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Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Hope is the first step on the road to disappointment.

Whether they call it "7th Edition", "6.5 Edition" or "6th Edition Combined!" makes no difference. There will be no major shake-ups. This will combine 6th Ed, some FAQs, and some trimmed-down entries from Escalation, Stronghold, etc. into one "convenient" package.

It might contain a new version of the Allies Matrix, taking into account those armies that have been rolled into a new Codex, and possibly including "variant builds" of Codex armies (like Genestealer Cults or Traitor Guard for IG/AM), but will otherwise not significantly alter what is there now.

There may be some slight modifications to assault. Nothing that will seriously crimp the shooty playstyle of most of the game's armies.

I would not expect to see any significant steps taken to rebalance armies against TauDar, or anything else for that matter.

The words "Imperial Guard" will be Find & Replaced with "Astra Militarum".

The words "Stormtroopers" will be Find & Replaced with "Militarum Tempestus".

The words "Sisters of Battle" will be Find & Replaced with "Adepta Sororitas".

The words "Space Marines" will be Find & Replaced with "Adeptus Astartes".

If you're wishlisting/hoping for massive changes in the game... well... read the opening sentence.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in de
Masculine Male Wych






Some of my hopes:

- Assault Range: Ini + 1d6

- Overwatch on BS minus 1 but can only be fired by units that havnt fired and didnt run in their previous turn.

- Assaulting from reserves and every Transport (maybe with a small disadvantage like ini -2 or Charge distance -2 or removing the charge bonus)

- no rerollable saves... NEVER!

- allocate wounds starting with the nearest model to the last. If there are similar models, saves can be rolled all together and the models with the lowest HP takes the wounds. If there are more than one with "lowest wounds" or simply just 1 hp, the owning Player decides which one akes the wound and so on...



   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'm not too keen on a new release. The 6th ed is actually fine. We play local tourneys on a bimonthly basis and the rules have proven to be quite solid.
However, the release of escalation, dataslates, and supplements make the game quite devious. Therefore, we do not allow superheavies atm.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

MasterOfGaunts wrote:
Some of my hopes:- Assault Range: Ini + 1d6
Iffy but makes sense
- Overwatch on BS minus 1 but can only be fired by units that havnt fired and didnt run in their previous turn.
Another reasonable penalty. <edit>Maybe change to cannot run or shoot next turn.
- Assaulting from reserves and every Transport (maybe with a small disadvantage like ini -2 or Charge distance -2 or removing the charge bonus)
I had hoped for the remove charge bonus unless assault ramp or open topped
- no rerollable saves... NEVER!
THIS I WILL GIVE AN EXALT
- allocate wounds starting with the nearest model to the last. If there are similar models, saves can be rolled all together and the models with the lowest HP takes the wounds. If there are more than one with "lowest wounds" or simply just 1 hp, the owning Player decides which one akes the wound and so on...
Ummm, could be hard but understand not wanting the wounds spread around.

This message was edited 1 time. Last update was at 2014/04/29 20:32:43


A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Irked Necron Immortal





USA

I would love to see the following:

- Be able to assault from vehicles.
- Charge distance is 6inches+D3 if you need more.
- Tweak the allies.
- Be able to assault after running.

What I'll probably get:

- $15 price hike!!!
- FAQS!!!
- Purdy Pictures!!!

I am not really hyping myself up to much about it TBH...

The original R€4P€RK1NG


 
   
Made in us
Fixture of Dakka





Runnin up on ya.

MasterOfGaunts wrote:
Some of my hopes:

- Assault Range: Ini + 1d6


You just made every Ork player cry.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Irked Necron Immortal





USA

 agnosto wrote:
MasterOfGaunts wrote:
Some of my hopes:

- Assault Range: Ini + 1d6


You just made every Ork player cry.


Crons would also like a word with you...

The original R€4P€RK1NG


 
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Murdius Maximus wrote:
 agnosto wrote:
MasterOfGaunts wrote:
Some of my hopes:

- Assault Range: Ini + 1d6


You just made every Ork player cry.


Crons would also like a word with you...


And suddenly Eldar and Dark Eldar become assault GHODS!!

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in za
Fixture of Dakka




Temple Prime

 agnosto wrote:
 Murdius Maximus wrote:
 agnosto wrote:
MasterOfGaunts wrote:
Some of my hopes:

- Assault Range: Ini + 1d6


You just made every Ork player cry.


