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Made in us
Automated Rubric Marine of Tzeentch






 StarTrotter wrote:


Cat
Price: Event horizon (made for narrative games)
FO: HQ
Type: Gargantuan Monstrous Creature
Fluff: BEHOLD! The might of the cat is truly awe inspiring!

WS-10 BS-5 S-D T-10 W-100 I-10 A-d6 Ld-10 Sv-2+/2++

Wargear:
Claws, teeth, and tail

Special Rules:
Eternal Warrior
It will not Die (2+)
The fury of the cat: If the cat is harmed during the battle, the units that harm it are consumed by the warp never to be seen again and the gamer automatically loses
Defiant Streak: No foe can survive its might. Any model knocked over by its movement phase instantly dies with no save allowed
Paw steps: Movement is determined by a special d100.

Also: Deepstrike - arrives from any furniture higher than the table.

   
Made in au
Purposeful Hammerhead Pilot






Newcastle, NSW ,Australia

You guys better be careful with these suggestions, if GW reads them we might get the most playable edition of 40k yet.

For The Greater Good - Desert Tau Painting Blog!
http://www.dakkadakka.com/dakkaforum/posts/list/0/670437.page#8273427
Chaos Space Marines 4100 Points
Tau Empire 3000 Points

Blood For The Blood God !!!
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Naw. These are completely false. A realistic one would be this: FMC are required to have two models. One for stationary and one for when they are actually flying.

Makes sense from a look wise style but would be cheap forcing one to buy two models to play a single unit. Now that I could see them doing

2375
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Made in au
Crazed Spirit of the Defiler





Medrengard

Mandrakes will be useful.

   
Made in us
Irked Necron Immortal





There is no 7th edition, in fact the reason why GW is pulling the rulebooks and models is that they finally realised what their problem was. All of the veterans and hardcore 40k gamers, so to solve this they are squatting 40k and instead focusing on Warhammer Fantasy.

Everything I say, barring quotes and researched information, is my personal opinion. Not fact.

"Being into 40k but not the background is like being into porn but not masturbation..." - Kain

"I barely believe my dice are not sentient and conspiring against me." - knas ser 
   
Made in gb
Bryan Ansell





Birmingham, UK

As well as not being able to ally with anyone. Nids can never ever double FOC up.

The poor editing of Gw products continues. The casual zealots insist that the line 'No GW models allowed on the table' is a typo and drivel on about the writers intentions - Debate over allowing FW on this topic sees many get lifetime bans from Dakka!

Squats are back - with mediocre rules.
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

After deployment if you play CSM, roll a dice on a 1+ you win the game 14-0

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Lead-Footed Trukkboy Driver




Dis filfy git wantz ta know?

They will finally make Matt ward into a model and we will be able to take him in every army as a HQ choice. hes 666pts no upgrades and if you take him the games over also he can be allied in and we can get a double ward victory Because lets face it. matt wards not one-a of a kind

10k


We Green And Not Very Clean!

"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Orkimedezz wrote:
They will finally make Matt ward into a model and we will be able to take him in every army as a HQ choice. hes 666pts no upgrades and if you take him the games over also he can be allied in and we can get a double ward victory Because lets face it. matt wards not one-a of a kind


What's with the ward jokes, is this 5th edition still?

I mean what with the top codexs being made by Kelly and Vetock.
   
Made in us
Lead-Footed Trukkboy Driver




Dis filfy git wantz ta know?

 ZebioLizard2 wrote:
 Orkimedezz wrote:
They will finally make Matt ward into a model and we will be able to take him in every army as a HQ choice. hes 666pts no upgrades and if you take him the games over also he can be allied in and we can get a double ward victory Because lets face it. matt wards not one-a of a kind


What's with the ward jokes, is this 5th edition still?

I mean what with the top codexs being made by Kelly and Vetock.

Witch codexs are 5th ed dexs and still top tier?

10k


We Green And Not Very Clean!

"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Orkimedezz wrote:
 ZebioLizard2 wrote:
 Orkimedezz wrote:
They will finally make Matt ward into a model and we will be able to take him in every army as a HQ choice. hes 666pts no upgrades and if you take him the games over also he can be allied in and we can get a double ward victory Because lets face it. matt wards not one-a of a kind


What's with the ward jokes, is this 5th edition still?

I mean what with the top codexs being made by Kelly and Vetock.

Witch codexs are 5th ed dexs and still top tier?


The last one which was blatantly designed for 6th edition from the get go and largely was built upon a list of flierspam in an era where solutions to fliers was rare. Going to add ot this fun though! Kelly's stats are all random! Rando mattacks, random warlord traits, has psyker spells to be random, random movements, random number of attacks and shots. Everything random! Vettock's is a riptide with EW and all the buffmander abilities I suppose? Not as much on him.

