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Made in au
Oberstleutnant






Perth, West Australia

 Sir Arun wrote:
me and my gaming group have a houserule where we allow others to use ICs from older books if they dont make it to the new codex, as long as they werent dropped for a good reason, like being completely outdated in terms of mechanics

A good rule and easy enough to do.
   
Made in at
Slashing Veteran Sword Bretheren






Actually I think the last GK codex should have simply been renamed to Codex: Inquisition.

They could have added some 30 extra pages - 15 fluff, 10 bestiarum (SoB only have 10 unique units, if I am not mistaken), 5 armylist and squeezed the entire Adepta Sororitas into it and the codex would have been perfect.

Sisters dont have THAT many units when you take away all the inquisitors and henchmen.

But instead, GW being clever as they are, decided to split everything into 4 different books and sell them for 4 times the price, with 3 of those books being e-format only.

This message was edited 3 times. Last update was at 2014/08/18 13:24:04


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 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

 Deadshot wrote:
ForeverARookie wrote:
 wuestenfux wrote:
AllSeeingSkink wrote:
 Sigvatr wrote:
About the "GK lose so many units! Gawd!" argument:

How many of "all" those units have GK players regularly fielded?

Exactly.
Worst reason ever to lose units.

How many? None at all.


I loved using Mordrak, his Ghost Knights, and 2 attached Ordo Malleus Inquisitors in Terminator Armour with Psycannons behind enemy lines on Turn 1, with NO SCATTER. It allowed me to unleash 8 S7, Rending shots into the rear armor of the scariest enemy vehicle on the map. The survivors would use subsequent turns to wreck his lines as the rest of my army surged forward.

I would field Thawn in every army that included Terminators. He was an immortal objective secured unit that generated 2 Warp dice in addition to the one generated by the rest of his unit.

I used 3 of the Assassins to good effect in my armies.

Again, the Ordo Malleus Inquisitor (Termi & Psycannon) was my favorite Warlord, because he was deadly, reasonably survivable, and not going to kill himself with a psychic power like the Librarian is prone to doing. Best of all he was only 80 points.

I used the Brotherhood Champion a lot in 6th edition, because he had a great power for trolling a more powerful opponent, and he could be transported in any vehicle. 7th Edition broke him, and the new Codex is just removing him instead of fixing him. Now our only non-Terminator HQ is Crowe.

As for the Henchmen, I would occasionally throw in two Inquisitorial Chimeras with Jokaeros' Lascannons, Servitors' Heavy Bolters, and an OMI's Psycannon shooting out of the 5 Firepoints. I never spammed them, but having them gave a little more variety to my lists.

Lost units I used: Mordrak, Thawn, Brotherhood Champion (until 7th), Inquisitors, Culexus, Calidaus, Vindicare & 2 Chimeras of Henchmen.



Brotherhood Champion is still in? And I wouldn't be surprised if his old power became a special rule, or at the very least, he was allowed to strike in CC even if killed by a higher Int.


He doesn't have a model, he isn't on the GW Websight, and I haven't seen any mention of him in the leaks I've seen. 7th Edition's FAQ explicitely took his unique power away, so it is unlikely they'll give it back. Also, They've removed Mordrak and Thawn, just because they had no official models. There was nothing broken about them, they were just oddities that gave the Grey Knights some unique flavor, now look at them. We can't, because they're gone. GW.
   
Made in us
Leaping Khawarij






 Sir Arun wrote:
Actually I think the last GK codex should have simply been renamed to Codex: Inquisition.

They could have added some 30 extra pages - 15 fluff, 10 bestiarum (SoB only have 10 unique units, if I am not mistaken), 5 armylist and squeezed the entire Adepta Sororitas into it and the codex would have been perfect.

Sisters dont have THAT many units when you take away all the inquisitors and henchmen.

But instead, GW being clever as they are, decided to split everything into 4 different books and sell them for 4 times the price, with 3 of those books being e-format only.


