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2014/05/15 14:48:33
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Except unless I missed something, nothing we've seen suggests that Ld tests are still in place.
Automatically Appended Next Post:
Byte wrote: So I wonder if witchfire will have to snap fire after running?
This will largely depend on if Running has been moved to the movement phase. It looks like the Psychic phase is before shooting, so if you still Run in the shooting phase I'd go with "no, you don't have to snapfire witchfire powers after running".
This message was edited 1 time. Last update was at 2014/05/15 14:50:16
2014/05/15 14:50:54
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
N.I.B. wrote: About Shadow in the Warp, what am I missing here? You still have to succeed a Ld test to cast a psychic power before you go on and try to 'manifest' the power by rolling dice from your warp pool. So SitW should still have its usual place.
Where are you getting the leadership test from? I haven't heard anything about the new system using leadership tests.
2014/05/15 14:51:24
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Protoman2k wrote: I wonder how psychic movement powers (like Wings of Sanguinius) will work if the phase is after movement. Here's hoping for move 6", psychic phase move 12" (like jump pack). If that's the case I might have a reason to take Mephiston more.
Well it says that blessings last until your next PP. So you cast wings on your T1 then you use them in your T2 movement phase. Still works, just takes a round. It's definitely a nerf though. Same goes for scriers gaze. You will need to use it starting on T1 in preparation and heaven help if it's possible to cancel effects when you kill the bugger first.
Farseer Faenyin wrote: I'm even wondering if my Nightwing Interceptors would be able to survive on a 7th Edition table. Before, their speciality was that their Jinking save was awesome...now their rules create a save that isn't even helpful. A 1+ Cover while Jinking? Sure, it may be armor value 11...but only 2 Hull Points.
Tau Barracuda is in the same situation. 11 11 10, 2 HP, +1 to cover if Jink...
Byte wrote: So I wonder if witchfire will have to snap fire after running?
The way it is written, it sounds like movement phase, then psyhic, then shooting.
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/ 06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final
2014/05/15 14:53:09
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Farseer Faenyin wrote: I'm even wondering if my Nightwing Interceptors would be able to survive on a 7th Edition table. Before, their speciality was that their Jinking save was awesome...now their rules create a save that isn't even helpful. A 1+ Cover while Jinking? Sure, it may be armor value 11...but only 2 Hull Points.
Tau Barracuda is in the same situation. 11 11 10, 2 HP, +1 to cover if Jink...
If jink is a 4+ Then these flyers get a 3+...how is that worse?
Been out of the game for awhile, trying to find time to get back into it.
2014/05/15 14:58:29
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Farseer Faenyin wrote: I'm even wondering if my Nightwing Interceptors would be able to survive on a 7th Edition table. Before, their speciality was that their Jinking save was awesome...now their rules create a save that isn't even helpful. A 1+ Cover while Jinking? Sure, it may be armor value 11...but only 2 Hull Points.
Tau Barracuda is in the same situation. 11 11 10, 2 HP, +1 to cover if Jink...
If jink is a 4+ Then these flyers get a 3+...how is that worse?
Because I thought fliers had evade. I see your point though, seems like they are making the two rules one rather then idiotically having them different as they did in 6th.
Even if I don't like some of the rules, so far I do like that they are at least taking some time in the writing.
So it could just be me but where exactly is this confirmation that 6's ignore invulns, because if it's the line I'm thinking of it doesn't say that at all, reads more like 'good luck passing 7-12 saves on each model' to me.
2014/05/15 15:15:39
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Ignatius-Grulgor wrote: So it could just be me but where exactly is this confirmation that 6's ignore invulns, because if it's the line I'm thinking of it doesn't say that at all, reads more like 'good luck passing 7-12 saves on each model' to me.
If you're talking about D weapons, it's because a 6 destroys the model, not gives X wounds. You can't save vs destroy.
