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Made in de
Decrepit Dakkanaut





I have no idea why they changed it, really makes me wonder. All named characters are / were pretty mediocre anyway with the exception of Zahndrekh who would never be placed on a CCB anyway. Weird.

   
Made in us
Thane of Dol Guldur




 Sigvatr wrote:
I have no idea why they changed it, really makes me wonder. All named characters are / were pretty mediocre anyway with the exception of Zahndrekh who would never be placed on a CCB anyway. Weird.


There's a dude at GW that couldn't figure out how to beat his friend, who always threw Arankyr in a CCB???

I don't get it.
   
Made in us
Regular Dakkanaut




I know I always threw Arankyr in a CCB, so often infact that I magnetized him to be able to take off his base and attach him to the CCB.

But now that he can't go in a CCB, meh.

Also, the fact that the CCB itself goes away if the OL dies doesn't make a ton of sense to me as it still has a weapon and a crew that could still fly it around.
   
Made in gb
Numberless Necron Warrior





They also didn't address how exactly Phylactery syncs up with the changes to the CCB.

10,000+ 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 MoonlightSonata wrote:
They also didn't address how exactly Phylactery syncs up with the changes to the CCB.


Yeah, I think that's a pretty easy RAI that no (Sane) Person will argue.

4000+
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Made in gb
Numberless Necron Warrior





Just to be clear for my own records:

If the CCB is reduced to 0 hull points or is otherwise destroyed then the Overlord auto dies with it regardless of his wounds. If the Overlord is reduced to 0 wounds then the CCB is auto wrecked regardless of how many hull points it had left.

Then Phylactery would add wounds back to the lord, for instance regaining them all, but is then auto killed again when the now AV11 barge is harmed in any way?

Is that correct?

10,000+ 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 MoonlightSonata wrote:
Just to be clear for my own records:

If the CCB is reduced to 0 hull points or is otherwise destroyed then the Overlord auto dies with it regardless of his wounds. If the Overlord is reduced to 0 wounds then the CCB is auto wrecked regardless of how many hull points it had left.

Then Phylactery would add wounds back to the lord, for instance regaining them all, but is then auto killed again when the now AV11 barge is harmed in any way?

Is that correct?


Bassicaly, if the CCB is wrecked/Exploded or the Overlord loses all of his wounds, you then place it on it's side and roll for Reanimation protocols. If it makes it, it gets back up with 1W/HP remaning. RAI, if it had a Phlactery, if it passed that first test it would get back up with D3 HP/W remaining instead of 1.


4000+
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Thousand Sons 4000+
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Made in jp
Proud Triarch Praetorian





Just checked the FAQ. It's considerably shorter than it was previously. I haven't finished reading 7th yet, but can I assume everything missing from the Necron FAQ has been cleared up in the new rule book?

 
   
Made in gb
Numberless Necron Warrior





So the rider and the chariot itself share the same pool of wounds? In this case 3?

Hmm. Not bad if you can keep the shields up by tanking S8+ things on the lord

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Made in us
Nihilistic Necron Lord




The best State-Texas

 MoonlightSonata wrote:
So the rider and the chariot itself share the same pool of wounds? In this case 3?

Hmm. Not bad if you can keep the shields up by tanking S8+ things on the lord


Yep, since you allocate how shooting wounds go, you simply put everything that bust the QS on the Overlord, and let things like bolters patter harmlessly off the AV 13 front.

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Made in us
Thane of Dol Guldur




 Sasori wrote:
Bassicaly, if the CCB is wrecked/Exploded or the Overlord loses all of his wounds, you then place it on it's side and roll for Reanimation protocols. If it makes it, it gets back up with 1W/HP remaning. RAI, if it had a Phlactery, if it passed that first test it would get back up with D3 HP/W remaining instead of 1.


I wouldn't have thought so. Phylacteries have rules for restoring wounds, but don't say anything about Hull Points, so I'd assume that a successful Phylactery test would bring the OL back with D3 wounds, but the CCB would come back with what the Rulebook says it comes back with...1 HP
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 jasper76 wrote:
 Sasori wrote:
Bassicaly, if the CCB is wrecked/Exploded or the Overlord loses all of his wounds, you then place it on it's side and roll for Reanimation protocols. If it makes it, it gets back up with 1W/HP remaning. RAI, if it had a Phlactery, if it passed that first test it would get back up with D3 HP/W remaining instead of 1.


I wouldn't have thought so. Phylacteries have rules for restoring wounds, but don't say anything about Hull Points, so I'd assume that a successful Phylactery test would bring the OL back with D3 wounds, but the CCB would come back with what the Rulebook says it comes back with...1 HP


Well, RAW that is correct. As for RAI, I think it would be both.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Thane of Dol Guldur




 Sasori wrote:
 jasper76 wrote:
 Sasori wrote:
Bassicaly, if the CCB is wrecked/Exploded or the Overlord loses all of his wounds, you then place it on it's side and roll for Reanimation protocols. If it makes it, it gets back up with 1W/HP remaning. RAI, if it had a Phlactery, if it passed that first test it would get back up with D3 HP/W remaining instead of 1.


I wouldn't have thought so. Phylacteries have rules for restoring wounds, but don't say anything about Hull Points, so I'd assume that a successful Phylactery test would bring the OL back with D3 wounds, but the CCB would come back with what the Rulebook says it comes back with...1 HP


Well, RAW that is correct. As for RAI, I think it would be both.


The only reason I'm inclined to disagree, is that the FAQ has so much on CCBs, it seems if they intended for Phylactery to work on CCB HP, they were looking right at the stuff, and would have said so.

But maybe its a "should" have said so issue.

This message was edited 1 time. Last update was at 2014/05/27 19:45:56


 
   
Made in au
Longtime Dakkanaut





Perth, Australia

 skoffs wrote:
Help me out here, guys. Does this look right?

Necron 7th changes
buff (+) / nerf (-) / same (=) / not sure (?)
Spoiler:
HQ
Imotekh -- (making it night fight is no longer as cool for us)
Zandrekh + (tank hunters/counter attack/etc. even more useful)
Obyron +++ (ghostwalk onto an unclaimed objective, steal the win... FROM COMBAT)
Orikan ? (???)
Anrakyr - (now can't jump out of Command Barge and use MitM... hopefully they FAQ this)
Szeras ? (???)
Trazyn -- (he scores... so does everything else)
Overlord = (same?)
Destroyer Lord = (same?)
Lord ? (increased potential for Royal Court Disco Inferno shenanigans... I think)
Cryptek = (still good source of cheap AP3)
H. Despair ++ (veil onto an unclaimed objective, steal the win)
H. Destruction + (need more AP2 for blowing things up)
H. Eternity = (same?)
H. Storm + (haywire still the best anti-AV tool we've got)
H. Trans ? (slowing down fast units now important?)

TROOP / TRANSPORT
Warrior = (replenishable objective secured guys)
Immortal = (same?)
Nightscythe = (about the same. Do fliers score?)
Ghost Ark ++ (scoring, jink, a lot harder to explode, plus replenish them objective secured guys)
Command Barge + (lost a bunch of things, gained a bunch of things)

ELITES
Deathmark ++ (deep striking scoring, plus still our best anti-MC/deathstar squad)
Lychguard ? (???)
Preatorian ? (deep striking scoring?)
C’tan ? (???)
Flayed One + (outflanking/deep striking scoring?)
Stalker + (melta might be needed more)

FAST
Wraith + (and now they score)
Scarabs +++ (scoring replenishable swarms? are you kidding?!)
Destroyer + (jink might help keep them alive longer)
Heavy D. + (need that AP1 more now)
Tomb Blade +++ (jet bikes score)

HEAVY
Spyder ? (no more SpyderStar, but now Scarab Farm might be more viable. Plus psychic defense will be important... once we see what the FAQ says)
Annihilation Barge + (jinking results in snap shots, twin linked Tesla doesn't mind)
Doom Scythe + (we may need more AP1 to remove certain tough vehicles)
Doom Ark ? (???)
Monolith ++ (much more survivable)

Anything need to be changed? (if so, why?)

(and feel free to add the superheavies/FW units as well, anyone)


Good list.

Zandy gets a ++, because phased reinforcements allows you to bring in units in the opponent turn, thereby denying them objectives. Best application would be to bring in a NS and dump out the warriors on the objective, but DS Praetorians, Wraiths and anything with a veiltek would be possible too.

Deathmarks get a ++ because of Ethereal interception

Lych should get a + because they are scoring. I think sword and shield is probably better now, as sword is AP3 (or was it always AP3?)

Spyders get at least a + because of Gloom Prism and Fabricator claws.


   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

C'tan gets a + soley for the Lord of Fire errata. That is nasty.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Thane of Dol Guldur




Hell Yeah. Everyone scoring now is making me rethink Lychguard for the deflective camping, and Praetorian Whatevers for mobility.

Destroyer squads are looking pretty good to me due to mobility with high test weapons and range.
   
Made in us
Raging Ravener





 buddha wrote:
C'tan gets a + soley for the Lord of Fire errata. That is nasty.


Has that really changed that much though? It appears to have always been that way, but then again I could be behind the times. I hope I'm wrong though, I need an excuse to take the C'Tan. I love the Night Bringer model.

Man, I was hoping they'd change the Praetorians Rods to normal initiative, but oh well. Can't have everything.
   
Made in au
Dakka Veteran





I think the RAW for the Phylactery with the overlord on the CCB is pretty clear? I don't understand why there is a RAI argument?

When you pass the reanimation roll the chariot comes back with 1 x hull point and the rider comes back with D3 wounds?

Either way.. the chariot is pretty amazing now!

Also, I didn't see any change to the lord of fire thing what makes it different now?

This message was edited 1 time. Last update was at 2014/05/28 03:24:14


 
   
Made in us
Loyal Necron Lychguard






South Dakota

RAW, a Phylactery simply doesn't work with a CCB. RAW, Everliving simply doesn't work with vehicles because it refers to wounds, not hull points.
I can't even suss out an RAI argument... I just think we'll have to wait on either GW or some enterprising TO's get down to FAQing this.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

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"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in au
Dakka Veteran





 Anpu-adom wrote:
RAW, a Phylactery simply doesn't work with a CCB. RAW, Everliving simply doesn't work with vehicles because it refers to wounds, not hull points.
I can't even suss out an RAI argument... I just think we'll have to wait on either GW or some enterprising TO's get down to FAQing this.


The BRB specifically mentions ever living and the chariot, the phylactery specifically mentions the wounds on your lord.

I don't understand why we need an argument about it?

Roll for ever living and the chariot comes back with 1 x hull point (as specifically stated in the BRB)
AFTER the roll for ever living your phylactery is a seperate roll purely for the model with the phylactery (as specifically sated in the codex)

This message was edited 1 time. Last update was at 2014/05/28 03:43:09


 
   
Made in au
Longtime Dakkanaut





Perth, Australia

This ^^

   
Made in us
Loyal Necron Lychguard






South Dakota

bodazoka wrote:
 Anpu-adom wrote:
RAW, a Phylactery simply doesn't work with a CCB. RAW, Everliving simply doesn't work with vehicles because it refers to wounds, not hull points.
I can't even suss out an RAI argument... I just think we'll have to wait on either GW or some enterprising TO's get down to FAQing this.


The BRB specifically mentions ever living and the chariot, the phylactery specifically mentions the wounds on your lord.

I don't understand why we need an argument about it?


My bad. If that is the case, then yes... 1 Hull on the CCB and d3 wounds on the Overlord.



DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in au
Longtime Dakkanaut





Perth, Australia

You can always move to a spyder and restore HP that way.


Automatically Appended Next Post:
Spyders with gloom prisms and fabricator claws are looking more and more useful in 7th.

This message was edited 1 time. Last update was at 2014/05/28 03:51:43


   
Made in jp
Proud Triarch Praetorian





MarkCron wrote:
You can always move to a spyder and restore HP that way.

Spyders with gloom prisms and fabricator claws are looking more and more useful in 7th.

They might have ended the rise of the SpyderStar, but with all the utility roles Spyders play, I can definitely see people using them more now (especially because SWARMS NOW SCORE *never ending flood of scarabs*)

 
   
Made in us
Longtime Dakkanaut




Yeah, I'm really thinking about working back in a CCB now.

Also, I dig the Imothek changes. Loss of Shrouded beyond 24" hurts, but the gain of Stealth within 12" is an agreeable trade off.


Automatically Appended Next Post:
Hey Skoffs, think I can get this thread to 20 pages merely by discussing the Flayed One viability in 7th ?

This message was edited 1 time. Last update was at 2014/05/28 04:16:50


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I told you guys CCB was a beast now and no reason not to take Phylactery on it.

I think Seismic Crucible +++ simply because if you have a unit in cover and they charge its -2 + -D3, although that makes a positive the way I just wrote that I think. I wonder if someone would ever argue that. Yea this is - 2 and that says subtract so if we add..

This message was edited 1 time. Last update was at 2014/05/28 04:24:00


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




I can't tell from reading the FAQ, do Prisms stack? So being in range of two would give you a 2+ DtW?
   
Made in au
Longtime Dakkanaut





Perth, Australia

ShadarLogoth wrote:
Hey Skoffs, think I can get this thread to 20 pages merely by discussing the Flayed One viability in 7th ?

Actually, the fact you can DS them is pretty attractive, particularly if you can combine with phased reinforcements and drop on their objective in their turn...(shame they aren't troops).....but can we do this in a separate thread?

I like the way this one is going.

ShadarLogoth wrote:I can't tell from reading the FAQ, do Prisms stack? So being in range of two would give you a 2+ DtW?

I put a YMDC thread on that, I can't see anything preventing it.



[edit : cos I thought of something else!]

This message was edited 1 time. Last update was at 2014/05/28 04:36:59


   
Made in us
Fixture of Dakka



Chicago, Illinois

The fact that flayed ones are Scoring is kind of a boon.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Longtime Dakkanaut





Perth, Australia

So are Praetorians, and they can DS too!

   
 
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