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Made in us
Dakka Veteran





I don't see a lot of info on these for space marine guys, but I have seen some units with them, i.e., the regular Space Marines. I am wondering if this is something exclusive to the normal Marines or do all Marines have them.

Also how well do snipers work in this game?

I'm curious cause I'm more of a hit and run and sniping type of gamer, rather than the drawn out blow for blow combat I like to use terrain and as much cheese as I can to beat a larger and stronger opponent and I figured snipers would be awesome in this game.

Nothing more fun than tabling an opponent 
   
Made in us
Legendary Master of the Chapter






Normal space marines do not get snipers.

Scouts can get snipers however as well as marines in 30k.

if your more of a mobile hit and run sniper guy, you probably want kroot instead no one else gets that many snipers for that cheap with the type of mobility they have (infiltrating and outflanking)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Fixture of Dakka





Many factions have snipers.

Marine Scouts will often have sniper rifles, but they aren't heavily relied upon. Most Marine units are midrange units, or heavy weapon units. Not what you're describing.

IG have Ratings, who are snipers. IG usually resembles WWI warfare, so drawn out trench warfare.

Tau have a lot of shooting. While their Pathfinders don't use sniper rifles, they sound like they might be what you're looking for. Tau tends more towards a firebase castle with no mobility, they might be what you're looking for.

What you're describing is practically word-for-word Footdar. While other versions of Eldar are more effective right now (Serpent Spam, Jet Council/Bikes, Wraithdar, etc), footdar can be good, and is a lot of fun.

Eldar Rangers are probably exactly what you're looking for.

Most other Eldar infantry can hit hard if they can survive getting into position, but aren't terribly survivable unless you use terrain/LOS well.

Snipers in this game aren't great, but they can be very useful part of a combined force, used correctly (kill that Heavy Bolter out of that 10-man Tac squad that's mincing your Avengers!)


Automatically Appended Next Post:
(Can't believe I didn't mention Kroot! They work for Tau - check em out!)

This message was edited 1 time. Last update was at 2014/05/12 17:24:48


 
   
Made in ca
Frightening Flamer of Tzeentch





Snipers aren't that good in this game in general, in that you will typically have a 50/50 chance of causing a wound with any shots that hit, and a poor base AP stat. Space marine scouts, for example, hit with 50% of their shots. 50% of these wound. So a squad of 5 would statistically generate 1.25 wounds, before armour saves. Snipers are nice, however, in that they will always wound on a 4+ regardless of toughness, and can occasionally ignore armour if you rend. From what I understand, marine scouts are at the lower end of units with sniper rifles. I'd give the other ones a look if you're set on having sniper weapons in your army.
   
Made in us
Dakka Veteran





I'm using DA atm and was looking into some other unit possibilities and was curious. If me and my friends like the game a lot and stick with i I'll probably end up going Tau which was what I wanted originally but its balls expensive in comparison

Nothing more fun than tabling an opponent 
   
Made in gb
Leader of the Sept







 Desubot wrote:
Normal space marines do not get snipers.



Yes they do



(not mine)

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Legendary Master of the Chapter






 Flinty wrote:
 Desubot wrote:
Normal space marines do not get snipers.



Yes they do



(not mine)


If only it had precision shots and rending

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Consigned to the Grim Darkness





USA

 Flinty wrote:
 Desubot wrote:
Normal space marines do not get snipers.
Yes they do
[snip]
Hahahahahah, exalted!

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-- Adam Serwer
My blog
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Yeah, for all that the army has going for it, Space Marine snipers are pretty much the worst snipers in the game. (The flipside to that is that they can do more than other snipers can do.) As far snipers go, the Tau drones and Necron ones have real promise but have some problems. The Kroot and the IG Ratlngs are probably the best bet for effective snipers, while the Vindicare assassin is pretty much the only 'traditional' sniper.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Leader of the Sept







 Desubot wrote:

If only it had precision shots and rending


Presicion shot, perhaps, but why do you need rending with an anti-tank weapon

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Legendary Master of the Chapter






 Flinty wrote:
 Desubot wrote:

If only it had precision shots and rending


Presicion shot, perhaps, but why do you need rending with an anti-tank weapon


Against that -1 st armor land raider

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in au
Oberstleutnant






Perth, West Australia

Ratlings for IG are nice, but what are thoughts on flooding special weapon squads with sniper rifles, and also CCS/PCS squads? Longer range shots and only 2 ppm. Or Vets with 3x sniper rifles and 1x heavy bolter, maybe with harker too which gives 6-9 36" shots which can dig in with camo cloaks.

I may have a vested interest in fluffy tanith lists ; p

This message was edited 1 time. Last update was at 2014/05/12 23:46:58


 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Space Marine Scouts look the part but are pretty ineffective. They can be equipped with Bolters, Knives and Pistols and Krak Grenades to do CC, firesupport, tank/walker hunting or ambushes.

IG Ratlings are basic too, not much comes from them.

Eldar have Rangers who can upgrade to Pathfinders. Very effective and lethal.

Tau have 2 variants. Pathfinders don't use Sniper Weaponry, but their Rail Rifles strike at Str 6, AP3, much more powerful than Sniper weapons vs T6 and below, but much weaker against T7+.
Tau also have Kroot who can get Sniper rounds, which is very handy for tackling high Toughness units due to the set wound roll and massed rending is awesome.

Grey Knights have the Vindicare Assassin. Fear it. It can kill a model a turn, any model with less than 3 wounds. It always fires at AP1, with either a Heavy 1, 36" rifle or a pistol. It can choose Hellfire Rounds which wound on a 2+, Shieldbreaker which removes Invulnerable saves granted by wargear for the whole game, and Turbopenetrator, which inflicts 2 wounds for every successful roll to wound, and does Str 3+4D6+ up to 4 rending dice for vehicle penetration. Plus AP1. It can also Allocate its wounds, each being a precision shot, and ignores Look Out Sir. Also comes with a 4+ Invulnerable save, 6+ FNP, Stealth, Infiltrate and thankfully is Unique, but never the less a character.

Orks do not have Snipers. Neither do Adeptus Soritas. Neither do Imperial Knights or Inquisition.

Necrons have arguably the best Snipers in the game. As well as being Necron-tough, they all have AP 5, Rapid Rire Sniper Rifles, and in addition, can mark a unit in reserve or on the board. If the unit marked is in reserve the Deathmarks remain in reserve and when they arrive, so do the Deathmarks, instantly, by Deep Strike. The Deathmarked unit is always hit and wounded on a 2+ by ANY unit of Deathmarks.

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Made in au
Oberstleutnant






Perth, West Australia

That said, necrons have the shortest range of any snipers which opens them up for receiving more fire and being locked in CC much more easily.
   
Made in us
Member of the Ethereal Council






My SM snipers are different. They are meant to camp an object with camo cloaks for a juicly 2+ save GTG in a ruin. They are not for anything else

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