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![[Post New]](/s/i/i.gif) 2014/07/09 03:53:26
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Renegade Kan Killin Orks
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Don't forget, you can gice your shoots-boyz nobs kombi-rokkits now... right?
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![[Post New]](/s/i/i.gif) 2014/07/09 04:19:57
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Smokin' Skorcha Driver
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Vineheart01 wrote:Viable, though expensive model-wise or a LOT of kitbashing work. Also prevents battlewagon use.
Think i like my rokkit spam idea.
3x 15 Tankbustas w/ Nob and BP, 630pts
3x 5 Buggies w/ TL Rokkits, 375pts
3x 20 Shoota Boyz w/ Nob, Klaw, BP, 2 Rokkits 570pts
Big Mek w/ KFF, Rokkit, Da Finkin' Kap, 'Eavy Armor, Cybork 109pts
Big Mek w/ KFF, Rokkit, 'Eavy Armor 94pts
2 HQ Meks w/ Rokkits 40pts
2x 5 Kannons 180pts
1998pts.
Since i normally play 2000pt games, thats what i build for.
That is 45 Tankhunter rokkits, 15 TL Rokkits on fast platforms w/ outflank, 10 Rokkits mixed into the Shoota Boyz, and 10 Kannons. Totaling 72 rokkits + 10 Kannons and a lot of bodies lol.
Probably never do it since i dont have anywhere near that many rokkits built, or buggies, i was just goofin around tryin to spam rokkits as much as i could lol
Get the Infiltrate warlord trait and infiltrate the Tankbustas. Why assault when they can instantly pop 2-3 vehicles and score first blood plus a bonus VP? lol Lol! that list would awesome to see in action. You should totally just proxy it and see how it does.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2014/07/09 06:32:25
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Big Mek in Kustom Dragster with Soopa-Gun
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Yes they can get kombi rokkits but why the gak would i do that? 5pts for a single shot that probably wont hit anyway. The nob is there for the inevitable combat and BP. Contrary to popular opinion, the Bosspole isnt worthless buy. You'd be amazed how many times it has saved my can on mob chart rolls. I wanted to bring more Big Meks for more rokkits and more Meks in the process, but the only way i could pull that off is if i shaved Shootas off, and i'd only be able to get 2 more rokkits anyway. The amount of low strength dakka i'd lose compared to simply 2 more rokkits isnt worth it. I could technically shave the 3rd ork unit and just use the normal CAD formation, saving 220pts, but then i couldnt bring a 3rd HQ so all i could do for more rokkits is either Kans or a third Kannon battery, which either only yields 4 Kans for the points i got to spare, or i have 110pts lying around lol. The only Kombi that is ever worth it is Skorcha, and theyre 10pts now so its not as easy to obtain since 10pts per model gets noticable WAY faster than 5pts. I used to load my bikernobz with kombi skorchas as a countercharge attack.
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This message was edited 2 times. Last update was at 2014/07/09 06:38:16
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/09 11:23:06
Subject: Re:Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Regular Dakkanaut
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I guess at this point there is little chance of seeing a new ork buggy and war trakk model?
I am excited to field 5 or 10 of them into my army, but can't bear to use the existing model. I have several from the 90's, some still in the shrink wrap, I think, and the orks on them are almost small enough to be grots.
I love the look of those Elysian Tauros Assault and Venator enough to spend the FW premium to convert them into looted buggies, but I am not certain what ork driver and shooter model will convincingly fit on it, if any...
I know this is Tactics, but if anyone has familiarity with the model, please enlighten me!
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![[Post New]](/s/i/i.gif) 2014/07/09 11:50:12
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Kromlech offers two variants of pretty awesome warbuggies, maybe have a look at them?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/09 12:02:19
Subject: Re:Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Stealthy Grot Snipa
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hurtmypony wrote:I guess at this point there is little chance of seeing a new ork buggy and war trakk model?
I am excited to field 5 or 10 of them into my army, but can't bear to use the existing model. I have several from the 90's, some still in the shrink wrap, I think, and the orks on them are almost small enough to be grots.
I love the look of those Elysian Tauros Assault and Venator enough to spend the FW premium to convert them into looted buggies, but I am not certain what ork driver and shooter model will convincingly fit on it, if any...
I know this is Tactics, but if anyone has familiarity with the model, please enlighten me!
