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Made in us
Lead-Footed Trukkboy Driver






Why are these a thing? Oh, I know what they do. They give any unit that disembarks from a vehicle Stikkbombs until the end of the turn. The issue is EVERY SINGLE INFANTRY UNIT(except painboys) HAS STIKKBOMBS.
Why is this even an option in the codex? And I'm being serious here. I'm trying to figure this out. Does anyone have an answer?

"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in us
Douglas Bader






Because GW doesn't playtest or edit their books, and they don't see any problem with this. Be glad that this is your biggest complaint.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in il
Warplord Titan Princeps of Tzeentch






Things without stikkbombs:

Painboy
Wierdboy
Grotsnik
Gretchin


Not a whole lot, but enough to make it technically have a point.
Highly situational, highly unlikely point-but a point none-the-less.
Don't cry when you got EXTRA options. you have any idea how many tau empire tank upgrades never see the light of day because they are just too random?

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Guardsman with Flashlight




Newcastle

Warbikers dont get stikkbombs either :(
   
Made in au
[MOD]
Making Stuff






Under the couch

 steve1 wrote:
Warbikers dont get stikkbombs either :(

But are unlikely to be disembarking from a vehicle.

 
   
Made in us
Lead-Footed Trukkboy Driver






 BoomWolf wrote:
Things without stikkbombs:

Painboy
Wierdboy
Grotsnik
Gretchin


Not a whole lot, but enough to make it technically have a point.
Highly situational, highly unlikely point-but a point none-the-less.
Don't cry when you got EXTRA options. you have any idea how many tau empire tank upgrades never see the light of day because they are just too random?


It's more redundant than situational. Gretchin have Stikkboms a la their Runtherds. Painboys, Wierdboys, and Grotsnik are all independent characters, and 99.9% of the time, they will be charging out of a transport with a unit, and thus have stikk bombs. Unless grenades have changed in 7th edition without my knowing (VERY possible) such that the entire unit needs to have grenades to benefit from them, I can conceive of almost no scenario in which it would matter.

 Peregrine wrote:
Because GW doesn't playtest or edit their books, and they don't see any problem with this. Be glad that this is your biggest complaint.

I'm really getting tired of this kind of comment. It is possible that GW doesn't play-test their stuff, but is it likely? I don't believe so. When your post is based entirely on your own speculation, unless you're prefacing it with "This is entirely my speculation, do not take it seriously", you aren't contributing anything to the thread. Especially when worded so vilely.
That goes for your "my biggest complaint" comment as well. I have MUCH bigger complaints about the codex, but that's not for this discussion.

This message was edited 2 times. Last update was at 2014/06/30 11:23:29


"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 ShadowMageAlpha wrote:
I'm really getting tired of this kind of comment.


Get tired of it all you like, but it's GW's apathy towards their own rules and a focus on "forging a narrative" over a competent set of clear, concise and carefully constructed rules that have turned the game of 40K into a joke.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 ShadowMageAlpha wrote:
 BoomWolf wrote:
Things without stikkbombs:

Painboy
Wierdboy
Grotsnik
Gretchin


Not a whole lot, but enough to make it technically have a point.
Highly situational, highly unlikely point-but a point none-the-less.
Don't cry when you got EXTRA options. you have any idea how many tau empire tank upgrades never see the light of day because they are just too random?


It's more redundant than situational. Gretchin have Stikkboms a la their Runtherds. Painboys, Wierdboys, and Grotsnik are all independent characters, and 99.9% of the time, they will be charging out of a transport with a unit, and thus have stikk bombs. Unless grenades have changed in 7th edition without my knowing (VERY possible) such that the entire unit needs to have grenades to benefit from them, I can conceive of almost no scenario in which it would matter.

 Peregrine wrote:
Because GW doesn't playtest or edit their books, and they don't see any problem with this. Be glad that this is your biggest complaint.

I'm really getting tired of this kind of comment. It is possible that GW doesn't play-test their stuff, but is it likely? I don't believe so. When your post is based entirely on your own speculation, unless you're prefacing it with "This is entirely my speculation, do not take it seriously", you aren't contributing anything to the thread. Especially when worded so vilely.
That goes for your "my biggest complaint" comment as well. I have MUCH bigger complaints about the codex, but that's not for this discussion.


1. The rules have already changed in 6th. If you don't have assault grenades you don't get any benefit from them. For Grotsnik this is irrelevant anyways, since he has a PK.
2. If the had actually put a vehicle with stikkbomb chuckas on the table once, they would have seen this problem.
3. The vehicle itself also gets the genades, so RAW trukks and battlewagons with this upgrade can throw stikkbombs.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Tough-as-Nails Ork Boy





UK

The RAW vehicles throwing stikkbombs with the chukka is actually pretty cool.

Like a little grenade launcher.
   
