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![[Post New]](/s/i/i.gif) 2014/06/11 02:44:30
Subject: Ork mek guns stats inside.
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Battlefortress Driver with Krusha Wheel
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Vineheart01 wrote:BS3 is not bad. Its a 50% hit chance. Kinda blows on a single shot but given that the shot is a S8 AP3 Skyfire shot that automatically immobilizes on hit its fair. The ability only affects fliers and FMC but the strength is enough to hurt ground things in the end.....problem is skyfire instead of a special rule so snappage time!
Not sure if i'll bring any though. Unless thats our only viable AA that is, which i hope not. Bring a battery of those theyre going to get focus fired like hell - and big guns arent really hard to kill, they just take dedication you usually dont want to put towards them because they arent worth it. Traktor guns WOULD be worth the attention lol.
Traktor guns are the least of your enemies worries when the rest of your lines consist of::
3 battlewagons, with meganobz, warboss, big mek with kff, burna boyz, and regular boyz in them spread around
lootas, lootas everywhere
nobz on bikes
kan walls for days.
Orks are too killey up close to focus your firepower trying to remove 30 T7 wounds.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2014/06/11 03:02:05
Subject: Ork mek guns stats inside.
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Fresh-Faced New User
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Why not just use the FW Grot Tanks? You get 4 and the Mek Gun is such a 'little' gun and uses grots anyway, so you really might as well make the switch.
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![[Post New]](/s/i/i.gif) 2014/06/11 08:46:14
Subject: Ork mek guns stats inside.
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Steadfast Grey Hunter
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Vineheart01 wrote:BS3 is not bad. Its a 50% hit chance. Kinda blows on a single shot but given that the shot is a S8 AP3 Skyfire shot that automatically immobilizes on hit its fair. The ability only affects fliers and FMC but the strength is enough to hurt ground things in the end.....problem is skyfire instead of a special rule so snappage time!
Not sure if i'll bring any though. Unless thats our only viable AA that is, which i hope not. Bring a battery of those theyre going to get focus fired like hell - and big guns arent really hard to kill, they just take dedication you usually dont want to put towards them because they arent worth it. Traktor guns WOULD be worth the attention lol.
Well you could use a unit of three kustom mega blastas and only one traktor
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![[Post New]](/s/i/i.gif) 2014/06/11 09:12:24
Subject: Ork mek guns stats inside.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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That's a bad idea, blast weapons can't snap fire, so they do literally nothing when the traktor is shooting fliers. Better use bunch of cheap kannons instead.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/11 14:15:03
Subject: Ork mek guns stats inside.
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Gargantuan Gargant
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Rakdosgobo wrote:Why not just use the FW Grot Tanks? You get 4 and the Mek Gun is such a 'little' gun and uses grots anyway, so you really might as well make the switch.
What book are the Grot Tank stats in ?
I've been pondering buying and scratchbuilding some
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![[Post New]](/s/i/i.gif) 2014/06/11 14:36:54
Subject: Ork mek guns stats inside.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The most recent ones can be found in Imperial Armour: Apocalypse. Make sure you get the 2013 version, as there like five books with similar, if not identical names.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/11 17:08:44
Subject: Ork mek guns stats inside.
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Big Mek in Kustom Dragster with Soopa-Gun
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KMK's are a small blast. Putting them with a traktor would be the worst point-sink this unit can do lol. Either the traktor is firing snaps, or firing solo.
Buncha normal Kannons on the other hand would work, or Zzap guns, as theyre cheaper and have solid shots so they can snapfire.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/11 17:50:45
Subject: Ork mek guns stats inside.
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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Are these guns the first models you end up paying more than a dollar per point?
They are certainly the lest efficient in terms of the dollar/point ratio.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/11 18:54:18
Subject: Ork mek guns stats inside.
