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Made in ro
Hoary Long Fang with Lascannon






 Deadshot wrote:
These are my speculations but I expect the following

Armour of Russ grants a 2+ 6++ and Eternal Warrior or Fearless or something.


Armour of Russ is 2+/6++ and -5 Initiative for your opponent in a challenge

Bite of Fenris. Special Bolter with 2 firemodes s4 ap5 rapid fire helfrost or s5 ap4 rapid fire ignores cover

Black death is melee weapon s+2 ap2 melee unwieldy and whirlwind of death (+3 attacks if bearer is locked in combat that contains more enemies than friendlies)

Helm of Durfast. Bearer rerolls failed to hit and gains ignores cover

fangsword of the ice wolf: s+1 ap3 helfrost rending

wulfen stone : bearer and unit gain furious charge and bearer gains rage.

This message was edited 1 time. Last update was at 2014/08/07 23:05:36


 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I have a question related to Skyclaws weapon options. When I did the translations I noticed that Skyclaws have the option to take a Plasma Cannon for 15pts. Given that is not feasibly possible and irrational, I instead took it as a typo and translated it as Plasma Gun. was this correct to do? Does your version of the Codex list it as Plasma Gun or Cannon. The exact section reads in English as

"Two Grey Hunters may exchange their Pistol for one of the following
- Flamer 5pts
- Meltagun 10pts
- Plasma Gun or Cannon (the debate) for 15pts
- Plasma Pistol 15pts"


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Made in gb
Boom! Leman Russ Commander




Northampton

Is it me or is this book turning more into Codex: World Eaters than the last one did?

On topic...

How do TWC work now? Do you get the riders attacks and then the TW attacks?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ro
Hoary Long Fang with Lascannon






 Deadshot wrote:
I have a question related to Skyclaws weapon options. When I did the translations I noticed that Skyclaws have the option to take a Plasma Cannon for 15pts. Given that is not feasibly possible and irrational, I instead took it as a typo and translated it as Plasma Gun. was this correct to do? Does your version of the Codex list it as Plasma Gun or Cannon. The exact section reads in English as

"Two Grey Hunters may exchange their Pistol for one of the following
- Flamer 5pts
- Meltagun 10pts
- Plasma Gun or Cannon (the debate) for 15pts
- Plasma Pistol 15pts"



Its a gun.


Automatically Appended Next Post:
Puscifer wrote:
Is it me or is this book turning more into Codex: World Eaters than the last one did?

On topic...

How do TWC work now? Do you get the riders attacks and then the TW attacks?


nope. Twc modifies riders statline as before. They now add one wound in addition to the bonuses they gave in the old codex. They can now join every unit they wish. In addition rending is now also confered if the rider has e.g. a powerweapon. They got more expensive though pointswise.

This message was edited 2 times. Last update was at 2014/08/07 23:09:59


 
   
Made in gb
Ferocious Blood Claw




London

sturguard wrote:
From what I understand it is the GH cost 14 plus 10 for the WG upgrade, then a further 10 for the combiweapon. So you are paying 34 pts, and of course you count the GH cost. If you want a WG with combimelta you pay 34 pts.

Like I said, I would expect 3 options
1. No WG, just 10 GHs bare bones, no CC weapon, 2 meltas, most likely in a pod.
2. Same as above but take the 10 pt upgrade for ldr 9.
3. Take 5 GH, upgrade one to a WG in Termie armor with a combimelta and take a melta in the squad.

You can put all kinds of upgrades, plasma pistols etc into the GHs but it only makes them even more expensive and doesn't add to their usefulness, it just makes it more expensive when your opponent shoots at the squad and instead of losing 14 pt GHs, you are losing 24 pt GHs..


