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2014/05/15 07:10:13
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p158
Ok, thanks guys. Was getting my hopes up for a codex for my red guys soon, thought maybe them in a boxed set would help speed that up. Still looking forward to the new rules, I like the sound of what I ahve heard so far. But we'll see won't we?
Crush your enemies, see them driven before you and to hear the lamentations of the women.
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2014/05/15 07:14:49
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p158
I think its per game turn. If you get all your PP back every player turn, you can't use them except for psy-defense during your opponents turn, thus removing the need for a tactical descision between spell defense and your own magic dakka.
Waaagh an' a 'alf
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2014/05/15 07:32:52
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p158
Some new info from the page glimpse. One of note is you can cast multiple witchfires at different targets and you can still shoot at a different target and declare assaults etc. No longer bummed to see a shooty power on my dakka tyrant.
MOD EDIT :
This message was edited 1 time. Last update was at 2014/05/15 07:36:06
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2014/05/15 07:40:30
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Warp charges during _each psychic phase_. So warp charge decisions are: active player, what to do first, second player, what to counter and do I need to keep dice in reserve.
Could be actually quite fun, but will make the games with psychers clearly longer than ones without.
Looks like Tau and Necrons are up creek without a paddle then. No psykers whatsoever lol. Though I'll be interested to know how the Gloom Prism works on Tomb Spyders now.
Wow that is a big change and a good buff for Tzeentch. Though I'm hoping Ahirman gets new rules for the Black Staff as he can now by default manifest all his Witchfires.
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
2014/05/15 07:47:10
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Warp charge is generated per player psyker phase, with the player whose turn it is rolling a D6 and both players getting warp charge equal to that result plus their total psyker mastery levels.
Witchfire powers can be fired independently from other shooting attacks, and can be used even if the psyker runs / moves flat out / etc. Regular witchfires still roll to hit as before.
They can be fired as snapshots, but can't be used for Overwatch.
The Hard to Hit rule for swooping FMCs still resolves shots against them as snap shots, and FMCs still get to choose to have Skyfire or not for their weapons.
This message was edited 1 time. Last update was at 2014/05/15 07:51:11
2014/05/15 07:51:33
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
1. How powerful the new powers are - if its WFB spell power and I.Force is in - that's the game ruined.
2. How Deny the Witch works for those armies without Psykers - I really hope its not just "Well you need to ally in a Psyker".
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
In the vid bits, warp charge is generated for both players with active player d6 roll each psych phase. So, psycherless armies still get that d6 worth of chager to DTW with.
No compulsory allying for witches, unless demonology turns out to be too strong.
Based on the Nova entry concerning Deny The Witch and that only one unit within the Witchfire's max range can DTW it seems there must be a range component involved to DTW. I wonder for Blessings what the range might be.
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
2014/05/15 08:09:13
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Voodoo_Chile wrote: Based on the Nova entry concerning Deny The Witch and that only one unit within the Witchfire's max range can DTW it seems there must be a range component involved to DTW. I wonder for Blessings what the range might be.
This is speculation, but I'd expect the generic 6+ DtW to work across the board, while bonuses from specific psykers, psychic hoods, adamantium will, etc will only work within a given range to the casting psyker.
2014/05/15 08:14:18
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Concerning the new psychic phase and DtW. Does anyone have any ideas on how the Talisman of Arthas Moloch will work from the farsight enclave codex? (4D6 DtW)
Well, that's a buff to witchfire. Maybe enough of one to make them competitive with other powers now.
Focussed Witchfire seems more useful now. Under the 6th edition rules, you had a 28% chance of hitting the guy you wanted. With three dice and a WC 1 power, you now have a 50% chance of hitting him and you can add more dice if you really want to take out a specific target. Yet another piece of bad news for the dude with a plasma gun.
Given the wording of the witchfire rules I'm thinking that casualty removal is still closest model.
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2014/05/15 08:31:57
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
I think he means having the cheapest power to point ratio costing lord of war in the transcendent ctan.
The T-C'tan has been massively nerfed with making D weapons borderline useless. No longer able to reliably take down invul saves, their cost-gain ratio is terrible now for most armies. You are much better of taking more Sentry Pylons now.
But yeah, Psychic Phase has the potential to uber-suck. Armies with no Psykers have a big disadvantage over all armies with Psykers which is a massive balance problem GW might just fail to adress. It all depends on the FAQs now.
This message was edited 2 times. Last update was at 2014/05/15 08:35:59
Are you serious? Them no longer ignoring invulnerable saves makes them "borderline useless"?
Come on.
Hyperbole. The problem is that they now are slightly better regular weapons instead of special weapons. D-weapons need a price decrease now to match up.
The CTan is an absolute Beast even without D weapons! his 6D6 Str 8 AP3 shooting attack alone is amazing. He is so far from useless you should slap yourself for even writing that!
And as for non Phsycic armies..
1. We get the ability to dispel non witch fire powers, we never had that before.
2. The difference in warp charges is the mastery level of enemy psykers which is what 1-2-3-4 dice? hardly OP.
3. Perils is easier for enemy psykers to get as they are rolling more dice and from what we have heard the new perils table is more brutal now.
Psykers have been nerfed as far as im concerned..
This message was edited 1 time. Last update was at 2014/05/15 08:55:02
2014/05/15 09:07:47
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Sigvatr wrote: But yeah, Psychic Phase has the potential to uber-suck. Armies with no Psykers have a big disadvantage over all armies with Psykers which is a massive balance problem GW might just fail to adress. It all depends on the FAQs now.
I think psykers still took an overall drop in power. At the moment two level 2 psykers can reliably use four ML1 powers a turn and the enemy has no chance to stop most of the best ones. With the new rules they will be lucky to use three powers between them, the enemy can attempt to DtW on everything and the risk of perils seems to have increased. As you add more psykers, the difference gets even worse. A month ago, a competitive astra militarum player might have fielded three primaris psykers, a couple of inquisitors and an astropath, giving him up to nine powers a turn. Soon they will struggle to get five powers from the same group.