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Made in us
Haemonculi Flesh Apprentice






 Exergy wrote:
 ClockworkZion wrote:

warlord traits:

1. warlord and DE within 12" have Fear
2. re-roll Seize, Night Fightig reserve (INSANE GOOD!!!)
3. Warlord has Rage
4.Warlord has Hatred
5. warlord gets +1 WS
6. warlord and DE within 12" get Fearless



I am assuming Urien gets #1 by default and Drazhar gets #3 as default(or has a special rule where he cannot be your warlord)

anything have either 2 or 6 stock?


GW knew we had no interest in reliably getting 2 or 6. Why do you think Vect was pulled

   
Made in us
Kabalite Conscript






Utah

Do any of the surviving HQ 's have the reroll nightfight/reserve etc trait stock? That would be kewl...

You will not be missed.... 
   
Made in us
Haemonculi Flesh Apprentice






 Metalhed2434 wrote:
Do any of the surviving HQ 's have the reroll nightfight/reserve etc trait stock? That would be kewl...


Doesn't look like it.

Urien has fear, lelith +1 WS, guessing drazhar is rage but he could be the dark horse...


   
Made in us
Longtime Dakkanaut




St. George, UT

So looking at the DE/Eldar team up from the other end. DE as primary and eldar as allies, (I iknow very little specifics of the Eldar codex) is there an Eldar IC that when joined to Wyches or Incubi that would confer some unit buffs and make these two units into something sick?

This message was edited 1 time. Last update was at 2014/10/02 14:52:22


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Some quick n dirty math for the HoW q model in b2b with the reaver generates d6 hits) shows ~7 dead marines from the HoW alone. So you can feth up a 10-man tac squad pretty royally, and will utterly destroy MSU squads and rear-ten/eleven vehicles. With hit and run, they can basically pinball around the map spamming HoW attacks and then jink away into safety whooping like Zoidberg. Of course, flamers will wreck this.

Not bad. Worth the 45 points though?

edit- Didn't see the comment about it being rending instead of shred. That probably ups the kill count to around 8 or 9.

This message was edited 2 times. Last update was at 2014/10/02 15:05:48


 
   
Made in us
Haemonculi Flesh Apprentice






 Jayden63 wrote:
So looking at the DE/Eldar team up from the other end. DE as primary and eldar as allies, (I iknow very little specifics of the Eldar codex) is there an Eldar IC that when joined to Wyches or Incubi that would confer some unit buffs and make these two units into something sick?


Add Yriel to 15 wyches with an archon and WWP. Reroll reserves to come in on turn 2 and then use Yriels Eye of doom to kill every single wych right in front of your opponent as a sign of good faith.

Negotiate terms.


   
Made in us
Missionary On A Mission





The re-rolls to Lilith only apply to challenges? Please tell me that is an error.
   
Made in us
Haemonculi Flesh Apprentice






 AdeptSister wrote:
The re-rolls to Lilith only apply to challenges? Please tell me that is an error.



I don't think so. It's a pretty silly stipulation.

   
Made in us
Boom! Leman Russ Commander





Princeton, WV

Is it bad that I feel that many of the changes to the last few codexes is partly because of myself? Ever since the Chapterhouse suit, the potential for conversion work has went right out the window. Now GW is refuse to have a codex entry for a model they do not have. I feel like characters like the Baron, Wazdakka, and many others are gone because of that damn tervigon kit I made!

This message was edited 1 time. Last update was at 2014/10/02 15:05:00


 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Red Corsair wrote:
 AdeptSister wrote:
The re-rolls to Lilith only apply to challenges? Please tell me that is an error.

I don't think so. It's a pretty silly stipulation.


sounds like something GW would write though....

And another wasted chance.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Kabalite Conscript






Utah

 Red Corsair wrote:
 Metalhed2434 wrote:
Do any of the surviving HQ 's have the reroll nightfight/reserve etc trait stock? That would be kewl...


Doesn't look like it.

Urien has fear, lelith +1 WS, guessing drazhar is rage but he could be the dark horse...



Sad Day....

I am so not even complaining, but I think that the +1 WS trait is a joke...and I literally LOL'd when I heard that it came stock with Lelith. Ha ha ha, I ain't even mad! That is just hilarious.

You will not be missed.... 
   
Made in us
Haemonculi Flesh Apprentice






 Lord Scythican wrote:
Is it bad that I feel that many of the changes to the last few codexes is partly because of myself? Ever since the Chapterhouse suit, the potential for conversion work has went right out the window. Now GW is refuse to have a codex entry for a model they do not have. I feel like characters like the Baron and Wazdakka are gone because of that damn tervigon kit I made!