Ja, at the moment I'm leaning towards using my GH as objective seekers/babysitters with the standard BG & BP basic, with two PG in Rhinos, (30 modeled with 2 handed Boltguns, works for me). Then explore Combi-Plasma and/or Frost Swords as potential upgrades once I see any impact, or lack of, therein. I've never gone in for Plasma Pistols as a rule, on GH I preferred to keep them cheap, (8 BG, 2 PG, 10 BP, 1 Wolf Standard and occasionally MotW). With BC the poorer BS simply didn't warrant the points either, although again I have a few modeled with them, (might dust off the old LR Crusader now they're a bit cheaper, Lukas now only being able to remove the model he has challenged, should he prevail in the roll-off (The Last Laugh) is a bit of a downer for me personally, but the -3 WS in challenges could be handy for tying up a Warlord whilst the BCs get whittled down by the bodyguard unit over 2 turns).

I have 10 WG in PA all with Combi-Plasma and Chainsword as modelled from 5th when they could drop in at 23pts per model with a Drop Pod and obliterate a backfield unit then hold their own in CC with Rapid Fire Overwatch & Counterattack / Get absolutely obliterated but soak up some firepower, (Plasma used, fulfilled their main purpose). As for the others I didn't really need my Stormclaw Wolf Pack so I'll probably model them with various loadouts, more as a modeling WG project than anything else, but swap in and out for any perceived impact.

I was just mainly curious if we Wolves players could see an instant "auto-include" such as the Ork Nob and Power Klaw I see in every Ork Boyz squad.

This message was edited 1 time. Last update was at 2014/08/07 23:15:16


Omega Wolves Expeditionary Force - 7,000pts  
   
Made in ro
Hoary Long Fang with Lascannon






 WallaceMerrett wrote:
Lukas losing The Last Laugh is a bit of a downer personally
.


Who said that he did? Last Laugh is in. Its nerfed though. If he dies in a challenge both players roll off and if the sw player wins the other model is also removed as a casualty.

This message was edited 3 times. Last update was at 2014/08/07 23:14:02


 
   
Made in gb
Ferocious Blood Claw




London

 Mywik wrote:
 WallaceMerrett wrote:
Lukas losing The Last Laugh is a bit of a downer personally

Who said that he did? Last Laugh is in. Its nerfed though. If he dies in a challenge both players roll off and if the sw player wins the other model is also removed as a casualty.

My bad, sleep deprivation setting in! I think I was going for "losing the potency of The Last Laugh" but got distracted... updated OP to reflect true rules, apologies!

Omega Wolves Expeditionary Force - 7,000pts  
   
Made in gb
Boom! Leman Russ Commander




Northampton

 Mywik wrote:


Puscifer wrote:
Is it me or is this book turning more into Codex: World Eaters than the last one did?

On topic...

How do TWC work now? Do you get the riders attacks and then the TW attacks?


nope. Twc modifies riders statline as before. They now add one wound in addition to the bonuses they gave in the old codex. They can now join every unit they wish. In addition rending is now also confered if the rider has e.g. a powerweapon. They got more expensive though pointswise.


SO you can have a Thunder Hammer and still get Rending???

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ro
Hoary Long Fang with Lascannon






Puscifer wrote:
 Mywik wrote:


Puscifer wrote:
Is it me or is this book turning more into Codex: World Eaters than the last one did?

On topic...

How do TWC work now? Do you get the riders attacks and then the TW attacks?


nope. Twc modifies riders statline as before. They now add one wound in addition to the bonuses they gave in the old codex. They can now join every unit they wish. In addition rending is now also confered if the rider has e.g. a powerweapon. They got more expensive though pointswise.


SO you can have a Thunder Hammer and still get Rending???


Yes.

This message was edited 2 times. Last update was at 2014/08/07 23:23:25


 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Still love to see what Canis does now. Thread stated that he no longer makes his puppies troops but did anything else change about him? Warlord trait, or invul save?

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in us
Regular Dakkanaut




"Helm of Durfast. Bearer rerolls failed to hit and gains ignores cover"

This is kind of funny, so what gun can a character get that is more than 12 inch range? I guess the one combimelta shot you get would ignore cover or the 2 combiplasma shots. How much does it cost?



   
Made in gb
Agile Revenant Titan






 Panzer1944 wrote:
Still love to see what Canis does now. Thread stated that he no longer makes his puppies troops but did anything else change about him? Warlord trait, or invul save?


Yeah I'm still curious on this too.... Still get as many attacks as people he's in Base contact with?

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Dakka Veteran




The Wolf Standard now gives +1 attack, right? Here's some fun addition for GH: 1 attack base, +1 for 2 cc weapons, +1 for standard, +1 for charge. 40 attacks on the charge is tearing through most infantry squads in the first round of combat.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Random Dude wrote:
The Wolf Standard now gives +1 attack, right? Here's some fun addition for GH: 1 attack base, +1 for 2 cc weapons, +1 for standard, +1 for charge. 40 attacks on the charge is tearing through most infantry squads in the first round of combat.

Yeup

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Anything change with Bjorn the Fell-Handed?

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ro
Hoary Long Fang with Lascannon






 Panzer1944 wrote:
Still love to see what Canis does now. Thread stated that he no longer makes his puppies troops but did anything else change about him? Warlord trait, or invul save?


Has fixed saga of the wolfkin.(stubborn for units entirely beasts or cavalry in his detachment and a 12" furious charge bubble for them)
He and all fenrisian wolves and cyberwolves in his unit reroll failed hits during an assault phase in which they charged into combat. He has Rampage and no invuln.

Thats pretty much it. Hes 185 pts.


Automatically Appended Next Post:
 Psienesis wrote:
Anything change with Bjorn the Fell-Handed?


+1 seize the initiative. Clunky victory points rule is gone, he can take helfrost cannon and is 220 pts. Kept his 5++. Oh and he can take a drop pod as dedicated transport. All space wolves cybots can including murderfang.

This message was edited 5 times. Last update was at 2014/08/08 01:01:50


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Mywik wrote:
 Panzer1944 wrote:
Still love to see what Canis does now. Thread stated that he no longer makes his puppies troops but did anything else change about him? Warlord trait, or invul save?


Has fixed saga of the wolfkin.(stubborn for units entirely beasts or cavalry in his detachment and a 12" furious charge bubble for them)
He and all fenrisian wolves and cyberwolves in his unit reroll failed hits during an assault phase in which they charged into combat. He has Rampage and no invuln.

Thats pretty much it. Hes 185 pts.

Sorry to see no ++ Save, but the rest look good. At least until the FAQ removes the Rending.

This message was edited 1 time. Last update was at 2014/08/08 01:06:13


Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

 Mywik wrote:
 Panzer1944 wrote:
Still love to see what Canis does now. Thread stated that he no longer makes his puppies troops but did anything else change about him? Warlord trait, or invul save?


Has fixed saga of the wolfkin.(stubborn for units entirely beasts or cavalry in his detachment and a 12" furious charge bubble for them)
He and all fenrisian wolves and cyberwolves in his unit reroll failed hits during an assault phase in which they charged into combat. He has Rampage and no invuln.

Thats pretty much it. Hes 185 pts.
.


Damn was hoping he would learn how to put on a belt for a bit more survivability. Not a huge hit but I do like his other rules since they fit him well. Thank you for the update.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in ro
Hoary Long Fang with Lascannon






 Anpu42 wrote:
[quote=Mywik 608942 7096065 b90a9fc803eeb95be91ec8f3328ad5cc.png
Sorry to see no ++ Save, but the rest look good. At least until the FAQ removes the Rending.


I dont see that coming. Its so crystal clear. The sentence is literally "All close combat attacks made by a model with a thunderwolf mount have the rending special rule."
Before there was an explicit exception and now theres nothing else than this sentence so im 100% sure its intended.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Mywik wrote:
 Anpu42 wrote:
[quote=Mywik 608942 7096065 b90a9fc803eeb95be91ec8f3328ad5cc.png
Sorry to see no ++ Save, but the rest look good. At least until the FAQ removes the Rending.