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
2014/05/15 15:27:26
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Ignatius-Grulgor wrote: So it could just be me but where exactly is this confirmation that 6's ignore invulns, because if it's the line I'm thinking of it doesn't say that at all, reads more like 'good luck passing 7-12 saves on each model' to me.
If you're talking about D weapons, it's because a 6 destroys the model, not gives X wounds. You can't save vs destroy.
You're thinking of stomp attacks, D weapons do D6+6 wounds on a 6 (unless you're a vehicle in which case it's explodes, or D6+6 HP for SH's). Unless there's another change I've somehow missed too.
2014/05/15 15:27:49
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Farseer Faenyin wrote: I'm even wondering if my Nightwing Interceptors would be able to survive on a 7th Edition table. Before, their speciality was that their Jinking save was awesome...now their rules create a save that isn't even helpful. A 1+ Cover while Jinking? Sure, it may be armor value 11...but only 2 Hull Points.
Tau Barracuda is in the same situation. 11 11 10, 2 HP, +1 to cover if Jink...
If jink is a 4+ Then these flyers get a 3+...how is that worse?
In my example it isn't worse, simply redundant since the Nightwing comes with 'Shrouded'.
Old Rules while Jinking: 5+ Jink, 3+ with Shrouded, 2+ with Agile.
New Rules while Jinking: 4+ Jink, 2+ Shrouded, 1+ with Agile.
So paying for Agile with no benefit.
Not a huge deal, but if flyers are getting hit hard to begin with....those little smaller nerfs will add up quick.
Khaine willing, they hit FMCs as hard as they hit flyers.
Farseer Faenyin 7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc) Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds)
2014/05/15 15:28:49
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
A 6 rolled for a destroyer weapon causes 6+d6 wounds. You could save against that just fine, except the rules state that you can't.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2014/05/15 15:29:28
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Ignatius-Grulgor wrote: So it could just be me but where exactly is this confirmation that 6's ignore invulns, because if it's the line I'm thinking of it doesn't say that at all, reads more like 'good luck passing 7-12 saves on each model' to me.
If you're talking about D weapons, it's because a 6 destroys the model, not gives X wounds. You can't save vs destroy.
You're thinking of stomp attacks, D weapons do D6+6 wounds on a 6 (unless you're a vehicle in which case it's explodes, or D6+6 HP for SH's). Unless there's another change I've somehow missed too.
No, if you read through the thread D weapons are 1: Nothing, 2-5: wounds that ignore cover, 6: destroy.
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
2014/05/15 15:30:49
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Farseer Faenyin wrote: I'm even wondering if my Nightwing Interceptors would be able to survive on a 7th Edition table. Before, their speciality was that their Jinking save was awesome...now their rules create a save that isn't even helpful. A 1+ Cover while Jinking? Sure, it may be armor value 11...but only 2 Hull Points.
Tau Barracuda is in the same situation. 11 11 10, 2 HP, +1 to cover if Jink...
If jink is a 4+ Then these flyers get a 3+...how is that worse?
In my example it isn't worse, simply redundant since the Nightwing comes with 'Shrouded'.
Old Rules while Jinking: 5+ Jink, 3+ with Shrouded, 2+ with Agile.
New Rules while Jinking: 4+ Jink, 2+ Shrouded, 1+ with Agile.
So paying for Agile with no benefit.
Not a huge deal, but if flyers are getting hit hard to begin with....those little smaller nerfs will add up quick.
Khaine willing, they hit FMCs as hard as they hit flyers.
FMC got buffed. 1 Grounding test taken at the end.
Ignatius-Grulgor wrote: So it could just be me but where exactly is this confirmation that 6's ignore invulns, because if it's the line I'm thinking of it doesn't say that at all, reads more like 'good luck passing 7-12 saves on each model' to me.
If you're talking about D weapons, it's because a 6 destroys the model, not gives X wounds. You can't save vs destroy.
You're thinking of stomp attacks, D weapons do D6+6 wounds on a 6 (unless you're a vehicle in which case it's explodes, or D6+6 HP for SH's). Unless there's another change I've somehow missed too.
