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Made in us
Quick-fingered Warlord Moderatus





 prowla wrote:
I love that the first thing he said was "One of the leading design principles was so that you can use any models you want!"


I'm gonna put my Galactus bust on the table and call it an Emperor Titan.

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Archmagos Veneratus Extremis




On the Internet

 prowla wrote:
I love that the first thing he said was "One of the leading design principles was so that you can use any models you want!"

I don't see a real problem with that as a design goal honestly. The game should let you be able to play things you like.

The flipside is that it needs to balanced well enough to make it work. I mean Warmachine doesn't have a real FOC and it works fine. If 40k was better balanced it could easily do the same without issue.


Automatically Appended Next Post:
 MajorStoffer wrote:
As a university student, I've long since been atrophied to buying $150+ books in the 2-300 page range I'll only use for 4 months.

I sadly know that feeling all too well. At least, even on a 2 year cycle, GW's books last longer than a semester and cost less.

That's really sad to think about actually.

This message was edited 1 time. Last update was at 2014/05/12 20:18:46


 
   
Made in gb
Longtime Dakkanaut






St. Albans

 Crablezworth wrote:

This game is in desperate need of formatting, just making as all play apocalypse is absurd. This tired man does not seem up to the job, he cares more about his pention and stock options.


In your opinion. Don't assume everyone feels the same. And any legitimacy your post may have had was lost after making personal attacks on someone who helped invent the game in the first place, and including a picture that isn't particularly funny for anyone with a mental age above 5 years old.

 
   
Made in us
Terminator with Assault Cannon





Florida

It's all about models now. Not units. There isn't even a subtle lie that this is a game anymore. They just want you to buy models and as many models as possible.

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
Made in us
Graham McNeil





http://daemons40k.blogspot.com/2014/05/i-have-some-7th-edition-infos-psychic.html

My FLGS manager got some info out of his GW rep. Apparently they can spill the beans now, but I only got a bit of new infos about the psychic phase.

   
Made in us
Badass "Sister Sin"






Camas, WA

slaede wrote:
http://daemons40k.blogspot.com/2014/05/i-have-some-7th-edition-infos-psychic.html

My FLGS manager got some info out of his GW rep. Apparently they can spill the beans now, but I only got a bit of new infos about the psychic phase.

At least paste the information... edit: Ahh, he wants blog hits.

I spoke with my FLGS guy who talked to the GW rep this morning. Not all of my questions were answered, but here is what I heard that is not something already all over the internet. This assumes the GW rep had his facts straight, and the FLGS guy relayed them correctly via the game of telephone.


Battle Brothers

Eldar/DE
Chaos/Daemons
All Imperium

All others were convenience, desperate or apocalypse.

No answer as to whether you can join units of battle brothers.

Psychic Phase

Roll a D6 and add the total mastery levels of all your psykers. You get that many power dice and your opponent gets that many DTW dice.

To cast a power, you need to roll a 4+ for every warp charge of the power you're using. So warp charge 2 = two 4+, meaning you'd need 4 power dice to have an average shot.

Your opponent dispels the power with a roll of a 6 on their dice. So the more dice they have, the more shots they get at rolling that 6 to cancel out that critical power. I was told that the mastery level of the psyker dispelling the power lowers the roll needed to dispel it. So a ML2 psyker dispels on a 5+, ML3 on a 4+. etc...

That is what I was told.

That seems wrong to me because Fateweaver, Eldrad and Ahriman could dispel anything on a 3+. More likely, I would think you compare mastery levels between the casting psyker and the dispelling psyker, and apply a bonus that way. This is conjecture. What I wrote above is what I was told.

What I also don't know is if there is a dice limit a psyker can use to cast or dispel a power based on their mastery level. I also don't know if you need two 6's to dispel a ML2 power. I assume you do.

You would figure Adamantium Will would give you +1 to DTW for powers cast at a unit with that rule.

Jink Save

Jink is a 4+, however it is no longer always on. You must declare a jink to claim it, and if you do so, it's snapshots only in the next phase.

Sweeping Advance

Unchanged. You do not consolidate into a new combat.

And that's all I got that's new! So you can go runtelldat.

This message was edited 1 time. Last update was at 2014/05/12 20:43:19


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Fixture of Dakka





Runnin up on ya.

slaede wrote:
http://daemons40k.blogspot.com/2014/05/i-have-some-7th-edition-infos-psychic.html

My FLGS manager got some info out of his GW rep. Apparently they can spill the beans now, but I only got a bit of new infos about the psychic phase.


If true, the psychic phase is going to suck for my Tau and Dark Eldar. Tau don't have allies? The race that plays nice with everybody doesn't get close allies....huh. I'll take this with some salt until the book drops.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Shas'la with Pulse Carbine






Tau no longer BB with marines or Eldar? Thank god!

