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Made in us
Steadfast Grey Hunter





 H.B.M.C. wrote:
Da Butcha wrote:
BTW, HBMC, if this does, in fact, drive you entirely off GW (save Forgeworld), I'll miss your posts on the topic. Even if I disagreed with you on something, I was always interested in seeing what you had written. Not only do I normally agree with your sense of what is good and valuable about Warhammer 40,000, your posts were always intelligently composed, and, unlike mine, short and to the point.


I'll always be around for snarky remarks. It's too entertaining not to. ...


I think of you as the loyal opposition/shadow government, fwiw. I fill the same role for my local WarmaHordes group
   
Made in gb
Longtime Dakkanaut






MarkyMark wrote:
mercury14 wrote:
MarkyMark wrote:
models in ruins are 4+ if you can see them fully or not, still 4+
area terrain is basically diffcult terrain still, but you have to be 25% obsurced to get a 5+ cover save


then you get to use the rules for it from battlefield terrain section, you get a 5+ for standing in it LOL
but it does say composition, Citadel wood....



Do you mean models where LOS goes through ruins? Or based ruins? Can you even be in unbased ruins?


You will have to agree with your opponent if the base counts as the ruin or not.. If you are in a ruin say 2nd floor but not 25% cover you still get the ruin cover save.


Automatically Appended Next Post:
SeanDrake wrote:
 streamdragon wrote:
mercury14 wrote:
 streamdragon wrote:


So a unit in forest with modeled trees gets no cover save at all except for individual models which happen to be partially obscured? That seems silly.

Yes and no. I think the "Citadel Wood" model gets special rules giving everyone in the area a 5+ cover save. (I.e. the old cover rules; I suspect few groups will have issues using those same rules for their non-Citadel Wood models)

You have a unit of 10 dudes, 5 in the trees and 5 out of the trees. The 5 dudes out of the trees are closest to the enemy unit shooting at them. Those 5 dudes would not benefit from cover saves against enemy shooting, and would be the first 5 casualties removed.


At least in my understanding, keep in mind I don't have my book yet.



Ah, so there's 5+ area cover after all

Someone with the book would have to verify. I tried to search, but either I dreamed the post talking about terrain effects for specific GW terrain or search is broken.



Difficult terrain gives 5+


Only if 25% cover by it.


The terrain rules seem about as clear as mud.

Tangle wire is given as an example of dangerous terrain with a 5+, it also is listed with its own rules and a 6+

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
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Longtime Dakkanaut





It is on the opposite page under difficult terrain mate,

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
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Lisbon, Portugal

Drakmord wrote:
Was there confirmation on how Heavy vehicles work? Do they have any new interactions with Ordnance weapons?


As far is it seems it gives bonuses when Ramming (distance travelled does not help this anymore)
No interaction with Ordnance weapons

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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Chicago

I doubt it changed but I'd like to see tank shock be useful again, bring back the 3rd edition tank shock


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Waaagh! Warbiker





UK

Im still looking foward to 7th edition. unbound might give some problems at my local gaming club but it will probably limited by them as we ignored the 6th ed double force org too..

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

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Chicago

 jackblg wrote:
Im still looking foward to 7th edition. unbound might give some problems at my local gaming club but it will probably limited by them as we ignored the 6th ed double force org too..


who needs unbound when you can start forceorg charts in a battleforged list?


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Deadly Dire Avenger





Anyone know how units fire out of transports? I hope units can fire at full BS out of fast transports going 12" ...that would be so awesome for DE
   
Made in de
Decrepit Dakkanaut





 Vector Strike wrote:
Drakmord wrote:
Was there confirmation on how Heavy vehicles work? Do they have any new interactions with Ordnance weapons?


As far is it seems it gives bonuses when Ramming (distance travelled does not help this anymore)


Puny mortals, BEHOLD the power of the RAMMING MONOLITH! Watch it ram your vehicles moving at 10 km/h!

This message was edited 1 time. Last update was at 2014/05/22 16:48:21


   
Made in us
Dakka Veteran




 son_of_osiris wrote:
Anyone know how units fire out of transports? I hope units can fire at full BS out of fast transports going 12" ...that would be so awesome for DE



Good question.
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 Colpicklejar wrote:
jamesk1973 wrote:
So....assault armies are still getting the shaft.

Random assault distance and overwatch fire will continue to cause failed assaults but by golly we get to do TWO hull points of damage if our attack results in a penetrating hit!

smh

Also, looks like 7th is shaping up to be the "psyker" edition.


Overwatch is unchanged and charges are still random, but I think the shape of the game as a whole is lending itself to more aggressive play, which should make assault a more viable option.

Objectives are going to be out in the open (at least in theory); armies are only further incentivized to hoof it to them with the new tac cards.

But I'm a visionless microbe so it could play it out in an entirely different fashion.


No, I think you're definitely on to something about the game dynamics changing. Armies will be meeting in the midfield more often, and also earlier in the game.

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 Sigvatr wrote:
 Vector Strike wrote:
Drakmord wrote:
Was there confirmation on how Heavy vehicles work? Do they have any new interactions with Ordnance weapons?


As far is it seems it gives bonuses when Ramming (distance travelled does not help this anymore)


Puny mortals, BEHOLD the power of the RAMMING MONOLITH! Watch it ram your vehicles moving at 10 km/h!


