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![[Post New]](/s/i/i.gif) 2014/05/21 18:18:10
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Storm Trooper with Maglight
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Red Corsair wrote:
I saw much less Bel'Akor in flying circus builds. It was mostly fatey and a LOC from my experience.
That's because Fateweaver needs to be your warlord to be effective, and Be'Lakor has higher LD. You need to ally him in, so you're putting at least 400 pts into that detachment, and if you're not playing 1750+ that gets very interesting to fit into your list.
Edit: Basically, it's nothing against Be'Lakor, it's just annoying to make that work and you needed another codex and some cultists along with him unlesss you dropped Fateweaver.
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This message was edited 1 time. Last update was at 2014/05/21 18:19:04
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![[Post New]](/s/i/i.gif) 2014/05/21 18:18:30
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Imperial Guard Landspeeder Pilot
On moon miranda.
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ClockworkZion wrote: warboss wrote:I've bolded the key part of the debate that you're completely missing. You're trying to refute something while ignoring the key limitation central to the premise.
1. I didn't miss anything I saw it but didn't agree with the assessment. 2. I clearly counted by codex and even said so. 3. And if you dig deep enough into fluff about the only ones who never get Psykers (either of their own or by working with them) are Necrons. Oh wait, they teamed up with Blood Angels that one time.
Anything can potentially happen with any faction because we're talking about a game with a setting that takes place across thousands of years and unfathomable millions of cubic lightyears, that doesn't mean that factions don't have well founded archetypes that should only have the rarest of exceptions, and that players won't try to stick to them. Again, this game wouldn't last a year without its fluff, GW's (and by extension, 40k's) primary source of value is the setting and background. Mucking with that mucks with why people play the game.
And we don't know if the MoK is getting changed or not in the next FAQ either. I could see them easily slapping "Adamantium Will" in there for them.
I certainly wouldn't bank on that, GW does not have a history of adding abilities that otherwise were completely absent in FAQ/Errata documents, especially something like that. It's possible, but not something I'd really consider a likely possibility.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/05/21 18:20:00
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Haemonculi Flesh Apprentice
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mercury14 wrote:Farseers with their ability to negate perils by spending a warp charge seem to come out big here. Eldrad looks better than ever.
Farseers can poop out D-Vortexes and ignore the extra risk of perils....
... and they can use a psychic shooting power and still chuck an S9 Singing Spear...
... and they get primaris Guide which is a virtual Prescience for only one WC.
Wow.
It's almost as if these new powers and revamps of old powers (invisibility) have some how made seer starts MOAR broken  Jeebus Crustus!
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![[Post New]](/s/i/i.gif) 2014/05/21 18:20:58
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Longtime Dakkanaut
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Edit - dupe Automatically Appended Next Post: WrentheFaceless wrote: Red Corsair wrote:Super Newb wrote:
Seriously now. A GK librarian is A LOT more expensive than Coteaz. Why would he be worth it?
I am guessing on his behalf but maybe the extra mastery levels?
Extra mastery, terminator armor, and doesnt peril on doubles on Sactnic powers
Coteaz and another inquisitor is ml 2 and ml 1. Two casters three warp charges. From the GK codex. Cheaper than your GK librarian.
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This message was edited 2 times. Last update was at 2014/05/21 18:22:31
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![[Post New]](/s/i/i.gif) 2014/05/21 18:22:50
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Haemonculi Flesh Apprentice
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Yea and it uses up two slots and isn't nearly as killy meaning you won't want to through them into hell reach.
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![[Post New]](/s/i/i.gif) 2014/05/21 18:23:16
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Nasty Nob on a Boar
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Co'tor Shas wrote: azreal13 wrote: kronk wrote: Uriels_Flame wrote: Magc8Ball wrote:The question is whether we will see an FAQ specifying that certain psykers have access to the different powers or not. Just because the reference card says Chaos has divination, that doesn't override the sorceror's codex entry that specifies what tables they may roll on.
Wait, whuut????
You're getting a BRAND NEW EDITION and you're already asking for FAQ's????
It's almost as if you're just reading every 5th post or are unfamiliar with 6th edition's release.
Or baiting people in this thread because he's got nothing better to do, and really deserves a smack across the nose with a rolled up newspaper?