GW Apologist-in-Chief 
   
Made in us
Quick-fingered Warlord Moderatus





slaede wrote:
http://daemons40k.blogspot.com/2014/05/i-have-some-7th-edition-infos-psychic.html

My FLGS manager got some info out of his GW rep. Apparently they can spill the beans now, but I only got a bit of new infos about the psychic phase.


Hmm, so do you nominate which psyker is going to Deny in this case if mastery levels affect deny rolls?

Interesting that your opponent gets as many dice as you generate

Yay for less battle brothers

This message was edited 1 time. Last update was at 2014/05/12 20:40:43


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Made in us
Graham McNeil





 agnosto wrote:
slaede wrote:
http://daemons40k.blogspot.com/2014/05/i-have-some-7th-edition-infos-psychic.html

My FLGS manager got some info out of his GW rep. Apparently they can spill the beans now, but I only got a bit of new infos about the psychic phase.


If true, the psychic phase is going to suck for my Tau and Dark Eldar. Tau don't have allies? The race that plays nice with everybody doesn't get close allies....huh. I'll take this with some salt until the book drops.


See my inclination is the new system is bad for psykers because if you get one awesome power and two garbage powers on your ML3 psyker, guess where all the dispel dice are going.

   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

You can feel free to ignore the official rules and create some close allies.

That is what "forging a narrative" is all about.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Graham McNeil





 WrentheFaceless wrote:
slaede wrote:
http://daemons40k.blogspot.com/2014/05/i-have-some-7th-edition-infos-psychic.html

My FLGS manager got some info out of his GW rep. Apparently they can spill the beans now, but I only got a bit of new infos about the psychic phase.


Hmm, so do you nominate which psyker is going to Deny in this case if mastery levels affect deny rolls?

Interesting that your opponent gets as many dice as you generate

Yay for less battle brothers


I wrote literally everything I was told. I can answer no questions.

   
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Archmagos Veneratus Extremis




On the Internet

Originally posted on /tg/ and rehosted by me:
   
Made in de
Decrepit Dakkanaut





Hmmm, so a big nerf to all Skimmers that want to shoot. On the other hand, quite a buff for Ghost Arks \o/

   
Made in us
Dakka Veteran




Mississippi

No more Tau BB with Eldar? Welp there goes every single bit of useful skyfire we had access to.
   
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On the Internet

 Sigvatr wrote:
Hmmm, so a big nerf to all Skimmers that want to shoot. On the other hand, quite a buff for Ghost Arks \o/

Nerf to bike armies too.
   
Made in de
Decrepit Dakkanaut





Hmmm...true. It's a massive nerf for them given that they lost most of their defense. Ugh. Forge your narrative!

   
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Stoic Grail Knight





Raleigh, NC

Thanks Clockwork!
   
Made in us
Fixture of Dakka





Runnin up on ya.

Man, that's a whole lot of level 3 psychic powers. Geez and cursed earth combined with other daemonic powers....so much for nerfing 2++...

This message was edited 1 time. Last update was at 2014/05/12 20:52:24


Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in fi
Courageous Space Marine Captain






Mr.Church13 wrote:
No more Tau BB with Eldar? Welp there goes every single bit of useful skyfire we had access to.


Hurray!

   
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Battlefield Tourist






Nuremberg

Pretty direct linking of plastic daemon kits to the psychic rules.

I own a lot of those kits, but it's an interesting move for them to take, for sure.

   
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On the Internet

 Accolade wrote:
Thanks Clockwork!

No problem.
   
Made in gb
Decrepit Dakkanaut




UK

Interesting, especially the Primeris although there are few psykers who'll be able to use it

 
   
Made in fi
Courageous Space Marine Captain






 ClockworkZion wrote:

Nerf to bike armies too.

Hurray! (Might explain why the bikes were so cheap in the Marine Codex.)

   
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Archmagos Veneratus Extremis




On the Internet

 agnosto wrote:
Man, that's a whole lot of level 3 psychic powers.

And if the way the powers are used is correct then you need to roll 3+ dice with a 4 or better on each of them to cast the powers. I see lots of dice being thrown to get these off.
   
Made in us
Dakka Veteran




Good god who gets access to those powers??? They must really want to sell daemons
   
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Raleigh, NC

Bam, I knew it!

Summoned Daemons require Codex: Chaos Daemons to play! Pay to play suckas!
   
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Enigmatic Chaos Sorcerer





British Columbia

Malefic looks really powerful. Traitor Guard with tons of Psykers could have better spawning rounds than the old Tervigon builds.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

Those powers seem pretty neat in my opinion. Nothing my Deldar or Tyranids can ever use, but it seems like a cool option to have. Very fluffy.

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Malefic powers, if true, wow.....

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