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Made in gb
Dakka Veteran




Reading - UK

Snap shots... like, wtf, can you imagine trying to snapshot a WraithKnight to kill it.
Even in combat you'd stand no chance... how does one kill the thing.. The only way I see to deal with it is to tie it up in combat forever.

It's not just Wraith Knights though, Belakor is also totally OP.
Spawn with Bike Sorcerers will now always pretty much win their challenges.
Invisible Land Raiders?

Screw the new demonlogy powers... Invisibility is king.
   
Made in us
Never Forget Isstvan!






luckily not many lists will have multiple psykers that know invisibility.

Save your DTW dice for that and your gold.

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Made in us
Judgemental Grey Knight Justicar






Yes, Invisibility is ridiculously good, and is only 1 WC. However, as the previous poster said, you can always DTW and shut it down. After you do that a few times, your opponent may start throwing more dice to make it go off, and hopefully you get some perils going.


 
   
Made in gb
Dakka Veteran




Reading - UK

 Homeskillet wrote:
Yes, Invisibility is ridiculously good, and is only 1 WC. However, as the previous poster said, you can always DTW and shut it down. After you do that a few times, your opponent may start throwing more dice to make it go off, and hopefully you get some perils going.


Hope generally isn't a good tactic/way to deal with it
   
Made in us
Longtime Dakkanaut




Indiana

If you cant hurt it ignore it and then focus on getting rid of the source of invis/other things.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Crazed Spirit of the Defiler




Ireland

 Homeskillet wrote:
Yes, Invisibility is ridiculously good, and is only 1 WC. However, as the previous poster said, you can always DTW and shut it down. After you do that a few times, your opponent may start throwing more dice to make it go off, and hopefully you get some perils going.


Just a correction, Invisibility is 2 WC.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

correct its not wc 1.

I'll be using belkalor, with my demons.

I'll set aside x number of wc dice that's only for invisibility. then I'm going to attempt to bleed you dry with summonings, hopefully lots of extra heralds.

5000+ 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

 Homeskillet wrote:
you can always DTW and shut it down.
DTW is not automatic. You statistically need to use 6 warp charges to deny the opponent's blessing, and that is if they only get 1 warp charge off to cast it. More if they happen to roll more than one 4+. Definitely not an option for even close to the majority of armies out there.

This message was edited 1 time. Last update was at 2014/05/28 13:40:50


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Dakka Veteran





Alexandria, VA

kill the source and not the target?
   
Made in gb
Dakka Veteran




Reading - UK

 rryannn wrote:
kill the source and not the target?


That's your best bet.

Imagine a Spawn Squad with 3 Sorcerers, 9 rolls on Telepathy, almost the same amount of rolls a Screamstar throws at divination.
Sorcerers have Melta Bombs and Force axes.
The unit is pretty much un-killable.
It can't be hit with blasts to snipe with barrage. Precision shots are still LOS on a 2+ and not much has Precision now.
   
Made in us
Longtime Dakkanaut




Indiana

My conscripts care not for your 6s to hit.

Oddly enough neither do orks very much.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 rryannn wrote:
kill the source and not the target?


Most of the time the source will be the target.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Judgemental Grey Knight Justicar






My bad, missed the WC2. However, I definitely did not mean to infer that you "automatically" get to deny it with DTW. However, it certainly is a viable tactic to save your warp charges for denying that power. Also as others mentioned, kill the caster if he's not casting on himself. Don't get me wrong, Invisibility is crazy good now, it's just not unbeatable.


 
   
Made in us
Longtime Dakkanaut




Indiana

How many of the sources as the target have large damage outputs though?

Seer council is not going to really do much damage in CC. Belakor can do some hurting but he has to be on the ground before he can.

I guess the spawnstar could. Hurray go kill one unit a turn. Let me spawn more gaunts or throw conscript unit number two your way, no more prescision shots so my commissar is just gonna hide in the back.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Thunderhawk Pilot Dropping From Orbit





Dayton, TN

Wolf tooth necklace, twin linked madness, and master crafted, , preferred enemy etc...anything that allows re rolls esp the massive re rolls or auto hit stuff.

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Made in ca
Regular Dakkanaut



Canada

I'm honestly surprised this thread isn't bigger. When I first read the powers list this one is the one that really jumped out at me. Granted, I skipped malefic because I don't play daemons.

This power is nuts! Other than the tactics mentioned above, DTW, kill the other psyker, the only other tactic is torrent of fire, which anyone without reliable AA fortunately probably has. The downside of course is when this gets dropped on some ridiculous 2++ deathstar.

This message was edited 1 time. Last update was at 2014/05/28 20:40:17


 
   
Made in gb
Sinewy Scourge




Warrington, UK

Anything that auto hits works

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Made in ca
Lieutenant Colonel






well, considering its harder to cast, you only have a 25% chacne to cast with 2 wc's, spend 4 for ~80% to suceed...

but as others have mentioned, kill the source if not the target, or save up WCs to dispell. Otherwise, massed weight of fire or attacks, or just ignore it and kill somethign killable.

tarpits are your friend too

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Tau

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in ca
Regular Dakkanaut



Canada

Shingen wrote:
Anything that auto hits works


Such as? Can't snap fire templates.
   
Made in us
Irked Necron Immortal





Washington, USA

I wouldn't mind it so much except they are now immune to blast? I'm willing to suspend all kinds of belief for the craziness that is 40k, but area of effect weapons are a time honored way to take out invisible targets.
7th hasn't changed how snap firing and blast weapons work, have they?


 
   
Made in us
Longtime Dakkanaut




Indiana

I think change Invis to BS/WS 1 is enough IMO

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in ru
!!Goffik Rocker!!








Tau can no longer improve snapshots with markers.
   
Made in nz
Longtime Dakkanaut



New Zealand

 koooaei wrote:


Tau can no longer improve snapshots with markers.


Yes they can, its specifically stated in the Markerlight rules which overrides the general rule in the rulebook.

Just thought it was worth noting that Invis also makes Deathstars immune to 99% of D weapons, as almost all of them are blasts.
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Powerguy wrote:
 koooaei wrote:


Tau can no longer improve snapshots with markers.


Yes they can, its specifically stated in the Markerlight rules which overrides the general rule in the rulebook.


Worth noting, however, that their markerlights will need to snap shot to hit you, so there's that.
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

Yes /thread

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in gb
Longtime Dakkanaut




The best counter I can see is imperial knights. Stomp cares not you rolls to hit, and if you roll a six, they vanish.

DFTT 
   
Made in au
Raging Ravener





Heres a good one, I have a tournament in August and there will be 3-5 seerstar/serpent/revenant lists... If a revenant becomes invisible for a turn, how do you kill it?... D-weapons are mainly blast at range, it was hard enough to kill it with its 3+ save...

This message was edited 1 time. Last update was at 2014/05/29 10:26:21


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Knights 1850pts
 
   
Made in gb
Longtime Dakkanaut




Ignore it? D weapons aren't quite as good dont ignore cover 5/6 of the time.

DFTT 
   
Made in gb
Prophetic Blood Angel Librarian




Necron doom scythes auto hit... at st10 ap1.
Its absolutely ridiculous that flamers can't hit invisible things. Have GW ever watched a sci-fi movie with invisible creatures? That is always how they are dealt with!!!
   
 
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