Honestly, I do agree with this but the other problem is that the different parts of the Inquisition function differently from each other to the point it makes sense but at the same time paradoxically it doesn't. With the new allies matrix I honestly don't think that the Assassins would need their own codex and could fit into the Inquisition codex but the GK and SoB having their own codex I am quite fine with because they can operate independently on their own. I do think they need to refresh the Sisters though, give them their own plastic models and give them a hardback codex like the rest of us and SoB players would go nuts. Being a pure GK player, I am quite fine with them having their own stand alone codex and I solve them being a small force by supplementing other armies into them like they do in the fluff. This is easily achieved with the allies matrix but it does make you spend more on codices.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Adam-Wayland wrote:
Loss of Psybolt ammo has been rumoured... but could just be wishlisting.

Based on recent Codex releases, their rules will probably just be streamlined and brought in line with other books. Like the Space Wolves codex.

Brought in line could mean shifting in the direction of vanilla Space Marines without access to units like Stormtalons, TFC, and whatnot.

Former moderator 40kOnline

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

ForeverARookie wrote:
 Deadshot wrote:
ForeverARookie wrote:
 wuestenfux wrote:
AllSeeingSkink wrote:
 Sigvatr wrote:
About the "GK lose so many units! Gawd!" argument:

How many of "all" those units have GK players regularly fielded?

Exactly.
Worst reason ever to lose units.

How many? None at all.


I loved using Mordrak, his Ghost Knights, and 2 attached Ordo Malleus Inquisitors in Terminator Armour with Psycannons behind enemy lines on Turn 1, with NO SCATTER. It allowed me to unleash 8 S7, Rending shots into the rear armor of the scariest enemy vehicle on the map. The survivors would use subsequent turns to wreck his lines as the rest of my army surged forward.

I would field Thawn in every army that included Terminators. He was an immortal objective secured unit that generated 2 Warp dice in addition to the one generated by the rest of his unit.

I used 3 of the Assassins to good effect in my armies.

Again, the Ordo Malleus Inquisitor (Termi & Psycannon) was my favorite Warlord, because he was deadly, reasonably survivable, and not going to kill himself with a psychic power like the Librarian is prone to doing. Best of all he was only 80 points.

I used the Brotherhood Champion a lot in 6th edition, because he had a great power for trolling a more powerful opponent, and he could be transported in any vehicle. 7th Edition broke him, and the new Codex is just removing him instead of fixing him. Now our only non-Terminator HQ is Crowe.

As for the Henchmen, I would occasionally throw in two Inquisitorial Chimeras with Jokaeros' Lascannons, Servitors' Heavy Bolters, and an OMI's Psycannon shooting out of the 5 Firepoints. I never spammed them, but having them gave a little more variety to my lists.

Lost units I used: Mordrak, Thawn, Brotherhood Champion (until 7th), Inquisitors, Culexus, Calidaus, Vindicare & 2 Chimeras of Henchmen.



Brotherhood Champion is still in? And I wouldn't be surprised if his old power became a special rule, or at the very least, he was allowed to strike in CC even if killed by a higher Int.


He doesn't have a model, he isn't on the GW Websight, and I haven't seen any mention of him in the leaks I've seen. 7th Edition's FAQ explicitely took his unique power away, so it is unlikely they'll give it back. Also, They've removed Mordrak and Thawn, just because they had no official models. There was nothing broken about them, they were just oddities that gave the Grey Knights some unique flavor, now look at them. We can't, because they're gone. GW.



Ummm...he did have a model... It was the old PA GK metal/resin model with his arms out to the side and a sword :/ Used to be the Justicar model with Daemonhunters?

And I do recall seeing him listed on the leaked pics.


Automatically Appended Next Post:
Just noticed the model is no longer on the website, though the GK Brother-Captain model is still there so it could just be out of stock or something or a damaged mold.

This message was edited 1 time. Last update was at 2014/08/18 14:06:05


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Made in ca
Veteran Inquisitorial Tyranid Xenokiller






 wuestenfux wrote:
 Chaos Rising wrote:
Is the new codex a nerf or a buff? If it is a buff it might solidify my idea to start them after a year of hesitating.

Well, after reading the new WD, I think the new GK are meant to be played as an ally force or a main detachment with allies like vanilla SM or AM.
The low model count is a serious downside at the competitive level especially against very shooty or horde armies.


I think this is especially held up by their special detachment that we have seen, I see it as a better Ally detachment.

