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![[Post New]](/s/i/i.gif) 2014/08/13 07:05:32
Subject: How important are psykers?
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Perfect Shot Dark Angels Predator Pilot
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Just how important are psykers in 7th ed? I'm considering running a no psykers list at an upcoming 1500pt tournament. Is this a big mistake?
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![[Post New]](/s/i/i.gif) 2014/08/13 07:08:37
Subject: Re:How important are psykers?
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War Walker Pilot with Withering Fire
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It really depends on the army you are running, and what you expect to face.
Given how difficult denying the witch is, not terribly important. Especially considering you will be receiving warp charge dice from your opponent anyway.
You should be taking psykers to buff/cause their own harm, rather than as a defensive measure. This isn't fantasy.
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8,000 pts and counting
1,000 points, now painting. |
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![[Post New]](/s/i/i.gif) 2014/08/13 07:33:20
Subject: How important are psykers?
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Perfect Shot Dark Angels Predator Pilot
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Ok cool. This is what I'm running BTW. I should be ok then.
http://www.dakkadakka.com/dakkaforum/posts/list/610132.page
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This message was edited 1 time. Last update was at 2014/08/13 07:48:47
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![[Post New]](/s/i/i.gif) 2014/08/13 09:03:17
Subject: How important are psykers?
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Fighter Pilot
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I dunno, every time I run Librarians I get perils of the warp ~ friggin hate them
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![[Post New]](/s/i/i.gif) 2014/08/13 09:58:39
Subject: Re:How important are psykers?
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Douglas Bader
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Either not important at all or absolutely mandatory, depending on your army. Don't waste points on minor psykers, psyker spam tournament lists will shut you down with 20+ deny dice and make you wish you'd just brought more guns.
Of course, according to that link, you're playing in a tournament where the TO will arbitrarily ban anything that is "too powerful", so perhaps you should ask them what kind of psykers you're allowed to use. You might get more benefit out of that single rune priest if nobody is allowed to bring more than 1-2 psykers to oppose it.
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This message was edited 1 time. Last update was at 2014/08/13 09:59:32
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/08/13 11:51:23
Subject: How important are psykers?
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Regular Dakkanaut
Netherlands
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I love psykers, but I always make sure they have some roll to fit (and that they're highest mastery level I can get them). I'd rather have one good psyker which adds to a different unit than a bunch of psykers just because.
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![[Post New]](/s/i/i.gif) 2014/08/13 11:57:42
Subject: How important are psykers?
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Hurr! Ogryn Bone 'Ead!
over there
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As a dark angel player and guard player here is my two cents: guard is a great psyker army not the best but pretty good. Dark angels frikking stink, our ml2 is 35 points. No faq, nothing. What the heck GW?
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The west is on its death spiral.
It was a good run. |
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![[Post New]](/s/i/i.gif) 2014/08/13 13:15:19
Subject: How important are psykers?
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Rough Rider with Boomstick
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Are you talking about a DA librarian? I could see why ML 2 would be more expensive on a SM libby than a IG primaris, they are just better, shooting, assaults, toughness, you name it.
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Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
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![[Post New]](/s/i/i.gif) 2014/08/13 13:19:01
Subject: How important are psykers?
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Proud Triarch Praetorian
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Because DA ML2 is 35 points, whereas Guard, SM & CSM ML2 is 25 points
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2014/08/13 14:43:27
Subject: How important are psykers?
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Perfect Shot Dark Angels Predator Pilot
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DA gets the the shaft again...
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![[Post New]](/s/i/i.gif) 2014/08/13 14:50:54
Subject: How important are psykers?
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Killer Klaivex
Oceanside, CA
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The Home Nuggeteer wrote:As a dark angel player and guard player here is my two cents: guard is a great psyker army not the best but pretty good. Dark angels frikking stink, our ml2 is 35 points. No faq, nothing. What the heck GW?
Huh. Looks like you get fearless, inner circle and preferred enemy CSM for free, but pay 10 points more for level 2.
You also get access to better gear (power field generator).
That's not a terrible deal. It's not the awesomeness of the 10 point inquisitor henchmen psyker, but still good.
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![[Post New]](/s/i/i.gif) 2014/08/13 15:11:00
Subject: Re:How important are psykers?
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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Psykers give you an additional phase to play the game in. If you lack any psykers you forfeit an entire phase of the game to have a more powerful assault or shooting phase.
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/08/13 16:19:48
Subject: How important are psykers?