The battlewagon upgrade sprue has a good ork shooter, which is torso up out of a hatch. but that would be one expensive way to get a shooter  I really like the older ork models as retro's. id use the shooters from the original buggies
I am currently thinking about using the 'matyr firestorm redoubt' or the 'matyr bunker' as a central point to my force. I'd field either (dependant on whether I can workout if the firestorm version is worth it? - those AA guns or gatlers sounds sweet. but with a 24" range on the gatlers and having to deploy in my zone, I could struggle to have something in range every turn and then thats a wasted 100 pts), with a unit of lootas inside (6-8) and then another unit on the battlements, thats one hell of a nasty gun platform. Upgrade it with void shields and its AV14, 4HP, with a AV12 shield. Those lootas wont be going anywhere soon.
This combined with the dread formation, putting 2 morkas nearby, would this then provide the KFF save to the building too?
Although then again, the void shield generator could be an even better option, especially if running a dread list. The bubble would provide an extra 1-3 layers of armour for say those kans and the dreads. Giving the enemy a huge amount of armour to crack before they can even start getting at your units. Even if the shield only lasts T1 and you miss all your regens. the 100 or so pts investment to give all those walkers time to get into range and the CCW dreads nice and close before they even take any punishment.
Plus I can model the bunkers as a nice and orky walker that simply sits still the entire game  which would look seriously cool
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![[Post New]](/s/i/i.gif) 2014/07/09 14:50:17
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Fresh-Faced New User
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Jidmah wrote:Kromlech offers two variants of pretty awesome warbuggies, maybe have a look at them?
If you look at the models that are still missing representation:
Deffkoptas
Buggies
Warboss/Nob Bikers
I feel like there will likely be a speed freaks/evil suns/etc. supplement coming out. It would make sense to release all those minis then.
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![[Post New]](/s/i/i.gif) 2014/07/09 14:59:48
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yeah, people kept saying that about the White Scars supplement as well
Just because it makes sense, doesn't mean it's coming. The even release Kult of Speed bundles to make a point that buggies and deff koptas aren't coming anytime soon.
I wonder what's the problem with recutting the AOBR sprues though, but then again, I'm no mold maker.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/09 15:38:39
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Fresh-Faced New User
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Jidmah wrote:Yeah, people kept saying that about the White Scars supplement as well
Just because it makes sense, doesn't mean it's coming. The even release Kult of Speed bundles to make a point that buggies and deff koptas aren't coming anytime soon.
I wonder what's the problem with recutting the AOBR sprues though, but then again, I'm no mold maker.
Honestly the online exclusive bundles seem like a great way to clear old stock, considering they're a limited time deal, and that buggies never sold well before. Don't get me wrong, I'm sure you're 100% right, but I'd still expect a speed freaks supplement at some point, and minis to match, it just might be a year from now.
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![[Post New]](/s/i/i.gif) 2014/07/09 16:24:21
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Big Mek in Kustom Dragster with Soopa-Gun
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Wait, you WANT those old gorkamorka buggies? Ew...
I have one because it was in a massive ebay deal i snagged some time ago. I havent touched the box in so long its covered in dust lol. that thing is hideous.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/09 16:28:44
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Stubborn Dark Angels Veteran Sergeant
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The Gorkamorka plastic buggies are pretty ugly, but I am contemplating converting them -- should be possible to get half a buggy and half a warbike out of each one, and make the other halves so nice that they look good.
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![[Post New]](/s/i/i.gif) 2014/07/09 17:20:33
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Regular Dakkanaut
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By the way, Snikrot 's Mork Teeth still count as 2 melee weapons in this codex?
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![[Post New]](/s/i/i.gif) 2014/07/09 17:26:24
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Growlin' Guntrukk Driver with Killacannon
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XC18 wrote:By the way, Snikrot 's Mork Teeth still count as 2 melee weapons in this codex?
It says 'pair of Melee weapons'.
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This message was edited 1 time. Last update was at 2014/07/09 17:30:05
I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2014/07/09 19:43:21
Subject: Re:Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Guardsman with Flashlight
Newcastle
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hurtmypony wrote:I guess at this point there is little chance of seeing a new ork buggy and war trakk model?
I am excited to field 5 or 10 of them into my army, but can't bear to use the existing model. I have several from the 90's, some still in the shrink wrap, I think, and the orks on them are almost small enough to be grots.
I love the look of those Elysian Tauros Assault and Venator enough to spend the FW premium to convert them into looted buggies, but I am not certain what ork driver and shooter model will convincingly fit on it, if any...
I know this is Tactics, but if anyone has familiarity with the model, please enlighten me!
