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Made in us
Longtime Dakkanaut





yeah the old gorkamorka gunners/drivers look like ork midgets/anorexics that some warboss had a mek build a training box with a wheel in it and painted a picture of a space marine inside and crammed an ork in it then fed them a restricted diet so they would grow all short and stuff to fit into the buggys the meks made...probably had a grot poking them in the side constantly with a grot stikk through a hole in the box to get them squirm about to burn calories.
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

 Sinji wrote:
 Warboss Imbad Ironskull wrote:
NamelessBard wrote:
 Warboss Imbad Ironskull wrote:
 Perfect Organism wrote:
No, the battlewagons are not part of a Detachment, they are their own Formation which is taken in addition to any other detachments. They do not use Force Organisation slots.


So then I just have to have to have at least 5 BW in my list and say I'm using the formation in order for my BW to get scout it doesn't matter where the BW come from?

I guess I'm just not sure how formations fit into the detachment system


They certainly didn't make it clear.


You could do:

Detachment #1 (Faction: Orks)
-CAD (1 HQ + 2 TR required)
-Or use the specific ork detachment (i.e. Great Waaagh)

Detachment #2 (Faction: Orks)
-CAD (1 HQ + 2 TR required)
-Or use the specific ork detachment (i.e. Great Waaagh)
-You cannot make this an allied detachment as it is the same faction as your first detachment

Detachment #3 (Faction: Orks)
-Ork Formation (i.e. 5 battle wagons with scout)


You can keep adding new CADs, ally detachment (as long as it is not from Faction Ork) or formations (even non-ork ones but they need to follow the ally matrix, i.e. add in a skyblight tyranids but follow come the apocalypse rules).


OH!!!! ok I think my confusion was the difference between Combined Arms Detachments and Allied Detachments but I've got it now.

I originally planned on sticking my Big Mek on a bike with a KFF and running him next to my BW but scouting the force means my BM can't keep up so I may just put him in one of the BW with my Boy. Now I gotta figure out if I'm gonna run him in MA or not.


He can scout with a Squad of Deffkopas. I had the same problem then it hit me. An Ah Ha moment.


WIN!!!!

 
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

Has anyone else noticed that the boyz can take a trukk no matter the unit size? At least, that's what it looks like to me. The old entry for boyz said a unit of 12 or less can take a trukk. The new codex just says boyz can take a trukk.

-edit- ahha... just looked over the 1st page. old news... but it's weird to have that option now that everyone can take a trukk.

This message was edited 1 time. Last update was at 2014/07/11 00:18:20


   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Only real benefit is now your 30man boyz blobs can take a random 30pt trukk to snag objectives. I wouldnt even put ram on it since its either gonna get shot off the board to prevent a 24" objective steal, or score 1 objective for ya and just sit there.

If it were like the old dex where everything for some dumb reason couldnt take a trukk, people would be doing the "Deployed empty dedicated transport, Turn1 a unit that didnt buy it jumps in" trick.

This message was edited 1 time. Last update was at 2014/07/11 03:01:21


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Running a Big Mek on bike with KFF as my Great Waaagh HQ, worth it to give him the 4++ KFF relic?

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If you were planning to run a KFF big mek anyways, probably. It only takes a hand full of additional successful saves to make the extra investment worth its points.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Huge Hierodule





Louisiana

So how does list building with the ghaz supplement work? Can you just take a ghaz warboss or mek for their specific gear, then use standard codex for everything else?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You need to use the Great Waaagh! Detachment or one of the formations, otherwise you have no access to the Relics, Warlord table or special rules (read: drawbacks). If you do, you simply get the supplement rules as part of the detachment.

You can still roll on the codex warlord table though, which is not the worst idea, considering how many useless results the new one has.

