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Kyck24 wrote:
Quick question. If my lib generates cleansing flame psychic power and is attached to a purifier squad can i still use two cleansing flames for that squad?


No, a unit can only manifest a power once.

This message was edited 1 time. Last update was at 2014/09/16 22:11:15


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 WrentheFaceless wrote:
Kyck24 wrote:
Quick question. If my lib generates cleansing flame psychic power and is attached to a purifier squad can i still use two cleansing flames for that squad?


No, a unit can only manifest a power once.


Unit or Squad because technically they are all different units in the same squad. And if they are different units, it means technically they could manifest Cleansing Flame multiple times but a Squad can only manifest one power then that is different. I might be arguing semantics though. Is there a place in the rules where one could look this up?

 
   
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Olympia, WA

Kyck24 wrote:
Quick question. If my lib generates cleansing flame psychic power and is attached to a purifier squad can i still use two cleansing flames for that squad?


Can never fire the same power from the same squad twice.

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Kyck24 wrote:
Quick question. If my lib generates cleansing flame psychic power and is attached to a purifier squad can i still use two cleansing flames for that squad?

That would depend on which intepretation you go with. Tournaments using the BAO FAQ, no. Tournaments using the Nova FAQ, yes. Really, GW did a crappy job writing with regards to this. The best thing to do is to discuss it beforehand with your opponent and decide how you guys should play it.




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 jy2 wrote:
Kyck24 wrote:
Quick question. If my lib generates cleansing flame psychic power and is attached to a purifier squad can i still use two cleansing flames for that squad?

That would depend on which intepretation you go with. Tournaments using the BAO FAQ, no. Tournaments using the Nova FAQ, yes. Really, GW did a crappy job writing with regards to this. The best thing to do is to discuss it beforehand with your opponent and decide how you guys should play it.




So we only have a clarification from major tournaments...which disagree with each other...and nothing from GW? I know my local group has it that each unit can manifest their own powers so a Librarian attached to a Purifier Squad can both manifest the same Psychic power since they independently contribute to the warp charge count with the Libby giving 3 and the Purifier giving 1 for a total of 4 warp charges from that squad.

 
   
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 Envihon wrote:
 jy2 wrote:
Kyck24 wrote:
Quick question. If my lib generates cleansing flame psychic power and is attached to a purifier squad can i still use two cleansing flames for that squad?

That would depend on which intepretation you go with. Tournaments using the BAO FAQ, no. Tournaments using the Nova FAQ, yes. Really, GW did a crappy job writing with regards to this. The best thing to do is to discuss it beforehand with your opponent and decide how you guys should play it.




So we only have a clarification from major tournaments...which disagree with each other...and nothing from GW? I know my local group has it that each unit can manifest their own powers so a Librarian attached to a Purifier Squad can both manifest the same Psychic power since they independently contribute to the warp charge count with the Libby giving 3 and the Purifier giving 1 for a total of 4 warp charges from that squad.


If that's how you play then the squad has 5 warp charges since Purifiers are ML2.
   
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I feel like the lib should be able to cast his powers seperate from thw unit hes attached too. Im searching through all my books and cant find any clarification.


Automatically Appended Next Post:
And I would assume they also generate 5 warp charges? Does draigo and his paladins not generate a total of three charges? Seems like a lot of charges would be lost by pairing in dependant characters if that is the case.

This message was edited 1 time. Last update was at 2014/09/17 00:04:07


 
   
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tSygna wrote:
 Envihon wrote:
 jy2 wrote:
Kyck24 wrote:
Quick question. If my lib generates cleansing flame psychic power and is attached to a purifier squad can i still use two cleansing flames for that squad?

That would depend on which intepretation you go with. Tournaments using the BAO FAQ, no. Tournaments using the Nova FAQ, yes. Really, GW did a crappy job writing with regards to this. The best thing to do is to discuss it beforehand with your opponent and decide how you guys should play it.




