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![[Post New]](/s/i/i.gif) 2014/06/26 16:51:59
Subject: Re:Orks in 7th Edition
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Since I was able to download the codex just now, a couple of speculations/unclarities to clear up:
- HQ mek is 15 points, his killsaw 30.
- Loota/Burna mek is 16 points, his killsaw 20!
- Big Mek in MA comes with KMB instead of TL-Shoota
- Big Mek in MA trades the KMB for a killsaw, not the PK
- Big Mek in MA does not need to trade away anything for the KFF (without MA trades slugga)
- Painboy can take bike and BP, no Waaagh! banner or relics
- Nob upgrade is same points as before
- Units of more than 12 orks can still buy a trukk
- All Manz can take boss poles, cannot take Waaagh! Banner
- Snikrot's has fear, can still arrive from any board edge, his shroud replaces stealth
- Snikrot's shroud also works when deploying him turn 1.
- Trukk is 30 points
- Blitza and Burna bommer have BS3 for their shootas
- Blitza Bommer hits rear armor with shootas when rolling 10-12 for bomb drop
- Lootaz can have trukks
- Kustom Mega Slugga is S8 AP2 pistol, Get's hot!
- SAG  kills ONLY the mek, not half your army
- SAG  is S10 vortex
- None of the mek gunz state that the whole unit has to roll once for strength/ ap - all other models with similar rules do!
- Tellporta-Blasta is 12", so it might potentially scatter back on the mek itself, instantly killing him.
- Failed repairs no longer shake the vehicle
- A vehicle with a deff rolla treats its front armour as two higher than normal when Ramming. In addition, if an enemy unit makes a Death or Glory attack on a vehicle with a deff rolla and fails to stop it, then the unit suffers D3 Strength 10 AP4 hits in addition to the damage they normally suffer for the failed attack. Furthermore, a vehicle with a deff rolla can re-roll failed Dangerous Terrain tests. Bye-bye good old friend
-Exact wording Lukky Stikk:
All models in the bearer’s unit add +1 to the Weapon Skill characteristic on their profile (this is not cumulative with the bonus from a Waaagh! banner). In addition, the bearer can choose to re-roll any failed To Hit or To Wound rolls or saving throws that they make. However, should three or more of the re-rolls generate failed results in the same turn, the model is immediately removed as a casualty with no saving throws of any kind allowed.
- Da Dead Shiney Shoota is twin-linked and only 5 points. Only hits friendly models within 6", can hit own unit. Awesome upgrade for KFF meks?
- Da Krunch hits again when your roll 11 or 12. You roll again for that hit, and keep getting hits until you don't roll 11 or 12. Fluff-wise this is a giant green fist comming out of the sky and punching the target unit.
- The Ork Warband formation (infinite Waaagh!s) also gets the Hammer of Wrath rule.
Will update first post after Germany has beaten the US soccer team
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This message was edited 2 times. Last update was at 2014/06/26 16:55:41
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 17:08:39
Subject: Re:Orks in 7th Edition
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Smokin' Skorcha Driver
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Dez wrote:Here is something else cute. Bikes are relentless, Meks can take Bikes. Meks can also take SAG and/or KFF...and a bike.
Shock Attack Gun on a Bike CAN FIRE and then ASSAULT! I don't know why that blows my mind, but that's just crazy to me. Probably because the SAG can be pretty powerful, and on a bike it has a ton of mobility. If you give up the KFF, you can put 2 SAG Meks, a Warboss and a Painboy into a 15 strong bike unit for a Battleforged list. That's a very shooty, very deadly and pretty darn durable unit.
I'm going to hold off considering the SAG until I can see it's rules, the extra firepower seems ok, but if think I'm going to need extra krunching CC power more.
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![[Post New]](/s/i/i.gif) 2014/06/26 17:20:10
Subject: Orks in 7th Edition
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Big Mek in Kustom Dragster with Soopa-Gun
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Not sure if i'd want to put a mek on a bike for any other reason than a highly mobile and somewhat resilient KFF platform. SAG shoots across the table, and the Big Mek is just an average nob when looking at his stats so hes not that big of a threat in melee.
If you can still take the SAG and melee weapons worth shaking a dead grot at, that mek will be VERY expensive for a nob-statline. Plus the fear of shooting yourself if youre trying to assault afterwords, since youre probably ~7" away at this point and can EASILY have that pi plate fly back into your face.
Have to admit though, with jidmah's post that snakes only kill the mek now, putting a sag mek in an artillery unit sounds more and more tasty now. He can take mega and sag right? rather not dump the relic bike on a somewhat immobile unit.
Da Krunch lets you roll strength, scatter, etc again if you roll 11/12? i thought it just hit that same spot twice at S10. Thats potentially even nastier as you could technically have a 4-5 S10 pi plate luck streak lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/26 17:20:22
Subject: Re:Orks in 7th Edition
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Nasty Nob
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Jidmah wrote:- Blitza and Burna bommer have BS3 for their shootas
- Blitza Bommer hits rear armor with shootas when rolling 10-12 for bomb drop
When you say 'shootas', do you mean supa shootas (S6), big shootas (S5) or both?
Are you working from the English version or the German?
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![[Post New]](/s/i/i.gif) 2014/06/26 17:41:34
Subject: Re:Orks in 7th Edition
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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@SAG on a Bike, I don't use my Warbikes to charge I use them as gun platforms. It may not be the greatest unit, I don't know that but it is tactically interesting at the least.
You could put the Mek on a Bike in artillery as well, if you'd rather the higher toughness. I'm guessing if people are shooting at Artillery, they are shooting with higher strength weapons with low AP so it may not matter either way.
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2014/06/26 18:04:35
Subject: Re:Orks in 7th Edition
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Perfect Organism wrote: Jidmah wrote:- Blitza and Burna bommer have BS3 for their shootas
- Blitza Bommer hits rear armor with shootas when rolling 10-12 for bomb drop
When you say 'shootas', do you mean supa shootas (S6), big shootas (S5) or both?
Are you working from the English version or the German?
Big Shootas only, sorry. Accidently dropped the "big".
English. The fourth edition had so many translation errors, I had to get the English version later in order to proove to some blockheads that the actual rules work different. I'm not buying this codex twice.
Vineheart01 wrote:Have to admit though, with jidmah's post that snakes only kill the mek now, putting a sag mek in an artillery unit sounds more and more tasty now. He can take mega and sag right? rather not dump the relic bike on a somewhat immobile unit.
Da Krunch lets you roll strength, scatter, etc again if you roll 11/12? i thought it just hit that same spot twice at S10. Thats potentially even nastier as you could technically have a 4-5 S10 pi plate luck streak lol
MA Meks have PK/KMB base and can upgrade KMB to a killsaw (for armorbane and +1 attack) or any kind of shoota, can only take either Tellyporta Blasta or KFF in addition to that (plus character stuff, but no other weapons).
Da Krunch just hits again, no further scatter. Also stops when the target has been wiped out.
Actually scatch that. It says "resolve another attack", so that includes scatter. It's barrage by the way, so you can now snipe stuff with a green fist coming from the sky.
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This message was edited 2 times. Last update was at 2014/06/26 18:10:35
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 18:08:04
Subject: Orks in 7th Edition
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Nasty Nob
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What's the deal with the Tellyporta Blasta anyway? What is it actually meant to do? Why is it called a Tellyporta Blasta when it doesn't seem to have anything to do with teleportation?
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![[Post New]](/s/i/i.gif) 2014/06/26 18:11:48
Subject: Orks in 7th Edition
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It shoots a bubble that teleports the target in a random direction. On a roll of 6 you teleported it into the ground, killing it.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 18:11:53
Subject: Orks in 7th Edition
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Mutilatin' Mad Dok
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Perfect Organism wrote:What's the deal with the Tellyporta Blasta anyway? What is it actually meant to do? Why is it called a Tellyporta Blasta when it doesn't seem to have anything to do with teleportation?
It teleports the target directly to the Elemental Plane of Explosions.
Seriously though, a 12" range large blast weapon is crazy talk. Especially when it's ID for the big mek...
Jidmah wrote:It shoots a bubble that teleports the target in a random direction. On a roll of 6 you teleported it into the ground, killing it.
Oh is it a table thing? I heard it was S9 AP3 large blast or something like that.
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This message was edited 2 times. Last update was at 2014/06/26 18:13:00
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![[Post New]](/s/i/i.gif) 2014/06/26 18:14:39
Subject: Orks in 7th Edition
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It's 12" S8 Ap2 3" blast and causes instant death/automatic penetrates on a to wound/pen roll of 6. The regular S8 hit when it teleports people into the air (causing them to fall) or into the guy standing next to them. Luckily they spared us a cinemetic table this time.
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This message was edited 1 time. Last update was at 2014/06/26 18:15:10
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 18:18:17
Subject: Orks in 7th Edition
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Mutilatin' Mad Dok
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Jidmah wrote:It's 12" S8 Ap2 3" blast and causes instant death/automatic penetrates on a to wound/pen roll of 6. The regular S8 hit when it teleports people into the air (causing them to fall) or into the guy standing next to them. Luckily they spared us a cinemetic table this time.
That's a LOT better than what I read on BOLS.
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![[Post New]](/s/i/i.gif) 2014/06/26 18:32:53
Subject: Orks in 7th Edition
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Unfortunate Ungor
Maine
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Ok I was just reading the new dex and if I use the ork specific FOC and I roll the warlord trait prophet of the waagghh! does that mean that boss is able to make the army pretty much fearless every time he calls a waagghh or is it just a one time thing?
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3,000pts
Black Legion 3,500pts
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![[Post New]](/s/i/i.gif) 2014/06/26 18:35:18
Subject: Orks in 7th Edition
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Big Mek in Kustom Dragster with Soopa-Gun
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still, unless its a fortune, it doesnt sound half bad. Small blasts are a lot less likely to nail your own unit at 12" than a large blast, even considering BS2. Also S8 AP2 is pretty nasty in its own right. Splats most characters. Also Da Krunch just got even sexier. Barrage? Possible S10 pi plate barrage? Multiples of them (if lucky)? Good grief thats sick sounding lol
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This message was edited 1 time. Last update was at 2014/06/26 18:38:17
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/26 18:42:37
Subject: Re:Orks in 7th Edition
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Trustworthy Shas'vre
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Orks just got a bit better or at least more options. In Waaaagh Ghazgul they have access to a 50pt Eternal Warrior, FNP, Relentless item. Access to a 20pt Fearless item. A 75pt 4+ KFF. A 40pt Powerklaw that can sacrifice all attacks for a single ID attack. A 20pt Two handed melee weapon that improves every round you kill a model by +1S -1AP starting at S+2 AP5. And a 30pt shooting weapon that has a random profile every time its fired.
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![[Post New]](/s/i/i.gif) 2014/06/26 19:28:01
Subject: Orks in 7th Edition
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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First post updated after cross-checking every entry with the old and new codex.
tehinchman wrote:Ok I was just reading the new dex and if I use the ork specific FOC and I roll the warlord trait prophet of the waagghh! does that mean that boss is able to make the army pretty much fearless every time he calls a waagghh or is it just a one time thing?
Correct, starting turn 2 everything but gretchin will be fearless as long as your warlord stays allive. Note that, unlike Thrakkas old rule, it can also force fleeing units to regroup and pinned unit to get back up.
Vineheart01 wrote:still, unless its a fortune, it doesnt sound half bad. Small blasts are a lot less likely to nail your own unit at 12" than a large blast, even considering BS2.
Also S8 AP2 is pretty nasty in its own right. Splats most characters.
It's 25 points, but you can't have it at the same time as a KFF.
Also Da Krunch just got even sexier. Barrage? Possible S10 pi plate barrage? Multiples of them (if lucky)? Good grief thats sick sounding lol
You also get to paint your hand green and punch your opponent's models
Zagman wrote:Orks just got a bit better or at least more options. In Waaaagh Ghazgul they have access to a 50pt Eternal Warrior, FNP, Relentless item. Access to a 20pt Fearless item. A 75pt 4+ KFF. A 40pt Powerklaw that can sacrifice all attacks for a single ID attack. A 20pt Two handed melee weapon that improves every round you kill a model by +1S -1AP starting at S+2 AP5. And a 30pt shooting weapon that has a random profile every time its fired.
Eh. Most of those are overcosted and the strange nerf to mob rule, doesn't exactly make the suplement great.
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This message was edited 1 time. Last update was at 2014/06/26 19:28:19
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 20:43:27
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Booming Thunderer
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Also posted this in the rumour thread:
Have there been changes to the dedicated transport Battlewagon?
What I am wondering is if you can now take a Battlewagon as a dedicate transport with a kill kannon, or if it still has to be naked.
- Thanks
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![[Post New]](/s/i/i.gif) 2014/06/26 22:40:45
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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No limitation on the killkannon. Blast away!
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/26 23:20:38
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Overall, I feel a lot of my gloom and doom has subsided. I'm liking a lot of these changes, even if they might not be all the rage. The biggest changes I'm good with are unlimited units of 'Ard Boyz. I can see this becomming a mandatory upgrade for Trukk Boyz, making them slightly less cost efficient, but keeping them from suffering too badly at the hands of the explosion. (Unless its Ap4? Better not be).
Also, I'm liking that the Mek is kind of taking the spotlight here. This may be biased, because I've been wanting to field a more walker based army. I already had a 6 pack of Kanz, but I'll end up buying one more set, so I can have some variety of gear. I'll be getting Morkanughts as well to free the obligatory Big Mek HQ slot and providing massive KFF overlap bubbles for my army, filling their guts with a couple Meks and Grot Riggers.
Then, my Boyz will be used more than ever, taking up the rear behind their mechy shield, while Tankbusta or Trukk Boyz scream up the field to detract fire from the Walkers for as long as possible, Warbosses abound with WAAAAGHS! shouted from the tops of their lungs.
I will admit I still will miss the old Cybork Body. But, what can one do? I suppose a 6+ FNP will have to do. The best sort of save our HQs or Nobz will get.
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This message was edited 1 time. Last update was at 2014/06/27 00:06:12
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![[Post New]](/s/i/i.gif) 2014/06/27 00:14:24
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Dakka Veteran
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I don't think my actual list will change much. I've been playing Speed Freeks since the Armageddon source book came out and have used roughly the same list. I remember being really annoyed when the last ork codex came out and nerfed my burna boyz and took away skar boyz. But we adjust cause we're cunnin like Mork. We know the tricks to survive and win games with a 11 year old codex!
From what I've seen in the forums, I think Speed Freeks may have gotten a bit of a shot in the arm. Here's why:
1. Fearlessness lost- Wasn't a big issue for me. I run squads of 12 trukkers.so one hit and I was testing on around leadership 7 anyway. I'm used to running lists with a ton of targets that disappear when hit once..
2. Bikes cheaper. This will free up points for more trukks and bikes.
3. 7th Edition Vehicle Rules- Hey, we have av 10 vehicles here the new rules have to improve survivability a little.
4. Vehicles are scoring units. If I run 10 units in trukks. I have 20 scoring units!
5. Mount up- Many of the Ork Units have trukks as dedicated transport now.
I don't use Battlewagons, just trukks, deffkoptas, buggies, and bikes. Its all about blocking LoS to your vehicles you want to survive.I basically spam lots of stuff without extras to keep points down to buy more stuff. Granted, I don't play tourneys but i think there are some gems in the new codex that are getting me fired up to try out.
Its been 11 years since we Ork players got a codex. Some of us forget that a new codex requires some tweeking to get the machine moving again. My friends are dreading the new ork codex. I can't wait to shoot marines with a unit of flash gitz and on a die roll of 1-3 say "Sorry no armor save. How's it feel? That t-shirt save looks pretty good now huh?"
Saturday is Ork codex release day and my birthday. Its like a birthday in a birthday!
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![[Post New]](/s/i/i.gif) 2014/06/27 00:17:00
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Sagitarius with a Big F'in Gun
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Ghazzie lost the auto-6" run for the army? And the +2 attacks on the charge? And the cybork invul, plus he can't call his WAUGH at any point AND it only lasts one player turn?
And gained nothing for the same number of points as before?
Man, was hoping I could still run him - woulda still taken him, if only for the 6" charge. What a bummer.
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This message was edited 2 times. Last update was at 2014/06/27 00:17:28
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower |
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![[Post New]](/s/i/i.gif) 2014/06/27 00:34:58
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Phydox wrote:I don't think my actual list will change much. I've been playing Speed Freeks since the Armageddon source book came out and have used roughly the same list. I remember being really annoyed when the last ork codex came out and nerfed my burna boyz and took away skar boyz. But we adjust cause we're cunnin like Mork. We know the tricks to survive and win games with a 11 year old codex!
From what I've seen in the forums, I think Speed Freeks may have gotten a bit of a shot in the arm. Here's why:
1. Fearlessness lost- Wasn't a big issue for me. I run squads of 12 trukkers.so one hit and I was testing on around leadership 7 anyway. I'm used to running lists with a ton of targets that disappear when hit once..
2. Bikes cheaper. This will free up points for more trukks and bikes.
3. 7th Edition Vehicle Rules- Hey, we have av 10 vehicles here the new rules have to improve survivability a little.
4. Vehicles are scoring units. If I run 10 units in trukks. I have 20 scoring units!
5. Mount up- Many of the Ork Units have trukks as dedicated transport now.
I don't use Battlewagons, just trukks, deffkoptas, buggies, and bikes. Its all about blocking LoS to your vehicles you want to survive.I basically spam lots of stuff without extras to keep points down to buy more stuff. Granted, I don't play tourneys but i think there are some gems in the new codex that are getting me fired up to try out.
Its been 11 years since we Ork players got a codex. Some of us forget that a new codex requires some tweeking to get the machine moving again. My friends are dreading the new ork codex. I can't wait to shoot marines with a unit of flash gitz and on a die roll of 1-3 say "Sorry no armor save. How's it feel? That t-shirt save looks pretty good now huh?"
Saturday is Ork codex release day and my birthday. Its like a birthday in a birthday!
I'm starting to feel the mojo with this as well. I've always wanted a Walker army, and the Morkanaught was the shot in my own arm to get me to shell out some cash for my army. 2 large KFF bubbles to support my Kanz and my foot sloggers, while my Trukks run ahead and keep the heavy fire off my Boyz, with some Bikers not too far behind the Trukks.
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![[Post New]](/s/i/i.gif) 2014/06/27 00:45:28
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Nasty Nob
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@Phydox Im having your birthday two days before you get it :p.. edit btw outflanking skorcha buggies is a thing.
About using the ork formation.. can you use it 'inside' any other detachment type or do you treat it like a dataslate and literally have to take another detachment to get other toyz?
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This message was edited 1 time. Last update was at 2014/06/27 01:05:51
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/06/27 00:54:13
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Savage Khorne Berserker Biker
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how's a fully mechanised trukk/ wagon rush looking?
is it with taking the ork formation? required to take nobz turns me off from wanting it.
potential list idea:
warboss, bike, claw, waaaghbanner
bigmek, bike, killsaw, kff
pain boy, bike
5 bikers
12 boys, nob claw, 1 burna boy x5
trukk, ram, redpaint, plankx5
20 boys, nob claw
15 burnas, mek killsa x2
battlewagon red paint, ram, planks, extra guns x3
that's probably where I'll start, and work from there.
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![[Post New]](/s/i/i.gif) 2014/06/27 01:04:25
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Nasty Nob
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I would think if you are taking that formation its for green tide. The whole idea of trukks is turn two get out, waaagh, and assault. Waagh every turn is extra mobility for ground troops seeking combat on turn three if they didn't make in two.
If you want to trukk list I'd go for the ork detachment or CAD
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/06/27 01:15:41
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Smokin' Skorcha Driver
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There was one formation in the Ghazzy supplement at seemed cool. 5 Battlewagons. All BW get scout.
Too bad the deff rolla got nerfed, otherwise this formation would be amazing.
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![[Post New]](/s/i/i.gif) 2014/06/27 01:18:46
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Slaanesh Chosen Marine Riding a Fiend
Maine
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mrfantastical wrote:There was one formation in the Ghazzy supplement at seemed cool. 5 Battlewagons. All BW get scout.
Too bad the deff rolla got nerfed, otherwise this formation would be amazing.
Nerf or not, that's still awesome as heck. Even if you don't get to use the Rolla much, that sudden pressure is incredible. No one is going to want 5 BW suddenly right beside them. It wil either force them to move, or hunker further and focus their shots on something else. Any shots not aimed at my sloggers is perfect. And even if they pop those wagons, you have 100 Boyz jumping out ready to krump (give or take a few losses if the wagons happen to expolode)
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![[Post New]](/s/i/i.gif) 2014/06/27 01:19:05
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Dakka Veteran
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Wonder what kind of combinations you can have with Imperial Guard, aka "Blood Axes, who're all weedy instead of properly Ork 'Ard." ... Yeah, you have the bit about not deploying within a foot of one another, and the "You Kunnin' Gits... watchin' you!" 1/6 roll thingy, but...
(I'm a sucker for Blood Axes, what can I say?)
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![[Post New]](/s/i/i.gif) 2014/06/27 01:25:25
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Smokin' Skorcha Driver
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Also from what I remember, Ghazzy's Waaagh did a lot of stuff, but it allowed SnP units to RUN!
So that's not bad at all.
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![[Post New]](/s/i/i.gif) 2014/06/27 01:30:03
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Slaanesh Chosen Marine Riding a Fiend
Maine
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mrfantastical wrote:Also from what I remember, Ghazzy's Waaagh did a lot of stuff, but it allowed SnP units to RUN!
So that's not bad at all.
Which is pretty decent, but I hope Ghazzy is better than we initially hoped. Word on the street now is he lost a lot of stuff, but didn't gain a whole lot in return, with no discount to points either. :(
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![[Post New]](/s/i/i.gif) 2014/06/27 01:35:46
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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The scouting BW's sounds delightful! Back it up with outflanking buggies and Snikrot to really force your opponent to where you want them! Of course if you are playing vs a Drop Pod list...
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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