It is kronk after all.
I'm really not a troll per se, but this just doesn't make a lot of sense to me. But I'll let it go at this time. Enjoy 7th Edition all.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2014/05/21 18:24:41
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Dakka Veteran
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Doesn't Eldrad generate warp charges by using his powers? How does that work again?
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![[Post New]](/s/i/i.gif) 2014/05/21 18:25:04
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Quick-fingered Warlord Moderatus
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Super Newb wrote:
Coteaz and another inquisitor is ml 2 and ml 1. Two casters three warp charges. From the GK codex. Cheaper than your GK librarian.
I'm aware of that
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![[Post New]](/s/i/i.gif) 2014/05/21 18:26:21
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Haemonculi Flesh Apprentice
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A leak on how denying blessings can't happen fast enough. I am seriously hoping that 6's cancel successful WC's meaning if a seer throws 4 dice and gets 2 4+ for invisibility I'll only need one 6 to cancel it. If he were to throw 6 dice and get 3 4+ I'd need at least two 6's etc etc. Otherwise if you need to match all his charges it's never going to make a real impact.
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![[Post New]](/s/i/i.gif) 2014/05/21 18:27:38
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Quick-fingered Warlord Moderatus
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Red Corsair wrote:A leak on how denying blessings can't happen fast enough. I am seriously hoping that 6's cancel successful WC's meaning if a seer throws 4 dice and gets 2 4+ for invisibility I'll only need one 6 to cancel it. If he were to throw 6 dice and get 3 4+ I'd need at least two 6's etc etc. Otherwise if you need to match all his charges it's never going to make a real impact.
That is a good point, if you only need to cancel one success of a multi charge power, then it shouldnt be too bad
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![[Post New]](/s/i/i.gif) 2014/05/21 18:27:46
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Longtime Dakkanaut
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Red Corsair wrote:Yea and it uses up two slots and isn't nearly as killy meaning you won't want to through them into hell reach.
Isn't nearly as 'killy'? Explain. Can't they cast the same number of spells?
Also explain 'hell reach'
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![[Post New]](/s/i/i.gif) 2014/05/21 18:29:01
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Regular Dakkanaut
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It might be one for one, so if you roll 3 successes to get a WC2 power off the other guy has to deny 2 of those successes.
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![[Post New]](/s/i/i.gif) 2014/05/21 18:33:52
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Archmagos Veneratus Extremis
On the Internet
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Vaktathi wrote:Anything can potentially happen with any faction because we're talking about a game with a setting that takes place across thousands of years and unfathomable millions of cubic lightyears, that doesn't mean that factions don't have well founded archetypes that should only have the rarest of exceptions, and that players won't try to stick to them. Again, this game wouldn't last a year without its fluff, GW's (and by extension, 40k's) primary source of value is the setting and background. Mucking with that mucks with why people play the game.
Then there is no such thing as "fluff breaking" use of psykers in armies now is there? If anything can happen, and let's be really honest here: the fluff is definitely set up to make it that way on purpose, then that whole argument about players not being able to do X because it only presents in the fluff once or twice is silly. Just because it happened only once in writing should never preclude players from getting to use it. The fluff in 40k is open ended so you can create your own stories, which can include a Khorne army dragging around a Tzeentch sorcerer they've imprisoned to bring forth Daemons from the Warp if they so want.
In short: stop raining on people's fun just because you want to paint some lines on the ground and say that's how you want to play the game. Not everyone has to stand inside your little box you know.
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![[Post New]](/s/i/i.gif) 2014/05/21 18:34:32
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Regular Dakkanaut
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mercury14 wrote:Doesn't Eldrad generate warp charges by using his powers? How does that work again?
For every power casted he get back a warp charge point on a 5+
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![[Post New]](/s/i/i.gif) 2014/05/21 18:34:41
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Dakka Veteran
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So whenever Eldrad passes a psychic test he generates a WC on a roll of 5-6.
Runes of Warding grant an additional +2 to DtW rolls once per game... I guess that will have to be FAQd but it would be cool it it was +2 successes.
Runes of Witnessing lets a seer reroll a failed psychic test once per game... Very useful now.