This message was edited 1 time. Last update was at 2014/08/18 17:27:53


 
   
Made in us
Leaping Khawarij






 CrashCanuck wrote:
 wuestenfux wrote:
 Chaos Rising wrote:
Is the new codex a nerf or a buff? If it is a buff it might solidify my idea to start them after a year of hesitating.

Well, after reading the new WD, I think the new GK are meant to be played as an ally force or a main detachment with allies like vanilla SM or AM.
The low model count is a serious downside at the competitive level especially against very shooty or horde armies.


I think this is especially held up by their special detachment that we have seen, I see it as a better Ally detachment.


I have run pure GK and I have run them with allies and I will have to say that I kind of do agree with this despite my pride wanting to say that the GK are good on their own. I think they can deal fine on their own but they aren't a top tier army and adding allies helps a great deal with them. I have had Eldar, SM and even an Imperial Knight allies for them just because I wanted to experience other armies without having to start a new one when I having to loose focus on my GK. You know what? The GK are good at what they do, don't get me wrong but getting speed and anti-armor in their ranks goes a long way for them. The Eldar add speed to them and I also added a wave serpent with fire dragons to handle armor, they work beautifully together even being only allies of convenience. The Imperial Fist detachment brings some much needed anti-armor and range to the table while my GK deep strike into enemy territory with a drop pod to go in with the rest of the GK or hold an objective. The Imperial Knight is an Errant and I don't need to say too much more than that. So yeah, GK benefit a lot from a little help and it doesn't have to be much. All my allied detachments are just 500 points or below but they add a lot to the table regardless because of how expensive the GK are points wise.

 
   
Made in us
Cosmic Joe





People actually like paying more to have their dexes split up into several? I don't understand. If the several dexes were cheap, maybe. But wow.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Envihon wrote:
 CrashCanuck wrote:
 wuestenfux wrote:
 Chaos Rising wrote:
Is the new codex a nerf or a buff? If it is a buff it might solidify my idea to start them after a year of hesitating.

Well, after reading the new WD, I think the new GK are meant to be played as an ally force or a main detachment with allies like vanilla SM or AM.
The low model count is a serious downside at the competitive level especially against very shooty or horde armies.


I think this is especially held up by their special detachment that we have seen, I see it as a better Ally detachment.


I have run pure GK and I have run them with allies and I will have to say that I kind of do agree with this despite my pride wanting to say that the GK are good on their own. I think they can deal fine on their own but they aren't a top tier army and adding allies helps a great deal with them. I have had Eldar, SM and even an Imperial Knight allies for them just because I wanted to experience other armies without having to start a new one when I having to loose focus on my GK. You know what? The GK are good at what they do, don't get me wrong but getting speed and anti-armor in their ranks goes a long way for them. The Eldar add speed to them and I also added a wave serpent with fire dragons to handle armor, they work beautifully together even being only allies of convenience. The Imperial Fist detachment brings some much needed anti-armor and range to the table while my GK deep strike into enemy territory with a drop pod to go in with the rest of the GK or hold an objective. The Imperial Knight is an Errant and I don't need to say too much more than that. So yeah, GK benefit a lot from a little help and it doesn't have to be much. All my allied detachments are just 500 points or below but they add a lot to the table regardless because of how expensive the GK are points wise.



I like this post, it sounds how GK are meant to be: amazing fighting Daemons, but not quite up to the task of fighting other armies. They aren't designed or intended to fight armies with tanks (Daemons have none) or extremely fast moving units (Daemons only have flying Greater Daemons and Princes which Stormravens and Dreadknights fight, and the rest fast stuff are Cavalry and Beasts which are tackled by the infantry like the rest).

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in at
Slashing Veteran Sword Bretheren






 MWHistorian wrote:
People actually like paying more to have their dexes split up into several? I don't understand. If the several dexes were cheap, maybe. But wow.


It's the whole "it's that or you get left behind" mentality. So people will buy whatever poop GW produces if they want to stay in the game. In this case, the "poop" being shelling out 3x as much to bring your old GK codex to the current edition, i.e. $94.50 instead of $33 (or $49.50 for the standard hardback format).

This message was edited 2 times. Last update was at 2014/08/18 19:27:39


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

 Deadshot wrote:
 Envihon wrote:
 CrashCanuck wrote:
 wuestenfux wrote:
 Chaos Rising wrote:
Is the new codex a nerf or a buff? If it is a buff it might solidify my idea to start them after a year of hesitating.