I dont see that coming. Its so crystal clear. The sentence is literally "All close combat attacks made by a model with a thunderwolf mount have the rending special rule."
Before there was an explicit exception and now theres nothing else than this sentence so im 100% sure its intended.

That just me being pessimistic for once. I am still upset from when they removed it from the last one.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ro
Hoary Long Fang with Lascannon






 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
[quote=Mywik 608942 7096065 b90a9fc803eeb95be91ec8f3328ad5cc.png
Sorry to see no ++ Save, but the rest look good. At least until the FAQ removes the Rending.


I dont see that coming. Its so crystal clear. The sentence is literally "All close combat attacks made by a model with a thunderwolf mount have the rending special rule."
Before there was an explicit exception and now theres nothing else than this sentence so im 100% sure its intended.

That just me being pessimistic for once. I am still upset from when they removed it from the last one.


Whats sick is that in the old codex you were able to buy 1 special cc weapon per squad. Now theres no such restriction anymore. You can mix and match how you want. Pair that with rending on all cc attacks and it gets nasty.

This message was edited 1 time. Last update was at 2014/08/08 01:12:16


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Mywik wrote:
 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
[quote=Mywik 608942 7096065 b90a9fc803eeb95be91ec8f3328ad5cc.png
Sorry to see no ++ Save, but the rest look good. At least until the FAQ removes the Rending.


I dont see that coming. Its so crystal clear. The sentence is literally "All close combat attacks made by a model with a thunderwolf mount have the rending special rule."
Before there was an explicit exception and now theres nothing else than this sentence so im 100% sure its intended.

That just me being pessimistic for once. I am still upset from when they removed it from the last one.


Whats sick is that in the old codex you were able to buy 1 special cc weapon per squad. Now theres no such restriction anymore. You can mix and match how you want. Pair that with rending on all cc attacks and it gets nasty.

So does the Weapon Load out work? Same options at the old one, but without the limit or more like Wolf Guard?

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ro
Hoary Long Fang with Lascannon






 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
[quote=Mywik 608942 7096065 b90a9fc803eeb95be91ec8f3328ad5cc.png
Sorry to see no ++ Save, but the rest look good. At least until the FAQ removes the Rending.


I dont see that coming. Its so crystal clear. The sentence is literally "All close combat attacks made by a model with a thunderwolf mount have the rending special rule."
Before there was an explicit exception and now theres nothing else than this sentence so im 100% sure its intended.

That just me being pessimistic for once. I am still upset from when they removed it from the last one.


Whats sick is that in the old codex you were able to buy 1 special cc weapon per squad. Now theres no such restriction anymore. You can mix and match how you want. Pair that with rending on all cc attacks and it gets nasty.

So does the Weapon Load out work? Same options at the old one, but without the limit or more like Wolf Guard?


Simple. Any model may take items from the melee weapons list. Which is the same list for everyone that has access to melee weapons (except terminators which have their own list). So same like WG.

This message was edited 2 times. Last update was at 2014/08/08 01:20:44


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Mywik wrote:

Spoiler:
 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
[quote=Mywik 608942 7096065 b90a9fc803eeb95be91ec8f3328ad5cc.png
Sorry to see no ++ Save, but the rest look good. At least until the FAQ removes the Rending.


I dont see that coming. Its so crystal clear. The sentence is literally "All close combat attacks made by a model with a thunderwolf mount have the rending special rule."
Before there was an explicit exception and now theres nothing else than this sentence so im 100% sure its intended.

That just me being pessimistic for once. I am still upset from when they removed it from the last one.


Whats sick is that in the old codex you were able to buy 1 special cc weapon per squad. Now theres no such restriction anymore. You can mix and match how you want. Pair that with rending on all cc attacks and it gets nasty.

So does the Weapon Load out work? Same options at the old one, but without the limit or more like Wolf Guard?


Simple. Any model may take items from the melee weapons list. Which is the same list everyone that has access to melee weapons (except terminators which have their own list). So same like WG.