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![[Post New]](/s/i/i.gif) 2014/05/21 18:36:04
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Speedy Swiftclaw Biker
Fenris
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Squidbot wrote:
Are you serious?
Yes. Very much so. Just go to the GW site....
Ok I just looked it up on the site, and it may have been because I was on my mobile device but nowhere could I find if being branded as warhanmer 40k 7ed
Only warhanmer 40k, even in the discription. Might just be being dumb here but either way, no need to be so sharp.
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This message was edited 1 time. Last update was at 2014/05/21 18:40:10
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![[Post New]](/s/i/i.gif) 2014/05/21 18:36:12
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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That's what I'm thinking. I'm guessing you're gonna need the WC cost in 6's to deny. Which still isn't that bad. Not great, but it does mean that you can throw all your dice at things like invisibility to keep it from flooring you. I'd almost want to roll invisibility so that the rest of my powers would go through
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2014/05/21 18:40:59
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Longtime Dakkanaut
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So MSS took an indirect though needed nerf. Because you activate Force during the Psyhic Phase, the psyker player can just not use Force and ensure he doesn't ID himself due to MSS.
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![[Post New]](/s/i/i.gif) 2014/05/21 18:45:16
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Imperial Guard Landspeeder Pilot
On moon miranda.
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ClockworkZion wrote: Vaktathi wrote:Anything can potentially happen with any faction because we're talking about a game with a setting that takes place across thousands of years and unfathomable millions of cubic lightyears, that doesn't mean that factions don't have well founded archetypes that should only have the rarest of exceptions, and that players won't try to stick to them. Again, this game wouldn't last a year without its fluff, GW's (and by extension, 40k's) primary source of value is the setting and background. Mucking with that mucks with why people play the game.
Then there is no such thing as "fluff breaking" use of psykers in armies now is there? If anything can happen, and let's be really honest here: the fluff is definitely set up to make it that way on purpose, then that whole argument about players not being able to do X because it only presents in the fluff once or twice is silly. Just because it happened only once in writing should never preclude players from getting to use it. The fluff in 40k is open ended so you can create your own stories, which can include a Khorne army dragging around a Tzeentch sorcerer they've imprisoned to bring forth Daemons from the Warp if they so want.
In short: stop raining on people's fun just because you want to paint some lines on the ground and say that's how you want to play the game. Not everyone has to stand inside your little box you know.
I'm pretty sure you missed my point.
i'm not saying they have to play my way, in fact I'm pretty sure my point was that this would restrict playstyles. My original point was that the increasing move towards a WHFB style Magic phase, both in functionality and power, is going to force people to include psykers where they otherwise wouldn't. That was my point.
This is strongly evidenced by WHFB where armies without Wizards are very rare indeed on tables, and anti-magic/psyker fluff is far less strong, and there's only one army that can't take any magic in the first place.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/05/21 18:54:02
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Dakka Veteran
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I wonder how hammerhand works with a brotherhood as the card says the psyker gets the bonus and not as now the unit. 2 days to go.
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![[Post New]](/s/i/i.gif) 2014/05/21 18:56:16
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Quick-fingered Warlord Moderatus
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Skullhammer wrote:I wonder how hammerhand works with a brotherhood as the card says the psyker gets the bonus and not as now the unit. 2 days to go.
It says the psyker and his unit, so Brotherhood would still get the entire power for the unit. You always nominate one guy to be the 'psyker' when you use the brotherhood rule
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![[Post New]](/s/i/i.gif) 2014/05/21 19:00:22
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Fresh-Faced New User
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Eldrad (67%fortune) then rolling Sanctuary (+1inv)
5xSpirit Seers (looking for you invisibility) or Farseer
Beastpack star
we are looking to deal with possible 3+inv rerollable unit that you can hit on snapshots? nice..
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![[Post New]](/s/i/i.gif) 2014/05/21 19:03:05
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Judgemental Grey Knight Justicar
USA
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Devil wrote:Eldrad (67%fortune) then rolling Sanctuary (+1inv)
5xSpirit Seers (looking for you invisibility) or Farseer
Beastpack star
we are looking to deal with possible 3+ inv rerollable unit that you can hit on snapshots? nice..
Part of what makes the seerstar good is mobility, and Eldrad can't take a jetbike. If he fortunes the seerstar you kill him.
