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![[Post New]](/s/i/i.gif) 2014/05/21 21:36:50
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Decrepit Dakkanaut
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Haha, so if that's true, GW is seriously pulling off a FIFA and sells what basically is an update to 6th for full price?
Have fun buying the book guys
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![[Post New]](/s/i/i.gif) 2014/05/21 21:36:52
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Stealthy Grot Snipa
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Are dedicated transports scoring? And do DTs from the troops section get Objective Secured (or whatever it's called)?
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:37:19
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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MarkyMark wrote:Swooping FMC is not scoring glide will be.
swarms i think ARE scoring, doesnt say in the USR section about scoring and not denied to score in the scoring section.
Automatically Appended Next Post:
Not looked at GC yet or D weapons,
S&P the same
Thanks Very much! Expect a deluge of questions from all the other greedy rules-seekers....
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:37:25
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Thanks, man. You rock. I didn't see it in the rumors, or leaks- I take it being Mastery Level 4 would not give any bonus to cast? Only to deny?
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![[Post New]](/s/i/i.gif) 2014/05/21 21:37:35
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Infiltrating Broodlord
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MarkyMark wrote:Wilson wrote:Anyone know or have an opinion on whether you can perils more than once?
Example : used 6 warp charges to cast summoning.
Roll 1,1,2,2,3,3 ( bad luck, I know right?)
Would you suffer 3 perils of the warp? Or just the once?
Once
Thanks mate!
Are there any sort of FAQ/ errata in the new book about existing codex's?
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![[Post New]](/s/i/i.gif) 2014/05/21 21:38:04
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Lurking Gaunt
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MarkyMark wrote:Swooping FMC is not scoring glide will be.
swarms i think ARE scoring, doesnt say in the USR section about scoring and not denied to score in the scoring section.
Automatically Appended Next Post:
Not looked at GC yet or D weapons,
S&P the same
Does Move Through Cover allow a charge at full initiative? I've heard rumors, but it sounded more like wish listing.
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![[Post New]](/s/i/i.gif) 2014/05/21 21:38:53
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fresh-Faced New User
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Have the warlord trait tables changed?
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![[Post New]](/s/i/i.gif) 2014/05/21 21:38:55
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Nothing about current books so far, ML4 just means you get 4 spells and can cast 4 spells in a phase. There is bonus to DTW as per the leaks (+1 for higher level, +1 for being a psyker etC) There is another table, not looked at them yet to be honest
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This message was edited 1 time. Last update was at 2014/05/21 21:39:21
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:39:35
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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The Daemon Possessing Fulgrim's Body
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Grrrr....
Now details are leaking, I have to try and resist spending too much time in this thread so there's a reason to read the damn book over the weekend!
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:39:44
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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@MarkyMark I'll throw this one in there too:
Is there ever a way for psyker's to generate warp charge points on a 3+, or is it always a 4+ regardless? Also to deny a power, how many successful deny the witch dice will i need to roll? (IE, just one stops a power flat, or 1 for each successful warp charge, etc.?)
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:40:03
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Quick-fingered Warlord Moderatus
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Would like the D weapon rules, just to confirm/deny cover saves along with Invuln on 2-5 rolls
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![[Post New]](/s/i/i.gif) 2014/05/21 21:41:18
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Dakka Veteran
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MarkyMark wrote:
Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]
RIP O'vesa Star.
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![[Post New]](/s/i/i.gif) 2014/05/21 21:41:23
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Towering Hierophant Bio-Titan
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These were posted earlier:
warlord traits are:
Skilled fighter:
1. the warlord has the counter attack special rule.
2. the warlord has the furious charge special rule.
3. the warlord hase the outflank special rule.
4. the warlord gains 1 victory point for each charactermodell he kills in a challenge.
5. the warlord has the feel no pain special rule.
6.the warlord has the fearless and it will not die special rule.
Skilled Leader:
1. all allied units within 12" can use the warlords LD.
2. all enemys within 12" of the warlord have to use the lowest LD.
3.the warlord and all friendly units within 12" of the warlord have the move through cover special rule.
4. the warlord and all friendly units within 12" add +1" on run and assault moves.