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Regular Dakkanaut
Jacksonville, FL
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Nightlord1987 wrote:Looks like the teeny tiny Ork warbuggies might be usable here. Just yank off the dwarf orks inside, and bolt on a spare Big Gunz bit instead of the pointless twin-linked big shoota.
We're orks. I have no doubt that every gun can be manufactured somehow.
By George you're right! I wasn't sure I wanted to mangle my few plastic Warbuggies, but I do have a bunch of the old metal ones, and I doubt I'll ever get around to actually assembling the old 2nd edition Orks I have as a 2nd edition Ork army (I have too many other projects). Some of them already have plasma cannons (kustom mega-blasta), and IIRC the main platform has a hole in the back that looks like you could hook it up to something to be dragged. It's a perfect platform. Automatically Appended Next Post: adamsouza wrote:Rakdosgobo wrote:Why not just use the FW Grot Tanks? You get 4 and the Mek Gun is such a 'little' gun and uses grots anyway, so you really might as well make the switch.
What book are the Grot Tank stats in ?
I've been pondering buying and scratchbuilding some
http://www.forgeworld.co.uk/Downloads/Product/PDF/d/Dred_Mob.pdf
Look under Fast Attack. Though note that they're Elites in an Ork army that includes a Big Mek.
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This message was edited 1 time. Last update was at 2014/06/11 18:57:46
Realms of Inisfail
http://www.realmsofinisfail.com |
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![[Post New]](/s/i/i.gif) 2014/06/11 20:10:50
Subject: Ork mek guns stats inside.
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Gargantuan Gargant
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Thanks Eric!!! That was jsut what I was looking for.
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![[Post New]](/s/i/i.gif) 2014/06/11 20:54:07
Subject: Ork mek guns stats inside.
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Disguised Speculo
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Models cost money to manufacture you know. Its not like because its so cheap on the tabletop, the plastic and gak suddenly becomes cheaper too.
That said, GW overcharges on everything, so they should show a little common sense here.
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![[Post New]](/s/i/i.gif) 2014/06/11 23:40:22
Subject: Ork mek guns stats inside.
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Bonkers Buggy Driver with Rockets
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These guns look fun. I'll certainly buy one, then kit-bash a couple more.
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Apologies for talking positively about games I enjoy.
Orkz Rokk!!! |
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![[Post New]](/s/i/i.gif) 2014/06/12 02:12:29
Subject: Re:Ork mek guns stats inside.
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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At least the GW pricing is healthier than ever for the third-party companies like Kromlech.
The shokk attack gun price is what flabbergasts me.
Hell, the Kromlech MANZ might actually be cheaper than the plastics when they come out, which would be funny for resin vs. plastic.
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This message was edited 1 time. Last update was at 2014/06/12 02:16:16
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2014/06/12 02:44:11
Subject: Ork mek guns stats inside.
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Gargantuan Gargant
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I fear it will just encourage thrid party companies to charge more.
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![[Post New]](/s/i/i.gif) 2014/06/12 03:04:54
Subject: Re:Ork mek guns stats inside.
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Why? I mean, sure there could be some select donkey-caves, but when the company that allows them to exist is automatically making their prices more competitive by charging more and more, which has traditionally been the stepping stone for small companies, seems like work is being done for them if they stay priced as they are and just advertise.
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This message was edited 1 time. Last update was at 2014/06/12 03:05:24
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2014/06/12 04:24:56
Subject: Ork mek guns stats inside.
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Nasty Nob
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When you take the cost of crew into account, GW are still cheaper than the competition.
I haven't figured out any way to get acceptable looking grot crew for under £2.00 each, so there's at least £12 'worth' of models in the box before you even count the gun.
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![[Post New]](/s/i/i.gif) 2014/06/12 05:20:30
Subject: Ork mek guns stats inside.
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Mutilatin' Mad Dok
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Perhaps you could lower your standards of what constitutes "acceptable looking." They're grotz, they go squish just as good even if they're holding guns instead of equipment.
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![[Post New]](/s/i/i.gif) 2014/06/12 15:16:36
Subject: Ork mek guns stats inside.
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Nasty Nob
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I could, but I get a lot of satisfaction out of the building and painting elements of the hobby and I'd rather not compromise those for the sake of having a slightly cheaper unit to play with.
I just ordered a bunch of Gnoblar bits, which I think should work OK as crew once I've swapped a few heads and exchanged weapons for tools.
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![[Post New]](/s/i/i.gif) 2014/06/12 15:30:44
Subject: Ork mek guns stats inside.
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Big Mek in Kustom Dragster with Soopa-Gun
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i dont even see a difference in quality between the GW plastic ones and the FW grots/gretchin. Only difference i can actually tell without studying the model is what theyre carrying, which can easily be modified with a blob of greenstuff and a saw if you really want him carrying a shell instead of an oversized pea shooter lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/12 15:38:28
Subject: Ork mek guns stats inside.
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Nasty Nob
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Vineheart01 wrote:i dont even see a difference in quality between the GW plastic ones and the FW grots/gretchin. Only difference i can actually tell without studying the model is what theyre carrying, which can easily be modified with a blob of greenstuff and a saw if you really want him carrying a shell instead of an oversized pea shooter lol
What they are carrying is exactly the issue. They are obviously infantry, not gun crew.
Half the grots in the gretchin box are in poses which make them unsuitable for converting easily, with guns held across their bodies. The others often need replacement hands and new equipment, which increases the cost to the point that just buying the FW crew looks like the easier option.
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![[Post New]](/s/i/i.gif) 2014/06/12 15:59:35
Subject: Ork mek guns stats inside.
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Executing Exarch
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This message was edited 1 time. Last update was at 2014/06/12 16:05:33
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/06/12 16:22:45
Subject: Ork mek guns stats inside.
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Nasty Nob
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Except the plastic kit gives you a wheeled gun carriage, three more crew than the FW gun and three spare guns. Once you've added the cost of wheels to the FW kit, you're already around the same price as the plastic kit. And then you have to scratch-build a carriage, which is half the effort of just scratch building the entire gun.
Kromlech guns and crew are even more expensive, although at least they come with a carriage. Kromlech guns with FW crew are slightly cheaper than the GW plastic kit, but give you no spare parts and require two mail-order deliveries rather than just popping in to your local GW.
I'm not saying that the GW kit is a bargain by any means. It's far too expensive for me to justify buying several to make a battery. I'm only planning to buy one because I can then loot the bits and kitbash them into a whole battery of mega-kannons. But it isn't any more expensive than the alternatives.
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![[Post New]](/s/i/i.gif) 2014/06/12 17:58:17
Subject: Re:Ork mek guns stats inside.
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Nasty Nob
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Just finished my first Kustom Mega-kannon with two crew.
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![[Post New]](/s/i/i.gif) 2014/06/12 18:49:22
Subject: Ork mek guns stats inside.
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Big Mek in Kustom Dragster with Soopa-Gun
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I can never make plasticard constructions that clean. Well done! Definitely qualifies as a bigger than average kannon
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/13 09:35:59
Subject: Ork mek guns stats inside.
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Steadfast Grey Hunter
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Perfect Organism wrote:Except the plastic kit gives you a wheeled gun carriage, three more crew than the FW gun and three spare guns. Once you've added the cost of wheels to the FW kit, you're already around the same price as the plastic kit. And then you have to scratch-build a carriage, which is half the effort of just scratch building the entire gun.
Kromlech guns and crew are even more expensive, although at least they come with a carriage. Kromlech guns with FW crew are slightly cheaper than the GW plastic kit, but give you no spare parts and require two mail-order deliveries rather than just popping in to your local GW.
I'm not saying that the GW kit is a bargain by any means. It's far too expensive for me to justify buying several to make a battery. I'm only planning to buy one because I can then loot the bits and kitbash them into a whole battery of mega-kannons. But it isn't any more expensive than the alternatives.
Well that is a fresh perspective, instead of the hate and escapegoat lookings to GW, you think on solutions and make them possible, neither i am approving the price of the new kit, but to be a little fair we have to wacht that they are using new and more expensive techniques to create this new models that excel on detail and materials, several of the new kits are very flexibles on customization and, on the hobby side they seem fair: a nice model to paint and put on the exhibition shelf, and as a collector you only want one or two to have some variety. of course the situation change on the game side but even we have solution and options like comvertions and scracht built
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![[Post New]](/s/i/i.gif) 2014/06/13 10:01:53
Subject: Ork mek guns stats inside.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I totally want to field two batteries of five mek guns each, but with that kind of money I could: 1) buy a 1750 point Black Templar army 2) buy a warmachine army and rulebook for myself and a friend 3) have a professional painter finish my entire army 4) buy every single game sold on steam during the next sale 5) make a 6 day trip to Spain 6) buy one of those coffee machines that grinds the coffee beans itself 7) watch 10 movies with another person (including popcorn and drinks) etc... That's how ridiculously stupid expensive they are.
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This message was edited 2 times. Last update was at 2014/06/13 10:03:13
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/13 17:24:42
Subject: Ork mek guns stats inside.
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Battlefortress Driver with Krusha Wheel
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Also, for all of you who are talking about scratch building them, or using the old Kannons (And I'm among you, because I'm in the middle of scratch building 9 of them), keep in mind, if you are going to tourneys, or playing competitive in your local store, that you could conceivably be accused of "Modeling to Advantage" with your significantly smaller kannons. The new Mek Gunz appear to be at least twice the size of the previous gunz, and my scratch built kannons are almost exactly the size of the old GW kannons.
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![[Post New]](/s/i/i.gif) 2014/06/13 18:03:39
Subject: Ork mek guns stats inside.
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Big Mek in Kustom Dragster with Soopa-Gun
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Old model rule allows the use of the old kannons as long as they are the legit models, unless they removed that rule which i doubt (was kinda tucked away at the beginning of the book so kinda hard to spot). All you had to do was rebase them, and far as i can tell theres still no base. Custom ones, yea you might need to rebuild them. Thats why i want to buy one both so i can say "This is the official one in all its coolness" and build the rest to scale. Glad i never finished my custom kannons yet. Going to re-steal their wheels and barrels so i can build a larger chassis to house them. EDIT: They got rid of that rule.....are you serious? i cant find anything talking about old models.
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This message was edited 1 time. Last update was at 2014/06/13 18:10:06
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/13 18:30:19
Subject: Ork mek guns stats inside.
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Battlefortress Driver with Krusha Wheel
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Vineheart01 wrote:Old model rule allows the use of the old kannons as long as they are the legit models, unless they removed that rule which i doubt (was kinda tucked away at the beginning of the book so kinda hard to spot). All you had to do was rebase them, and far as i can tell theres still no base.
Custom ones, yea you might need to rebuild them. Thats why i want to buy one both so i can say "This is the official one in all its coolness" and build the rest to scale.
Glad i never finished my custom kannons yet. Going to re-steal their wheels and barrels so i can build a larger chassis to house them.
EDIT: They got rid of that rule.....are you serious? i cant find anything talking about old models.
Not surprising. I wouldn't have put it past them to slip the rule in that you MUST play with GW models only.
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![[Post New]](/s/i/i.gif) 2014/06/13 18:42:10
Subject: Ork mek guns stats inside.
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Lieutenant Colonel
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I think they look decent as models, and have really good rules that feel orky, and actually do stuff!
great AA on the tractors, that is some niiiiiiice stuf to have in a meta where not only is WS spam THE army to beat, but now people are taking more air power to counter knights and super heavies.
price wize, for the size of the kits its not THAT bad... I am hard pressed to find a box at GW that is 50$+, so its par for the course, and they need to keep the lights on.
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