Well, after reading the new WD, I think the new GK are meant to be played as an ally force or a main detachment with allies like vanilla SM or AM.
The low model count is a serious downside at the competitive level especially against very shooty or horde armies.


I think this is especially held up by their special detachment that we have seen, I see it as a better Ally detachment.


I have run pure GK and I have run them with allies and I will have to say that I kind of do agree with this despite my pride wanting to say that the GK are good on their own. I think they can deal fine on their own but they aren't a top tier army and adding allies helps a great deal with them. I have had Eldar, SM and even an Imperial Knight allies for them just because I wanted to experience other armies without having to start a new one when I having to loose focus on my GK. You know what? The GK are good at what they do, don't get me wrong but getting speed and anti-armor in their ranks goes a long way for them. The Eldar add speed to them and I also added a wave serpent with fire dragons to handle armor, they work beautifully together even being only allies of convenience. The Imperial Fist detachment brings some much needed anti-armor and range to the table while my GK deep strike into enemy territory with a drop pod to go in with the rest of the GK or hold an objective. The Imperial Knight is an Errant and I don't need to say too much more than that. So yeah, GK benefit a lot from a little help and it doesn't have to be much. All my allied detachments are just 500 points or below but they add a lot to the table regardless because of how expensive the GK are points wise.



I like this post, it sounds how GK are meant to be: amazing fighting Daemons, but not quite up to the task of fighting other armies. They aren't designed or intended to fight armies with tanks (Daemons have none) or extremely fast moving units (Daemons only have flying Greater Daemons and Princes which Stormravens and Dreadknights fight, and the rest fast stuff are Cavalry and Beasts which are tackled by the infantry like the rest).


Except we aren't so great at fighting daemons apart from shutting down the psychic phase. Everything except the Storm Raven has to Snap-fire at flying Daemons, and they get a Jink, which means it is pointless to reduce their Invulnerable save, because Jinking doesn't effect attacks like Psychic Shriek. Also, taking allies to help fight other factions cuts into the dice pool for denying Chaos summoning.

I don't think factions should be reduced to not being viable on their own.
   
Made in ca
Longtime Dakkanaut






Toronto

Ruling out the inquisition sucked.

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

ForeverARookie wrote:
 Deadshot wrote:
 Envihon wrote:
 CrashCanuck wrote:
 wuestenfux wrote:
 Chaos Rising wrote:
Is the new codex a nerf or a buff? If it is a buff it might solidify my idea to start them after a year of hesitating.

Well, after reading the new WD, I think the new GK are meant to be played as an ally force or a main detachment with allies like vanilla SM or AM.
The low model count is a serious downside at the competitive level especially against very shooty or horde armies.


I think this is especially held up by their special detachment that we have seen, I see it as a better Ally detachment.


I have run pure GK and I have run them with allies and I will have to say that I kind of do agree with this despite my pride wanting to say that the GK are good on their own. I think they can deal fine on their own but they aren't a top tier army and adding allies helps a great deal with them. I have had Eldar, SM and even an Imperial Knight allies for them just because I wanted to experience other armies without having to start a new one when I having to loose focus on my GK. You know what? The GK are good at what they do, don't get me wrong but getting speed and anti-armor in their ranks goes a long way for them. The Eldar add speed to them and I also added a wave serpent with fire dragons to handle armor, they work beautifully together even being only allies of convenience. The Imperial Fist detachment brings some much needed anti-armor and range to the table while my GK deep strike into enemy territory with a drop pod to go in with the rest of the GK or hold an objective. The Imperial Knight is an Errant and I don't need to say too much more than that. So yeah, GK benefit a lot from a little help and it doesn't have to be much. All my allied detachments are just 500 points or below but they add a lot to the table regardless because of how expensive the GK are points wise.



I like this post, it sounds how GK are meant to be: amazing fighting Daemons, but not quite up to the task of fighting other armies. They aren't designed or intended to fight armies with tanks (Daemons have none) or extremely fast moving units (Daemons only have flying Greater Daemons and Princes which Stormravens and Dreadknights fight, and the rest fast stuff are Cavalry and Beasts which are tackled by the infantry like the rest).