5. the warlord and all friendly units within 12" reroll failed to hit rolls of 1 in the shooting phase.
6. the warlord and all friendly units within 12" reroll failed to hit rolls of 1 in the assault phase.
Skilled Tactican:
1.as long as your warlord is alive you can discard 2 mission objectives per turn instead of 1.
2. one use only: declare at the end of one of your turns. if you declare the warlord trait your enemy has to discard one random mission objective of his.
3.obtain a additional mission objective at the start of your first turn.
4. when declaring mission objectives in your first turn you can select to discard up to all your mission objectives and draw new ones.
5.as long as your warlord is alive you can reroll the victory point result that you get for each mission objective archived.
6. for all tactical secured tactical mission objectives x (x is 1-6) you archive you gain a additional victory point.
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![[Post New]](/s/i/i.gif) 2014/05/21 21:41:50
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Would I be right in saying that everyone's had their available psychic powers changed around a little bit... except for 'Nids who still get nothing?
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![[Post New]](/s/i/i.gif) 2014/05/21 21:41:55
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Huge Hierodule
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rryannn wrote:MarkyMark wrote:
Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]
RIP O'vesa Star.
And nothing of value was lost...
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:42:49
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Infiltrating Broodlord
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rryannn wrote:MarkyMark wrote:
Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]
RIP O'vesa Star.
As a tau player I'm real happy about this! Hopefully others will stop giving tau players a bad name!
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![[Post New]](/s/i/i.gif) 2014/05/21 21:43:28
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Ok then d weapons.
1 nothing happens
2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds
6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:43:41
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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tag8833 wrote:Super Newb wrote:Has anyone figured out the math for x number of dice and chance of perils or chance of success?
I calculated an 11.26% chance of perils (two or more 6s) using four dice. But I could've made a mistake. So I'm looking for confirmation on that.
Worse than that. 13.19%.
Odds of 4 6's = 1/6 * 1/6 * 1/6 * 1/6 = .08%
Odds of 3 6's = 5/6 * 1/6 * 1/6 * 1/6 * 4 (combinations) = 1.54%
Odds of 2 6's = 5/6 * 5/6 * 1/6 * 1/6 * 6 (combinations) = 11.57%
Add them up = 13.19%
Are you sure there are 6 combos in the last bit? I don't see it. Then again I am not the greatest at this stuff
Nevermid I figured it out
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This message was edited 1 time. Last update was at 2014/05/21 21:47:31
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![[Post New]](/s/i/i.gif) 2014/05/21 21:44:08
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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H.B.M.C. wrote:Would I be right in saying that everyone's had their available psychic powers changed around a little bit... except for 'Nids who still get nothing?
I have yet to find who can take what!
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:44:41
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Quick-fingered Warlord Moderatus
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MarkyMark wrote:Ok then d weapons.
1 nothing happens
2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds
6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind
What kindof saves does 2-5 get?
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![[Post New]](/s/i/i.gif) 2014/05/21 21:45:31
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2014/05/21 21:45:38
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Towering Hierophant Bio-Titan
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MarkyMark wrote:Ok then d weapons.
1 nothing happens
2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds
6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind
Thank you for posting that.
Does the 2-5 result ignore cover saves still?
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![[Post New]](/s/i/i.gif) 2014/05/21 21:45:54
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Infiltrating Broodlord
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MarkyMark wrote: H.B.M.C. wrote:Would I be right in saying that everyone's had their available psychic powers changed around a little bit... except for 'Nids who still get nothing?
I have yet to find who can take what!
Smash 1 attack?
Are dedicated transports for troops choices objective secured?
Any change to interceptor?
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![[Post New]](/s/i/i.gif) 2014/05/21 21:45:58
Subject: Re:40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Fixture of Dakka
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Wilson wrote: rryannn wrote:MarkyMark wrote:
Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]
RIP O'vesa Star.
As a tau player I'm real happy about this! Hopefully others will stop giving tau players a bad name!
