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![[Post New]](/s/i/i.gif) 2014/05/14 14:09:07
Subject: Assaulting Out of ALL Transport Vehicles
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Growlin' Guntrukk Driver with Killacannon
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Hey Dakkites! I am throwing an idea out that even though assaults should be able to be made out of ALL transports, but there should be penalties to doing so from a non-assault vehicle. As of the 6ed, there only 3 'penalties' reflected in the rules I can think of that would reflect attempting this:
1. Disordered Charge
2. Assaulting through Difficult Terrain
3. Assaulting through Dangerous Terrain
Are there any others that I missed?
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After 15 minutes of brainstorming and coffee, I have come up with this:
A unit that attempts to assault after disembarking from a non-assault vehicle can only make a disordered charge and counts as assaulting through difficult terrain.
Do you think this is too harsh, getting off easy, just right, or unbalancingly exploitable? Please let me know why, and what you would change. Unit/vehicle references and capabilities would be useful.
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This message was edited 1 time. Last update was at 2014/05/14 14:09:30
I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2014/05/14 14:36:52
Subject: Assaulting Out of ALL Transport Vehicles
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Sinewy Scourge
Murfreesboro, TN
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Regardless of penalties, being able to charge out of any vehicle that moved that turn risks bringing us back to the old rhino rush days. Though I'm sure Khorne berzerkers and blood angels would be ok with that.
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2014/05/14 15:13:42
Subject: Assaulting Out of ALL Transport Vehicles
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Gore-Soaked Lunatic Witchhunter
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gardeth wrote:Regardless of penalties, being able to charge out of any vehicle that moved that turn risks bringing us back to the old rhino rush days. Though I'm sure Khorne berzerkers and blood angels would be ok with that.
Absent the "you can only kill a vehicle on a 5 or a 6 with a penetrating hit" setup from 6e I doubt there's any risk of that.
I'm not particularly worried about this being a horribly unbalancing influence on the game, disordered charge out of non-Assault-Vehicle/Open-Topped transports sounds fair to me.
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![[Post New]](/s/i/i.gif) 0021/02/16 16:15:51
Subject: Assaulting Out of ALL Transport Vehicles
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Fixture of Dakka
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Go back to the days of 5th, where you can only assault from a non-assault vehicle only if it hadn't moved. Transports were fine back then.
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![[Post New]](/s/i/i.gif) 2014/05/14 15:31:44
Subject: Assaulting Out of ALL Transport Vehicles
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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jy2 wrote:Go back to the days of 5th, where you can only assault from a non-assault vehicle only if it hadn't moved. Transports were fine back then.
Yep. Removing it was a bad idea.
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![[Post New]](/s/i/i.gif) 2093/05/24 15:42:34
Subject: Assaulting Out of ALL Transport Vehicles
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Growlin' Guntrukk Driver with Killacannon
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So, what would be the downside of a Rhino Rush in 6th Ed? Keep in mind it would be 12" movement and average less than 6" charge. Berserkers and Blood Angels would have 2 attacks and no charging bonuses.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2014/05/14 16:13:32
Subject: Assaulting Out of ALL Transport Vehicles
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Gore-Soaked Lunatic Witchhunter
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Ghenghis Jon wrote:So, what would be the downside of a Rhino Rush in 6th Ed? Keep in mind it would be 12" movement and average less than 6" charge. Berserkers and Blood Angels would have 2 attacks and no charging bonuses.
Durability? The fact that a Rhino is made of tissue paper in the face of a lot of the heavy weapon spam that's popular this edition?
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![[Post New]](/s/i/i.gif) 2014/05/14 16:16:29
Subject: Assaulting Out of ALL Transport Vehicles
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Fixture of Dakka
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There's no downside. It's a huge boon, even better than back in 5th where if the vehicle moved at all, you couldn't charge.
If I were to do it this edition, I'd impose the following restrictions:
1. Disordered charge.
2. If the vehicle hasn't moved, then you're fine. If the vehicle moved, then you count as charging through dangerous terrain. After all, jumping out of a vehicle, there is a chance that you land improperly or step on something dangerous or that you just lose your footing trying to disembark from a moving vehicle.
3. You still cannot disembark from the vehicle if it moves more than 6". This is nothing new as it is the current rule.
4. Can never assault from drop pods (on the turn it comes in) or a vehicle in flyer mode.
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![[Post New]](/s/i/i.gif) 2014/05/14 17:40:29
Subject: Assaulting Out of ALL Transport Vehicles
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Gore-Soaked Lunatic Witchhunter
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^I support #1 and #2, #4 is already covered by the "you cannot assault after Deep Striking or on the turn you come on from Reserves" rules currently in place that we're not messing with.
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![[Post New]](/s/i/i.gif) 2014/05/14 20:05:15
Subject: Assaulting Out of ALL Transport Vehicles
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Fixture of Dakka
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AnomanderRake wrote:^I support #1 and #2, #4 is already covered by the "you cannot assault after Deep Striking or on the turn you come on from Reserves" rules currently in place that we're not messing with.
I added #4 for reasons of clarity, just so that no one can argue, "well, this special rule says that I can assault coming out of a transport so I am going to assault after disembarking from my drop pod". I just like to give no room for any WAAC-ish attempt to exploit any particular rules.
