wrote:Well I will say your attitude gives me hope that maybe I should take up 40k again after all. I love the fluff and the models, I like the "roleplaying" elements (building fluffy lists with backstory, characters with backstory, and so forth).
But the general negativity here and elsewhere on the web about the game itself, the balance (or lack thereof), and the new 7th ed "unbound" nonsense has me concerned maybe I should pick a different game. The problem is Infinity or some such may be a better game, but I find the fluff to be mostly miserable stereotypical shiny anime nonsense, so I'm not sure I could enjoy it.
People on the internet are jerks, but I believe are just a vocal minority. Nobody goes online to crusade for 'everything being okay.' The friends I play 40k with are all level-headed, awesome, willing to make up special rules (anybody ever notice DE Harlequins and Eldar Harlequins are different? Not in our gaming group) and none of them post on forums. Might help the 40k community's image of they did.
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~2500 Altansar Eldar
~500 Dal'yth Tau |
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![[Post New]](/s/i/i.gif) 2014/05/09 02:37:18
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Perfect Shot Dark Angels Predator Pilot
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I used to be like you. A bit more competitive I guess. I got sick of losing and fixed my army. I'm afraid it'll cost you. You can still have a competitive list and be true to Khorne. First thing you need is something that will be in the enemies face ASAP taking fire off your power melee units. I would get two bare bones CSMx10 squads in rhinos, they can do a decent amount of damage too. A land raider for your death-star unit would be beneficial. Everything else moves up trying to uses line of sight blocking cover. And raptors will definitely help.
Alternatively, put everything in rhinos. First turn move them all up 12 and pop smoke. Next turn move 6, unload troops (who fire whatever they can), then "flat out" the rhinos instead of shooting their combi bolters. Do this in a way that blocks line of sight to your troops. They will have no choice but to shoot at empty rhinos. You will probably lose a rhino or two on the way (get the contents behind line of sight blocking cover!), but if you have 5 of them, it's not a huge problem. Turn 3: BLOOD FOR THE BLOOD GOD!!! The guys who lost their rhino can now move up in safety, since most of the enemies army will now be engaged in close combat. Charge multiple units with each unit if you have to. Just get them engaged so they can't shoot at you. And you don't want to wipe out a squad and end up getting shot to pieces on your opponents turn. Another reason to multiple charge or take many small units.
You won't win any tournaments like this, but it'll give you a fighting chance in casual games. Let's hope that any new rules that get added in "6.5 edition" are nice to close combat armies. Automatically Appended Next Post: A couple of other things. The Helbrute data slate will help you. You can put cultists in a unit with a Helbrute giving him a 3+ cover save. A cultist dies each time he makes a save. Hilarious AND useful!
Khorne is not against supporting fire. I hear autocannons are pretty Khorney. Automatically Appended Next Post: Also, at start of the game I'd say something like: "hey mate I'm all melee. I'll get tabled really quickly if we don't use lots of line of sight blocking terrain. What do you think? Help a brother out."
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This message was edited 2 times. Last update was at 2014/05/09 02:48:54
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![[Post New]](/s/i/i.gif) 2014/05/09 03:29:39
Subject: Re:Non-competitive players, how do you deal with your army dying too quickly?
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Member of the Ethereal Council
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Kapitan Montag wrote:Yeah, I think opponents who routinely smash "weak" or "fluff" lists with power lists are really missing out on an enjoyable part of the game. If you know your opponent can't or won't bring a strong list, then why not bring a sub par list yourself and try and beat him using good generalship and tactics instead of your flavour of the month power list. Ok it might not be your cup of tea, but give it a try - you might enjoy it. It's more fun saying " great game I still beat you even without my riptides" than " yeah I smashed you with triptide again, you should buy some drop pods if you ever want to beat me"
(Not that I' m bitter or anything!)
This is happening with me at my local store, I brought FOTM lists, Triptide and so forth and I won. I brought the stupidest lists possible then and I still beat them.
Now they dont want to play me because they know they will loose
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![[Post New]](/s/i/i.gif) 2014/05/09 03:39:45
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Stealthy Space Wolves Scout
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calamarialldayerrday wrote:I'm not a very competitive person by nature, and I'm much more interested in modeling and painting, and the 40k mythology (I refuse to say fluff, it sounds pejorative) than the gaming. However, I am also a very social person, and I've come to realise that gaming adds a social aspect to the game. It lets me meet with like minded people, talk about the models and stories I love, and show off my models. Whenever I take my models into the shop, people come to see what I have today, and they are even impressed by my unpainted stuff.
However, I have come across a problem. Maybe I'm just not very good at the game, or maybe I just have a bad list, but most of my army is dead by my opponent's second shooting phase, and those models I worked tirelessly on for hours each, even the infantry, have to go back in the box after only a few minutes. I want to be able to give them the visibility they deserve, and they look incredible on a battlefield, facing down the enemy, and I think it's such a shame.
How do I deal with this?
I smile it out, then go home and cry.
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DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) |
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![[Post New]](/s/i/i.gif) 2014/06/12 14:22:32
Subject: Non-competitive players, how do you deal with your army dying too quickly?
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Graham McNeil
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Get an Aegis defense line
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