Only people who have to win with plastic toy soldiers, gave Tau a bad name. Win at all cost. Be interesting to see how many Tau toys will be on eBay in the upcoming weeks.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:47:37
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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To deny the witch, you need to nullify all fo the warp charge points that were successfully harnessed by the pysker when he passed his test So if I cast a power and roll 5 4+ you need to deny 5 times. To make a deny the witch, select one of your units that was the target of the enemys psyhic power. You will then need to expand a number of warp charges, declare how many you will spend and remove them from your pool and roll them, apply any of the following Additions are The target unit contains pysker (inc piliot brotherhood etc) ML greater then the pysker manifesting the power Adamanitum will To deny the witch on a blessing, or something which doesnt target one of your units, it is a stright 6 needed, no modifers
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This message was edited 1 time. Last update was at 2014/05/21 21:48:07
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:47:40
Subject: Re:40k 7th Edition release 24th may (may 17th pre-order) confirmed - All info 1st post, new vid p184
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Warp-Screaming Noise Marine
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rigeld2 wrote: SarisKhan wrote:You do realise I have to see the Venomthrope to kill it? Most of the time it sits behind some hill or dozens of other models, including things like Exocrine or Tervigon.
You don't always have to see it - Barrage is a thing.
Catalyst isn't that difficult to get when you have several Psyker TMCs. Also, ever heard of using hyperbole to prove a point?
Yes, I've heard it's a poor strategy to try and get your point across.
Anyway, do you want a straight example? Two Predators Annihilators will on average deal 3.7 Wounds to an exposed Carnifex. So that's 280 dedicated pts. killing, let's say 150 pts. when a Dakkafex. Now, how often is that Carnifex completely in the open without some sort of save to boost it's survivability? Not that often.
280 points that lost literally nothing to kill a 150 point unit. My heart aches. Remember, it's literally impossible for that 150 point unit to hurt those Predators outside of CC (assuming it didn't take the HVC which... well, no one does). So no, you're not helping your case at all.
Tell you what - when you can lose a tank solely to lasgun fire, then you can complain about CC deaths to TMCs. Because I lose at least one TMC to small arms fire every game.
I don't have Barrage. I play CSM, in case you haven't noticed. Without MoN and with a single Heldrake.
Good job ignoring the first sentence. And while I admit that hyperbole is less than perfect, it's not my fault many people fail to grasp the intention behind it. Instead, they focus solely on the exaggerated parts, like you did.
It isn't impossible to hurt those Predators outside of CC, side armour is 11 and rear armour is 10. My best friend, a Tyranid player, has proven numerous times he can kill the tanks with massed S5/S6 shooting just fine. And there are many other nasty things like Trygons, Exocrines and Flyrants to name a few.
Good job losing TMCs to small arms fire. Killing a Carnifex requires exactly 144 Lasgun shots or 108 Bolter shots assuming average rolls.
Anyway, I'm not malicious. I'm simply glad that my tanks won't feel as if made from cardboard anymore.
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Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
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![[Post New]](/s/i/i.gif) 2014/05/21 21:48:57
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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WrentheFaceless wrote:MarkyMark wrote:Ok then d weapons.
1 nothing happens
2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds
6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind
What kindof saves does 2-5 get?
normal saves as per the AP of the weapon. No mention of ignores cover.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2014/05/21 21:49:21
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Longtime Dakkanaut
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Another math question for you guys. What's the odds of casting an warp charge 2 power with four dice?
I got 62% EDIT 68.75% which may be wrong
But if I'm right the odds aren't so hot are they
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This message was edited 1 time. Last update was at 2014/05/21 21:51:34
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![[Post New]](/s/i/i.gif) 2014/05/21 21:49:30
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Battlefortress Driver with Krusha Wheel
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Delete please
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This message was edited 1 time. Last update was at 2014/05/21 22:08:53
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![[Post New]](/s/i/i.gif) 2014/05/21 21:49:46
Subject: 40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)
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Quick-fingered Warlord Moderatus
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MarkyMark wrote: WrentheFaceless wrote:MarkyMark wrote:Ok then d weapons.
1 nothing happens
2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds
6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind
What kindof saves does 2-5 get?
normal saves as per the AP of the weapon. No mention of ignores cover.
Thanks, though I dont know of any D that are currently not ap2 or lower haha. So invuln and cover it is then
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