Except we aren't so great at fighting daemons apart from shutting down the psychic phase. Everything except the Storm Raven has to Snap-fire at flying Daemons, and they get a Jink, which means it is pointless to reduce their Invulnerable save, because Jinking doesn't effect attacks like Psychic Shriek. Also, taking allies to help fight other factions cuts into the dice pool for denying Chaos summoning.

I don't think factions should be reduced to not being viable on their own.


Except you do realise that that's a matter of meta? In the fluff it would be extremely rare to 4+ Greater Daemons and/or Daemon Princes and a handful of Horrors. Most fluff incursions would involve 1 Greater Daemon and its underlings from the same deity. Or else a number of Greater Daemons leading a mixture of lesser daemons.

Its extremely fluffy to have the GD flying around, unable to be shot down. Also extremely fluffy to think of Stormravens chasing down those FMC and the GD and DP jinking out of the way, smashing them from the air and then dueling on the ground with Grand Masters and Dreadknights while the Knights and Daemons go head to head.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in ca
Lieutenant Colonel






 Chaos Rising wrote:
 wuestenfux wrote:
AllSeeingSkink wrote:
 Sigvatr wrote:
About the "GK lose so many units! Gawd!" argument:

How many of "all" those units have GK players regularly fielded?

Exactly.
Worst reason ever to lose units.

How many? None at all.


Acolytes and jokero, death cult assassins and crusaders..


so no GK units then?

this is GK we are talking about, not codex inquisition, units being moved to the codex they are supposed to be in instead of being rolled into one they shouldnt be in isnt a big deal, ESP when GK can still take them, just now, so can everyone else.

at WORST, GK have slightly less access to those units then before, but now multiple codexes have better access (read any access at all) to them, needs of the many outweighs the needs of the few here.

 
   
Made in us
Cosmic Joe





"Just pay more and you can have your old units back!" - GW



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in at
Slashing Veteran Sword Bretheren






 Deadshot wrote:



Ummm...he did have a model... It was the old PA GK metal/resin model with his arms out to the side and a sword :/ Used to be the Justicar model with Daemonhunters?

And I do recall seeing him listed on the leaked pics.


Automatically Appended Next Post:
Just noticed the model is no longer on the website, though the GK Brother-Captain model is still there so it could just be out of stock or something or a damaged mold.


do you have an image?

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Blood Angel Terminator with Lightning Claws






 Sir Arun wrote:
 Deadshot wrote:



Ummm...he did have a model... It was the old PA GK metal/resin model with his arms out to the side and a sword :/ Used to be the Justicar model with Daemonhunters?

And I do recall seeing him listed on the leaked pics.


Automatically Appended Next Post:
Just noticed the model is no longer on the website, though the GK Brother-Captain model is still there so it could just be out of stock or something or a damaged mold.


do you have an image?



GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Leaping Khawarij






 Deadshot wrote:
ForeverARookie wrote:
 Deadshot wrote:
 Envihon wrote:
 CrashCanuck wrote:
 wuestenfux wrote:
 Chaos Rising wrote:
Is the new codex a nerf or a buff? If it is a buff it might solidify my idea to start them after a year of hesitating.

Well, after reading the new WD, I think the new GK are meant to be played as an ally force or a main detachment with allies like vanilla SM or AM.
The low model count is a serious downside at the competitive level especially against very shooty or horde armies.


I think this is especially held up by their special detachment that we have seen, I see it as a better Ally detachment.


I have run pure GK and I have run them with allies and I will have to say that I kind of do agree with this despite my pride wanting to say that the GK are good on their own. I think they can deal fine on their own but they aren't a top tier army and adding allies helps a great deal with them. I have had Eldar, SM and even an Imperial Knight allies for them just because I wanted to experience other armies without having to start a new one when I having to loose focus on my GK. You know what? The GK are good at what they do, don't get me wrong but getting speed and anti-armor in their ranks goes a long way for them. The Eldar add speed to them and I also added a wave serpent with fire dragons to handle armor, they work beautifully together even being only allies of convenience. The Imperial Fist detachment brings some much needed anti-armor and range to the table while my GK deep strike into enemy territory with a drop pod to go in with the rest of the GK or hold an objective. The Imperial Knight is an Errant and I don't need to say too much more than that. So yeah, GK benefit a lot from a little help and it doesn't have to be much. All my allied detachments are just 500 points or below but they add a lot to the table regardless because of how expensive the GK are points wise.



