Switch Theme:

40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in it
Longtime Dakkanaut





Sure, play gunline and put objectives into the deploy zones. Best case you will be playing with 2 objectives controlled vs 4 in the other player hands (who will put all his 3 in the middle).
   
Made in us
Rogue Grot Kannon Gunna





MarkyMark wrote:
 Idolator wrote:
Over on another thread, there was some discussion on the possibility of purchasing just the rules by themselves at some future date.

I figure that if GW was planning to do this, that they would have placed a bar code/sku on the backs of each individual book in the set of three. Is there anyone out there with access to the books that could check on this for me?

The only reason to place these on the back, as far as I can tell, would be for the purpose of possible individual sale. It would also allow for the company to create a revenue stream from those that didn't/couldn't spend the larger sum for the three book release without having to do any additional work or printing.

Someone please check. I will love you forever.



No bar code on the books, just the slip case. There is only a ISBN on the slip case as well not the books.


Thanks dude. All the love is yours now.

Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in us
The Hive Mind





 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Quick-fingered Warlord Moderatus





Guess I'm in a different circumstance as I only had been playing since late last year, and had only really bought the DV rulebook off of ebay for 20 bucks.

This new rulebook set seems exciting to me.

3000
4000 
   
Made in au
[MOD]
Making Stuff






Under the couch

MarkyMark wrote:
No bar code on the books, just the slip case. There is only a ISBN on the slip case as well not the books.

Which still doesn't rule it out... They could simply have a different cover planned for the solo release (ala the over-priced little hardback from 6th edition). Or just shrinkwrap it and add a barcode sticker.

 
   
Made in de
Decrepit Dakkanaut





rigeld2 wrote:
 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.


:*

Gunlines got a huge buff with 7th. More resolute vehicles, less and more scarce cover on the battlefield, scoring, Nightfight nerf etc.

   
Made in us
Death-Dealing Dark Angels Devastator





painted 2k dkok army for sale! ends MAY 29TH http://www.ebay.com/itm/2k-pro-painted-astra-militarum-

First they release 3 book set & collectors edition. August sees them replacing mini 6th inside the DV box set with mini 7th (seen in collectors edition) in August (mentioned in WD), then next spring new BA/ork starter with mini 7th... This was covered 100 pages back....

This message was edited 1 time. Last update was at 2014/05/22 20:12:24


painted 2k dkok army for sale! ends MAY 29TH
http://www.ebay.com/itm/2k-pro-painted-astra-militarum-forgeworld-death-korps-of-krieg-army-case-codex-/281342932237?pt=Games_US&hash=item418158750d 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

rigeld2 wrote:
 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.

"Get lucky" is not sound planning. Better to put the objectives out in e pen in mid field to mitigate luck related losses instead of potentially handing out free VP to your opponents.
   
Made in us
Dakka Veteran




What night fight nerf?
   
Made in us
Longtime Dakkanaut





Unless I am missing something, will basically every psychic power in each codex be unplayable in 7th until we know how many 'Warp Charges' it takes to cast it?
   
Made in us
Esteemed Veteran Space Marine







Sigvatr wrote:
rigeld2 wrote:
 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.


:*

Gunlines got a huge buff with 7th. More resolute vehicles, less and more scarce cover on the battlefield, scoring, Nightfight nerf etc.


Agree that gunlines aren't hurting, especially with the Nightfighting rule changes, but cover shoulnd't be less scarce, and vehicle durability actually helps vehicular assault armies just as much. Foot armies can now claim cover saves from ruins without having to deal with difficult terrain (due to being in area terrain), so they can potentially move faster so long as they don't go OVER the ruins. Personally, we rarely used area terrain because A) we didn't have alot of based ruins, and B) the idea was kind of wonky (what, I can see you 100% but you still get a 5+ cover????). It does kind of mess with forests, but I believe somebody posted that forests are covered.
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 ClockworkZion wrote:
rigeld2 wrote:
 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.

"Get lucky" is not sound planning.


This from the guy that thinks random cards make for tactical play...

This message was edited 1 time. Last update was at 2014/05/22 20:14:39


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Quick-fingered Warlord Moderatus





Super Newb wrote:
Unless I am missing something, will basically every psychic power in each codex be unplayable in 7th until we know how many 'Warp Charges' it takes to cast it?


Good point, guess itll be in a FAQ, unless they transfer mastery level to warp charges

mercury14 wrote:
What night fight nerf?


Everyone gets Stealth, no distance requirements.

This message was edited 1 time. Last update was at 2014/05/22 20:17:38


3000
4000 
   
Made in gb
Fully-charged Electropriest



UK

Super Newb wrote:
Unless I am missing something, will basically every psychic power in each codex be unplayable in 7th until we know how many 'Warp Charges' it takes to cast it?