No, if you read through the thread D weapons are 1: Nothing, 2-5: wounds that ignore cover, 6: destroy.
He's talking about apoc. D weps.
Homosexuality is the #1 cause of gay marriage.
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sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.
2014/05/15 15:33:16
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Ignatius-Grulgor wrote: So it could just be me but where exactly is this confirmation that 6's ignore invulns, because if it's the line I'm thinking of it doesn't say that at all, reads more like 'good luck passing 7-12 saves on each model' to me.
If you're talking about D weapons, it's because a 6 destroys the model, not gives X wounds. You can't save vs destroy.
You're thinking of stomp attacks, D weapons do D6+6 wounds on a 6 (unless you're a vehicle in which case it's explodes, or D6+6 HP for SH's). Unless there's another change I've somehow missed too.
No, if you read through the thread D weapons are 1: Nothing, 2-5: wounds that ignore cover, 6: destroy.
Are you talking about a page of 7th edition I've missed because I've got the APOCALYPSE book on my knee right now and it says D6+6 wounds, the ignores all saves is contained within the destroyer rule. I was just trying to ascertain where the talk of 7th edition D weapons ignoring invulns on a 6 was coming from, mostly cause I tend to use my daemons in apoc.
Edited for the sake of my own sanity
This message was edited 1 time. Last update was at 2014/05/15 15:56:40
2014/05/15 15:35:32
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Farseer Faenyin wrote: I'm even wondering if my Nightwing Interceptors would be able to survive on a 7th Edition table. Before, their speciality was that their Jinking save was awesome...now their rules create a save that isn't even helpful. A 1+ Cover while Jinking? Sure, it may be armor value 11...but only 2 Hull Points.
Tau Barracuda is in the same situation. 11 11 10, 2 HP, +1 to cover if Jink...
If jink is a 4+ Then these flyers get a 3+...how is that worse?
In my example it isn't worse, simply redundant since the Nightwing comes with 'Shrouded'.
Old Rules while Jinking: 5+ Jink, 3+ with Shrouded, 2+ with Agile.
New Rules while Jinking: 4+ Jink, 2+ Shrouded, 1+ with Agile.
So paying for Agile with no benefit.
Not a huge deal, but if flyers are getting hit hard to begin with....those little smaller nerfs will add up quick.
Khaine willing, they hit FMCs as hard as they hit flyers.
FMC got buffed. 1 Grounding test taken at the end.
Yeah, that I saw. Which is a buff. But if the snap-shot rules are being 'loosened' I guess it would be somewhat of a nerf. But them being able to declare cover by having 1mm in terrain will be mental if they leave that as it is.
This message was edited 2 times. Last update was at 2014/05/15 15:37:27
Farseer Faenyin 7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc) Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds)
2014/05/15 15:45:35
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
Ignatius-Grulgor wrote: So it could just be me but where exactly is this confirmation that 6's ignore invulns, because if it's the line I'm thinking of it doesn't say that at all, reads more like 'good luck passing 7-12 saves on each model' to me.
If you're talking about D weapons, it's because a 6 destroys the model, not gives X wounds. You can't save vs destroy.
You're thinking of stomp attacks, D weapons do D6+6 wounds on a 6 (unless you're a vehicle in which case it's explodes, or D6+6 HP for SH's). Unless there's another change I've somehow missed too.
No, if you read through the thread D weapons are 1: Nothing, 2-5: wounds that ignore cover, 6: destroy.
Are you talking about a page of 7th edition I've missed because I've got the book on my knee right now and it says D6+6 wounds, the ignores all saves is contained within the destroyer rule. I was just trying to ascertain where the talk of 7th edition D weapons ignoring invulns on a 6 was coming from, mostly cause I tend to use my daemons in apoc.
I'm certain I've read in this thread that D weapons were changed to what I said.
Which is why people are saying they ignore invuls on a 6.
I'm not going to search through the thread to find it.
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
2014/05/15 15:49:08
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184