So we only have a clarification from major tournaments...which disagree with each other...and nothing from GW? I know my local group has it that each unit can manifest their own powers so a Librarian attached to a Purifier Squad can both manifest the same Psychic power since they independently contribute to the warp charge count with the Libby giving 3 and the Purifier giving 1 for a total of 4 warp charges from that squad.


If that's how you play then the squad has 5 warp charges since Purifiers are ML2.


So they are, I never realized this. I don't use them so I don't know all their rules for them. I do agree with the interpretation that if a character unit joins a squad, it casts its psychic powers independently of the unit that it is attached to since they still independently generate their warp charges.

 
   
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 WrentheFaceless wrote:
Kyck24 wrote:
Quick question. If my lib generates cleansing flame psychic power and is attached to a purifier squad can i still use two cleansing flames for that squad?


No, a unit can only manifest a power once.


Correct, but the answer to his question is yes.

The Librarion and Purifiers are separate "psychic units". They can each cast their own copy of a power.


Automatically Appended Next Post:
tSygna wrote:


If that's how you play then the squad has 5 warp charges since Purifiers are ML2.


That is how it works. The squad is a ML2 psyker, and the librarian is a ML3 psyker. For a total of 5 charges from that unit.

Its not take the highest or anything.

This message was edited 1 time. Last update was at 2014/09/17 00:42:26


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Dallas, TX

 Envihon wrote:
Yeah, I agree, if anything the Libby gets better mileage out of the book because you get more of the Sanctic table. Save the Cuirass for a different model.



Without a doubt libby with he book, but for a second Libby I think cuirass with divination will get you a lot of mileage on anything except ap 1-2 weapons.
   
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 Envihon wrote:
tSygna wrote:
 Envihon wrote:
 jy2 wrote:
Kyck24 wrote:
Quick question. If my lib generates cleansing flame psychic power and is attached to a purifier squad can i still use two cleansing flames for that squad?

That would depend on which intepretation you go with. Tournaments using the BAO FAQ, no. Tournaments using the Nova FAQ, yes. Really, GW did a crappy job writing with regards to this. The best thing to do is to discuss it beforehand with your opponent and decide how you guys should play it.




So we only have a clarification from major tournaments...which disagree with each other...and nothing from GW? I know my local group has it that each unit can manifest their own powers so a Librarian attached to a Purifier Squad can both manifest the same Psychic power since they independently contribute to the warp charge count with the Libby giving 3 and the Purifier giving 1 for a total of 4 warp charges from that squad.


If that's how you play then the squad has 5 warp charges since Purifiers are ML2.


So they are, I never realized this. I don't use them so I don't know all their rules for them. I do agree with the interpretation that if a character unit joins a squad, it casts its psychic powers independently of the unit that it is attached to since they still independently generate their warp charges.


Yes they are good. The fact that they're 125 points means you should probably never be taking regular GKSS... for 15 points more you get ML2, Cleansing Flame, and the ability to take 2x special weapons per 5 Purifiers. Yes they are elites... but take the mandatory 5x Terminators for 165 and don't ever look back at GKSS go for Purifiers. You can also combat squad 10x Purifiers, and each 5x combat squad then gives 2 psychic die and can each cast Cleansing Flame separately.
   
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tSygna wrote:
 Envihon wrote:
tSygna wrote:
 Envihon wrote:
 jy2 wrote:
Kyck24 wrote:
Quick question. If my lib generates cleansing flame psychic power and is attached to a purifier squad can i still use two cleansing flames for that squad?

That would depend on which intepretation you go with. Tournaments using the BAO FAQ, no. Tournaments using the Nova FAQ, yes. Really, GW did a crappy job writing with regards to this. The best thing to do is to discuss it beforehand with your opponent and decide how you guys should play it.




So we only have a clarification from major tournaments...which disagree with each other...and nothing from GW? I know my local group has it that each unit can manifest their own powers so a Librarian attached to a Purifier Squad can both manifest the same Psychic power since they independently contribute to the warp charge count with the Libby giving 3 and the Purifier giving 1 for a total of 4 warp charges from that squad.