Pretty sure they will release a boat load of FAQs on Saturday to update the Codex books to 7th.

 
   
Made in us
Dakka Veteran




Are superheavy vehicles exploded only on a 7 as well?
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Crablezworth wrote:
 ClockworkZion wrote:
rigeld2 wrote:
 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.

"Get lucky" is not sound planning.


This from the guy that thinks random cards make for tactical play...


Go read my posts again and then get your eyes checked before you go putting words in my mouth again. I never said anything about tactical play. I only said it'd help discourage castling. Far cry from calling that "tactical".

This message was edited 1 time. Last update was at 2014/05/22 20:18:58


 
   
Made in us
Quick-fingered Warlord Moderatus





mercury14 wrote:
Are superheavy vehicles exploded only on a 7 as well?


Probably, they still get rolled on the Armor Pen chart even if they ignore most of the effects except for Explodes!

3000
4000 
   
Made in us
Longtime Dakkanaut





 ClockworkZion wrote:
rigeld2 wrote:
 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.

"Get lucky" is not sound planning. Better to put the objectives out in e pen in mid field to mitigate luck related losses instead of potentially handing out free VP to your opponents.


If you have a gunline, and the enemy doesn't why not place objectives in each deployment zone? It benefits you over the long run if you do that. Gunlines don't like moving. They like shooting. Over the course of the game sitting and shooting would tend to make the gunline perform better, no?
   
Made in us
Archmagos Veneratus Extremis




On the Internet

mercury14 wrote:
What night fight nerf?

IIRC everyone gets Shrouded.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Okay, I'm sure it's in this thread somewhere, but 287+ pages in a bit daunting to read through.

UNBOUND - I've gathered from the context that making an unbound force allows you to ignore the force orginization charts.
Is there any drawback imposed on Unbound forces, or is it just play what ever you want nonsense ?


   
Made in us
Legendary Master of the Chapter






 WrentheFaceless wrote:
mercury14 wrote:
Are superheavy vehicles exploded only on a 7 as well?


Probably, they still get rolled on the Armor Pen chart even if they ignore most of the effects except for Explodes!


Yep and if it didn't change much they just take a few extra HP. which i just realized would be on average 3.5 ish HP per explosion.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut






 ClockworkZion wrote:
 Crablezworth wrote:
 ClockworkZion wrote:
rigeld2 wrote:
 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.

"Get lucky" is not sound planning.


This from the guy that thinks random cards make for tactical play...


Go read my posts again and then get your eyes checked before you go putting words in my mouth again. I never said anything about tactical play. I only said it'd help discourage castling. Far cry from calling that "tactical".


Don't feed the trolls.
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

What is even different in 7th? Psychic rework, maelstrom of war missions, allies chart tweak, bump vehicle chart up one and throw in escalation/stronghold? To me it looks like 6.1 with so little changes from 6th. I already play tons of different missions and ignore the allies rules for the most part. I didn't buy Escalation or Stronghold because I don't do games over 2000. With elite assault based armies I guess I'm just the poster child for "buy more models or just give up", with the collection I already have I'm just not feeling it... $85 bucks for 3 changes in the game that I will notice...

I want to be excited but what got better/cooler?

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Super Newb wrote:
 ClockworkZion wrote:
rigeld2 wrote:
 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.

"Get lucky" is not sound planning. Better to put the objectives out in e pen in mid field to mitigate luck related losses instead of potentially handing out free VP to your opponents.


If you have a gunline, and the enemy doesn't why not place objectives in each deployment zone? It benefits you over the long run if you do that. Gunlines don't like moving. They like shooting. Over the course of the game sitting and shooting would tend to make the gunline perform better, no?

Becaus eyou're counting on your ability to draw the cards you need to score points for the onjective your on and your opponent not drawing theirs. Especially for turn 1. And then you're counting on random die rolls going in your favor to shoot them off their objective.

It just screams "I want to rely on blind luck to win" and doesnt't look like a sound strategy to play by.
   
Made in us
Longtime Dakkanaut




 Leth wrote:
rigeld2 wrote:
 Leth wrote:
You can buy venomthropes for cover as well as grenades. With enough elite slots you can buy them one each without losing out. two units of 10 termagaunts now opens up everything so whats that 100 points to get 3 of every other slot? Yea not seeing a lot of points spent in troops to make it work. In addition you can spam zoanthropes now for easy synapse and some of the cheapest access to 2 warp charges.

two x flying hive tyrants with double leech
3x venomthrope
2x zoanthrope
4x 10 man termagaunts
7x carnifex with adrenal split however you want
50 points to work with.

Not the best list, but it gives you an idea of what you can work with. Or you can go 3-6 exocrines and a skyshield landing pad with zoanthropes and venomthropes for a 2+ cover 4+ invul all the time potentially with FNP. The options go on for nidzilla.