Momentum is mass times velocity!

'Tis better to be silent and be thought a fool, than to speak and remove all doubt." -Attributed to Abraham Lincoln, paraphrasing the book of Proverbs. 
   
Made in gb
Devastating Dark Reaper




The new Vortex of doom power says it uses the vortex special rule, can you tell me what this it in the new edition.

This message was edited 1 time. Last update was at 2014/05/22 16:53:16


 
   
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Sinewy Scourge






who needs unbound when you can start forceorg charts in a battleforged list?



People freaking out about this are wrong. It seems like a misread from the scans of the rulebook that I've seen.

2nd Place 2015 ATC--Team 48
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So...Shadows in the Warp, from a codex just a few months old is now useless?

   
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Boosting Black Templar Biker





So basically there's not a single positive new rule that benefit assault...ouch
   
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Freaky Flayed One




 Sigvatr wrote:
 Vector Strike wrote:
Drakmord wrote:
Was there confirmation on how Heavy vehicles work? Do they have any new interactions with Ordnance weapons?


As far is it seems it gives bonuses when Ramming (distance travelled does not help this anymore)


Puny mortals, BEHOLD the power of the RAMMING MONOLITH! Watch it ram your vehicles moving at 10 km/h!


I'll be unstoppable! I'll use my newly boosted ram and then vacuum up the survivors!
   
Made in us
Fresh-Faced New User




Has there been any changes to jump packs or was that all garbage the other day?
   
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Guard Heavy Weapon Crewman




So it's looking like the new biomancy powers might be a good option for AM armies... thoughts?

Divination looks definitely less appealing what with the WC 2 on prescience
   
Made in gb
Longtime Dakkanaut





 JGrand wrote:
who needs unbound when you can start forceorg charts in a battleforged list?



People freaking out about this are wrong. It seems like a misread from the scans of the rulebook that I've seen.


Freaking out over what? unbound or multiple FOC's?

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
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The New Miss Macross!





the Mothership...

Drakmord wrote:
 Sigvatr wrote:
 Vector Strike wrote:
Drakmord wrote:
Was there confirmation on how Heavy vehicles work? Do they have any new interactions with Ordnance weapons?


As far is it seems it gives bonuses when Ramming (distance travelled does not help this anymore)


Puny mortals, BEHOLD the power of the RAMMING MONOLITH! Watch it ram your vehicles moving at 10 km/h!


I'll be unstoppable! I'll use my newly boosted ram and then vacuum up the survivors!


Glaciers can crush mountains and they move only a few inches (if that) a year. Momentum is the product of velocity AND mass.
   
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Dakka Veteran




 gorgon wrote:


No, I think you're definitely on to something about the game dynamics changing. Armies will be meeting in the midfield more often, and also earlier in the game.



And this is a significant buff to assault lists that people aren't recognizing at this point.
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

 Iechine wrote:
So...Shadows in the Warp, from a codex just a few months old is now useless?


How is it useless? It gives psykers -3 leadership? Yes it seems that leadership is no longer as relevant to CASTING powers, but it seemed that nearly every result on the perils table involved a leadership check. Also, it's still leadership.

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Quick-fingered Warlord Moderatus





MarkyMark wrote:
 JGrand wrote:
who needs unbound when you can start forceorg charts in a battleforged list?



People freaking out about this are wrong. It seems like a misread from the scans of the rulebook that I've seen.


Freaking out over what? unbound or multiple FOC's?


Probably the multiple Battle-Forged FOC shenanigans

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4000 
   
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USA

 Iechine wrote:
So...Shadows in the Warp, from a codex just a few months old is now useless?
I'd relax a bit if I were you. Expect a FAQ on release day or shortly thereafter.

I'm in a similar situation with Tzeentch Daemons getting +3 to Ld for Psychic checks. I'm not freaking out ... yet.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
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Longtime Dakkanaut





Its true and in the book, I have the hard copy...

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
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Archmagos Veneratus Extremis




On the Internet

Havik110 wrote:
Has there been any changes to jump packs or was that all garbage the other day?

No change.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

zhutch wrote:
So it's looking like the new biomancy powers might be a good option for AM armies... thoughts?

Divination looks definitely less appealing what with the WC 2 on prescience


Dunno... I think Telepathy is much more interesting for Guard (Divination still is)

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Longtime Dakkanaut





 undertow wrote:
 Iechine wrote:
So...Shadows in the Warp, from a codex just a few months old is now useless?
I'd relax a bit if I were you. Expect a FAQ on release day or shortly thereafter.

I'm in a similar situation with Tzeentch Daemons getting +3 to Ld for Psychic checks. I'm not freaking out ... yet.


There is a lot that will need changing with FAQ's.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Regular Dakkanaut




mercury14 wrote:
 gorgon wrote:


No, I think you're definitely on to something about the game dynamics changing. Armies will be meeting in the midfield more often, and also earlier in the game.



And this is a significant buff to assault lists that people aren't recognizing at this point.


No, it's not a significant buff. Assault is no better OR worse off than it was in 6th. It just hasn't changed much. Some assaulting is still powerful, just as it was in 6th, but you still won't see massive assault based armies.

(Unless you count FMCs in there, they got hit hard on the assault rules)
   
 
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