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Longtime Dakkanaut
Cheyenne WY
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Kavish wrote:Just how important are psykers in 7th ed? I'm considering running a no psykers list at an upcoming 1500pt tournament. Is this a big mistake?
I don't think they are " must have", but they are gosh darn nice.  It's kinda nice to have a little Psych power, even if its just to try a Deny or two.  You'll hardly lose because you don't have any, but vs some foes, you'll likely wish you had some of your own.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/08/13 16:48:32
Subject: How important are psykers?
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Monstrously Massive Big Mutant
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Honestly, I'm laughing uncontrollably after reviewing the Psychic abilities this BRB. Looking over at what loyalists get in comparison to the Cheese they want CSM and Daemons to use. Telekinesis and Santic both have str 10/D ap1 abilities. It's almost like they made these then looked over at their bastard creations of CSM / Daemons and said to themselves "Well, they're screwed, we might as well let them summon reinforcements since they'll basically have nothing on the board"
It was a good night of drinking. Many models were painted horribly. (Don't paint models while drunk!)
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Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
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![[Post New]](/s/i/i.gif) 2014/08/13 20:32:57
Subject: Re:How important are psykers?
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Masculine Male Wych
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Well, never been on a tourney but I think in the current Meta you should take 1-2 psykers only if you want to buff youre army and not for defensive purposes, cause against no psyker armies you dont need the defense and wasted points and against psyker heavy armies one or two psykers are nothing.
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![[Post New]](/s/i/i.gif) 2014/08/13 20:52:17
Subject: How important are psykers?
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Longtime Dakkanaut
Minneapolis, MN
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GoliothOnline wrote:Honestly, I'm laughing uncontrollably after reviewing the Psychic abilities this BRB. Looking over at what loyalists get in comparison to the Cheese they want CSM and Daemons to use. Telekinesis and Santic both have str 10/D ap1 abilities.
To be fair, they both only have a 12" range, and Vortex of Doom is arguably more dangerous to the psyker who is casting it than the enemy.
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![[Post New]](/s/i/i.gif) 2014/08/13 23:27:17
Subject: How important are psykers?
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Sadistic Inquisitorial Excruciator
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Eh... a single psyker can still do things to an army that uses witchfires. Put Njal somewhere and every friendly unit around him will be denying ML 2 or lower psykers on a 3+. If nothing else this might force a psyker heavy army to roll more dice per power they want to succeed and get more perils/cast fewer powers.
Against an army that relies heavily on buffs, yeah 3 extra dice won't do much.
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![[Post New]](/s/i/i.gif) 2014/08/14 01:06:18
Subject: How important are psykers?
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Big Mek in Kustom Dragster with Soopa-Gun
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i really dont like how the current psyker system works. it made people with fewer or no psykers virtually unable to deny the witch since you have to match or exceed the warps harnessed to deny the spell, not deny enough to prevent a WP2 or 3 spell because only 1 or 2 are un-denied...or only needing a single 6+ regardless of the spell and being able to do it every time an offensive spell is upon you. I use a weirdboy but i dont play in a tournament setting. Any time i go "competitive" hes out of the picture and i bring either a KFF or a SAG in his place - weirdboy is more fun, but in a competitive scene he wont last for squat and probably wont even get anything off. His spells gets denied once in awhile even against armies that dont have psykers just from lucky dice (i have 2 dice left...you used Da Krunch and harnessed 2? ok... *rolls 2 6s* .... are you serious?) i cant imagine against people able to throw 5-7 dice PER SPELL to deny it, which can EASILY happen right now
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This message was edited 1 time. Last update was at 2014/08/14 01:12:12
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/08/14 01:09:21
Subject: How important are psykers?
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Dakka Veteran
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I feel like if you can't get to 10 Warp Charge dice, it's not really really worth it. You might as well spend your points elsewhere.
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![[Post New]](/s/i/i.gif) 2014/08/14 01:49:54
Subject: How important are psykers?
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Land Raider Pilot on Cruise Control
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Short answer:
You don't need psykers.
Long Answer:
You don't need psykers unless you're running an army or list that relies on psychic powers (demon factory). For space marines of most sorts, you don't really need a ton of psykers. They can be helpful, but they're not make or beak, or as reliably effective (as with eldar).
The exception to space marines not needing them is grey knights, as they are all psykers.
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Fiat Lux |
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![[Post New]](/s/i/i.gif) 2014/08/15 13:17:26
Subject: How important are psykers?
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Battleship Captain
Oregon
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Kavish wrote:Just how important are psykers in 7th ed? I'm considering running a no psykers list at an upcoming 1500pt tournament. Is this a big mistake?