If that's how you play then the squad has 5 warp charges since Purifiers are ML2.


So they are, I never realized this. I don't use them so I don't know all their rules for them. I do agree with the interpretation that if a character unit joins a squad, it casts its psychic powers independently of the unit that it is attached to since they still independently generate their warp charges.


Yes they are good. The fact that they're 125 points means you should probably never be taking regular GKSS... for 15 points more you get ML2, Cleansing Flame, and the ability to take 2x special weapons per 5 Purifiers. Yes they are elites... but take the mandatory 5x Terminators for 165 and don't ever look back at GKSS go for Purifiers. You can also combat squad 10x Purifiers, and each 5x combat squad then gives 2 psychic die and can each cast Cleansing Flame separately.


One problem, and it is a big problem for me: The lack of Deep Strike. I am a teleporting fiend and I love abusing the Shunt and Deep Striking mechanics of the army, especially now that we have a codex that highly encourages that, the Purifiers are a tough sell for me. Instead, I take the Terminators and I go with Interceptors instead. That mobility is no longer and issue for my army. I absolutely love the Purifiers, don't get me wrong but it just doesn't fit for me unfortunately and to solve this problem I would have to take SW and I much prefer the Imperial Fists. Nothing like having yellow and silver in your face.

 
   
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Hamburg

Indeed, Purifiers cannot deep strike which is certainly a drawback.
But they have cleansing flame which can be absolutely devastating if you manage to bring multiple units close to multiple enemy units.
We had this situation in an apoc battle at the weekend.

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 wuestenfux wrote:
Indeed, Purifiers cannot deep strike which is certainly a drawback.
But they have cleansing flame which can be absolutely devastating if you manage to bring multiple units close to multiple enemy units.
We had this situation in an apoc battle at the weekend.


See, this is makes me want to use them. Cleansing Flame is what made me start taking Sanctic on my ML3 Librarian instead of Telepathy. Sanctuary and Cleansing Flame are a better combination than Invisibility and Psychic Shriek despite how good Invisibility is. What delivery method did you use for the Purifiers?

 
   
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Hamburg

 Envihon wrote:
 wuestenfux wrote:
Indeed, Purifiers cannot deep strike which is certainly a drawback.
But they have cleansing flame which can be absolutely devastating if you manage to bring multiple units close to multiple enemy units.
We had this situation in an apoc battle at the weekend.


See, this is makes me want to use them. Cleansing Flame is what made me start taking Sanctic on my ML3 Librarian instead of Telepathy. Sanctuary and Cleansing Flame are a better combination than Invisibility and Psychic Shriek despite how good Invisibility is. What delivery method did you use for the Purifiers?

Two units of Purifiers each of which in a Landraider.
This is fine for apoc, but in normal games its better to use a cheap delivery system, like Rhino, Razorback, or an SW Drop Pod.

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Fredericksburg, Virginia

Since I have the models already, I want to try using Purifier spam with 25 Purifiers and 5 Rhinos (4 units with Rhinos and 1 Fast Attack Rhino). I haven't been able to play yet but in 1850 I think I can fit 1 Libby, 5 Termies, 5 combat squads of Purifiers in Rhinos (max out on Psycannons) and 2 DKs.

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Zimko wrote:
Since I have the models already, I want to try using Purifier spam with 25 Purifiers and 5 Rhinos (4 units with Rhinos and 1 Fast Attack Rhino). I haven't been able to play yet but in 1850 I think I can fit 1 Libby, 5 Termies, 5 combat squads of Purifiers in Rhinos (max out on Psycannons) and 2 DKs.

This is actually a good idea.