Don't beat yourself up. They didn't need to go the route they have recently paved. They could just as easily have made the new archon kit compatible with the missing characters. For example make gear options to make the duke/Vect, leg swap for baron. I mean Nork was tossed into the orgryn who are a dual kit already.

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 BlaxicanX wrote:
Some quick n dirty math for the HoW attacks (assuming each bike hits two bases and that each model in b2b with the reaver generates d6 hits) shows ~7 dead marines from the HoW alone. So you can feth up a 10-man tac squad pretty royally, and will utterly destroy MSU squads and rear-ten/eleven vehicles. With hit and run, they can basically pinball around the map spamming HoW attacks and then jink away into safety whooping like Zoidberg. Of course, flamers will wreck this.

Not bad. Worth the 45 points though?

does hammer of wrath work like that. I thought it didnt matter how many models the bikes touched, but rather how many bikes there are.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Troubled By Non-Compliant Worlds






 Exergy wrote:
 Red Corsair wrote:
 AdeptSister wrote:
The re-rolls to Lilith only apply to challenges? Please tell me that is an error.

I don't think so. It's a pretty silly stipulation.


sounds like something GW would write though....

And another wasted chance.


But wounds from challenges spill over into the unit now, so not a total wash.

This message was edited 1 time. Last update was at 2014/10/02 15:07:14


Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Exergy wrote:
 BlaxicanX wrote:
Some quick n dirty math for the HoW attacks (assuming each bike hits two bases and that each model in b2b with the reaver generates d6 hits) shows ~7 dead marines from the HoW alone. So you can feth up a 10-man tac squad pretty royally, and will utterly destroy MSU squads and rear-ten/eleven vehicles. With hit and run, they can basically pinball around the map spamming HoW attacks and then jink away into safety whooping like Zoidberg. Of course, flamers will wreck this.

Not bad. Worth the 45 points though?

does hammer of wrath work like that. I thought it didnt matter how many models the bikes touched, but rather how many bikes there are.
Dont remember tbh. I never use the rule.
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

 Extreaminatus wrote:
 Exergy wrote:
 Red Corsair wrote:
 AdeptSister wrote:
The re-rolls to Lilith only apply to challenges? Please tell me that is an error.

I don't think so. It's a pretty silly stipulation.


sounds like something GW would write though....

And another wasted chance.


But wounds from challenges spill over into the unit now, so not a total wash.


Nah I'd say it's a near-total wash against anyone but Chaos. The Nob just kicks back and let's Lelith hit 7 times and wound twice. The sergeant does the exact same thing. If he accepts the challenge, more of his men will die for a certainty. Why would anyone accept that challenge?

5000
Who knows? 
   
Made in us
Haemonculi Flesh Apprentice






 Colpicklejar wrote:
 Extreaminatus wrote:
 Exergy wrote:
 Red Corsair wrote:
 AdeptSister wrote:
The re-rolls to Lilith only apply to challenges? Please tell me that is an error.

I don't think so. It's a pretty silly stipulation.


sounds like something GW would write though....

And another wasted chance.


But wounds from challenges spill over into the unit now, so not a total wash.


Nah I'd say it's a near-total wash against anyone but Chaos. The Nob just kicks back and let's Lelith hit 7 times and wound twice. The sergeant does the exact same thing. If he accepts the challenge, more of his men will die for a certainty. Why would anyone accept that challenge?


Because there are narratives to be forged!

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Red Corsair wrote:
 Colpicklejar wrote:
 Extreaminatus wrote:
 Exergy wrote:
 Red Corsair wrote:
 AdeptSister wrote:
The re-rolls to Lilith only apply to challenges? Please tell me that is an error.

I don't think so. It's a pretty silly stipulation.


sounds like something GW would write though....

And another wasted chance.


But wounds from challenges spill over into the unit now, so not a total wash.


Nah I'd say it's a near-total wash against anyone but Chaos. The Nob just kicks back and let's Lelith hit 7 times and wound twice. The sergeant does the exact same thing. If he accepts the challenge, more of his men will die for a certainty. Why would anyone accept that challenge?


Because there are narratives to be forged!

It also isn't a total wash if you come up against a combat character that lelith might be able to beat(which are pretty rare). Either she has a chance of handling them, or they dont get to fight.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Kabalite Conscript






Utah

On a lighter note... @ Red Corsair

May I just say that every time I see your avatar it brings me great joy!

