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Additional information that a Battle Forged list can take as many detachments as they wish, and still get bonus's..
That would be disappointing if true. There is no point in keeping the FOC if the multiple detachments and dataslate whatevers just end up ignoring or adding to it. Dropping everyone down on the allies matrix one slot if not from the same codex and making multiple detachments/formations/etc go off of the same FOC chart is what is needed at a minimum to bring some common sense back to 40k non-apoc games. This just ends up being a lateral move that solves nothing and adds even more APOC to normal games. Only got a few DE models and some Nids plus a space marine librarian? You've got a legal tourney army! :(
There is also a physic phase confirmed now. A pool of warp charge dice is created at the start of the psychic phase, equal to 1d6 + mastery lvl of psychers. You can use as many dice as you like, but increase risk of perils of the warp (which is now a table you roll on.) Enemy psychers can draw on warp charge pool to Deny the Witch and nulify powers.
Anybody else incredibly pissed off by the "run anything you like" change?
your "bonus" for sticking to FoC will be worth gak when you face an army consisting of Fire Prism Fire Prism Fire Prism Fire Prism Fire Prism Fire Prism Fire Prism Fire Prism Fire Prism and some scoring units. Their S9 lance weapons will destroy your armour, their AP2 small blasts your terminators, and their AP3 large blasts your infantry. Any stragglers can be mopped up by serpents. And good luck trying to kill an entire army that gets 4+ inv. on the move.
I'm sure my example was mediocre at best but you've already seen what 6th has done to the meta regarding deathstars.
When you throw the entire FoC restrictions out of the water, what little sense of order this game had, is lost.
"But you can still refuse to play someone if he doesnt use the FoC"
yeah, no you cant. Unless you are a TO, it would be called a house rule, at best. Right now in 6th you can very much refuse to play someone who brings 4 Heavy Supports into a 1000 point game because its clearly illegal, but if it is a legal option in "Apoc 7th ed 40k", I'm out.
This message was edited 1 time. Last update was at 2014/05/05 18:42:28
Ravenous D wrote: 40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote: GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
Wait, let me get this straight this unbound "FOC" lets you use whatever models you want (provided they follow allies)? So that means that you could have multiple deathstars and no troops, suddenly every game is purge the alien. Time for me to start getting ten more annihilation barges.
Everything I say, barring quotes and researched information, is my personal opinion. Not fact.
"Being into 40k but not the background is like being into porn but not masturbation..." - Kain
"I barely believe my dice are not sentient and conspiring against me." - knas ser
Sir Arun wrote: Anybody else incredibly pissed off by the "run anything you like" change?
your "bonus" for sticking to FoC will be worth gak when you face an army consisting of Fire Prism Fire Prism Fire Prism Fire Prism Fire Prism Fire Prism Fire Prism Fire Prism Fire Prism and some scoring units.
Not at all. There isn't enough info to generate an opinion yet.
I highly doubt we have the full story already
This message was edited 1 time. Last update was at 2014/05/05 18:41:10
Not believing any of this. If you take these rumors as true, it sounds like GW finally decided to go "Screw all of this!", flip the table and randomly mash any rules together without even pretending to care about balance.
Didn't see anything about unlimited detachments via battle-forged (which is what I expect tourneys to use). Unbound sounds nuts though. New ally matrix has me hopefull that it might make sense.
There is also a physic phase confirmed now. A pool of warp charge dice is created at the start of the psychic phase, equal to 1d6 + mastery lvl of psychers. You can use as many dice as you like, but increase risk of perils of the warp (which is now a table you roll on.) Enemy psychers can draw on warp charge pool to Deny the Witch and nulify powers.
Wonder what happens if you got no psyker.
Likely the same thing you get in Fantasy when you have no wizards. I'm guessing your 1d6 per turn can just be added as stated above to any deny the witch roll you choose.
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
Sigvatr wrote: Not believing any of this. If you take these rumors as true, it sounds like GW finally decided to go "Screw all of this!", flip the table and randomly mash any rules together without even pretending to care about balance.
....wait, that sounds exactly like GW.
True or not, I'm willing to bite the bait and, given the direction this game is currently heading in, I wouldnt be surprised if this rule went into print in the upcoming rulebook.
Yes, realistically speaking if you get your 40k game fix only via your friend circle, you will most likely agree to not do this (just like its usually easy to agree with your mate whether any of you should take allies in your army or not). But for pickup games at FLGS etc., if it is okay to just bring whatever models you want to (even if there is a restriction that it has to only be from one faction), game balance will completely go down the toilet. And the thought of something even theoretically completely breaking the game is one that doesnt sit well with me, even if it most likely wont end up affecting my local gaming group.
This message was edited 1 time. Last update was at 2014/05/05 18:46:49
Ravenous D wrote: 40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote: GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
It may be true, but that sounds like people are just making up the most bizarre stuff they can and seeing what Nafka will post. I don't buy "the FoC is optional", although tempted to try that with someone who refuses to play against my Knight with the "everything is optional" argument.
insaniak wrote: Sometimes, Exterminatus is the only option.
And sometimes, it's just a case of too much scotch combined with too many buttons...
If they execute it well, this is exactly what people keep asking for, its not eliminating organization/anything goes... its two game-play modes. RPG vs RTS. Great idea, in fact (which, of course, makes it very likely for this rumor to be untrue).
This message was edited 1 time. Last update was at 2014/05/05 18:47:49
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Completely insane reactions to vague rumors are always the best way to find new candidates for the ignore list.
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I'm just throwing this out there, but if everyone is on board with these "rumor" rules - why not play Fantasy where they already are in play?
Just saying...
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester The Gatling Guns have flamethrowers on them because this is 40k - DOW III
Likely the same thing you get in Fantasy when you have no wizards. I'm guessing your 1d6 per turn can just be added as stated above to any deny the witch roll you choose.
Looking forward to any sort of compensation then for armies that can't take "wizards". The Dwarf method would be acceptable.
Lobukia wrote: Oh for crying out loud... how dense are we??!!
Unbound = apocalypse / forge narrative etc
Battle Forged = tourney / club play friendly
If they execute it well, this is exactly what people keep asking for, its not eliminating organization/anything goes... its two game-play modes. RPG vs RTS. Great idea, in fact (which, of course, makes it very likely for this rumor to be untrue).
Except that the battle forged blurb above says it includes the dataslates and the detachments that make the lists relatively tourney/club unfriendly. YMMV and we of course don't have concrete info but screwing that up wouldn't be out of character given the last 2 years.
ausYenLoWang wrote: EDIT: with those cards, i hope 1 deck per game, not 1 per player.....
One per phase per turn.
You know what made dreadfleet bad? Random effect cards. Did they learn nothing?
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
I can see the Unbound vs. Battle-Forged being the direction GW goes. It should maximize profits by reaping from both groups of people: those who want to go "pew-pew!" and those who want to say "damn the dice!"
I do wonder though if such a setup will further reinforce the divide between 40k players. Soon will be like the (Space) Jets and the (Space) Sharks!
I think anyone who is upset about the "Unbound" rumor is forgetting that it's just a rumor and that even if it's mentioned in the WD we need a lot more info about how the new FOC rules work that aren't being talked about (like the bonuses for "Battle Forged") before we draw real conclusions on how good or bad things are.
Basically: don't jerk your knee because all you'll end up doing is banging it on your desk.