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![[Post New]](/s/i/i.gif) 2014/08/19 08:11:54
Subject: GW licensed products page
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[DCM]
Et In Arcadia Ego
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.. new AFAIK... up since end of July.
http://licensing.games-workshop.com/
links/info about the various licensed properties Gw have.
Nothing new or unknown on there as far as I can see.
One hadn't quite thought about exactly how many licenses they have out there currently.
... wonder if the WFRP one will stay ?
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2014/08/19 08:54:21
Subject: GW licensed products page
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Serious Squig Herder
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Oh - this will be a handy way to keep track of the crazy amount of game licenses they've been handing out lately.
16 games listed! Though 3 of them are pre-existing ones to be fair.
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![[Post New]](/s/i/i.gif) 2014/08/19 09:19:17
Subject: Re:GW licensed products page
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Commander of the Mysterious 2nd Legion
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the troubling thing to my thinking, is how none of the upcoming games really look like something exciting. they're all well.... crap. most'll appeal to people whom already know and have an opinion on warhammer. given their declining financials, on the video games front GW could do with something big.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/08/19 10:30:15
Subject: GW licensed products page
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Yes, I think you are right but I don't see how they can change that within their announced strategy which is to concentrate on developing new titles out of the existing fluff.
They can hope that Death Wing might hook people keen on FPS games -- which are very popular -- and get them into 40K in the same way that Dawn of War hooked a fair number of RTS game players into the fluff.
The thing is that the kind of FPS games really popular nowadays are multi-player team games with both sides having a fairly balanced set of tools and powers. The opposite of the Space Hulk set up.
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![[Post New]](/s/i/i.gif) 2014/08/19 10:41:40
Subject: Re:GW licensed products page
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Speedy Swiftclaw Biker
Copenhagen
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BrianDavion wrote:the troubling thing to my thinking, is how none of the upcoming games really look like something exciting. they're all well.... crap. most'll appeal to people whom already know and have an opinion on warhammer. given their declining financials, on the video games front GW could do with something big.
Doesn't Creative Assembly hold a WFB license for a while now? A Warhammer: Total War would definitely be in the realms of big.
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42nd Cadian Infantry Regiment - 4605 pts.
Sven Bloodhowl's Great Company - 7033 pts.
Elements of Dark Angels 2nd and 3rd Companies - 1155 pts.
The Last Hatred Kabal - 3005 pts.
Eldar Slaves - 630 pts. |
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![[Post New]](/s/i/i.gif) 2014/08/19 10:53:09
Subject: GW licensed products page
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Longtime Dakkanaut
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I actually found my original Chainsaw Warrior box set the other week. Hopefully will get to play it soon  )
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Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.
Lt. Rorke - Act of Valor
I can now be found on Facebook under the name of Wulfstan Design
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![[Post New]](/s/i/i.gif) 2014/08/19 11:48:15
Subject: GW licensed products page
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Lit By the Flames of Prospero
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Some of those games are terrible, total waste of licensing.
Wolfstan wrote:I actually found my original Chainsaw Warrior box set the other week. Hopefully will get to play it soon  )
I had a go on that just recently, block wars as well, cracking game !
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![[Post New]](/s/i/i.gif) 2014/08/19 11:55:18
Subject: GW licensed products page
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Rayvon wrote:I had a go on that just recently, block wars as well, cracking game ! Maybe avoid the electronic version though.
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This message was edited 1 time. Last update was at 2014/08/19 11:55:32
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![[Post New]](/s/i/i.gif) 2014/08/19 11:56:12
Subject: Re:GW licensed products page
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Longtime Dakkanaut
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Haljin wrote:Doesn't Creative Assembly hold a WFB license for a while now? A Warhammer: Total War would definitely be in the realms of big.
That's Sega. And as far as I know, not much is happening with that licence right now.
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![[Post New]](/s/i/i.gif) 2014/08/19 11:59:30
Subject: GW licensed products page
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Warning From Magnus? Not Listening!
UK
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It's "Eternal Crusade" that bothers me. It's pretty clearly just tech re-use from Space Marine, and they're already selling pricey "founder packs" for it.
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Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2014/08/19 12:08:03
Subject: GW licensed products page
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Longtime Dakkanaut
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Bull0 wrote:It's "Eternal Crusade" that bothers me. It's pretty clearly just tech re-use from Space Marine, and they're already selling pricey "founder packs" for it.
Unless the somehow made a deal with Sega to lend them the tech, there's not going to be the case.
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![[Post New]](/s/i/i.gif) 2014/08/19 12:10:52
Subject: GW licensed products page
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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The founders packs and pay-for kit are really just skins.
They say the weapons are 'sidegrades' instead of upgrades, and are only there for customisation. If it works as they well us, it's not going to be a pay-to-play, but a pay-to-play-your-way kind of thing.
We'll have to see. It's an odd way to make money, but trying to stand out on the battlefield needs more than just leet-skillz.
[Addition: There was what looked to be a direct lift from Space Marine in the demo video. The grenade warning marker was identical to that in SM.]
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This message was edited 1 time. Last update was at 2014/08/19 14:30:33
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![[Post New]](/s/i/i.gif) 2014/08/19 13:25:31
Subject: GW licensed products page
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Dakka Veteran
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If you've watched the videos for Eternal Crusade you'll see that it is nothing like Space Marine. No shared art assets or anything. It doesn't look like it will be successful either. But we'll see.
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![[Post New]](/s/i/i.gif) 2014/08/19 16:52:08
Subject: GW licensed products page
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Warning From Magnus? Not Listening!
UK
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Nvs wrote:If you've watched the videos for Eternal Crusade you'll see that it is nothing like Space Marine. No shared art assets or anything. It doesn't look like it will be successful either. But we'll see.
I mean... I have to assume you're kidding with this. The models, animations, and all the floating graphics and text and whatnot are 1:1 lifts from Space Marine. You'd have to be blind not to see it.
And I've watched plenty of their videos, which is precisely what led me to my conclusions.
Automatically Appended Next Post:
His Master's Voice wrote: Bull0 wrote:It's "Eternal Crusade" that bothers me. It's pretty clearly just tech re-use from Space Marine, and they're already selling pricey "founder packs" for it.
Unless the somehow made a deal with Sega to lend them the tech, there's not going to be the case.
Combination of it being a licensed product and THQ being defunct = pretty plausible. We see models and other assets being reused across different 40k games fairly often (a recent example is the twin-stick shooter Kill Team which was pretty much built from Dawn of War 2 bits)
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This message was edited 2 times. Last update was at 2014/08/19 16:57:42
Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2014/08/19 17:38:15
Subject: GW licensed products page
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Battle Tested Karist Trooper
Central Coast, California
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I hope so, FFG does right by all of their outside IP licenses. I've thought for years now that if GW released the core WHF and 40K rules writing to FFG, and just stuck to making the models...they could have a really solid, unstoppable pair of miniature games...alas, the games (army books in particular) are now too tied directly into their marketing strategy...rather than simply making great minis for solid, balanced rules.
I have all of the WFRP 3rd published material...they stopped short of releasing an Elf supplement, unfortunately...I really hope they re-boot this system, maybe with some of the refinements they made for their Star Wars RPG rules...skip all the fiddly card and token bits, and just make some solid core rules and kick @$$ splat books.
Alas, I will keep playing their Star Wars game until they do...
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This message was edited 1 time. Last update was at 2014/08/19 17:38:57
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![[Post New]](/s/i/i.gif) 2014/08/19 19:40:17
Subject: Re:GW licensed products page
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Last Remaining Whole C'Tan
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Yeah, I agree with Bull. There is nothing in Eternal Crusade that doesn't look like a minor mod of Space Marine, down to the fonts and screen layout.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2014/08/19 19:44:07
Subject: GW licensed products page
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Bull0 wrote:Nvs wrote:If you've watched the videos for Eternal Crusade you'll see that it is nothing like Space Marine. No shared art assets or anything. It doesn't look like it will be successful either. But we'll see.
I mean... I have to assume you're kidding with this. The models, animations, and all the floating graphics and text and whatnot are 1:1 lifts from Space Marine. You'd have to be blind not to see it.
And I've watched plenty of their videos, which is precisely what led me to my conclusions.
Automatically Appended Next Post:
His Master's Voice wrote: Bull0 wrote:It's "Eternal Crusade" that bothers me. It's pretty clearly just tech re-use from Space Marine, and they're already selling pricey "founder packs" for it.
Unless the somehow made a deal with Sega to lend them the tech, there's not going to be the case.
Combination of it being a licensed product and THQ being defunct = pretty plausible. We see models and other assets being reused across different 40k games fairly often (a recent example is the twin-stick shooter Kill Team which was pretty much built from Dawn of War 2 bits)
For all we know when THQ went down the pan, the code and art assets from their GW licensed games may have reverted to GW under some kind of contractual arrangement, which would allow GW to hand them over to another game company. It would be a sensible thing to put in the contract given GW's sensitivity about their IP.