Crons would also like a word with you...


And suddenly Eldar and Dark Eldar become assault GHODS!!

Or they would if Tyranids didn't also have great initiative for most of their punchiest units.


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

As long as they don't release it as a digital edition only, I'm happy (unless they screw up big time, of course). Seriously GW, I kinda like you at times, but I don't like you enough to buy a tablet/expensive phone/e-reader to play 40K. If you release it as a digital edition only, I won't feel guilty to 'acquire' my rulebook in the same way I got my SoB codex...

1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in at
Slashing Veteran Sword Bretheren






On which date was 6th edition released anyway? Does anyone remember? And did the dark vengeance kit come out much later?

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 Sir Arun wrote:
On which date was 6th edition released anyway? Does anyone remember? And did the dark vengeance kit come out much later?


June 2012.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Kain wrote:
 agnosto wrote:
 Murdius Maximus wrote:
 agnosto wrote:
MasterOfGaunts wrote:
Some of my hopes:

- Assault Range: Ini + 1d6


You just made every Ork player cry.


Crons would also like a word with you...


And suddenly Eldar and Dark Eldar become assault GHODS!!

Or they would if Tyranids didn't also have great initiative for most of their punchiest units.



You aren't alone. I'm imagining CSM Slaanesh lists, Slaanesh daemons, and Bloodthirsters. Behold 9 or even 10 inches plus d6! I have almost the range of rapid fire and sometimes more!

2375
/ 1690
WIP (1875)
1300
760
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WIP (150) 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 StarTrotter wrote:
 Kain wrote:
 agnosto wrote:
 Murdius Maximus wrote:
 agnosto wrote:
MasterOfGaunts wrote:
Some of my hopes:

- Assault Range: Ini + 1d6


You just made every Ork player cry.


Crons would also like a word with you...


And suddenly Eldar and Dark Eldar become assault GHODS!!

Or they would if Tyranids didn't also have great initiative for most of their punchiest units.



You aren't alone. I'm imagining CSM Slaanesh lists, Slaanesh daemons, and Bloodthirsters. Behold 9 or even 10 inches plus d6! I have almost the range of rapid fire and sometimes more!


On the plus side it means that Noise Marines with additional CCW have a purpose.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

I'd be surprised though. It'd be the biggest way to screw over Orks and really wouldn't be helpful to IG or even the few CC Necrons that exist. I guess you could be sure Nurgle would almost never be hitting first or making the charge

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in au
Missionary On A Mission





Australia

me personally I would like the option of either shooting or assaulting from deep strike. and well assault from transport would be nice as well...

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in ca
Trustworthy Shas'vre




Maybe if they make the penalties for a disordered charge slightly worse, but allow disordered charges from situations that currently do not permit charges (ie transport exit, after a run)

Tau and Space Wolves since 5th Edition. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 captain bloody fists wrote:
me personally I would like the option of either shooting or assaulting from deep strike. and well assault from transport would be nice as well...


I can understand why they stay so cautious with deep strike assaults. Some armies could really abuse that to no end. A re-buffed BA army could become a terror, certain nids might (although they lost their ds so not as big), and daemons could become all around a menace with every single model being DSable. Honestly I would like to see ds assaults being permitted but I'll also admit that as of now sweeping advance really can make that somewhat unfair. In terms of assaulting vehicles not as much considering DS meltas can pop a vehicle safely whilst CC has more risks but I can see why individuals would be upset by dsing death. Although I'd also like to point out that it should be arguably a bit more killy considering how you wouldn't be able to move before the charge, charge is random, and to get close enough for all armies except drop pods this can lead to the unit dying or being deployed on a terrible place by the enemy (or having to wait an extra turn)

2375
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1300
760
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WIP (150) 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Well, so long as we're wishlisting our wants without regard to realism, I want to see a way to shoot into combat.

Seriously, I'll take anything. Any restrictions or caveats, just give me something.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Fixture of Dakka






 Jimsolo wrote:
Well, so long as we're wishlisting our wants without regard to realism, I want to see a way to shoot into combat.

Seriously, I'll take anything. Any restrictions or caveats, just give me something.