Ian Sturrock wrote:The Gorkamorka plastic buggies are pretty ugly, but I am contemplating converting them -- should be possible to get half a buggy and half a warbike out of each one, and make the other halves so nice that they look good.
It's incredibly easy to convert a buggy out of the Trukk kit. Here is a basic first attempt one I knocked up.
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![[Post New]](/s/i/i.gif) 2014/07/09 20:03:44
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Stubborn Dark Angels Veteran Sergeant
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Nice, thank you!
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![[Post New]](/s/i/i.gif) 2014/07/09 20:04:39
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Krazed Killa Kan
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pretty good looking steve1. Cheaper too probably. Do most of y'all prefer the buggies over koptas? Seems the koptas are far superior with the point decrease now.
Also... who has tried the gorka / morka 'nauts? Worthy? Automatically Appended Next Post: Oh and @Good Green:
Kombi Rokkits are widely considered the worst weapon in the 40k multiverse since they only hit once every three games. Hah!
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This message was edited 1 time. Last update was at 2014/07/09 20:08:13
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![[Post New]](/s/i/i.gif) 2014/07/09 20:09:32
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Guardsman with Flashlight
Newcastle
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doktor_g wrote:pretty good looking steve1. Cheaper too probably. Do most of y'all prefer the buggies over koptas? Seems the koptas are far superior with the point decrease now.
Also... who has tried the gorka / morka 'nauts? Worthy?
Little bit more expensive, Trukks are £4 more than buggies but it's worth it for a better looking buggy with tons of bits leftover. Buggies fit the theme of my army a bit more and having 5 to rokkits for 125pts is niiiice.
I have not tried a naut personally but for the cost the firepower is very underwhelming and it's a lot of points to risk on someone blowing up as is the case with the game I observed today.
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This message was edited 1 time. Last update was at 2014/07/09 20:10:36
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![[Post New]](/s/i/i.gif) 2014/07/09 20:12:32
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Sinewy Scourge
Commoragh (closer to the bottom)
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Is the Ghazy supplement worth it? does it give nice bonuses for the orks?
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2014/07/09 20:17:28
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Big Mek in Kustom Dragster with Soopa-Gun
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Deffkoptas cost 5pts more but have the option to scout and shoot something first turn, buggies kinda have to outflank or become bullet sponges.
It depends on what youre doing. if you already have armor in your list, go with buggies. More armor is always better even if its av10. If you have none, get deffkoptas because otherwise the few anti-tank weapons people always bring will mince them into shreds immediately.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/09 21:33:21
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Alluring Mounted Daemonette
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This message was edited 2 times. Last update was at 2014/07/09 21:51:10
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![[Post New]](/s/i/i.gif) 2014/07/09 21:55:18
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Longtime Dakkanaut
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Kinda liking the idea of MSU elite choices in the book so far.
My main core is looking like dual WB with Bikes, Painboy with Bikes all held together by a big mob of bikers, so I want some toolbox units in there as well to help out.
5 Burnaz + Trukk 110 (115 if you want to put a ram on it, which I would recommend)
5 Tankbustaz + Trukk even less (don't have my book with me)
3 Man + Trukk 150
That's all 3 elite slots eaten up sure, but all 3 of those units can just NUKE the right targets and with a big blob of Bikers soaking up the firepower they should be able to get where they are intended to by the 2nd turn.
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![[Post New]](/s/i/i.gif) 2014/07/09 23:22:22
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Growlin' Guntrukk Driver with Killacannon
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In the Ghaz supplement there is a force org that allows 5 Elites. If you want cheep expendable MSU elites that might be a solid option for you. It also allows 8 Troops I believe.
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![[Post New]](/s/i/i.gif) 2014/07/10 00:37:16
Subject: Re:Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Nasty Nob
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Some food for thought for Buggy conversions:
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2014/07/10 01:25:55
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Smokin' Skorcha Driver
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doktor_g wrote:pretty good looking steve1. Cheaper too probably. Do most of y'all prefer the buggies over koptas? Seems the koptas are far superior with the point decrease now.
Also... who has tried the gorka / morka 'nauts? Worthy?
Automatically Appended Next Post:
Oh and @Good Green:
Kombi Rokkits are widely considered the worst weapon in the 40k multiverse since they only hit once every three games. Hah!
I've tried them in a couple games. Their crazy fun to use and they definitely attract a lot of firepower, be that good or bad. Their probably not the most competitive, but they can definitely get the job done.
