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![[Post New]](/s/i/i.gif) 2014/05/28 12:13:37
Subject: Is invisibility now totally broken?
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Dakka Veteran
Reading - UK
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Snap shots... like, wtf, can you imagine trying to snapshot a WraithKnight to kill it.
Even in combat you'd stand no chance... how does one kill the thing.. The only way I see to deal with it is to tie it up in combat forever.
It's not just Wraith Knights though, Belakor is also totally OP.
Spawn with Bike Sorcerers will now always pretty much win their challenges.
Invisible Land Raiders?
Screw the new demonlogy powers... Invisibility is king.
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![[Post New]](/s/i/i.gif) 2014/05/28 12:31:43
Subject: Is invisibility now totally broken?
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Never Forget Isstvan!
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luckily not many lists will have multiple psykers that know invisibility.
Save your DTW dice for that and your gold.
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JOIN MY CRUSADE and gain 4000 RT points!
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![[Post New]](/s/i/i.gif) 2014/05/28 13:07:46
Subject: Re:Is invisibility now totally broken?
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Judgemental Grey Knight Justicar
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Yes, Invisibility is ridiculously good, and is only 1 WC. However, as the previous poster said, you can always DTW and shut it down. After you do that a few times, your opponent may start throwing more dice to make it go off, and hopefully you get some perils going.
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![[Post New]](/s/i/i.gif) 2014/05/28 13:18:51
Subject: Re:Is invisibility now totally broken?
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Dakka Veteran
Reading - UK
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Homeskillet wrote:Yes, Invisibility is ridiculously good, and is only 1 WC. However, as the previous poster said, you can always DTW and shut it down. After you do that a few times, your opponent may start throwing more dice to make it go off, and hopefully you get some perils going.
Hope generally isn't a good tactic/way to deal with it
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![[Post New]](/s/i/i.gif) 2014/05/28 13:20:07
Subject: Is invisibility now totally broken?
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Longtime Dakkanaut
Indiana
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If you cant hurt it ignore it and then focus on getting rid of the source of invis/other things.
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![[Post New]](/s/i/i.gif) 2014/05/28 13:20:50
Subject: Re:Is invisibility now totally broken?
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Crazed Spirit of the Defiler
Ireland
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Homeskillet wrote:Yes, Invisibility is ridiculously good, and is only 1 WC. However, as the previous poster said, you can always DTW and shut it down. After you do that a few times, your opponent may start throwing more dice to make it go off, and hopefully you get some perils going.
Just a correction, Invisibility is 2 WC.
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2014/05/28 13:28:18
Subject: Is invisibility now totally broken?
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Savage Khorne Berserker Biker
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correct its not wc 1.
I'll be using belkalor, with my demons.
I'll set aside x number of wc dice that's only for invisibility. then I'm going to attempt to bleed you dry with summonings, hopefully lots of extra heralds.
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![[Post New]](/s/i/i.gif) 2014/05/28 13:38:37
Subject: Re:Is invisibility now totally broken?
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Growlin' Guntrukk Driver with Killacannon
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DTW is not automatic. You statistically need to use 6 warp charges to deny the opponent's blessing, and that is if they only get 1 warp charge off to cast it. More if they happen to roll more than one 4+. Definitely not an option for even close to the majority of armies out there.
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This message was edited 1 time. Last update was at 2014/05/28 13:40:50
I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2014/05/28 13:39:33
Subject: Is invisibility now totally broken?
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Dakka Veteran
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kill the source and not the target?
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![[Post New]](/s/i/i.gif) 2014/05/28 13:49:13
Subject: Is invisibility now totally broken?
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Dakka Veteran
Reading - UK
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That's your best bet.
Imagine a Spawn Squad with 3 Sorcerers, 9 rolls on Telepathy, almost the same amount of rolls a Screamstar throws at divination.
Sorcerers have Melta Bombs and Force axes.
The unit is pretty much un-killable.
It can't be hit with blasts to snipe with barrage. Precision shots are still LOS on a 2+ and not much has Precision now.
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![[Post New]](/s/i/i.gif) 2014/05/28 13:51:46
Subject: Is invisibility now totally broken?
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Longtime Dakkanaut
Indiana
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My conscripts care not for your 6s to hit.
Oddly enough neither do orks very much.
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![[Post New]](/s/i/i.gif) 2014/05/28 13:52:21
Subject: Is invisibility now totally broken?
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Junior Officer with Laspistol
Manchester, UK
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Most of the time the source will be the target.
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![[Post New]](/s/i/i.gif) 2014/05/28 13:56:31
Subject: Re:Is invisibility now totally broken?
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Judgemental Grey Knight Justicar
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My bad, missed the WC2. However, I definitely did not mean to infer that you "automatically" get to deny it with DTW. However, it certainly is a viable tactic to save your warp charges for denying that power. Also as others mentioned, kill the caster if he's not casting on himself. Don't get me wrong, Invisibility is crazy good now, it's just not unbeatable.
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![[Post New]](/s/i/i.gif) 2014/05/28 13:58:48
Subject: Is invisibility now totally broken?
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Longtime Dakkanaut
Indiana
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How many of the sources as the target have large damage outputs though?
Seer council is not going to really do much damage in CC. Belakor can do some hurting but he has to be on the ground before he can.