I'm fond of the idea of allowing you to shoot into combat, but resolve any misses as hits against your own models in that combat.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Only gripe being that is generally a buff to shooting again. I get why though (then again the notion of having guardsman tie up an enemy then nuking the enemy is hilarious)

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yup. Too bad guard doesn't have send in the next wave anymore, because that would pretty much be the only way I'd play guard. The mass, bloody, noble sacrifice of wave after wave of conscripts holding down the enemy to make it easier for artillery to zero on them.


This message was edited 1 time. Last update was at 2014/04/30 04:48:10


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Ailaros wrote:
Yup. Too bad guard doesn't have send in the next wave anymore, because that would pretty much be the only way I'd play guard. The mass, bloody, noble sacrifice of wave after wave of conscripts holding down the enemy to make it easier for artillery to zero on them.




Same here. I almost have a bad feeling they might return it as dlc.

2375
/ 1690
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1300
760
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WIP (150) 
   
Made in za
Fixture of Dakka




Temple Prime

 Ailaros wrote:
Yup. Too bad guard doesn't have send in the next wave anymore, because that would pretty much be the only way I'd play guard. The mass, bloody, noble sacrifice of wave after wave of conscripts holding down the enemy to make it easier for artillery to zero on them.



Since they gave us without number back for the Tyranids (but only if you buy our dataslates for 15 dollars a pop!) I think you'll be seeing your old rule back as a dataslate.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Kain wrote:
 Ailaros wrote:
Yup. Too bad guard doesn't have send in the next wave anymore, because that would pretty much be the only way I'd play guard. The mass, bloody, noble sacrifice of wave after wave of conscripts holding down the enemy to make it easier for artillery to zero on them.



Since they gave us without number back for the Tyranids (but only if you buy our dataslates for 15 dollars a pop!) I think you'll be seeing your old rule back as a dataslate.


GW bringing you DLC since 2013. If they don't have it they'll rip it out of a more expensive book just to double dip!

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

My wishlist:

Cover saves are by unit again. If 50% or more of the unit is in cover then they all get it. If not then they don't.

Casualties are removed from the unit by the unit's controlling player.

No more characters, no more challenges and no more Look Out, Sir!. In compensation Chaos Champions can roll on the boon table whenever they win combat.

Instant Death has been slightly nerfed. Instead of outright killing someone it instead causes D3 wounds.

Warlord Traits are now selected by the players.

Charge distance is now 6+D6.

Ignores Cover has been modified. The rule is now called "Nowhere to Hide". Models can only take cover saves of 6+ against attacks with this special rule.

Cover saves have been buffed somewhat. Cover saves can only ever be reduced to a 6+. Template weaponry forces a reroll of successful cover save.

Heldrakes only have a 180 degrees field of view.

Night Fighting is now mission specific once more. Mysterious terrain is entirely optional.

All Pskyers, unless constrained to using Codex Charts, have access to all of the tables.

Battle Brothers has been removed. The best Alliance possible is now "Alliance of Convenience".

Invulnerable saves may not be better than a 3+.

Fortifications are now placed after terrain.

Smoke Launchers may be used every turn now.

D Strength weaponry, when used outside of apocalypse, is now S10 AP1. Cover saves must be rerolled against these weapons and are only 6+. Invulnerable saves are reduced to a 6+.


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

As much as I'd like the return to by-unit rules, I'm afraid they're probably going to be here to stay. I doubt GW is going to let the new way "regress" to by-unit, mostly because of just how many things all switched to by-model. It seems somewhat unlikely that they're just going to switch them all back again.

Though, I suppose, no less likely than the chance they would have switched them to their current form in the first place...



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I just don't understand them. Games Workshop wants us to play mini-Apoc games yet they are making rules that work on a by-model basis. Why? So that we can oogle their models?

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Beautiful and Deadly Keeper of Secrets






Invulnerable saves may not be better than a 3+.


This outright breaks the DE artifact, and several hero abilities.



Cover saves have been buffed somewhat. Cover saves can only ever be reduced to a 6+. Template weaponry forces a reroll of successful cover save.


Why, this just makes cheap units and makes MEQ still worse off again.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I don't believe that a 2+ invulnerable save has a place in a wargame. It's too much durability for one model to have. I guess it wouldn't be bad if the 2+ was temporary but having it as base is just stupid.

I don't see how having cover save be a minimum of a 6+ makes cheap models and MEQ worse. It just means that, if an AP 3 "Ignores cover" weapon hits them, they have a 1/6 chance of living. I just want cover to be valuable again rather than being entirely optional in this day and age of mass Ignores Cover.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
 
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