You will not be missed.... 
   
Made in us
Haemonculi Flesh Apprentice






So hellglaives no longer grant +1 attack so that's a pretty huge nerf to hellions.

Also apparently Drazhar can only join units of Incubi, so don't ask me why the feth he is an HQ and not a unit leader upgrade.




Automatically Appended Next Post:
 Metalhed2434 wrote:
On a lighter note... @ Red Corsair

May I just say that every time I see your avatar it brings me great joy!


Ha ha awesome! I was thinking of changing it, but I can never bring myself to do it

This message was edited 2 times. Last update was at 2014/10/02 15:32:33


   
Made in us
Longtime Dakkanaut




St. George, UT

 Red Corsair wrote:
So heelglaives no longer grant +1 attack so thats a pretty huge nerf to hellions.

Also apparently drazhar can only join units of Incubi, so don't ask me why the feth he is an HQ and not a unit leader upgrade.


Thats how he was in the last book too. It didn't make much sense then either.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Honored Helliarch on Hypex





Back in GA

Coven Warlord Traits:
Allow Chronos and Talos within 12" to reroll FNP of 1
Warlord and any Grotesque unit he is in have it will not die
If warlord is alive add or subtract one from reserve rolls
If warlord is slain by weapon with ID ap1 or ap2 you score D3 victory points
warlord and wrack units he is in get FNP 4+
Warlord has Preferred enemy.

PFP chart is different too going fearless on t2, fear and fearless on t3, add fear and it will not die on t4, loose fearless and add zealot on t5, and t6 add eternal warrior

Wargear section is diabolical playthings. One allows the bearer to add his pick of several USR, vexator mask is -5 init to enemy when in a challenge, orb of despair is s1 ap 2 blast ID, one gives D6 additional attacks in CC but only St3 and no AP but at I10, another gives IWND on a 4+ and poison only ever wounds them on a 6, and the good old nightmare doll that adds one to fnp and ignores first ID would model takes.

One detachment is wracks, raider, venom, grots, Urien, talos, and cronos. Rerolls WL and affects enemy leadership.
There is a Grot formation that is a hamy and 2 grot units and the grots get special rules based on a dice roll. +1 s, +1T, fleet, shred, rage, or FNP 4+
one has cronos, 2 wracks, hamy. wracks get precision strike and count turn as one higher. Warlord auto gets a wl trait.
One is a unit of Talos but must have 5 talos in the unit. They get scout and additional VP for wiping out units.
another has 2 wracks in venom gives D3 VP for first blood, Must be held in reserve but auto come in on turn one in their venom via DS
Hamy with 3 wracks and 3 raiders allows Master of Pain to exted 12" from hammy and auto gets a warlord trait
Cool one is 1 each of hamy talos and cronos. This is fielded as a single unit so the hammy is in with the MC . They get +1 WS and I and hamy auto gets warlord trait
Carnival of pain is several of these formations together.

All in all fluffy, really cool, and the artwork in the book is incredible along with the fluff.

I do what the voices in my wifes head say...
 
   
Made in us
Haemonculi Flesh Apprentice






 Jayden63 wrote:
 Red Corsair wrote:
So heelglaives no longer grant +1 attack so thats a pretty huge nerf to hellions.

Also apparently drazhar can only join units of Incubi, so don't ask me why the feth he is an HQ and not a unit leader upgrade.


Thats how he was in the last book too. It didn't make much sense then either.


Oh I thought he was just an IC. Makes no sense that Phoenix lords can do whatever they want including joining other aspects. Oh well.

   
Made in ca
Death-Dealing Devastator




Vancouver Canada

 Fishboy wrote:
Coven Warlord Traits:
Allow Chronos and Talos within 12" to reroll FNP of 1
Warlord and any Grotesque unit he is in have it will not die
If warlord is alive add or subtract one from reserve rolls
If warlord is slain by weapon with ID ap1 or ap2 you score D3 victory points
warlord and wrack units he is in get FNP 4+
Warlord has Preferred enemy.

PFP chart is different too going fearless on t2, fear and fearless on t3, add fear and it will not die on t4, loose fearless and add zealot on t5, and t6 add eternal warrior

Wargear section is diabolical playthings. One allows the bearer to add his pick of several USR, vexator mask is -5 init to enemy when in a challenge, orb of despair is s1 ap 2 blast ID, one gives D6 additional attacks in CC but only St3 and no AP but at I10, another gives IWND on a 4+ and poison only ever wounds them on a 6, and the good old nightmare doll that adds one to fnp and ignores first ID would model takes.