I guess the spawnstar could. Hurray go kill one unit a turn. Let me spawn more gaunts or throw conscript unit number two your way, no more prescision shots so my commissar is just gonna hide in the back.
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![[Post New]](/s/i/i.gif) 2014/05/28 20:04:27
Subject: Is invisibility now totally broken?
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Thunderhawk Pilot Dropping From Orbit
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Wolf tooth necklace, twin linked madness, and master crafted, , preferred enemy etc...anything that allows re rolls esp the massive re rolls or auto hit stuff.
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Click the images to see my armies!
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![[Post New]](/s/i/i.gif) 2014/05/28 20:37:07
Subject: Is invisibility now totally broken?
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Regular Dakkanaut
Canada
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I'm honestly surprised this thread isn't bigger. When I first read the powers list this one is the one that really jumped out at me. Granted, I skipped malefic because I don't play daemons.
This power is nuts! Other than the tactics mentioned above, DTW, kill the other psyker, the only other tactic is torrent of fire, which anyone without reliable AA fortunately probably has. The downside of course is when this gets dropped on some ridiculous 2++ deathstar.
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This message was edited 1 time. Last update was at 2014/05/28 20:40:17
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![[Post New]](/s/i/i.gif) 2014/05/28 21:14:16
Subject: Is invisibility now totally broken?
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Sinewy Scourge
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Anything that auto hits works
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![[Post New]](/s/i/i.gif) 2014/05/28 21:25:51
Subject: Is invisibility now totally broken?
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Lieutenant Colonel
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well, considering its harder to cast, you only have a 25% chacne to cast with 2 wc's, spend 4 for ~80% to suceed...
but as others have mentioned, kill the source if not the target, or save up WCs to dispell. Otherwise, massed weight of fire or attacks, or just ignore it and kill somethign killable.
tarpits are your friend too
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![[Post New]](/s/i/i.gif) 2014/05/28 21:29:58
Subject: Re:Is invisibility now totally broken?
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Towering Hierophant Bio-Titan
UK
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Tau
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/05/29 03:23:53
Subject: Is invisibility now totally broken?
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Regular Dakkanaut
Canada
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Such as? Can't snap fire templates.
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![[Post New]](/s/i/i.gif) 2014/05/29 03:30:07
Subject: Is invisibility now totally broken?
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Irked Necron Immortal
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I wouldn't mind it so much except they are now immune to blast? I'm willing to suspend all kinds of belief for the craziness that is 40k, but area of effect weapons are a time honored way to take out invisible targets.
7th hasn't changed how snap firing and blast weapons work, have they?
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![[Post New]](/s/i/i.gif) 2014/05/29 05:19:05
Subject: Is invisibility now totally broken?
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Longtime Dakkanaut
Indiana
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I think change Invis to BS/WS 1 is enough IMO
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![[Post New]](/s/i/i.gif) 2014/05/29 05:27:43
Subject: Re:Is invisibility now totally broken?
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!!Goffik Rocker!!
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Tau can no longer improve snapshots with markers.
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![[Post New]](/s/i/i.gif) 2014/05/29 06:00:41
Subject: Re:Is invisibility now totally broken?
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Longtime Dakkanaut
New Zealand
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Yes they can, its specifically stated in the Markerlight rules which overrides the general rule in the rulebook.
Just thought it was worth noting that Invis also makes Deathstars immune to 99% of D weapons, as almost all of them are blasts.
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![[Post New]](/s/i/i.gif) 2014/05/29 07:57:06
Subject: Re:Is invisibility now totally broken?
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Foolproof Falcon Pilot
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Powerguy wrote:
Yes they can, its specifically stated in the Markerlight rules which overrides the general rule in the rulebook.
Worth noting, however, that their markerlights will need to snap shot to hit you, so there's that.
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![[Post New]](/s/i/i.gif) 2014/05/29 08:03:20
Subject: Is invisibility now totally broken?
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Tea-Kettle of Blood
Adelaide, South Australia
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Yes /thread
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/29 10:13:49
Subject: Is invisibility now totally broken?
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Longtime Dakkanaut
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The best counter I can see is imperial knights. Stomp cares not you rolls to hit, and if you roll a six, they vanish.
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DFTT |
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![[Post New]](/s/i/i.gif) 2014/05/29 10:25:50
Subject: Is invisibility now totally broken?
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Raging Ravener
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Heres a good one, I have a tournament in August and there will be 3-5 seerstar/serpent/revenant lists... If a revenant becomes invisible for a turn, how do you kill it?... D-weapons are mainly blast at range, it was hard enough to kill it with its 3+ save...
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This message was edited 1 time. Last update was at 2014/05/29 10:26:21
6500pts
5500pts
5500pts
1500pts
Sons of Orar 2000pts
1850pts
2500pts
Knights 1850pts
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![[Post New]](/s/i/i.gif) 2014/05/29 11:34:25
Subject: Is invisibility now totally broken?
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Longtime Dakkanaut
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Ignore it? D weapons aren't quite as good dont ignore cover 5/6 of the time.
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DFTT |
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![[Post New]](/s/i/i.gif) 2014/05/29 12:14:05
Subject: Is invisibility now totally broken?
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Prophetic Blood Angel Librarian
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Necron doom scythes auto hit... at st10 ap1.
Its absolutely ridiculous that flamers can't hit invisible things. Have GW ever watched a sci-fi movie with invisible creatures? That is always how they are dealt with!!!
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