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![[Post New]](/s/i/i.gif) 2014/09/22 05:17:47
Subject: Grey Knights in 7th with the new codex. Game testing info
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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The Errant is a perfect fit for GK, and two NDK are more than enough to force hard choices on your opponent, which increases the survivability of all three big boys.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2014/09/22 10:50:48
Subject: Grey Knights in 7th with the new codex. Game testing info
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Leaping Khawarij
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jeffersonian000 wrote:The Errant is a perfect fit for GK, and two NDK are more than enough to force hard choices on your opponent, which increases the survivability of all three big boys.
SJ
That is what I was thinking as well. Draigo and Grav Cents are intimidating but with only being able to bring one DK with that force, I feel like it is a bit lesser and won't have the anti-armor I exactly need. But the Errant brings that wonderful Thermal Cannon and his Chain sword while the DKs can clean up else where. The only advantage the Imperil Fists have is the I bring one more squad of Tactical Marines giving that army 20 troops where the Imperial Knight list only gives 15. Also, the DraigoCenturion Star relies a lot on Psychic Powers to do what they do. The more and more I think about it, the Imperial Knight is the better ally for a 1500 list.
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![[Post New]](/s/i/i.gif) 2014/09/22 18:15:19
Subject: Re:Grey Knights in 7th with the new codex. Game testing info
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Grim Rune Priest in the Eye of the Storm
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Two Things:
1] I started my Grey Knight's Synergy Thread
http://www.dakkadakka.com/dakkaforum/posts/list/616084.page;jsessionid=CB63131E7100BD50203281310109C179
2] A thought on the TechMarine that might work well:
TechMarine, 124 pts (Frag, Krak & Psyk-out Grenades; Artificer Armor; Master-Craft Servo-harness; Nemesis Falchions; Digital Weapons; The Fury of Demos)
This give you a base 2 Attacks, with a Re-Roll To Hit with the Servo Harness, a Re-Roll To Wound with all of your Melee Weapons and a Mastercraft 36" 3 Shot Storm Bolter.
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![[Post New]](/s/i/i.gif) 2014/09/22 19:04:37
Subject: Grey Knights in 7th with the new codex. Game testing info
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Doesn't the GK book just count a servo harness as two special weapons already...
It no longer grants...an extra attack at I1...so flachions would only serve to give you a bonus you already have. Go halberd. 2 attacks base and attack twice with harness or halberd. Automatically Appended Next Post: I have been throwing the deimos on him too.
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This message was edited 1 time. Last update was at 2014/09/22 19:04:58
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![[Post New]](/s/i/i.gif) 2014/09/22 19:50:32
Subject: Grey Knights in 7th with the new codex. Game testing info
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Grim Rune Priest in the Eye of the Storm
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ductvader wrote:Doesn't the GK book just count a servo harness as two special weapons already...
It does not say anything about it counting it as two.
It no longer grants...an extra attack at I1...so flachions would only serve to give you a bonus you already have. Go halberd. 2 attacks base and attack twice with harness or halberd.
It is listed as a Specialist Weapon: Servo-Arm [Sx2, AP1, Melee, Specialist Weapon]
Servo-Harness does say it has a Pair in the Fluff section, great something to argue about with others.
2 Base Attacks with the Specialist Weapons or One with the Halberd (You can't get an extra Attack as it is a Two-Handed Weapon)
I have been throwing the deimos on him too.
I like the look at that option if you are not going with the Conversion Beamer.
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![[Post New]](/s/i/i.gif) 2014/09/23 01:02:01
Subject: Re:Grey Knights in 7th with the new codex. Game testing info
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Fresh-Faced New User
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This thread is really helping me shape the way I should play my GK army. Ideally I would like a pure GK army but I may look into a knight errant, SW, or centurions from IF.
I just bought some more units which were probably desperately needed for my all infantry army so I'll just list me entire army and maybe hope to get some advice as to what I can do?
17 terminator models
15 PAGK (5 purifiers, 5 interceptors, 5 unassembled purifiers)
1 techmarine
1 Castellan Crowe
1 dreadnought
1 NDK
1 LR (thinking redeemer but may go vanilla LR for the LC)
I'm thinking of this for my default go to army
HQ-
ML3 librarian, liber, stave/hammer/halberd
ML3 librarian, appropriate relic, stave/hammer/halberd
Elite-
5-man paladin squad w/ 2x psycnannon, and apothecary
5-man purifier squad, 2x incinerators
5-man purifier squad, 2x incinerators
Troops-
5-man terminators, 1 psycannon
5-man terminators, 1 psycannon
Heavy Support-
1 NDK, psycannon, heavy incinerator, sword, teleporter
1 Land raider
~1850
With this army I basically plan to shunt punch the enemy. With the liber librarian I would hope I get goi and sanctuary to stick the libby with the paladins and the other libby would pick prescience and telepathy powers (ideally invisible and shriek?) would go with a termy squad. The purifers I think I would stick into the LR and give them the necessary mobility. Though I would be open to putting the liber libby with the purifiers for goi instead of one the termies. I essentially plan to focus fire the NDK and paladin squad to any heavy hitters, and general disarray with the other units. The purifiers in the LR would be good for a move up, disembark, shoot, nova, and assault. I don't see much use for the techmarine, Crowe, or the dreadnought in my army except maybe another guaranteed sanctuary?
If I needed to play at a lower pt level (very likely) I would drop a purifier squad and terminator squad.
Tips, advice, constructive criticism?
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![[Post New]](/s/i/i.gif) 2014/09/24 19:54:44
Subject: Grey Knights in 7th with the new codex. Game testing info
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Perfect Shot Black Templar Predator Pilot
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So I am curious, has anyone had any luck with using a brother captain for grand master along side a ML3 lib? I plan on using a GM, Hammer and the cuirass. The GM would focus on taking powers from Divination while the Lib would roll on Demonology.