Made in au
Oberstleutnant






Perth, West Australia

 ShadowMageAlpha wrote:
 Peregrine wrote:
Because GW doesn't playtest or edit their books, and they don't see any problem with this. Be glad that this is your biggest complaint.
I'm really getting tired of this kind of comment. It is possible that GW doesn't play-test their stuff, but is it likely? I don't believe so. When your post is based entirely on your own speculation, unless you're prefacing it with "This is entirely my speculation, do not take it seriously", you aren't contributing anything to the thread. Especially when worded so vilely.
That goes for your "my biggest complaint" comment as well. I have MUCH bigger complaints about the codex, but that's not for this discussion.

The fact that you have "much bigger complaints" about this codex should show you why we think GW does no playtesting. These problems wouldn't go through if there was even a small amount of testing done on the product. There's a good argument that they didn't even play a single game of the Legion of the Damned dex since rules as written, they auto lose on first turn. That leaves us with either:
1. GW do not know their own rules; or
2. GW do not playtest.

This message was edited 1 time. Last update was at 2014/06/30 12:46:28


 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Or the LOTD codex was never meant to be used as a Standalone. All-flier SM or Ig can also auto-lose, but they don't have to.

 
   
Made in au
Oberstleutnant






Perth, West Australia

It says nothing about requiring allies. If it *wasn't* a stand alone it's reasonable to expect it would be mentioned as such. Rather than being called a "codex" when every other codex is completely stand alone.
   
Made in ca
Executing Exarch






 Peregrine wrote:
Because GW doesn't playtest or edit their books, and they don't see any problem with this. Be glad that this is your biggest complaint.


Bingo, or why Grotsnik has cybork body when he has dok tools. By the looks of the book they just stack all the complaints into one pile and then nerf all the good things, even if those things haven't been good for 2 editions, which leads me to 2 conclusions.

1) If they do test play its in a bubble which is terrible.

2) They have no idea how the game works and just make it up as they go along.

Seriously who thought Mob rule needed a random chart that punishes the Ork player for using Orks? Barrage weapons are going to be devastating against orks, snipe out a nob and the other 29 boyz are screwed.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in ca
Hauptmann




Hogtown

 Jidmah wrote:
 ShadowMageAlpha wrote:
 BoomWolf wrote:
Things without stikkbombs:

Painboy
Wierdboy
Grotsnik
Gretchin


Not a whole lot, but enough to make it technically have a point.
Highly situational, highly unlikely point-but a point none-the-less.
Don't cry when you got EXTRA options. you have any idea how many tau empire tank upgrades never see the light of day because they are just too random?


It's more redundant than situational. Gretchin have Stikkboms a la their Runtherds. Painboys, Wierdboys, and Grotsnik are all independent characters, and 99.9% of the time, they will be charging out of a transport with a unit, and thus have stikk bombs. Unless grenades have changed in 7th edition without my knowing (VERY possible) such that the entire unit needs to have grenades to benefit from them, I can conceive of almost no scenario in which it would matter.

 Peregrine wrote:
Because GW doesn't playtest or edit their books, and they don't see any problem with this. Be glad that this is your biggest complaint.

I'm really getting tired of this kind of comment. It is possible that GW doesn't play-test their stuff, but is it likely? I don't believe so. When your post is based entirely on your own speculation, unless you're prefacing it with "This is entirely my speculation, do not take it seriously", you aren't contributing anything to the thread. Especially when worded so vilely.
That goes for your "my biggest complaint" comment as well. I have MUCH bigger complaints about the codex, but that's not for this discussion.


1. The rules have already changed in 6th. If you don't have assault grenades you don't get any benefit from them. For Grotsnik this is irrelevant anyways, since he has a PK.
2. If the had actually put a vehicle with stikkbomb chuckas on the table once, they would have seen this problem.
3. The vehicle itself also gets the genades, so RAW trukks and battlewagons with this upgrade can throw stikkbombs.


I have never seen this line of thinking expressed on dakka before. This reasoning is fresh and cutting edge. It also has left me completely satisfied in terms of an interesting discussion. Please tell me more.

Thought for the day
 
   
Made in us
Nasty Nob




Cary, NC

 ShadowMageAlpha wrote:
Why are these a thing? Oh, I know what they do. They give any unit that disembarks from a vehicle Stikkbombs until the end of the turn. The issue is EVERY SINGLE INFANTRY UNIT(except painboys) HAS STIKKBOMBS.
Why is this even an option in the codex? And I'm being serious here. I'm trying to figure this out. Does anyone have an answer?


I suspect that they forgot that (almost) every unit comes with them automatically. And, I suspect that they forgot that because they made a split-second, random decision to give every unit (including those with Power Klaws) stikkbombs.

Either that, or they did it to enrage those of us with Cybork Nobs and Eavy Armor nobs in boyz squads. "Ha! We left modeled rules options in the codex--just not the ones that you modeled!".