One detachment is wracks, raider, venom, grots, Urien, talos, and cronos. Rerolls WL and affects enemy leadership.
There is a Grot formation that is a hamy and 2 grot units and the grots get special rules based on a dice roll. +1 s, +1T, fleet, shred, rage, or FNP 4+
one has cronos, 2 wracks, hamy. wracks get precision strike and count turn as one higher. Warlord auto gets a wl trait.
One is a unit of Talos but must have 5 talos in the unit. They get scout and additional VP for wiping out units.
another has 2 wracks in venom gives D3 VP for first blood, Must be held in reserve but auto come in on turn one in their venom via DS
Hamy with 3 wracks and 3 raiders allows Master of Pain to exted 12" from hammy and auto gets a warlord trait
Cool one is 1 each of hamy talos and cronos. This is fielded as a single unit so the hammy is in with the MC . They get +1 WS and I and hamy auto gets warlord trait
Carnival of pain is several of these formations together.

All in all fluffy, really cool, and the artwork in the book is incredible along with the fluff.


Holy crap...... Is there a CAD detachment in this as well? Someone on Warseer stated that Wracks would become troops...

This message was edited 1 time. Last update was at 2014/10/02 15:44:40


 
   
Made in gb
Crazed Spirit of the Defiler




Ireland

 Fishboy wrote:
Coven Warlord Traits:
Allow Chronos and Talos within 12" to reroll FNP of 1
Warlord and any Grotesque unit he is in have it will not die
If warlord is alive add or subtract one from reserve rolls
If warlord is slain by weapon with ID ap1 or ap2 you score D3 victory points
warlord and wrack units he is in get FNP 4+
Warlord has Preferred enemy.

PFP chart is different too going fearless on t2, fear and fearless on t3, add fear and it will not die on t4, loose fearless and add zealot on t5, and t6 add eternal warrior

Wargear section is diabolical playthings. One allows the bearer to add his pick of several USR, vexator mask is -5 init to enemy when in a challenge, orb of despair is s1 ap 2 blast ID, one gives D6 additional attacks in CC but only St3 and no AP but at I10, another gives IWND on a 4+ and poison only ever wounds them on a 6, and the good old nightmare doll that adds one to fnp and ignores first ID would model takes.

One detachment is wracks, raider, venom, grots, Urien, talos, and cronos. Rerolls WL and affects enemy leadership.
There is a Grot formation that is a hamy and 2 grot units and the grots get special rules based on a dice roll. +1 s, +1T, fleet, shred, rage, or FNP 4+
one has cronos, 2 wracks, hamy. wracks get precision strike and count turn as one higher. Warlord auto gets a wl trait.
One is a unit of Talos but must have 5 talos in the unit. They get scout and additional VP for wiping out units.
another has 2 wracks in venom gives D3 VP for first blood, Must be held in reserve but auto come in on turn one in their venom via DS
Hamy with 3 wracks and 3 raiders allows Master of Pain to exted 12" from hammy and auto gets a warlord trait
Cool one is 1 each of hamy talos and cronos. This is fielded as a single unit so the hammy is in with the MC . They get +1 WS and I and hamy auto gets warlord trait
Carnival of pain is several of these formations together.

All in all fluffy, really cool, and the artwork in the book is incredible along with the fluff.


I seriously hope you're not messing with me

That sounds really quite interesting, and I look forward to doing my "Mad Scientist" list with Fabius and his Dark Eldar colleagues.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Kabalite Conscript






Utah




Automatically Appended Next Post:
 Metalhed2434 wrote:
On a lighter note... @ Red Corsair

May I just say that every time I see your avatar it brings me great joy!


"Ha ha awesome! I was thinking of changing it, but I can never bring myself to do it
"

Don't do it!!! Ha ha ha, did you make it yourself?

Really sucks about hellions :( I take forever to paint stuff because I am a perfectionist, and I just finished my first 5. Took me like a week! I will still field them, me and my group keep things pretty casual anyways. It was kind of hilarious to watch them fail hard in their first game last week. Not excited to see them get worse ha ha.

This message was edited 1 time. Last update was at 2014/10/02 15:43:07


You will not be missed.... 
   
