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Made in de
Decrepit Dakkanaut





Haha, so if that's true, GW is seriously pulling off a FIFA and sells what basically is an update to 6th for full price?

Have fun buying the book guys

   
Made in no
Stealthy Grot Snipa





Are dedicated transports scoring? And do DTs from the troops section get Objective Secured (or whatever it's called)?

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Huge Hierodule





Louisiana

MarkyMark wrote:
Swooping FMC is not scoring glide will be.

swarms i think ARE scoring, doesnt say in the USR section about scoring and not denied to score in the scoring section.


Automatically Appended Next Post:
Not looked at GC yet or D weapons,

S&P the same


Thanks Very much! Expect a deluge of questions from all the other greedy rules-seekers....

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Thanks, man. You rock. I didn't see it in the rumors, or leaks- I take it being Mastery Level 4 would not give any bonus to cast? Only to deny?
   
Made in gb
Infiltrating Broodlord




UK

MarkyMark wrote:
Wilson wrote:
Anyone know or have an opinion on whether you can perils more than once?

Example : used 6 warp charges to cast summoning.
Roll 1,1,2,2,3,3 ( bad luck, I know right?)

Would you suffer 3 perils of the warp? Or just the once?


Once


Thanks mate!

Are there any sort of FAQ/ errata in the new book about existing codex's?
   
Made in us
Lurking Gaunt




MarkyMark wrote:
Swooping FMC is not scoring glide will be.

swarms i think ARE scoring, doesnt say in the USR section about scoring and not denied to score in the scoring section.


Automatically Appended Next Post:
Not looked at GC yet or D weapons,

S&P the same

Does Move Through Cover allow a charge at full initiative? I've heard rumors, but it sounded more like wish listing.
   
Made in ca
Fresh-Faced New User




Have the warlord trait tables changed?
   
Made in gb
Longtime Dakkanaut





Nothing about current books so far, ML4 just means you get 4 spells and can cast 4 spells in a phase. There is bonus to DTW as per the leaks (+1 for higher level, +1 for being a psyker etC)


There is another table, not looked at them yet to be honest

This message was edited 1 time. Last update was at 2014/05/21 21:39:21


40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Grrrr....

Now details are leaking, I have to try and resist spending too much time in this thread so there's a reason to read the damn book over the weekend!

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Huge Hierodule





Louisiana

@MarkyMark I'll throw this one in there too:

Is there ever a way for psyker's to generate warp charge points on a 3+, or is it always a 4+ regardless? Also to deny a power, how many successful deny the witch dice will i need to roll? (IE, just one stops a power flat, or 1 for each successful warp charge, etc.?)

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Quick-fingered Warlord Moderatus





Would like the D weapon rules, just to confirm/deny cover saves along with Invuln on 2-5 rolls

3000
4000 
   
Made in us
Dakka Veteran





Alexandria, VA

MarkyMark wrote:

Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]


RIP O'vesa Star.
   
Made in gb
Towering Hierophant Bio-Titan






Syphid wrote:
Have the warlord trait tables changed?


These were posted earlier:
warlord traits are:

Skilled fighter:
1. the warlord has the counter attack special rule.
2. the warlord has the furious charge special rule.
3. the warlord hase the outflank special rule.
4. the warlord gains 1 victory point for each charactermodell he kills in a challenge.
5. the warlord has the feel no pain special rule.
6.the warlord has the fearless and it will not die special rule.

Skilled Leader:
1. all allied units within 12" can use the warlords LD.
2. all enemys within 12" of the warlord have to use the lowest LD.
3.the warlord and all friendly units within 12" of the warlord have the move through cover special rule.
4. the warlord and all friendly units within 12" add +1" on run and assault moves.
5. the warlord and all friendly units within 12" reroll failed to hit rolls of 1 in the shooting phase.
6. the warlord and all friendly units within 12" reroll failed to hit rolls of 1 in the assault phase.