 
   
Made in au
[MOD]
Making Stuff






Under the couch

 ShadowMageAlpha wrote:
I'm really getting tired of this kind of comment. It is possible that GW doesn't play-test their stuff, but is it likely?

The fact that they included the option for a completely redundant piece of vehicle equipment suggests that yes, it's quite likely.

 
   
Made in us
Krazed Killa Kan






Clearly they intended for grots to load into battlewagons and gain grenades when you bring your assault grots to the front line for the charge.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Open folder - Codex_Orks_2007
Open file - Codex_Orks
Search - Stikkbomm Chukka
Select text
Ctrl+C
Open folder - Codex_Orks_2014
Open file - Codex_Orks
Scroll down to "vehicle upgrades"
Ctrl+V
Save Changes?
Yes.
Congratulations, you are a game designer!



War does not determine who is right - only who is left. 
   
Made in us
Regular Dakkanaut




Jacksonville, FL

I just stuck a pair of stikkbomb chukkas on a Battlewagon I was building last night. They just looked neat and I like the concept. But you know, I think I might buy them and actually fire stikkbombs with them, just because I can.

(It's also my only Battlewagon with absolutely zero weapons. I figured it'd be nice to build one whose sole purpose is getting the Boyz to the fight, not trying to act like a gun platform like my others.)

Realms of Inisfail
http://www.realmsofinisfail.com 
   
Made in nz
Guardsman with Flashlight





New Zealand, Wellington

 BoomWolf wrote:

3. The vehicle itself also gets the genades, so RAW trukks and battlewagons with this upgrade can throw stikkbombs.



I have to agree I like this idea, maybe that's how the GD's intended it but just wrote it poorly? I doubt it but who knows

This message was edited 2 times. Last update was at 2014/06/30 20:46:31


What is the strongest weapon of mankind? The god-machines of the Adeptus Mechanicus? No! The Astartes Legions? No! The tank? The lasgun? The fist? Not at all! Courage and courage alone stands above them all! 
   
Made in si
Foxy Wildborne







LordSolar wrote:
 BoomWolf wrote:

3. The vehicle itself also gets the genades, so RAW trukks and battlewagons with this upgrade can throw stikkbombs.

I have to agree I like this idea, maybe that's how the GD's intended it but just wrote it poorly? I doubt it but who knows

Yeah that's a nice catch. Doesn't it prevent you from firing any other weapons, tho?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






It's a single S:3 ap- blast. I wouldn't be too enthusiastic about it.



War does not determine who is right - only who is left. 
   
Made in nz
Guardsman with Flashlight





New Zealand, Wellington

 Agent_Tremolo wrote:
It's a single S:3 ap- blast. I wouldn't be too enthusiastic about it.


But better than nothing. You never know, you may just be blessed by the dice gods one day, and kill half a unit of termies. . . Like that time my female companion kill two terminators with a lone guardsman

What is the strongest weapon of mankind? The god-machines of the Adeptus Mechanicus? No! The Astartes Legions? No! The tank? The lasgun? The fist? Not at all! Courage and courage alone stands above them all! 
   
Made in il
Warplord Titan Princeps of Tzeentch






BLINDING blast.
Blind is awesome.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






@LordSolar Lol, stuff happens... I wouldn't say no to a free blast, but for the price of a Big Shoota, I'd rather keep the three s:5 shots instead

Speaking of which, they could have made stikkbomms into some defensive mechanism against incoming assaulters just like the IG got these promethium tanks that grant instant s:4 hits against all miniatures in base contact...



War does not determine who is right - only who is left. 
   
Made in us
Focused Fire Warrior




Cincinnati

This is more of a legit question, but couldn't an ally use a vehicle with stikk bomb chukkas, thus having access to them when they would not normally have them?
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Or perhaps there's going to be a Grot based supplement where you'll be fielding an obscene amount of grots in trucks and this vehicle upgrade will be an auto take.

 
   
Made in us
Fireknife Shas'el






Suks wrote:
This is more of a legit question, but couldn't an ally use a vehicle with stikk bomb chukkas, thus having access to them when they would not normally have them?

Only with Battle brothers. And you're only allowed to be battle brothers with the same race because racism trumps fluff apparently.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






 BoomWolf wrote:
BLINDING blast.
Blind is awesome.


You've spent too much time amongst those Tau, my friend. No defensive or photon grenades for us Orks, just bare-bones assault ones.

@Suks - Yes, but why would you? The chukka is not a generic platform that lets you discharge grenades of every kind. It only works with stikkbombs. So if the plan was to ally in Inquisition or DA for vehicle-mounted rad grenades, I must sadly say it won't work.



War does not determine who is right - only who is left. 
   
Made in us
Regular Dakkanaut




...I may be completely stupid but is grot shooting worth a damn?

Can you take a trukk for them and have them shoot out of it and do anything?
   
 
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