Plus they can be really resilient with a kff and a couple meks nearby to repair their hull points.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2014/07/10 02:18:25
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Longtime Dakkanaut
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kombi skorcha- WAAAGGH!
kombi rokkit- snotling fodder.
Nice konversions up there.
I have a bunch of the old gorkamorka vehicles sitting in the gorkamorka box, mocking me and crying to be cut up...
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![[Post New]](/s/i/i.gif) 2014/07/10 02:34:49
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Slaanesh Chosen Marine Riding a Fiend
Maine
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flaming tadpole wrote: doktor_g wrote:pretty good looking steve1. Cheaper too probably. Do most of y'all prefer the buggies over koptas? Seems the koptas are far superior with the point decrease now.
Also... who has tried the gorka / morka 'nauts? Worthy?
Automatically Appended Next Post:
Oh and @Good Green:
Kombi Rokkits are widely considered the worst weapon in the 40k multiverse since they only hit once every three games. Hah!
I've tried them in a couple games. Their crazy fun to use and they definitely attract a lot of firepower, be that good or bad. Their probably not the most competitive, but they can definitely get the job done.
Plus they can be really resilient with a kff and a couple meks nearby to repair their hull points.
I haven't had the chance to test mine out yet, as a buddy of mine is painting mine up (he runs a paint studio with his family). But on paper, they look to be solid enough despite a dicey points cost. I'll probably run my Morkanaught often as it frees up a HQ slot and does the KFF a bit better, as well as providing decent firepower in the meantime. Plus, the model looks awesome, and hopefully mine will look even cooler with it's funky pose I requested.
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![[Post New]](/s/i/i.gif) 2014/07/10 02:57:00
Subject: Re:Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Smokin' Skorcha Driver
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Nice man, I have yet to get the actual model yet I just proxied mine cause I was eager to try them out. Your perceptions are pretty spot on, the Morka is definitely the best delivery method for the kff. I like running a 30 man boyz blob with a couple mek boyz and a weird boy huddled around it to cover the middle of the field. That thing can be crazy hard to get rid of, especially when you have a big mek with da fixer upper camping inside
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2014/07/10 06:32:03
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Longtime Dakkanaut
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The old GorkaMorka buggies, trakks and even trukks are not terrible models in themselves, so long as you just use them as a conversion base to make something much cooler - they have heaps of useful bits and details. I'm currently using them to make a variety of mek gun chassis. If you're a converter and see the old kits going cheap, they're well worth picking up, although I probably wouldn't bother buying an assembled one.
Their one dreadful feature is the crew, which are pretty much unusable alongside current ork models. Not a problem for gunners, as they're commonly available in e.g. the battlewagon, but converting orks to sit and hold a steering wheel is a pain...
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![[Post New]](/s/i/i.gif) 2014/07/10 07:35:55
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Stealthy Grot Snipa
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Clang wrote:The old GorkaMorka buggies, trakks and even trukks are not terrible models in themselves, so long as you just use them as a conversion base to make something much cooler - they have heaps of useful bits and details. I'm currently using them to make a variety of mek gun chassis. If you're a converter and see the old kits going cheap, they're well worth picking up, although I probably wouldn't bother buying an assembled one.
Their one dreadful feature is the crew, which are pretty much unusable alongside current ork models. Not a problem for gunners, as they're commonly available in e.g. the battlewagon, but converting orks to sit and hold a steering wheel is a pain...
Yeh hating converting standard boyz to do the job. Such a pain in the ass. I actually quite like the old models! i use them to keep a nice variety in my army, they all undergo some conversion work, which also helps. But those mini little drivers are hilarious
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2014/07/10 07:49:52
Subject: Orks in 7th Edition (Waagh! Ghazghkull info updated)
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Growlin' Guntrukk Driver with Killacannon
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Clang wrote:The old GorkaMorka buggies, trakks and even trukks are not terrible models in themselves, so long as you just use them as a conversion base to make something much cooler - they have heaps of useful bits and details. I'm currently using them to make a variety of mek gun chassis. If you're a converter and see the old kits going cheap, they're well worth picking up, although I probably wouldn't bother buying an assembled one.
Their one dreadful feature is the crew, which are pretty much unusable alongside current ork models. Not a problem for gunners, as they're commonly available in e.g. the battlewagon, but converting orks to sit and hold a steering wheel is a pain...
Try building an enclosed compartment for the driver. I have done this on few of my models and it looks great. The vehicle can still count as Open-Topped because the Gunner will be exposed. Just an idea.
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