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![[Post New]](/s/i/i.gif) 2014/08/19 19:47:16
Subject: GW licensed products page
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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FFG did pull the plug on that one, maybe a bit too radical and different from what we're used to? Does make me wonder if FFG is going to give it another go or focus on 40k and Star Wars instead.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2014/08/19 20:19:25
Subject: GW licensed products page
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Longtime Dakkanaut
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Fango wrote:
I hope so, FFG does right by all of their outside IP licenses. I've thought for years now that if GW released the core WHF and 40K rules writing to FFG, and just stuck to making the models...they could have a really solid, unstoppable pair of miniature games...alas, the games (army books in particular) are now too tied directly into their marketing strategy...rather than simply making great minis for solid, balanced rules.
I have all of the WFRP 3rd published material...they stopped short of releasing an Elf supplement, unfortunately...I really hope they re-boot this system, maybe with some of the refinements they made for their Star Wars RPG rules...skip all the fiddly card and token bits, and just make some solid core rules and kick @$$ splat books.
That's one of the FFG's downsides, they seldom seem satisfied with a solid core mechanic, they just have to add all sorts of bells & whistles on it until it becomes unplayable mess. I really hope too that one point they reboot WFRP since originally it kicked ass and it's an awesome RPG world.
This is also why the idea of them making 40k ruleset makes me cringe...
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Mr Vetock, give back my Multi-tracker! |
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![[Post New]](/s/i/i.gif) 2014/08/19 21:04:49
Subject: GW licensed products page
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Humming Great Unclean One of Nurgle
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A continuation of well-backed WFRP would be nice but I think FFG is less interested in that over 40k/Star Wars. 40k has more popularity than WHF, and the fantasy RPG market has far more content from other companies than Sci-Fi. While WHF is very dissimilar from other fantasy RPGs in both fluff and rules, it is still harder to stand out from the walls of DnD and Pathfinder products.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2014/08/19 22:08:12
Subject: GW licensed products page
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Longtime Dakkanaut
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Kilkrazy wrote:For all we know when THQ went down the pan, the code and art assets from their GW licensed games may have reverted to GW under some kind of contractual arrangement, which would allow GW to hand them over to another game company. It would be a sensible thing to put in the contract given GW's sensitivity about their IP.
What company would allow for their own code to be given to a licensor to give away? Their engines got used for multiple projects and probably include some 3rd party code that they licensed themselves (there are probably multiple licensing issues). And I can't really see them doing all that work just for GW (if I remember correctly THQ were licensing a lot of properties).
I also don't see a reason for them to grant GW the assets (for free?) that they created. For that insurance to be in any way useful for them (THQ) GW would need to accept a lower fee (or some other goodie) and I don't see GW going for less money than they can get away with. While all of that could be possible (and GW might be protective of their IP) they also have shown to not know how exactly all this IP stuff works and tend overreact when they don't need to (and also in the wrong way).
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![[Post New]](/s/i/i.gif) 2014/08/19 23:14:34
Subject: Re:GW licensed products page
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Did Fulgrim Just Behead Ferrus?
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I was surprised that Fury of Dracula was not on the list, and then I went and looked and saw it was no longer available from FFG.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2014/08/20 07:05:41
Subject: GW licensed products page
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Mario wrote: Kilkrazy wrote:For all we know when THQ went down the pan, the code and art assets from their GW licensed games may have reverted to GW under some kind of contractual arrangement, which would allow GW to hand them over to another game company. It would be a sensible thing to put in the contract given GW's sensitivity about their IP.
What company would allow for their own code to be given to a licensor to give away? Their engines got used for multiple projects and probably include some 3rd party code that they licensed themselves (there are probably multiple licensing issues). And I can't really see them doing all that work just for GW (if I remember correctly THQ were licensing a lot of properties).
I also don't see a reason for them to grant GW the assets (for free?) that they created. For that insurance to be in any way useful for them (THQ) GW would need to accept a lower fee (or some other goodie) and I don't see GW going for less money than they can get away with. While all of that could be possible (and GW might be protective of their IP) they also have shown to not know how exactly all this IP stuff works and tend overreact when they don't need to (and also in the wrong way).
If a company goes bankrupt the official receiver has the duty of selling off the assets to generate the maximum possible cash to pay off outstanding debts. Code and art assets would be included in this.
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![[Post New]](/s/i/i.gif) 2014/08/20 07:35:31
Subject: GW licensed products page
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Backfire wrote:... they just have to add all sorts of bells & whistles on it until it becomes unplayable mess. ... This is also why the idea of them making 40k ruleset makes me cringe... Couldn't possibly disagree more. FFG writing the rules for 40K would result in a focused set of rules designed to be played and not designed to sell the latest plastic crack.