I like this post, it sounds how GK are meant to be: amazing fighting Daemons, but not quite up to the task of fighting other armies. They aren't designed or intended to fight armies with tanks (Daemons have none) or extremely fast moving units (Daemons only have flying Greater Daemons and Princes which Stormravens and Dreadknights fight, and the rest fast stuff are Cavalry and Beasts which are tackled by the infantry like the rest).


Except we aren't so great at fighting daemons apart from shutting down the psychic phase. Everything except the Storm Raven has to Snap-fire at flying Daemons, and they get a Jink, which means it is pointless to reduce their Invulnerable save, because Jinking doesn't effect attacks like Psychic Shriek. Also, taking allies to help fight other factions cuts into the dice pool for denying Chaos summoning.

I don't think factions should be reduced to not being viable on their own.


Except you do realise that that's a matter of meta? In the fluff it would be extremely rare to 4+ Greater Daemons and/or Daemon Princes and a handful of Horrors. Most fluff incursions would involve 1 Greater Daemon and its underlings from the same deity. Or else a number of Greater Daemons leading a mixture of lesser daemons.

Its extremely fluffy to have the GD flying around, unable to be shot down. Also extremely fluffy to think of Stormravens chasing down those FMC and the GD and DP jinking out of the way, smashing them from the air and then dueling on the ground with Grand Masters and Dreadknights while the Knights and Daemons go head to head.


I have never had a problem with daemons...ever, except maybe Nurgle and that is not because of the reasons you stated but just the things that makes a Nurgle army hard to be beat in the first place. You forget that GK have Preferred Enemy when it comes to Daemons and can re-roll everything and it doesn't solve snap shots but it makes it easier. The allies just make dealing with armies a bit more and more like the fluff.

 
   
Made in ca
Commander of the Mysterious 2nd Legion





if someone Jinks they can only snap shot next turn. most FMC deamons are T5 or 6 or so, so I'm not sure what the issue here is, a Stormraven should be able to handle it. Anti-air is a specialized Niche. expecting your entire army to be able to deal with fliers is pretty much flying in the face of the basic design intent of the things is

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




Honestly GKs didn't lose those options as codex Inquistion and codex Assasins now are ou there. So GKs didn't lose them instead all imperial armies gained them.

Waaagghhhh!!!!!!!!  
   
Made in us
Legendary Master of the Chapter






Orkhead wrote:
Honestly GKs didn't lose those options as codex Inquistion and codex Assasins now are ou there. So GKs didn't lose them instead all imperial armies gained them.


No but the issue for most people that had everything under 1 codex is now everyone must buy multiple codexs at like 100$ Total just to play what you used too have.



 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Fixture of Dakka




 Desubot wrote:
Orkhead wrote:
Honestly GKs didn't lose those options as codex Inquistion and codex Assasins now are ou there. So GKs didn't lose them instead all imperial armies gained them.


No but the issue for most people that had everything under 1 codex is now everyone must buy multiple codexs at like 100$ Total just to play what you used too have.




Isn't that like that for every codex that has come out? Orks had to buy Gazhukul (spelt wrong I know.) Nids bought 3 small data slates still totalling $100. I think only Astra Militaruium are the only ones who didn't have to buy anything. Unless that other guard book was it, but I thought it had units in the AM.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Grey Knight Purgator firing around corners



Ohio

Orkhead wrote:
Honestly GKs didn't lose those options as codex Inquistion and codex Assasins now are ou there. So GKs didn't lose them instead all imperial armies gained them.


If a student bought a school lunch, and the next day he has to pay twice as much for the lunch, and then they tell him that it only gets him the sandwich, and that he has to pay more to get the rest, that would be exactly the same as what GW did to Grey Knights. Inquisition wasn't "made available to other factions". It can fill the regular CAD on its own in the GK codex, so no one had to pay a "HQ/Troop tax" to field them.

As for the Assassins, if they're going to be their own thing, then they need more than the 4 unique single-model units.
   