Oh boy - 7 Carnifexes that will do jack all over the course of the game. Well built list. Truly you understand the ins and outs of the Tyranid codex.
hint: the Shrouded bubble is pretty small. And having 2 Synapse is just a bad idea (the 2 Flyrants can't be counted on because they move fast).
But that's okay. You schooled me well.


Wow, maybe get off your god damn high horse and realize that I was not trying to school you. I was trying to get the ideas flowing for how you could make your list work with the new edition. I even said it was a bad list in my post but you were too busy looking for flaws to actually read it.

But I am sorry I wasted my time, you are so dedicated to being miserable that even trying to think about ways to make it work is a waste of time. My bad.


*Thats* the problem. You assume we have not already *been* working on ideas for making lists work. We *know* our codex and what it can and can't do. We *know* CC fexes are mediocre at best, we *know* you need more synapse.... (3-6 exocrines...?? Really???) All you have done is confirm my suspicion that you know absolutely nothing about how to design and play a Nid army. Which means all of your bluster about how 'Nidzilla is fine' is just that.... uninformed bluster.


Every even casually competitive Nid list had 2 flyrants and 2 Crones in it. Both of which are now more resllient... but *much* less of a threat. That isn't so bad... but nothing else got a corresponding buff to counter this.
Oh, and vehicles got more resilient, just as our ability to deal with vehicles took a huge nerf. Oh, and now that we can't kill them... they are scoring, and maybe super scoring.
   
Made in us
Legendary Master of the Chapter






 adamsouza wrote:
Okay, I'm sure it's in this thread somewhere, but 287+ pages in a bit daunting to read through.

UNBOUND - I've gathered from the context that making an unbound force allows you to ignore the force orginization charts.
Is there any drawback imposed on Unbound forces, or is it just play what ever you want nonsense ?



The Troops in an unbound army do not get super secure objective control so if a random Tactical marine strolled by a BIG blob of unbouned chaos cultist, the tactical marine will grab the objective and waltz on by.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 ClockworkZion wrote:
 Crablezworth wrote:
 ClockworkZion wrote:
rigeld2 wrote:
 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.

"Get lucky" is not sound planning.


This from the guy that thinks random cards make for tactical play...


Go read my posts again and then get your eyes checked before you go putting words in my mouth again. I never said anything about tactical play. I only said it'd help discourage castling. Far cry from calling that "tactical".


Any psotive effect that going back to the old method of objective deployment had is negated by using the cards. Without the cards I agree, going back to the old method for objective deployment may help mitigate some aspects of castling up.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
The Hive Mind





 ClockworkZion wrote:
Super Newb wrote:
 ClockworkZion wrote:
rigeld2 wrote:
 ClockworkZion wrote:
50% of the time your opponent will get that deployment zone though. Objectives THEN deployment. That's why it's a bad idea.

So put one in either, rely on superior firepower to nuke him off of his if his card comes up.

"Get lucky" is not sound planning. Better to put the objectives out in e pen in mid field to mitigate luck related losses instead of potentially handing out free VP to your opponents.


If you have a gunline, and the enemy doesn't why not place objectives in each deployment zone? It benefits you over the long run if you do that. Gunlines don't like moving. They like shooting. Over the course of the game sitting and shooting would tend to make the gunline perform better, no?

Becaus eyou're counting on your ability to draw the cards you need to score points for the onjective your on and your opponent not drawing theirs. Especially for turn 1. And then you're counting on random die rolls going in your favor to shoot them off their objective.

It just screams "I want to rely on blind luck to win" and doesnt't look like a sound strategy to play by.

So a gunline army is counting on blowing up the opponents army and that's... bad strategy?
I'm not sure we're communicating effectively here - because it seems, to me, like that's literally exactly what a gunline army is designed to do.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Desubot wrote:
 adamsouza wrote:
Okay, I'm sure it's in this thread somewhere, but 287+ pages in a bit daunting to read through.

UNBOUND - I've gathered from the context that making an unbound force allows you to ignore the force orginization charts.
Is there any drawback imposed on Unbound forces, or is it just play what ever you want nonsense ?



The Troops in an unbound army do not get super secure objective control so if a random Tactical marine strolled by a BIG blob of unbouned chaos cultist, the tactical marine will grab the objective and waltz on by.

Battle Forged armies also reroll warlord traits and are built by using detachements (which are extra FOCs so their only penalty beyond not strange mix and matching of units is needing to pay a Troops tax on things).

Double FOC is dead, long live infinite FOC.
   
Made in us
Quick-fingered Warlord Moderatus





 ClockworkZion wrote:
mercury14 wrote:
What night fight nerf?

IIRC everyone gets Shrouded.


Is it Shrouded or Stealth?

3000
4000 
   
 
Forum Index » News & Rumors
Go to: