Switch Theme:

40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Virulent Space Marine dedicated to Nurgle




no idea

I'm 2 pages behind and need to go, but would like to ask one thing ...

We now have a psychic phase, does this mean 1 pp per game turn, or one per player turn???

You wart-ridden imbeciles! 
   
Made in us
Blood Angel Terminator with Lightning Claws





North West Arkansas

Ok, thanks guys. Was getting my hopes up for a codex for my red guys soon, thought maybe them in a boxed set would help speed that up. Still looking forward to the new rules, I like the sound of what I ahve heard so far. But we'll see won't we?


Crush your enemies, see them driven before you and to hear the lamentations of the women.

Twitter @Kelly502Inf 
   
Made in pl
Warp-Screaming Noise Marine





 fuusa wrote:
I'm 2 pages behind and need to go, but would like to ask one thing ...

We now have a psychic phase, does this mean 1 pp per game turn, or one per player turn???


One per player's turn. Movement -> Psychic -> Shooting -> Assault, as far as I know.

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in de
Longtime Dakkanaut





Germany

I think its per game turn. If you get all your PP back every player turn, you can't use them except for psy-defense during your opponents turn, thus removing the need for a tactical descision between spell defense and your own magic dakka.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Psychic phase video is up

http://youtu.be/RDDcX8a-9uA

Some new info from the page glimpse. One of note is you can cast multiple witchfires at different targets and you can still shoot at a different target and declare assaults etc. No longer bummed to see a shooty power on my dakka tyrant.


MOD EDIT :




This message was edited 1 time. Last update was at 2014/05/15 07:36:06


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in fi
Yellin' Yoof



Joensuu, Finland


Warp charges during _each psychic phase_. So warp charge decisions are: active player, what to do first, second player, what to counter and do I need to keep dice in reserve.

Could be actually quite fun, but will make the games with psychers clearly longer than ones without.

Timmon -- AAR's as fiction: Haruukian 415th http://www.dakkadakka.com/dakkaforum/posts/list/427181.page  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Looks like Tau and Necrons are up creek without a paddle then. No psykers whatsoever lol. Though I'll be interested to know how the Gloom Prism works on Tomb Spyders now.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
Crazed Spirit of the Defiler




Ireland

Wow that is a big change and a good buff for Tzeentch. Though I'm hoping Ahirman gets new rules for the Black Staff as he can now by default manifest all his Witchfires.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in gb
Waaagh! Warbiker





UK

hmm my Necrons are going to struggle against my psyker heavy friends and grey knights.. OH well more gauss will be needed.

Ether way still if vehicles get a boost i will be fine, god i do love ghost arks.

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in gb
Towering Hierophant Bio-Titan






Main points from the vid:

Warp charge is generated per player psyker phase, with the player whose turn it is rolling a D6 and both players getting warp charge equal to that result plus their total psyker mastery levels.

Witchfire powers can be fired independently from other shooting attacks, and can be used even if the psyker runs / moves flat out / etc. Regular witchfires still roll to hit as before.
They can be fired as snapshots, but can't be used for Overwatch.

The Hard to Hit rule for swooping FMCs still resolves shots against them as snap shots, and FMCs still get to choose to have Skyfire or not for their weapons.

This message was edited 1 time. Last update was at 2014/05/15 07:51:11


 
   
Made in gb
Mighty Vampire Count






UK

Re: Psykers

For me a lot will depend on

1. How powerful the new powers are - if its WFB spell power and I.Force is in - that's the game ruined.

2. How Deny the Witch works for those armies without Psykers - I really hope its not just "Well you need to ally in a Psyker".

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in fi
Yellin' Yoof



Joensuu, Finland

In the vid bits, warp charge is generated for both players with active player d6 roll each psych phase. So, psycherless armies still get that d6 worth of chager to DTW with.

No compulsory allying for witches, unless demonology turns out to be too strong.

Timmon -- AAR's as fiction: Haruukian 415th http://www.dakkadakka.com/dakkaforum/posts/list/427181.page  
   
Made in de
Commoragh-bound Peer





Screencaps from the video:





Check out my German 40k Blog!

http://tausend-tore.blogspot.de/ 
   
Made in gb
Crazed Spirit of the Defiler




Ireland

Based on the Nova entry concerning Deny The Witch and that only one unit within the Witchfire's max range can DTW it seems there must be a range component involved to DTW. I wonder for Blessings what the range might be.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in gb
Towering Hierophant Bio-Titan






 Voodoo_Chile wrote:
Based on the Nova entry concerning Deny The Witch and that only one unit within the Witchfire's max range can DTW it seems there must be a range component involved to DTW. I wonder for Blessings what the range might be.


This is speculation, but I'd expect the generic 6+ DtW to work across the board, while bonuses from specific psykers, psychic hoods, adamantium will, etc will only work within a given range to the casting psyker.
   