So, in order to get a HQ with one of the relics, you have to get at least one HQ, one Elite and two Troops choices with supplement rules.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut






 Vineheart01 wrote:

Big Mek w/ KFF, Rokkit, Da Finkin' Kap, 'Eavy Armor, Cybork 109pts
Big Mek w/ KFF, Rokkit, 'Eavy Armor 94pts


Fraid these are illegal. :( The Big Mek has to replace their Slugga to get the KFF, and the Mek Weapons (and ranged weapons) tables also require that the Mek replace their ranged weapon. (Which they no longer have since they have the KFF.) Meks with KFFs basically have to have either MA or a bike if they want to shoot.

 Jidmah wrote:
You need to use the Great Waaagh! Detachment or one of the formations, otherwise you have no access to the Relics, Warlord table or special rules (read: drawbacks). If you do, you simply get the supplement rules as part of the detachment.

You can still roll on the codex warlord table though, which is not the worst idea, considering how many useless results the new one has.

So, in order to get a HQ with one of the relics, you have to get at least one HQ, one Elite and two Troops choices with supplement rules.


Wait, I can't use a CAD if I make a Waaagh! force my primary detachment? Must have missed that in the supplement.

This message was edited 1 time. Last update was at 2014/07/11 13:33:02


 
   
Made in us
Fresh-Faced New User





Solar Shock wrote:
Yeh hating converting standard boyz to do the job. Such a pain in the ass. I actually quite like the old models! i use them to keep a nice variety in my army, they all undergo some conversion work, which also helps. But those mini little drivers are hilarious


At this point it might be worth putting grot heads on them and just calling them beefed up grotz rather than trying to make them orkz.
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

Yeah, some of the grot heads look great on the buggy bodies. Those boyz are SOOO small.

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 streamdragon wrote:
 Vineheart01 wrote:

Big Mek w/ KFF, Rokkit, Da Finkin' Kap, 'Eavy Armor, Cybork 109pts
Big Mek w/ KFF, Rokkit, 'Eavy Armor 94pts


Fraid these are illegal. :( The Big Mek has to replace their Slugga to get the KFF, and the Mek Weapons (and ranged weapons) tables also require that the Mek replace their ranged weapon. (Which they no longer have since they have the KFF.) Meks with KFFs basically have to have either MA or a bike if they want to shoot.


Nuts didnt see that. Meh whatever -2 rokkits and i got 10pts to throw somewhere, no big deal.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut






10 points = 1 kombi rocket
   
Made in us
Fresh-Faced New User





So supposedly the KFF affects enemy models as well, rofl. Which I'm sure will be FAQed although it is quite Orky.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Technically the KFF did that before too. Will almost never come into play since if youre that close with the KFF its probably about to charge in with the boyz its attached to anyway and none of our guns that will be charging has the AP to pen ANYBODY'S armor lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Fresh-Faced New User





 Vineheart01 wrote:
Technically the KFF did that before too. Will almost never come into play since if youre that close with the KFF its probably about to charge in with the boyz its attached to anyway and none of our guns that will be charging has the AP to pen ANYBODY'S armor lol.


Ah, good point, just noticed that. I'm not all that sold on KFF to be honest this edition. The fact that it's only models within 6" and that you can no longer radiate it form a vehicle makes me feel like the only viable transport for a KFF mek is bikes, and surrounding a mek with 3/4 trukks to get that 5++ just means that high-str large blasts will have a field day.
   
Made in ca
Longtime Dakkanaut





I plan on running a big mek, kff, killsaw, bp, bike with a unit of three feffkoptas and a buzzsaw and scout or outflank them.

 
   
Made in us
Fresh-Faced New User





 felixcat wrote:
I plan on running a big mek, kff, killsaw, bp, bike with a unit of three feffkoptas and a buzzsaw and scout or outflank them.


And you're going to use them to charge a unit? Seems like a lot of points to sink into a 2W 6+/5++ model, even if he is T5. His KFF will only be saving 3 deffkoptas as well. It's not like their firepower will be significant, if they survive past turn 2.
   
Made in ca
Longtime Dakkanaut






The big mek can detach at any time you know and if I weaken a unit on the charge well i can hit and run and reposition.




 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 streamdragon wrote:
Wait, I can't use a CAD if I make a Waaagh! force my primary detachment? Must have missed that in the supplement.


Well, it's kind of easy to miss, since it's not spelled out that way. The supplement pretty much says that it applies its rules when you pick the detachment or Formations from the book. Those rules then force you to pick from another relic table and you get the +2 to mob rule for all units in the detachment/formation. On top of that, Warlords chosen from either the detachment or a formation can chose whether to roll their trait from supplement, BRB or codex and gets the biggest an' da best rule.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User





 felixcat wrote:

The big mek can detach at any time you know and if I weaken a unit on the charge well i can hit and run and reposition.





Ah, yeah, I guess I see Ork characters more as unit buffers/amplifiers rather than solo-gunners.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Thats what our ork characters are this codex. They make our units excel at their job, either by buffs, morale, or new rules.

None of our characters, not even Ghaz since he got the nerfbat for some dumb reason, are a solo-power house anymore. Loss of an invul did that to us. Slap a Painboy and Boss or Bigmek with Da Lucky Stikk in a unit of your choice, suddenly that unit is pretty fethin nasty.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut





None of our characters, not even Ghaz since he got the nerfbat for some dumb reason, are a solo-power house anymore.


While this may be true they can still detach and do damage. Our characters are excellent at taking out vehicles with pks or killsaw. If they are on bikes they can attach and reattach where needed.I still see great uses for them. But yes, the lucky stuikk buffs are amazing.

 
   
Made in us
Smokin' Skorcha Driver






I didn't even notice that the dead shiny shoota is only 5pts. Gonna slap dat crap on all my warlords. Even though it kinda, you know BLOWS!

Fun nonetheless!

This message was edited 2 times. Last update was at 2014/07/11 20:50:06


Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Just saw the red waaaagh formations:


There are only 2 for Orks:

1). 3 gorkanauts
*the formation gets furious charge on turn 2,..... Furious charge, hatred on turn 3..... furious charge, hatred, shred on turns 4+

2) 3 big meks, 1 Warboss, & 1 wierdboy master level 2
*1 big Mek must be warlord
*warlord gets "kunning but brutal" warlord trait
*d3 units get acute senses & outflank
*add +1 to sieze the initiative roll

This message was edited 2 times. Last update was at 2014/07/12 06:42:21


 
   
Made in ca
Regular Dakkanaut




Damn. Neither of these are good.

A big Mek warlord. Boo

This message was edited 1 time. Last update was at 2014/07/12 02:03:22


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Furious charge on a gork? Wth for? Hes str10 ap1 lol.

Other rules are nifty though.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

lots going on in this thread, haven't kept up with all of it.
is the following a legal list?

primary detachment:
greentide formation (warlord here, ghaz supplement)

secondary detachment:
standard CAD (ork codex)

i think I've complicated the issues in my head, or gw is trying to force unbound by making it so lol.

5000+ 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

 Vineheart01 wrote:
Furious charge on a gork? Wth for? Hes str10 ap1 lol.

Other rules are nifty though.


Yeah I didn't understand those rules at all. What I really don't understand is that the formations for the imperium forces were REALLY good, while I don't think the gorkanaut formation even works correctly.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Can the second formation be split up, or are they forced to stay together like the Council of Waaagh?


Automatically Appended Next Post:
 zachwho wrote:
lots going on in this thread, haven't kept up with all of it.
is the following a legal list?

primary detachment:
greentide formation (warlord here, ghaz supplement)

secondary detachment:
standard CAD (ork codex)

i think I've complicated the issues in my head, or gw is trying to force unbound by making it so lol.


Yes, that would work.

This message was edited 1 time. Last update was at 2014/07/12 08:53:38


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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