Made in us
Legendary Master of the Chapter






Davor wrote:
 Desubot wrote:
Orkhead wrote:
Honestly GKs didn't lose those options as codex Inquistion and codex Assasins now are ou there. So GKs didn't lose them instead all imperial armies gained them.


No but the issue for most people that had everything under 1 codex is now everyone must buy multiple codexs at like 100$ Total just to play what you used too have.




Isn't that like that for every codex that has come out? Orks had to buy Gazhukul (spelt wrong I know.) Nids bought 3 small data slates still totalling $100. I think only Astra Militaruium are the only ones who didn't have to buy anything. Unless that other guard book was it, but I thought it had units in the AM.


Not sure about Gaz but everything is still in the Nid book and is playble out of the nid book. its not the same thing as having data slates even if it helps em.

Its like saying To play tau you actually need two books to play because the fire base data slate exists.


You CANNOT play inquisitors or Assassins with a GK book alone and REQUIRES you to buy 2 addition digital books to actually play them at the cost of roughly 50 more $.

Dont get me wrong assassins and and inquisition never really belonged in those books and now that 7th CADS are a thing its going to be intresting i think, but its still a slap in the face wallets for those who invested in GK INQ and ASS.




 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Fixture of Dakka




 Desubot wrote:
Davor wrote:
 Desubot wrote:
Orkhead wrote:
Honestly GKs didn't lose those options as codex Inquistion and codex Assasins now are ou there. So GKs didn't lose them instead all imperial armies gained them.


No but the issue for most people that had everything under 1 codex is now everyone must buy multiple codexs at like 100$ Total just to play what you used too have.




Isn't that like that for every codex that has come out? Orks had to buy Gazhukul (spelt wrong I know.) Nids bought 3 small data slates still totalling $100. I think only Astra Militaruium are the only ones who didn't have to buy anything. Unless that other guard book was it, but I thought it had units in the AM.


Not sure about Gaz but everything is still in the Nid book and is playble out of the nid book. its not the same thing as having data slates even if it helps em.

Its like saying To play tau you actually need two books to play because the fire base data slate exists.


You CANNOT play inquisitors or Assassins with a GK book alone and REQUIRES you to buy 2 addition digital books to actually play them at the cost of roughly 50 more $.

Dont get me wrong assassins and and inquisition never really belonged in those books and now that 7th CADS are a thing its going to be intresting i think, but its still a slap in the face wallets for those who invested in GK INQ and ASS.





Oh I agree, it's not right. All I meant was that since Tyranids so basically 2014, any time anyone bought a codex in 2014, they had to spend almost $100 for "complete" book. Yes all books are playable by themselves but the better options are in the other book. That's not right and pretty low for a company to do. I could understand if the books were being sold for like $30 Canadian, but they are being sold double that. Just not right.

It's like we have to pay for all the people who left. 1/2 the people left, so double the price for the the other 1/2 who stayed.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Legendary Master of the Chapter






Well it is the DLC edition


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Fixture of Dakka




Yes it is. Sadly, Day One DLC almost. I guess Week One DLC?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Cosmic Joe





GW Exec - How can we squeeze more money out of our customers? We've already sold them Space Marines, Guard, Knights and a new edition. We must keep the money flowing, but how?
GW Bean Counter - Sir? What if we divide the codecies up, raise the price, and make them buy all of them to play the army they had?
GW Exec - Genius! They'll love it and they'll thank us for making it simplier. Make them pay more for less. That should be our new motto!
GW Bean Counter - Umm...I'm not sure that'll go over too well.

This message was edited 1 time. Last update was at 2014/08/19 00:28:02




Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Regular Dakkanaut




 MWHistorian wrote:
GW Exec - How can we squeeze more money out of our customers? We've already sold them Space Marines, Guard, Knights and a new edition. We must keep the money flowing, but how?
GW Bean Counter - Sir? What if we divide the codecies up, raise the price, and make them buy all of them to play the army they had?
GW Exec - Genius! They'll love it and they'll thank us for making it simplier. Make them pay more for less. That should be our new motto!
GW Bean Counter - Umm...I'm not sure that'll go over too well.

So screw the people who wanted assassins or inquisition but didn't want a full GK codex? And don't want to pay a tax to take them as allies in non-Unbound lists?
   
 
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