Made in gb
Purposeful Hammerhead Pilot





London

Concerning the new psychic phase and DtW. Does anyone have any ideas on how the Talisman of Arthas Moloch will work from the farsight enclave codex? (4D6 DtW)

Our FLGS
https://www.facebook.com/Warboar
https://twitter.com/warboarstore
 
   
Made in gb
Nasty Nob






Well, that's a buff to witchfire. Maybe enough of one to make them competitive with other powers now.

Focussed Witchfire seems more useful now. Under the 6th edition rules, you had a 28% chance of hitting the guy you wanted. With three dice and a WC 1 power, you now have a 50% chance of hitting him and you can add more dice if you really want to take out a specific target. Yet another piece of bad news for the dude with a plasma gun.

   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Given the wording of the witchfire rules I'm thinking that casualty removal is still closest model.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

can someone please leak what happens to force weaponry?
I would like them to be deniable with warp charges this editiom
   
Made in de
Decrepit Dakkanaut





 Orock wrote:
 Blacksails wrote:
Hollismason wrote:
Oh good my Necrons never lose ever again.


How so?

I think he means having the cheapest power to point ratio costing lord of war in the transcendent ctan.


The T-C'tan has been massively nerfed with making D weapons borderline useless. No longer able to reliably take down invul saves, their cost-gain ratio is terrible now for most armies. You are much better of taking more Sentry Pylons now.

But yeah, Psychic Phase has the potential to uber-suck. Armies with no Psykers have a big disadvantage over all armies with Psykers which is a massive balance problem GW might just fail to adress. It all depends on the FAQs now.

This message was edited 2 times. Last update was at 2014/05/15 08:35:59


   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

"Borderline useless"?

Are you serious? Them no longer ignoring invulnerable saves makes them "borderline useless"?

Come on.
   
Made in de
Decrepit Dakkanaut





 BlaxicanX wrote:
"Borderline useless"?

Are you serious? Them no longer ignoring invulnerable saves makes them "borderline useless"?

Come on.


Hyperbole. The problem is that they now are slightly better regular weapons instead of special weapons. D-weapons need a price decrease now to match up.

   
Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

Aetaos'Rau'Keres is looking mighty fine right about now. Mastery Level 4. Summons Horrors without Conjuration. Summons Horrors after winning combat.

D weapons no longer a super-major threat to him.... 3+ rerollable 1 Invul Saves....

Yipes.




 
   
Made in au
Dakka Veteran





Sigvatr your entire post is Hyperbole...

The CTan is an absolute Beast even without D weapons! his 6D6 Str 8 AP3 shooting attack alone is amazing. He is so far from useless you should slap yourself for even writing that!

And as for non Phsycic armies..

1. We get the ability to dispel non witch fire powers, we never had that before.
2. The difference in warp charges is the mastery level of enemy psykers which is what 1-2-3-4 dice? hardly OP.
3. Perils is easier for enemy psykers to get as they are rolling more dice and from what we have heard the new perils table is more brutal now.

Psykers have been nerfed as far as im concerned..


This message was edited 1 time. Last update was at 2014/05/15 08:55:02


 
   
Made in se
Dakka Veteran





So no Hard to Hit backdoor for FMCs. So much now pivotes around what Snapfire will be, -2 BS or something else?
   
Made in us
Osprey Reader






Interesting that the casualty removal seems to be the same. Probably not happy news for Orks.
   
Made in gb
Nasty Nob






 Sigvatr wrote:
But yeah, Psychic Phase has the potential to uber-suck. Armies with no Psykers have a big disadvantage over all armies with Psykers which is a massive balance problem GW might just fail to adress. It all depends on the FAQs now.

I think psykers still took an overall drop in power. At the moment two level 2 psykers can reliably use four ML1 powers a turn and the enemy has no chance to stop most of the best ones. With the new rules they will be lucky to use three powers between them, the enemy can attempt to DtW on everything and the risk of perils seems to have increased. As you add more psykers, the difference gets even worse. A month ago, a competitive astra militarum player might have fielded three primaris psykers, a couple of inquisitors and an astropath, giving him up to nine powers a turn. Soon they will struggle to get five powers from the same group.

   
Made in us
Longtime Dakkanaut




Indiana

Yep, I kind of like how there is a built in diminishing returns on extra casters built into the core rules.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Tough Tyrant Guard





SHE-FI-ELD

Can't say I'll miss 'are PP's cumulative' thread. The end.

I am very excited by the fact they seem to be fixing the wording around these things, that is now a very comprehensive sentence.

This message was edited 1 time. Last update was at 2014/05/15 09:53:52


It's my codex and I'll cry If I want to.

Tactical objectives are fantastic 
   
Made in us
Dakka Veteran




 BlaxicanX wrote:
"Borderline useless"?

Are you serious? Them no longer ignoring invulnerable saves makes them "borderline useless"?

Come on.



So D-Weapons allow cover saves now? Everything is going to GTG in cover an get a 3+ save from D death. That's a colossal nerf.

And what about Imperial Knights, they fail in CC to a whole lot of things now.
   
 
Forum Index » News & Rumors
Go to: