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40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Haemonculi Flesh Apprentice






 WisdomLS wrote:
I believe the psykic reference card is just showing which power can be use within the faction not that all psyker in the faction can use all those powers.

CSM have access to divination through the Crimson Slaughter artifact, Eldar can use a force weapon with Eldrad so they are listed as having access.
The codex state which schools you can choose from, the exception being that we have seen a specific entry in the new book stating that all psykers can use Daemonoligy unless it is stated otherwise in their entry.

Lets assume that the forthcoming ork codex has a new discipline for them to use.


My thoughts exactly. Tigurius gives divination. I am guessing access to disciplines remains the same as 6th. When was the last time GW made a quick reference that wasn't ambiguous or wrong?

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 WrentheFaceless wrote:
Well you could always snapfire templates, but blasts...meh


Only during overwatch.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I kind of agree with that assessment that there will either be a FAQ or a chart in the back of the book, but I could see it goingthe other way as well and that being what people have access to.

We know everyone has access to Daemonology except Tyranids though .

This message was edited 1 time. Last update was at 2014/05/21 18:01:54


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 kronk wrote:
 Uriels_Flame wrote:
 Magc8Ball wrote:
The question is whether we will see an FAQ specifying that certain psykers have access to the different powers or not. Just because the reference card says Chaos has divination, that doesn't override the sorceror's codex entry that specifies what tables they may roll on.


demontalons wrote:
Im sure in the FAQ it will.


Wait, whuut????

You're getting a BRAND NEW EDITION and you're already asking for FAQ's????


It's almost as if you're just reading every 5th post or are unfamiliar with 6th edition's release.


Or baiting people in this thread because he's got nothing better to do, and really deserves a smack across the nose with a rolled up newspaper?

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in de
Decrepit Dakkanaut





 Uriels_Flame wrote:
BRAND NEW EDITION


7th is an old muffin with a shiny new topping.

...and it tastes like poo.

   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 azreal13 wrote:
 kronk wrote:
 Uriels_Flame wrote:
 Magc8Ball wrote:
The question is whether we will see an FAQ specifying that certain psykers have access to the different powers or not. Just because the reference card says Chaos has divination, that doesn't override the sorceror's codex entry that specifies what tables they may roll on.


demontalons wrote:
Im sure in the FAQ it will.


Wait, whuut????

You're getting a BRAND NEW EDITION and you're already asking for FAQ's????


It's almost as if you're just reading every 5th post or are unfamiliar with 6th edition's release.


Or baiting people in this thread because he's got nothing better to do, and really deserves a smack across the nose with a rolled up newspaper?

It is kronk after all.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Red Corsair wrote:
 Vector Strike wrote:


Red Corsair wrote:I dare you to waste every mark light in your army for one or two hits just to boost one units BS to what....3... Yea I'd be very concerned as a tau player especially, you'd get rolled hard.


Depends on how many MLs I use... or I can kill everything else the guy has.


wow you know your right. That makes invisibility much more balanced doesn't it

Basically imagine Any major threat to your army, say imperial knights, and imagine not being able to use blasts or templates and needing 6's to hit it as it marches on your tau


no it doesn't, but at least I have something to do about it. Now armies without even some kind of good TL weapons/number of shots will suffer a lot

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Haemonculi Flesh Apprentice






 WrentheFaceless wrote:
Well you could always snapfire templates, but blasts...meh


The only saving grace is that invisibility is WC 2, so basically only demons and eldar and GK's have access to warp charge farms making the power less of a nuisance to get off. But even if that's the only power cast each turn it is unhinged. Just think of all the insane units this makes almost unkillable.

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

And Guard Try killing my blobs now!!!!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Nasty Nob






So, Chaos Marines now have access to both Malefic and Santic Daemonology.

As far as I can tell, the Invulnerable save buffs from both schools stack. This means that you can have Daemon engines with 3++ saves and characters, possessed and obliterators with 2++.

I wonder what force weapons orks will have? I hope they can get force axes. That would make warpheads pretty scary if they can be kept alive long enough.