Skilled Tactican:
1.as long as your warlord is alive you can discard 2 mission objectives per turn instead of 1.
2. one use only: declare at the end of one of your turns. if you declare the warlord trait your enemy has to discard one random mission objective of his.
3.obtain a additional mission objective at the start of your first turn.
4. when declaring mission objectives in your first turn you can select to discard up to all your mission objectives and draw new ones.
5.as long as your warlord is alive you can reroll the victory point result that you get for each mission objective archived.
6. for all tactical secured tactical mission objectives x (x is 1-6) you archive you gain a additional victory point.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Would I be right in saying that everyone's had their available psychic powers changed around a little bit... except for 'Nids who still get nothing?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Huge Hierodule





Louisiana

 rryannn wrote:
MarkyMark wrote:

Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]


RIP O'vesa Star.


And nothing of value was lost...

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Infiltrating Broodlord




UK

 rryannn wrote:
MarkyMark wrote:

Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]


RIP O'vesa Star.


As a tau player I'm real happy about this! Hopefully others will stop giving tau players a bad name!
   
Made in gb
Longtime Dakkanaut





Ok then d weapons.

1 nothing happens

2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds

6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Longtime Dakkanaut





tag8833 wrote:
Super Newb wrote:
Has anyone figured out the math for x number of dice and chance of perils or chance of success?

I calculated an 11.26% chance of perils (two or more 6s) using four dice. But I could've made a mistake. So I'm looking for confirmation on that.

Worse than that. 13.19%.
Odds of 4 6's = 1/6 * 1/6 * 1/6 * 1/6 = .08%
Odds of 3 6's = 5/6 * 1/6 * 1/6 * 1/6 * 4 (combinations) = 1.54%
Odds of 2 6's = 5/6 * 5/6 * 1/6 * 1/6 * 6 (combinations) = 11.57%
Add them up = 13.19%


Are you sure there are 6 combos in the last bit? I don't see it. Then again I am not the greatest at this stuff

Nevermid I figured it out

This message was edited 1 time. Last update was at 2014/05/21 21:47:31


 
   
Made in gb
Longtime Dakkanaut





 H.B.M.C. wrote:
Would I be right in saying that everyone's had their available psychic powers changed around a little bit... except for 'Nids who still get nothing?


I have yet to find who can take what!

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Quick-fingered Warlord Moderatus





MarkyMark wrote:
Ok then d weapons.

1 nothing happens

2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds

6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind


What kindof saves does 2-5 get?

3000
4000 
   
Made in us
Dakka Veteran





Alexandria, VA

 tetrisphreak wrote:
 rryannn wrote:
MarkyMark wrote:

Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]


RIP O'vesa Star.


And nothing of value was lost...


Can an MC IC join an IC?
   
Made in gb
Towering Hierophant Bio-Titan






MarkyMark wrote:
Ok then d weapons.

1 nothing happens

2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds

6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind


Thank you for posting that.

Does the 2-5 result ignore cover saves still?
   
Made in gb
Infiltrating Broodlord




UK

MarkyMark wrote:
 H.B.M.C. wrote:
Would I be right in saying that everyone's had their available psychic powers changed around a little bit... except for 'Nids who still get nothing?


I have yet to find who can take what!

Smash 1 attack?

Are dedicated transports for troops choices objective secured?

Any change to interceptor?
   
Made in ca
Fixture of Dakka




Wilson wrote:
 rryannn wrote:
MarkyMark wrote:

Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
[/spoiler]


RIP O'vesa Star.


As a tau player I'm real happy about this! Hopefully others will stop giving tau players a bad name!


Only people who have to win with plastic toy soldiers, gave Tau a bad name. Win at all cost. Be interesting to see how many Tau toys will be on eBay in the upcoming weeks.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Longtime Dakkanaut





To deny the witch, you need to nullify all fo the warp charge points that were successfully harnessed by the pysker when he passed his test

So if I cast a power and roll 5 4+ you need to deny 5 times.