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Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page |
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![[Post New]](/s/i/i.gif) 2014/05/21 19:03:05
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Lesser Daemon of Chaos
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Devil wrote:Eldrad (67%fortune) then rolling Sanctuary (+1inv)
5xSpirit Seers (looking for you invisibility) or Farseer
Beastpack star
we are looking to deal with possible 3+ inv rerollable unit that you can hit on snapshots? nice..
I'm hoping that casting powers proves to be a difficult and dangerous process, because everything I've heard about it so far sounds A-1 Crazy.
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5000
Who knows? |
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![[Post New]](/s/i/i.gif) 2014/05/21 19:07:13
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Fresh-Faced New User
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undertow wrote:
Part of what makes the seerstar good is mobility, and Eldrad can't take a jetbike. If he fortunes the seerstar you kill him.
Sanctic -> Gate of Infinity -> problem solved
ps. I am not looking for seer star but beast pack with eldrad, farseer (or 5x spirit seers) + Baron
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![[Post New]](/s/i/i.gif) 2014/05/21 19:07:20
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Archmagos Veneratus Extremis
On the Internet
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Colpicklejar wrote:Devil wrote:Eldrad (67%fortune) then rolling Sanctuary (+1inv)
5xSpirit Seers (looking for you invisibility) or Farseer
Beastpack star
we are looking to deal with possible 3+ inv rerollable unit that you can hit on snapshots? nice..
I'm hoping that casting powers proves to be a difficult and dangerous process, because everything I've heard about it so far sounds A-1 Crazy.
You need to roll a 4+ per Warp Charge to cast, and on double 6s on any of the dice, regardless of if you successfully manifest the power or not, you perils (outside of Daemonology which perils on ANY doubles outside of Grey Knights and Daemons).
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![[Post New]](/s/i/i.gif) 2014/05/21 19:07:52
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Colpicklejar wrote:Devil wrote:Eldrad (67%fortune) then rolling Sanctuary (+1inv)
5xSpirit Seers (looking for you invisibility) or Farseer
Beastpack star
we are looking to deal with possible 3+ inv rerollable unit that you can hit on snapshots? nice..
I'm hoping that casting powers proves to be a difficult and dangerous process, because everything I've heard about it so far sounds A-1 Crazy.
That's because a bunch of people are basing it off assumption of rules, are getting the rules wrong, or just plain assuming best case scenarios. I'd say just wait out the next 48 hours and then read your book. I know GW told my local retailers at least they could sell as of noon on friday.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2014/05/21 19:10:44
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Fireknife Shas'el
Lisbon, Portugal
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Devil wrote: undertow wrote:
Part of what makes the seerstar good is mobility, and Eldrad can't take a jetbike. If he fortunes the seerstar you kill him.
Sanctic -> Gate of Infinity -> problem solved
ps. I am not looking for seer star but beast pack with eldrad, farseer (or 5x spirit seers) + Baron
Well, If you're willing to cope with Perils on any double...
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This message was edited 1 time. Last update was at 2014/05/21 19:10:55
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/05/21 19:14:59
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Bounding Ultramarine Assault Trooper
Montreal, Quebec
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I wonder if they're going to errata Shadow from the Warp...
It could force the psyker to get perils on any pairs rolled. (peril is only on pairs of 6s right?)
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* I have to say that NewGW impresses me a lot... |
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![[Post New]](/s/i/i.gif) 2014/05/21 19:17:05
Subject: 40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Regular Dakkanaut
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ClockworkZion wrote: Uriels_Flame wrote: Magc8Ball wrote:The question is whether we will see an FAQ specifying that certain psykers have access to the different powers or not. Just because the reference card says Chaos has divination, that doesn't override the sorceror's codex entry that specifies what tables they may roll on.
Wait, whuut????
You're getting a BRAND NEW EDITION and you're already asking for FAQ's????
Isn't that the point of this whole thing?
We'll need FAQs to bring the books in line with the new ruleset. Just the psychic powers alone requires a massive bit of FAQing of the books.
You missed the point.... GW needs monies... Time to update all the codexes again and make us all buy them again.... A couple of text corrections, a new 7th edition look-and-feel cover and $60, bingo - you have all your corrections.
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