   
Made in us
Haemonculi Flesh Apprentice






 Hulksmash wrote:
And Guard Try killing my blobs now!!!!


Sure but at least they only have one in codex source for invisibility and it sucks.

   
Made in us
Smokin' Skorcha Driver





Central MN

so I wonder how the wc will work with orks? After all if enough orks believe in something that makes it true, so 1wc per ten boyz? That seems fair

This message was edited 1 time. Last update was at 2014/05/21 18:07:35


SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Red Corsair wrote:
 WrentheFaceless wrote:
Well you could always snapfire templates, but blasts...meh


The only saving grace is that invisibility is WC 2, so basically only demons and eldar and GK's have access to warp charge farms making the power less of a nuisance to get off. But even if that's the only power cast each turn it is unhinged. Just think of all the insane units this makes almost unkillable.


With no word of a lie, I started work painting up Be'Lakor last night.

I swear he's smiling a little bit more now than he was yesterday!

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Haemonculi Flesh Apprentice






 Perfect Organism wrote:
So, Chaos Marines now have access to both Malefic and Santic Daemonology.

As far as I can tell, the Invulnerable save buffs from both schools stack. This means that you can have Daemon engines with 3++ saves and characters, possessed and obliterators with 2++.

I wonder what force weapons orks will have? I hope they can get force axes. That would make warpheads pretty scary if they can be kept alive long enough.


Nice catch. I am ok with it though as he will peril on any double on either table so he won't give you that combo for long.

   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Perfect Organism wrote:
So, Chaos Marines now have access to both Malefic and Santic Daemonology.

As far as I can tell, the Invulnerable save buffs from both schools stack. This means that you can have Daemon engines with 3++ saves and characters, possessed and obliterators with 2++.

I wonder what force weapons orks will have? I hope they can get force axes. That would make warpheads pretty scary if they can be kept alive long enough.


And how about Mark of Tzeentch? Will it hold back to 3++ even if a model with it stands on the area with Cursed Earth?

This message was edited 1 time. Last update was at 2014/05/21 18:09:17


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Haemonculi Flesh Apprentice






 azreal13 wrote:
 Red Corsair wrote:
 WrentheFaceless wrote:
Well you could always snapfire templates, but blasts...meh


The only saving grace is that invisibility is WC 2, so basically only demons and eldar and GK's have access to warp charge farms making the power less of a nuisance to get off. But even if that's the only power cast each turn it is unhinged. Just think of all the insane units this makes almost unkillable.


With no word of a lie, I started work painting up Be'Lakor last night.

I swear he's smiling a little bit more now than he was yesterday!


Now it will be coteaz OR Be'Lakor on every table!

This message was edited 1 time. Last update was at 2014/05/21 18:10:49


   
Made in us
Quick-fingered Warlord Moderatus





Goodbye Coteaz, hello GK Librarian.

3000
4000 
   
Made in us
Haemonculi Flesh Apprentice






 WrentheFaceless wrote:
Goodbye Coteaz, hello GK Librarian.


Lol, why not just take both! I hear all the kids are doing it these days! It's way better then toad. Toad is so last week!

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Co'tor Shas wrote:
 azreal13 wrote:
 kronk wrote:
 Uriels_Flame wrote:
 Magc8Ball wrote:
The question is whether we will see an FAQ specifying that certain psykers have access to the different powers or not. Just because the reference card says Chaos has divination, that doesn't override the sorceror's codex entry that specifies what tables they may roll on.


demontalons wrote:
Im sure in the FAQ it will.


Wait, whuut????

You're getting a BRAND NEW EDITION and you're already asking for FAQ's????


It's almost as if you're just reading every 5th post or are unfamiliar with 6th edition's release.


Or baiting people in this thread because he's got nothing better to do, and really deserves a smack across the nose with a rolled up newspaper?

It is kronk after all.


You'll both have to explain yourselves.