To make a deny the witch, select one of your units that was the target of the enemys psyhic power. You will then need to expand a number of warp charges, declare how many you will spend and remove them from your pool and roll them, apply any of the following


Additions are
The target unit contains pysker (inc piliot brotherhood etc)

ML greater then the pysker manifesting the power

Adamanitum will

To deny the witch on a blessing, or something which doesnt target one of your units, it is a stright 6 needed, no modifers

This message was edited 1 time. Last update was at 2014/05/21 21:48:07


40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in pl
Warp-Screaming Noise Marine





rigeld2 wrote:
 SarisKhan wrote:
You do realise I have to see the Venomthrope to kill it? Most of the time it sits behind some hill or dozens of other models, including things like Exocrine or Tervigon.

You don't always have to see it - Barrage is a thing.

Catalyst isn't that difficult to get when you have several Psyker TMCs. Also, ever heard of using hyperbole to prove a point?

Yes, I've heard it's a poor strategy to try and get your point across.

Anyway, do you want a straight example? Two Predators Annihilators will on average deal 3.7 Wounds to an exposed Carnifex. So that's 280 dedicated pts. killing, let's say 150 pts. when a Dakkafex. Now, how often is that Carnifex completely in the open without some sort of save to boost it's survivability? Not that often.

280 points that lost literally nothing to kill a 150 point unit. My heart aches. Remember, it's literally impossible for that 150 point unit to hurt those Predators outside of CC (assuming it didn't take the HVC which... well, no one does). So no, you're not helping your case at all.

Tell you what - when you can lose a tank solely to lasgun fire, then you can complain about CC deaths to TMCs. Because I lose at least one TMC to small arms fire every game.


I don't have Barrage. I play CSM, in case you haven't noticed. Without MoN and with a single Heldrake.

Good job ignoring the first sentence. And while I admit that hyperbole is less than perfect, it's not my fault many people fail to grasp the intention behind it. Instead, they focus solely on the exaggerated parts, like you did.

It isn't impossible to hurt those Predators outside of CC, side armour is 11 and rear armour is 10. My best friend, a Tyranid player, has proven numerous times he can kill the tanks with massed S5/S6 shooting just fine. And there are many other nasty things like Trygons, Exocrines and Flyrants to name a few.

Good job losing TMCs to small arms fire. Killing a Carnifex requires exactly 144 Lasgun shots or 108 Bolter shots assuming average rolls.

Anyway, I'm not malicious. I'm simply glad that my tanks won't feel as if made from cardboard anymore.

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in gb
Longtime Dakkanaut





 WrentheFaceless wrote:
MarkyMark wrote:
Ok then d weapons.

1 nothing happens

2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds

6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind


What kindof saves does 2-5 get?


normal saves as per the AP of the weapon. No mention of ignores cover.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Longtime Dakkanaut





Another math question for you guys. What's the odds of casting an warp charge 2 power with four dice?

I got 62% EDIT 68.75% which may be wrong

But if I'm right the odds aren't so hot are they

This message was edited 1 time. Last update was at 2014/05/21 21:51:34


 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Delete please

This message was edited 1 time. Last update was at 2014/05/21 22:08:53


 
   
Made in us
Quick-fingered Warlord Moderatus





MarkyMark wrote:
 WrentheFaceless wrote:
MarkyMark wrote:
Ok then d weapons.

1 nothing happens

2 -5, vehicles suffer penerating hit which causes d3 HP's
Models suffer auto wound and d3 wounds

6 vehicles, pen hit, d6+6 HP's
Models, auto wound d6+6 wounds, no saves of any kind


What kindof saves does 2-5 get?


normal saves as per the AP of the weapon. No mention of ignores cover.


Thanks, though I dont know of any D that are currently not ap2 or lower haha. So invuln and cover it is then

3000
4000 
   
 
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