2375
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Made in us
Beautiful and Deadly Keeper of Secrets





 Orkimedezz wrote:
 ZebioLizard2 wrote:
 Orkimedezz wrote:
They will finally make Matt ward into a model and we will be able to take him in every army as a HQ choice. hes 666pts no upgrades and if you take him the games over also he can be allied in and we can get a double ward victory Because lets face it. matt wards not one-a of a kind


What's with the ward jokes, is this 5th edition still?

I mean what with the top codexs being made by Kelly and Vetock.

Witch codexs are 5th ed dexs and still top tier?


Top tier?

Lets see..

Chaos daemons (kelly)
Tau (vetock)
Eldar (kelly)
Space Marines gravstar (cruddence).

With necrons coming in quite a bit after that.

Of course there's only five 5th editions left, with GK being okay, BA being crap, necrons doing okay.

With Space wolves lower tier (kelly), and Dark Eldar being required in several Eldar Deathstar builds (kelly)
   
Made in us
Thane of Dol Guldur




All armies are split into divisions. Each division consists of 3-5 units, and must have an HQ.

The HQ issues orders to it's division at the beginning of each phase. Then you roll a D6 ti determine if and to what degree each unit follow your orders.
   
Made in us
Lead-Footed Trukkboy Driver




Dis filfy git wantz ta know?

 ZebioLizard2 wrote:
 Orkimedezz wrote:
 ZebioLizard2 wrote:
 Orkimedezz wrote:
They will finally make Matt ward into a model and we will be able to take him in every army as a HQ choice. hes 666pts no upgrades and if you take him the games over also he can be allied in and we can get a double ward victory Because lets face it. matt wards not one-a of a kind


What's with the ward jokes, is this 5th edition still?

I mean what with the top codexs being made by Kelly and Vetock.

Witch codexs are 5th ed dexs and still top tier?


Top tier?

Lets see..

Chaos daemons (kelly)
Tau (vetock)
Eldar (kelly)
Space Marines gravstar (cruddence).

With necrons coming in quite a bit after that.

Of course there's only five 5th editions left, with GK being okay, BA being crap, necrons doing okay.

With Space wolves lower tier (kelly), and Dark Eldar being required in several Eldar Deathstar builds (kelly)

Last i checked eldar,tau,space marines,demons chaos and chaos sm are 6th ed dexs.

10k


We Green And Not Very Clean!

"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
 
   
Made in us
Jovial Plaguebearer of Nurgle






7th edition will be released as a series of dataslates instead of a BRB.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Orkimedezz wrote:
 ZebioLizard2 wrote:
 Orkimedezz wrote:
 ZebioLizard2 wrote:
 Orkimedezz wrote:
They will finally make Matt ward into a model and we will be able to take him in every army as a HQ choice. hes 666pts no upgrades and if you take him the games over also he can be allied in and we can get a double ward victory Because lets face it. matt wards not one-a of a kind


What's with the ward jokes, is this 5th edition still?

I mean what with the top codexs being made by Kelly and Vetock.

Witch codexs are 5th ed dexs and still top tier?


Top tier?

Lets see..

Chaos daemons (kelly)
Tau (vetock)
Eldar (kelly)
Space Marines gravstar (cruddence).

With necrons coming in quite a bit after that.

Of course there's only five 5th editions left, with GK being okay, BA being crap, necrons doing okay.

With Space wolves lower tier (kelly), and Dark Eldar being required in several Eldar Deathstar builds (kelly)

Last i checked eldar,tau,space marines,demons chaos and chaos sm are 6th ed dexs.


What Zebio meant was that there isn't a 5th edition codex that is top tier anymore. Necrons are good but not a top tier beast anymore and the only real consistent top tier force is DE but they are used for Eldar Deathstars.


Automatically Appended Next Post:
 Rotary wrote:
7th edition will be released as a series of dataslates instead of a BRB.


Want to know the rules for assault? You'll need to buy a dataslate!

This message was edited 1 time. Last update was at 2014/04/30 14:45:29


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Made in gb
Bryan Ansell





Birmingham, UK

Intelligence coolness and willpower stats and tests are back!

Stealer cults are in, allying with everyone except.............
   
Made in us
Screaming Shining Spear





Central Pennsylvania

The grim dark future is finally going to give way to a more civilized time. The game will change to center around political struggle and intrigue to capitalize on the popularity of the Game of Thrones genre.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

The new edition will play like Necromunda but with a LOT more models.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

The rulebook will contain rules, and nothing but rules. Fluff, background, art, painting, etc will all go in a separate publication so as to save expense to those that want to actually play the game.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in ca
Mutilatin' Mad Dok





 Colpicklejar wrote:
Assault distance will now be rolled with 2d100, allowing you to declare a charge from a full 16 feet away.


Imagine how much worse you'll feel when the charge distance comes up as 2 after that change
   
Made in us
Lead-Footed Trukkboy Driver




Dis filfy git wantz ta know?

 don_mondo wrote:
The rulebook will contain rules, and nothing but rules. Fluff, background, art, painting, etc will all go in a separate publication so as to save expense to those that want to actually play the game.

are we thinking the GW way though? Gw way is lets put as much paper and pretty pictures into the book and sell it at the highest possible price!
cant piece apart the book because people will only end up buying the rules! make them spend money for ALL of it!