I've merely mentioned that not all IG psychers have the same powers and it's too early to expect that all IG psychers suddenly get the new powers. AND that I expect an FAQ to clarify it just like 6th edition did. Maybe they all get it. Great news! But I'm waiting for clarification.

What are either of you offering besides attacks?

Also, baiting? Please. If that's baiting, you haven't seen anything, young man.

This message was edited 2 times. Last update was at 2014/05/21 18:24:01


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Longtime Dakkanaut





 WrentheFaceless wrote:
Goodbye Coteaz, hello GK Librarian.


Why?
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Red Corsair wrote:
Now it will be coteaz OR Be'Lakor on every table!

So same as before but Coteaz sees less table time then.
   
Made in us
Haemonculi Flesh Apprentice






Super Newb wrote:
 WrentheFaceless wrote:
Goodbye Coteaz, hello GK Librarian.


Why?


Maybe he has something against mutant eagles?

   
Made in us
Quick-fingered Warlord Moderatus





 Red Corsair wrote:
Super Newb wrote:
 WrentheFaceless wrote:
Goodbye Coteaz, hello GK Librarian.


Why?


Maybe he has something against mutant eagles?


Cause my Level 3 librarian is going to cast D vortexes everywhere. Bwahahaha

3000
4000 
   
Made in us
Haemonculi Flesh Apprentice






 ClockworkZion wrote:
 Red Corsair wrote:
Now it will be coteaz OR Be'Lakor on every table!

So same as before but Coteaz sees less table time then.


I saw much less Bel'Akor in flying circus builds. It was mostly fatey and a LOC from my experience.

   
Made in us
Longtime Dakkanaut





 Red Corsair wrote:
Super Newb wrote:
 WrentheFaceless wrote:
Goodbye Coteaz, hello GK Librarian.


Why?


Maybe he has something against mutant eagles?


Seriously now. A GK librarian is A LOT more expensive than Coteaz. Why would he be worth it?
   
Made in us
Haemonculi Flesh Apprentice






Super Newb wrote:
 Red Corsair wrote:
Super Newb wrote:
 WrentheFaceless wrote:
Goodbye Coteaz, hello GK Librarian.


Why?


Maybe he has something against mutant eagles?


Seriously now. A GK librarian is A LOT more expensive than Coteaz. Why would he be worth it?


I am guessing on his behalf but maybe the extra mastery levels?

   
Made in us
Dakka Veteran




Farseers with their ability to negate perils by spending a warp charge seem to come out big here. Eldrad looks better than ever.

Farseers can poop out D-Vortexes and ignore the extra risk of perils....

... and they can use a psychic shooting power and still chuck an S9 Singing Spear...

... and they get primaris Guide which is a virtual Prescience for only one WC.


Wow.
   
Made in us
Quick-fingered Warlord Moderatus





 Red Corsair wrote:
Super Newb wrote:
 Red Corsair wrote:
Super Newb wrote:
 WrentheFaceless wrote:
Goodbye Coteaz, hello GK Librarian.


Why?


Maybe he has something against mutant eagles?


Seriously now. A GK librarian is A LOT more expensive than Coteaz. Why would he be worth it?


I am guessing on his behalf but maybe the extra mastery levels?


Extra mastery, terminator armor, and doesnt peril on doubles on Sactnic powers

3000
4000 
   
Made in us
Haemonculi Flesh Apprentice






Remember their are two versions of Coteaz as far as the rumors suggest. Meaning the none GK version will perils more often on Santic so the HQ slot is more valuable for Vortex fishing....If thats your thing

   
Made in us
Longtime Dakkanaut





 WrentheFaceless wrote:
 Red Corsair wrote:
Super Newb wrote:
 WrentheFaceless wrote:
Goodbye Coteaz, hello GK Librarian.


Why?


Maybe he has something against mutant eagles?


Cause my Level 3 librarian is going to cast D vortexes everywhere. Bwahahaha


Did I miss a rumor about what additional mastery levels give a psyker? Coteaz and another random iniquisitor get you three warp dice and two casters. For cheaper than a GK Librarian. So I don't get it. Probably because I missed something
   
 
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