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This message was edited 1 time. Last update was at 2014/05/14 20:09:05
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![[Post New]](/s/i/i.gif) 2014/05/14 20:06:18
Subject: Assaulting Out of ALL Transport Vehicles
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Growlin' Guntrukk Driver with Killacannon
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gardeth wrote:being able to charge out of any vehicle that moved that turn risks bringing us back to the old rhino rush days
Sorry, I was attempting to respond to this statement. I don't know what the 'risks' of the old rhino rush days were since I skipped from Second Ed. to the very last days of Fourth. jy2 wrote:1. Disordered charge.
2. If the vehicle hasn't moved, then you're fine. If the vehicle moved, then you count as charging through dangerous terrain. After all, jumping out of a vehicle, there is a chance that you land improperly or step on something dangerous or that you just lose your footing trying to disembark from a moving vehicle.
3. You still cannot disembark from the vehicle if it moves more than 6". This is nothing new as it is the current rule.
4. Can never assault from drop pods (on the turn it comes in) or a vehicle in flyer mode.
1. Sounds good
2. I think that if the vehicle hasn't moved, the assaulting unit should still have a charge distance penalty by way of Difficult Terrain. If it has moved, Dangerous Terrain sounds good as well.
3. Yes.
4. Yes.
Thanks for the input!
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2014/05/14 20:08:00
Subject: Assaulting Out of ALL Transport Vehicles
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Fixture of Dakka
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Ghenghis Jon wrote:
2. I think that if the vehicle hasn't moved, the assaulting unit should still have a charge distance penalty by way of Difficult Terrain. If it has moved, Dangerous Terrain sounds good as well.
Sure, no prob. He had difficulty getting the seat belt off.
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![[Post New]](/s/i/i.gif) 2014/05/14 20:15:37
Subject: Assaulting Out of ALL Transport Vehicles
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Growlin' Guntrukk Driver with Killacannon
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jy2 wrote:I just like to give no room for any WAAC-ish attempt to exploit any particular rules.
This house rule is going to be in effect between my brothers and friends. We like to play very competitively, but are always looking for ways to improve the variations on our lists. With this, my brother will field some long time unseen Elite Eldar units without totally unbalancing everything else, and everybody's units won't just sit there if their Transport blows up.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2014/05/14 20:38:10
Subject: Assaulting Out of ALL Transport Vehicles
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Gore-Soaked Lunatic Witchhunter
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jy2 wrote: AnomanderRake wrote:^I support #1 and #2, #4 is already covered by the "you cannot assault after Deep Striking or on the turn you come on from Reserves" rules currently in place that we're not messing with.
I added #4 for reasons of clarity, just so that no one can argue, "well, this special rule says that I can assault coming out of a transport so I am going to assault after disembarking from my drop pod". I just like to give no room for any WAAC-ish attempt to exploit any particular rules.
Drop Pods are open-topped, people have already tried to argue the point and lost.
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![[Post New]](/s/i/i.gif) 2014/05/14 20:39:17
Subject: Assaulting Out of ALL Transport Vehicles
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Transport didn't move: normal charge
Did move 6" or was wrecked/blown up last turn: disordered charge with difficult terrain test.
Seems fine to me.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/05/14 22:23:30
Subject: Assaulting Out of ALL Transport Vehicles
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Raging-on-the-Inside Blood Angel Sergeant
Texas
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gardeth wrote:Regardless of penalties, being able to charge out of any vehicle that moved that turn risks bringing us back to the old rhino rush days. Though I'm sure Khorne berzerkers and blood angels would be ok with that.
TRUE THAT!
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4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2014/05/14 22:57:26
Subject: Assaulting Out of ALL Transport Vehicles
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Bonkers Buggy Driver with Rockets
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This has been a great thread. I love rules that give options, and consequences to those options.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2014/05/16 04:52:39
Subject: Re:Assaulting Out of ALL Transport Vehicles
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!!Goffik Rocker!!
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I'd not be so much afraid of a rhino rush. half will get shot to death midfield. The other guyz will have to be stuck in a bauble wrap. Anywayz, that's gona be a good way to use mellee-oriented marines and will create possibility for BA-like 5 ed style asm rushes.
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This message was edited 1 time. Last update was at 2014/05/16 04:55:32
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![[Post New]](/s/i/i.gif) 2014/05/20 20:00:18
Subject: Assaulting Out of ALL Transport Vehicles
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Regular Dakkanaut
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I think part of the reason they changed this is so that a unit can be shot at before assaulting after it came out of a vehicle. Of course that means they can never assault first, and instead can get assault by units outside of a vehicle first.
What about overwatch being full BS if the assaulting unit came out of a transport, or only -1 BS (since it'll be -2 in 7th ed). With the advanced warning of a vehicle coming, and the choke point of the door, I can see this. If you have to take an initiative test to do overwatch in 7th, -1 to the roll.
Difficult and disordered if the vehicle moved first.
For assault vehicles, none of that applies.
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This message was edited 4 times. Last update was at 2014/05/20 20:08:00
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![[Post New]](/s/i/i.gif) 2014/05/20 20:07:52
Subject: Assaulting Out of ALL Transport Vehicles
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Growlin' Guntrukk Driver with Killacannon
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invisiblade wrote:What about overwatch on a unit coming out of a transport being full BS, or only -1 BS (since it'll be -2 in 7th ed). With the advanced warning of a vehicle coming, and the choke point of the door, I can see this.
Difficult and disordered if it moved first.
Automatically Appended Next Post:
Also, if you have to take an initiative test to do over watch, +1 to the roll.
Man, we'll burn that bridge when we get to it. Give us a couple of weeks to digest 7th after it comes out. There may be permission to assault out of vehicles, no disordered charge, all kinds of differences that we will take into account then.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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