They are critical for my opponent as my Black Templars love to purge the witch and are sad when none show up to the fight.
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![[Post New]](/s/i/i.gif) 2014/08/16 02:49:04
Subject: How important are psykers?
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Tough-as-Nails Ork Boy
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If you aren't casting buffs on yourself, the psychic phase can be ignored. Yes some of the offensive powers are nice, but as an ork player, I've never had a wierdboy be worth the points I spent on him and the HQ slot is better used on a painboy who is almost a shoe in to earn his points back with saves.
Psykers now are for playing Buffhammer. It's pretty lame, but I personally never regret not running them anymore. If you don't have access to divination, telepathy or biomancy, just twirl your finger and spend the points on something that throws a pie plate. Problem solved.
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"If the application of force does not solve a problem; apply more force." |
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![[Post New]](/s/i/i.gif) 2014/08/16 22:56:00
Subject: How important are psykers?
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Utilizing Careful Highlighting
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While many of the witchfire powers are kinda junk, for some armies they pretty much double your shooting phase. Thousand Sons can shoot beams and small blasts, then rapid fire, and then assault. They utilize every phase in the game that gives them a lot of hidden benefits that aren't immediately noticeable.
Daemons on their skimmer chariots can play keep-away indefinitely by moving in, shooting spells, then zipping away. Any psyker can do this to some extent, essentially giving them all mini jet packs.
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![[Post New]](/s/i/i.gif) 2014/08/16 23:58:34
Subject: How important are psykers?
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Longtime Dakkanaut
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What's a psyker? Does that have anything to do with that weird thing my opponent does after they move where they roll some dice then either move some models around or tell me to remove stuff from the table?
On that subject, what are these "power weapons" I read people posting about all the time?
(got to love the Tau codex)
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2014/08/17 01:03:04
Subject: How important are psykers?
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Tough-as-Nails Ork Boy
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Had a game tonight, top of 5, the guy across the table said "Should we have been rolling for warp charges, just to say we did?"
Needless to say we both didn't miss the psychic phase.
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"If the application of force does not solve a problem; apply more force." |
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![[Post New]](/s/i/i.gif) 2014/08/17 01:11:50
Subject: How important are psykers?
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Veteran Knight Baron in a Crusader
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I've killed some extremely important models with psychic powers. I always take at least 1 so I'm not just sitting there doing nothing for a whole phase. Orks and IG should spend the points somewhere else but every other army can definitely benefit from a psyker or two.
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![[Post New]](/s/i/i.gif) 2014/08/17 04:15:03
Subject: How important are psykers?
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Monstrously Massive Big Mutant
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People also tend to miss the new value of Nova Powers. It's actually pretty scary if you manage to get one and use it. 12" Novas like Cacophonic Choir 12" LD Test on units hit and denies Armor and Cover saves.
Or Beam weapons in this current edition. Since they don't lower the strength of the ability for each individual model hit now. Things like Bolt of Change are actually decent now. 24" D6+4 AP2. Guaranteed str 5. Pretty nice.
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Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
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![[Post New]](/s/i/i.gif) 2014/08/18 03:55:41
Subject: How important are psykers?
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Tunneling Trygon
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I don't see why more people don't just use Primaris powers. Just ran a game using Psychic Shriek for the first time and if I did it right, that thing is incredible. A Spiritseer killed off a final two Sternguard Veterans and that's considered a bad roll. Just imagine a good roll against something with LD 7... Psykers, even weak ones, can shift a battle immensely. Some of them can be considered entire squad killers alone.
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![[Post New]](/s/i/i.gif) 2014/08/18 04:04:35
Subject: How important are psykers?
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Longtime Dakkanaut
Indiana
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I am going to try no psykers soon since my current army is not going to work once the new grey knights come out.
However I think around 10 warp charges is the money point and if you cant then its difficult to get enough to be worthwhile.
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![[Post New]](/s/i/i.gif) 2014/08/18 04:09:58
Subject: Re:How important are psykers?
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Decrepit Dakkanaut
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IHateNids wrote:Because DA ML2 is 35 points, whereas Guard, SM & CSM ML2 is 25 points
So? Why should everything be equal?
changerofways wrote:Psykers give you an additional phase to play the game in. If you lack any psykers you forfeit an entire phase of the game to have a more powerful assault or shooting phase.
True, but tau players play the game without movement, assault, or the psychic phase, and they seem to do just fine.
Certainly having a bit of versatility is nice, but playing with more phases isn't strictly better, especially given that you have to drain points away from playing other phases better to improve your psychic phase.
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