Cool

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ca
Fixture of Dakka




 Random Dude wrote:
The Wolf Standard now gives +1 attack, right? Here's some fun addition for GH: 1 attack base, +1 for 2 cc weapons, +1 for standard, +1 for charge. 40 attacks on the charge is tearing through most infantry squads in the first round of combat.


And my Genestealers cry why they are not feared now more. Just curious, how much would all that cost for one mini?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Badass "Sister Sin"






Camas, WA

sturguard wrote:
"Helm of Durfast. Bearer rerolls failed to hit and gains ignores cover"

This is kind of funny, so what gun can a character get that is more than 12 inch range? I guess the one combimelta shot you get would ignore cover or the 2 combiplasma shots. How much does it cost?




Ignores cover goes to the unit doesn't it?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




I'm just going to leave this here and walk away: http://www.torrentoffire.com/5509/breaking-sw-drop-pods-as-fast-attack-choices

   
Made in us
Stalwart Tribune






I know the rules for the relic's have been posted already, but what about point costs, specifically for the wulfenstone and armor of russ. I'm also curious to know if wolf priests can still take runic armor (price) and if they have access to relic's and melee weapons.


Automatically Appended Next Post:
 pretre wrote:
sturguard wrote:
"Helm of Durfast. Bearer rerolls failed to hit and gains ignores cover"

This is kind of funny, so what gun can a character get that is more than 12 inch range? I guess the one combimelta shot you get would ignore cover or the 2 combiplasma shots. How much does it cost?




Ignores cover goes to the unit doesn't it?
No it doesn't unfortunately.

This message was edited 1 time. Last update was at 2014/08/08 01:42:40


   
Made in nz
Stealthy Space Wolves Scout




In ur base, killin ur d00dz

 Mywik wrote:
 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
[quote=Mywik 608942 7096065 b90a9fc803eeb95be91ec8f3328ad5cc.png
Sorry to see no ++ Save, but the rest look good. At least until the FAQ removes the Rending.


I dont see that coming. Its so crystal clear. The sentence is literally "All close combat attacks made by a model with a thunderwolf mount have the rending special rule."
Before there was an explicit exception and now theres nothing else than this sentence so im 100% sure its intended.

That just me being pessimistic for once. I am still upset from when they removed it from the last one.


Whats sick is that in the old codex you were able to buy 1 special cc weapon per squad. Now theres no such restriction anymore. You can mix and match how you want. Pair that with rending on all cc attacks and it gets nasty.

So does the Weapon Load out work? Same options at the old one, but without the limit or more like Wolf Guard?


Simple. Any model may take items from the melee weapons list. Which is the same list for everyone that has access to melee weapons (except terminators which have their own list). So same like WG.


This might be a pedantic question but I need to know for sure. TWC can take chainfists now? Can we get a rundown on point cost for special weapons available to them?

This makes me a very happy pup
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Thorgrim Bloodcrow wrote:

Spoiler:
 Mywik wrote:
 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
[quote=Mywik 608942 7096065 b90a9fc803eeb95be91ec8f3328ad5cc.png
Sorry to see no ++ Save, but the rest look good. At least until the FAQ removes the Rending.


I dont see that coming. Its so crystal clear. The sentence is literally "All close combat attacks made by a model with a thunderwolf mount have the rending special rule."
Before there was an explicit exception and now theres nothing else than this sentence so im 100% sure its intended.

That just me being pessimistic for once. I am still upset from when they removed it from the last one.


Whats sick is that in the old codex you were able to buy 1 special cc weapon per squad. Now theres no such restriction anymore. You can mix and match how you want. Pair that with rending on all cc attacks and it gets nasty.

So does the Weapon Load out work? Same options at the old one, but without the limit or more like Wolf Guard?


Simple. Any model may take items from the melee weapons list. Which is the same list for everyone that has access to melee weapons (except terminators which have their own list). So same like WG.


This might be a pedantic question but I need to know for sure. TWC can take chainfists now? Can we get a rundown on point cost for special weapons available to them?

This makes me a very happy pup

Chain fist are restricted to Terminator Armor

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
 
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