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Fredericksburg, Virginia

 wuestenfux wrote:
Zimko wrote:
Since I have the models already, I want to try using Purifier spam with 25 Purifiers and 5 Rhinos (4 units with Rhinos and 1 Fast Attack Rhino). I haven't been able to play yet but in 1850 I think I can fit 1 Libby, 5 Termies, 5 combat squads of Purifiers in Rhinos (max out on Psycannons) and 2 DKs.

This is actually a good idea.


Thanks . I love the fact we can get Rhinos/Razerbacks transports from Fast Attack now. It opens up some list possibilities that didn't exist before.

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Im teleporting two squads of purifiers in with draigo and a libby. Possible three cleansing flames depending on how my lib rolls. I know its a wierd way to use draigo but it worked great against space wolves. A guarantees goi with drag and my lib with 4 santic powers and a chance at 5 with his warlord traits. Easy to get goi and cleansing flame or vod. Its a fun combo i tried and makes my purifiers a legit part of my alpha strike... also i gave my lib a tele homer so any straglers from my alpha strike wont scatter the next turns they arrive.
   
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Riverside CA

I used to use a Razorback, but with the new trick with Cleansing Flame I am not so sure.
I am looking into using my Stormraven for my Purifiers.

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On the subject of fortifications,

what are we liking for us?

I'm kinda interested in the Vengeance Weapon Batteries.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Redoubt is expensive but makes sense

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Fredericksburg, Virginia

Fortifications don't really go well with GKs in my opinion. What we really want is a comms relay but the tax of a Defense Line is a little too high. Our long-range Dreadnoughts suck now so we can't sit them on the defense line, and everything else is too short a range to sit back and do nothing.

So if you're going for a non-teleporting/shunt list then maybe the Bastion for a LOS blocker? I'm not sure.

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uh...skyshield for no scatter or starting a raven on the board or starting shunters in an invuln?

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Waiting for my shill money from Spiral Arm Studios

Thats actually kinda why I like the Vengeance Battery. They don't require a unit to sit back with them(they can't actually be fired manually)

Its a relatively cheap way to get a 2 shot skyfire lascannon or a battle cannon.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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I'm thinking bastion with escape hatch and comms relay....

Espape hatch can get your purifiers up to 18" deep into the field . You'll also have a more reliable first turn deepstrike... So I'm thinking about experimenting with that setup.

10 man purifier squad with 4 special weapons, combat squad them, get them to operate the comms relay... might work. Does seem rather expensive to not use that much in the rest of the game though.

This message was edited 1 time. Last update was at 2014/09/17 20:07:46


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And it lets your purifiers to sit somewhere safe for the first turn too, it might not be a bad idea.

Worst case scenario, it becomes a retreat location for you. (though you might want to keep something there to prevent enemy from taking it to himself?)

can neither confirm nor deny I lost track of what I've got right now. 
   
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Cleveland, Ohio, USA

Bastion with a comms relay for an allied Vindicare might not be horrible. 2+ cover, all the line of sight you'd ever want, he's got range enough for the table, and benefits your NSF detachment reserves.

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 BoomWolf wrote:
And it lets your purifiers to sit somewhere safe for the first turn too, it might not be a bad idea.

Worst case scenario, it becomes a retreat location for you. (though you might want to keep something there to prevent enemy from taking it to himself?)


Possibly... although with comms relay, you have about 89% chance that your troops hit the table. It doesn't look like you would have to hold on much longer to it than needed... Vindicare would be a great choice as well.

Or, you hide your 2 mandatory servitors in there to man the fortress if you want to take the droppod route through codex: SW using the company of the great wolf detachment.

*edit* an imperial bunker from the wall of martyrs set might just do the same for you for a slightly cheaper point cost however... If you want to keep points down as much as possible. It doesn't have the advantage of the very elevated firing position though. We use quite a few buildings in our gaming group, so bastion has my preference... YMMV

This message was edited 1 time. Last update was at 2014/09/18 06:24:43


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What is the verdict of whether a Comms Relay can be taken by itself because I don't like to take Fortifications but I would take a Comms Relay.

 
   
 
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