Made in us
Haemonculi Flesh Apprentice






 Fishboy wrote:
Coven Warlord Traits:
Allow Chronos and Talos within 12" to reroll FNP of 1
Warlord and any Grotesque unit he is in have it will not die
If warlord is alive add or subtract one from reserve rolls
If warlord is slain by weapon with ID ap1 or ap2 you score D3 victory points
warlord and wrack units he is in get FNP 4+
Warlord has Preferred enemy.

PFP chart is different too going fearless on t2, fear and fearless on t3, add fear and it will not die on t4, loose fearless and add zealot on t5, and t6 add eternal warrior

Wargear section is diabolical playthings. One allows the bearer to add his pick of several USR, vexator mask is -5 init to enemy when in a challenge, orb of despair is s1 ap 2 blast ID, one gives D6 additional attacks in CC but only St3 and no AP but at I10, another gives IWND on a 4+ and poison only ever wounds them on a 6, and the good old nightmare doll that adds one to fnp and ignores first ID would model takes.

One detachment is wracks, raider, venom, grots, Urien, talos, and cronos. Rerolls WL and affects enemy leadership.
There is a Grot formation that is a hamy and 2 grot units and the grots get special rules based on a dice roll. +1 s, +1T, fleet, shred, rage, or FNP 4+
one has cronos, 2 wracks, hamy. wracks get precision strike and count turn as one higher. Warlord auto gets a wl trait.
One is a unit of Talos but must have 5 talos in the unit. They get scout and additional VP for wiping out units.
another has 2 wracks in venom gives D3 VP for first blood, Must be held in reserve but auto come in on turn one in their venom via DS
Hamy with 3 wracks and 3 raiders allows Master of Pain to exted 12" from hammy and auto gets a warlord trait
Cool one is 1 each of hamy talos and cronos. This is fielded as a single unit so the hammy is in with the MC . They get +1 WS and I and hamy auto gets warlord trait
Carnival of pain is several of these formations together.

All in all fluffy, really cool, and the artwork in the book is incredible along with the fluff.


Wow, these sound insane to be honest. The 5 talos formation (5 scouting nasties!) and the 2 grot formations sound dirty.


Automatically Appended Next Post:
 Metalhed2434 wrote:



Automatically Appended Next Post:
 Metalhed2434 wrote:
On a lighter note... @ Red Corsair

May I just say that every time I see your avatar it brings me great joy!


"Ha ha awesome! I was thinking of changing it, but I can never bring myself to do it
"

Don't do it!!! Ha ha ha, did you make it yourself?

Really sucks about hellions :( I take forever to paint stuff because I am a perfectionist, and I just finished my first 5. Took me like a week! I will still field them, me and my group keep things pretty casual anyways. It was kind of hilarious to watch them fail hard in their first game last week. Not excited to see them get worse ha ha.


Nah didn't make it, but fell in love with it instantly

I hear you about the models. They are so cool but not great. 15 shooting their pods won't be awful, but it's the painting 15 of them that hurts most I think

This message was edited 1 time. Last update was at 2014/10/02 15:44:17


   
Made in us
Kabalite Conscript






Utah

It does indeed look fun, It is a shame I stocked up on all the wrong kits :( Looks like it is time to ditch some of my NiB stuff and start kit-bashing/converting some grots!


Automatically Appended Next Post:
Yeah...once I finished the 5 my motivation was pretty depleted for the other 2 or 3 kits. Then again I remember painting a full squad of 20 daemonettes all at once and that was terrible! Never again! I think 5 is a good number for me when painting. Keeps me motivated without getting totally burned out.

This message was edited 1 time. Last update was at 2014/10/02 15:47:17


You will not be missed.... 
   
Made in us
Haemonculi Flesh Apprentice






 Metalhed2434 wrote:
It does indeed look fun, It is a shame I stocked up on all the wrong kits :( Looks like it is time to ditch some of my NiB stuff and start kit-bashing/converting some grots!


Automatically Appended Next Post:
Yeah...once I finished the 5 my motivation was pretty depleted for the other 2 or 3 kits. Then again I remember painting a full squad of 20 daemonettes all at once and that was terrible! Never again! I think 5 is a good number for me when painting. Keeps me motivated without getting totally burned out.


I am using legion of everblight warspears with talos bits.

   
Made in us
Longtime Dakkanaut






 Fishboy wrote:

Cool one is 1 each of hamy talos and cronos. This is fielded as a single unit so the hammy is in with the MC . They get +1 WS and I and hamy auto gets warlord trait


This sounds like a big deal. Obvious question: can the hamy take the webway portal to deep strike this unit?

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