10k


We Green And Not Very Clean!

"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

On the day of release the Rulebook will have a FAQ that clears up several very vague and very critical rules. This FAQ will be available as a dataslate for about $25.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Drop Trooper with Demo Charge




Brooklyn, NY

1. USR Brotherhood of Psykers: May optionally be followed by a number N. For every N psykers in the unit, the unit will generate 1 additional warp charge. If N is unspecified, its value will be 3. E.g. A unit with Brotherhood of Psykers (3) and 2 models will generate 1 warp charge, with 3 models it will generate 2 warp charges, etc.

2. Blast/Barrage Weapons: Now rule has the form [Large/Small] Blast/Barrage [Direct Hits, Area Hits]. E.g. Large Blast 3, 1. To fire a blast weapon, place the center of the template over a targetted model and roll to scatter. On a scatter roll of "Hit!", the model under the center receives a number of hits equal to the "Direct Hits" value, other models under the template receive a number of hits equal to the "Area Hits" value. On any other scatter roll, models under any part of the template suffer a number of hits equal to the "Area Hits" value. If any model suffers more unsaved wounds than it has remaining, those excess wounds are lost.

3. Overwatch: When a charge is declared against a unit, the unit may opt to take an initiative test. If the initiative test passes, the unit make immediately make a shooting attack against the charging unit using a ballistic skill 2 less than normal, to a minimum of 1.

4. Vehicles: Vehicles follow the normal rules for rolling wounds. Vehicles use a toughness value (equal to their AV) depending on the vehicle facing to which the attack is made. Vehicles suffer additional effects from the vehicle damage table when they suffer an unsaved wound.

5. Poison: Poison does not work against models with the Vehicle type.

6. Extra Armour: When suffering an unsaved wound, roll one dice an on a 5+, the vehicle does not suffer an additional effect form the vehicle damage table.

This message was edited 1 time. Last update was at 2014/04/30 17:44:32


 
   
Made in us
Preceptor




Rochester, NY

 Raxmei wrote:
Matt Ward has spent the last few months barricaded in his office typing nonstop at over 120 words per minute. 7th edition is over 10,000 pages long and requires the purchase of a Citadel magnifying glass.


FTFY.

Never attribute to malice that which is adequately explained by stupidity.

- Hanlon's Razor
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

7th edition will be using all of the rules for 2nd edition.

Including Terminators have a 3+ save on 2D6.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in za
Fixture of Dakka




Temple Prime

 Happyjew wrote:
7th edition will be using all of the rules for 2nd edition.

Including Terminators have a 3+ save on 2D6.

In keeping with death star 40k, there will be a way to make this re-rollable and have FNP on top of it.

Because having a two in 36^2*3 chance of actually having a wound stick is fair.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Esteemed Veteran Space Marine




My secret fortress at the base of the volcano!

madric wrote:
1. USR Brotherhood of Psykers: May optionally be followed by a number N. For every N psykers in the unit, the unit will generate 1 additional warp charge. If N is unspecified, its value will be 3. E.g. A unit with Brotherhood of Psykers (3) and 2 models will generate 1 warp charge, with 3 models it will generate 2 warp charges, etc.

2. Blast/Barrage Weapons: Now rule has the form [Large/Small] Blast/Barrage [Direct Hits, Area Hits]. E.g. Large Blast 3, 1. To fire a blast weapon, place the center of the template over a targetted model and roll to scatter. On a scatter roll of "Hit!", the model under the center receives a number of hits equal to the "Direct Hits" value, other models under the template receive a number of hits equal to the "Area Hits" value. On any other scatter roll, models under any part of the template suffer a number of hits equal to the "Area Hits" value. If any model suffers more unsaved wounds than it has remaining, those excess wounds are lost.

3. Overwatch: When a charge is declared against a unit, the unit may opt to take an initiative test. If the initiative test passes, the unit make immediately make a shooting attack against the charging unit using a ballistic skill 2 less than normal, to a minimum of 1.

4. Vehicles: Vehicles follow the normal rules for rolling wounds. Vehicles use a toughness value (equal to their AV) depending on the vehicle facing to which the attack is made. Vehicles suffer additional effects from the vehicle damage table when they suffer an unsaved wound.

5. Poison: Poison does not work against models with the Vehicle type.

6. Extra Armour: When suffering an unsaved wound, roll one dice an on a 5+, the vehicle does not suffer an additional effect form the vehicle damage table.


I dunno... those rules seem entirely too reasonable and well thought out to have any hope of showing up in 7th Ed.

Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) 
   
Made in gb
Mighty Vampire Count






UK

There are no rules - the game is now entirely narrative

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I liked the pistols in CC rumour. Seraphim gain two double inferno pistols per five models and Sisters of Battle rapidly become top-tier after the intro of Seraphim-as-Troops from Celestine.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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