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This message was edited 1 time. Last update was at 2014/08/20 07:35:55
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![[Post New]](/s/i/i.gif) 2014/08/20 07:39:43
Subject: GW licensed products page
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Douglas Bader
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Backfire wrote:That's one of the FFG's downsides, they seldom seem satisfied with a solid core mechanic, they just have to add all sorts of bells & whistles on it until it becomes unplayable mess.
You just described GW's strategy, except instead of starting with a solid core mechanic they start with the core mechanics of a bad 1980s fantasy game. And the result is already an unplayable mess, so I don't really see how FFG (or anyone else) could make it worse.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/08/20 07:47:14
Subject: Re:GW licensed products page
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[DCM]
Et In Arcadia Ego
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Tannhauser42 wrote:I was surprised that Fury of Dracula was not on the list, and then I went and looked and saw it was no longer available from FFG.
... huh.
.. guess I'll never pick that one up then.
.. no BB card game either ? That's still up and running though I thought ?
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2014/08/20 08:20:38
Subject: GW licensed products page
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Warning From Magnus? Not Listening!
UK
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Kilkrazy wrote:
For all we know when THQ went down the pan, the code and art assets from their GW licensed games may have reverted to GW under some kind of contractual arrangement, which would allow GW to hand them over to another game company. It would be a sensible thing to put in the contract given GW's sensitivity about their IP.
Yep, that's what I'm kind of thinking happened. I don't have a problem with it as a business practice, it just doesn't give me high hopes for the game. Automatically Appended Next Post: H.B.M.C. wrote:
Couldn't possibly disagree more. FFG writing the rules for 40K would result in a focused set of rules designed to be played and not designed to sell the latest plastic crack.
That is a beautiful dream.
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This message was edited 1 time. Last update was at 2014/08/20 08:22:52
Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2014/08/20 15:23:40
Subject: GW licensed products page
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Sergeant Major
Fort Worthless, TX
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They need to do Battlefield 40K. Choose 4 shooty armies and make a kick ass game. But they won't, because they filled their quota for 1 good 40K game when they made Dawn of War I.
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GW - If it ain't broke, fix it until it is. |
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![[Post New]](/s/i/i.gif) 2014/08/20 20:26:53
Subject: GW licensed products page
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Esteemed Veteran Space Marine
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H.B.M.C. wrote:Backfire wrote:... they just have to add all sorts of bells & whistles on it until it becomes unplayable mess.
...
This is also why the idea of them making 40k ruleset makes me cringe...
Couldn't possibly disagree more. FFG writing the rules for 40K would result in a focused set of rules designed to be played and not designed to sell the latest plastic crack.
I think the problem would be that the FFG 40K rules would be even MORE needlessly complicated, with loads of counters and cards. FFG doesn't do anything simple, even when the concept lends itself to simplicity. Also, FFG's actual rule writing is somewhat difficult to follow at times. I had to download a "revised" version of the Arkham Horror rules from Headless Hollow Game Sheets ( http://www.headlesshollow.com/freebies_games.html ) to really wrap my head around it because the FFG version made my head hurt.
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![[Post New]](/s/i/i.gif) 2014/08/20 22:37:28
Subject: GW licensed products page
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Longtime Dakkanaut
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Kilkrazy wrote:If a company goes bankrupt the official receiver has the duty of selling off the assets to generate the maximum possible cash to pay off outstanding debts. Code and art assets would be included in this.
The first post implied that GW had some right to get these assets ( revert, as if they own some of that). They just granted THQ a license (probably with restriction on what can be done with it) and after THQ tanked that license probably reverted back to GW (I think it was not transfered to someone else with the GW related assets) making all the assets useless (except if someone were to have a license where they could be useful) and GW (or anyone else) is not mentioned anywhere when it came to the GW specific assets and license(I think).
Are there any details about anyone buying/getting these assets or what happened to the license? From the Chapterhouse lawsuit it seems that GW had to ask some past illustrators to renew their license because they didn't have the rights to some of that stuff anymore. That just doesn't fill me with any confidence that GW had any idea how to profit from the THQ disaster. I haven't seen where any of that stuff could have gone (I didn't hunt down detailed information regarding what happened after THQ, just a few summaries) so my guess is that the licensing rights went back to GW and eliminated some exclusivity clause. That's could be why GW was able to grant so many 40k licenses in their recent history.
My (slightly informed) guess is that the THQ GW assets are in some sort of useless limbo and GW doesn't care to spend their money or mental firepower to use that to their profit.
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