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![[Post New]](/s/i/i.gif) 2014/09/24 19:57:39
Subject: Grey Knights in 7th with the new codex. Game testing info
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Leaping Khawarij
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So here is a problem for us to fix, how is the best way for Grey Knights to take on Dark Eldar?
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![[Post New]](/s/i/i.gif) 2014/09/24 21:24:25
Subject: Grey Knights in 7th with the new codex. Game testing info
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Deep Strike right on top of their vehicles and blow them up.
also, incinerators right into their raiders and Venoms works.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2014/09/24 21:34:54
Subject: Grey Knights in 7th with the new codex. Game testing info
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Leaping Khawarij
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Jancoran wrote:Deep Strike right on top of their vehicles and blow them up.
also, incinerators right into their raiders and Venoms works.
Deep Striking that close and you aren't afraid of their poison weapons? What do flamer type weapons do to open topped vehicles? I haven't faced many of them.
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![[Post New]](/s/i/i.gif) 2014/09/24 22:11:03
Subject: Grey Knights in 7th with the new codex. Game testing info
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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D6 hits per flamer to the guys inside. There might not BE anyone left inside if you hit em with enough AP 4 flameage. And if the flamer/Stormbolters explodes the vehicle, all the more casualties!
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This message was edited 4 times. Last update was at 2014/09/24 22:12:24
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2014/09/24 22:18:48
Subject: Grey Knights in 7th with the new codex. Game testing info
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Leaping Khawarij
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Jancoran wrote:D6 hits per flamer to the guys inside. There might not BE anyone left inside if you hit em with enough AP 4 flameage. And if the flamer/Stormbolters explodes the vehicle, all the more casualties!
I challenged a DE player recently and I have been wondering if it was a good idea because he has a lot of counters to my list but this boosted my confidence a good amount.
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![[Post New]](/s/i/i.gif) 2014/09/24 22:36:23
Subject: Grey Knights in 7th with the new codex. Game testing info
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Fresh-Faced New User
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EmperorsChampion wrote:So I am curious, has anyone had any luck with using a brother captain for grand master along side a ML3 lib? I plan on using a GM, Hammer and the cuirass. The GM would focus on taking powers from Divination while the Lib would roll on Demonology.
I did this and it worked very well. The GM had prescience, misfortune, sanctuary (rolled a 6 for warlord trait), and the soul glaive, while the libby had goi, psychic shirek, cleansing falme, and invisibility (liber). I stuck the libby with purifiers and the GM with paladins and apothecary. With sanctuary and FNP, the GM tanked all shots and with prescience and misfortune it was a TL paladin squad with all wounds resolved at AP2. My friend's tau army did not have a good time. FW and PT were flamed/nova'd to death and the GM/paladin squad hunted down higher armor targets.
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![[Post New]](/s/i/i.gif) 2014/09/25 01:10:27
Subject: Grey Knights in 7th with the new codex. Game testing info
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Man, a couple Dreadknights with Incinerator zipping right next to a line of Raiders and Venoms sounds... titillating...
Excuse me, I must go contemplate this tactic...
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/09/25 01:13:55
Subject: Grey Knights in 7th with the new codex. Game testing info
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Leaping Khawarij
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Grey Templar wrote:Man, a couple Dreadknights with Incinerator zipping right next to a line of Raiders and Venoms sounds... titillating...
Excuse me, I must go contemplate this tactic...
This is my main tactic combined with my Imperial Knight bearing down on them. But the Dreadknights are vulnerable to poison fire.
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![[Post New]](/s/i/i.gif) 2014/09/25 01:14:27
Subject: Grey Knights in 7th with the new codex. Game testing info
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Meh, at least we have 2+ armor. And poison is still only 4+.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/09/25 01:16:10
Subject: Grey Knights in 7th with the new codex. Game testing info
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Quick-fingered Warlord Moderatus
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But they get a lot of shots, though I'm suspecting infantry Splinter Cannons will be getting the Psycannon treatment and becoming salvo
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3000
4000 |
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![[Post New]](/s/i/i.gif) 2014/09/25 01:17:23
Subject: Re:Grey Knights in 7th with the new codex. Game testing info
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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And for insult to injury it will be Salvo 1/2
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/09/25 01:29:51
Subject: Grey Knights in 7th with the new codex. Game testing info
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Member of the Malleus
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Envihon wrote:So here is a problem for us to fix, how is the best way for Grey Knights to take on Dark Eldar?
Played against a DE player the other week and I roasted his boats and troops inside. With our S6 flamer and D6 hits on the units embarked he didn't do well. I think he under estimated my GK since of the low model count. Perhaps that was his downfall.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2014/09/25 01:36:16
Subject: Grey Knights in 7th with the new codex. Game testing info
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Leaping Khawarij
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FinkleLord wrote: Envihon wrote:So here is a problem for us to fix, how is the best way for Grey Knights to take on Dark Eldar?
Played against a DE player the other week and I roasted his boats and troops inside. With our S6 flamer and D6 hits on the units embarked he didn't do well. I think he under estimated my GK since of the low model count. Perhaps that was his downfall.
What was the list that you took against him? I am considering taking the list that has the DraigoCentStar to see how it does but I doubt that Grav will help much and was considering taking a more GK heavy list.
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![[Post New]](/s/i/i.gif) 2014/09/25 01:50:05
Subject: Grey Knights in 7th with the new codex. Game testing info
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Member of the Malleus
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Envihon wrote: FinkleLord wrote: Envihon wrote:So here is a problem for us to fix, how is the best way for Grey Knights to take on Dark Eldar?
Played against a DE player the other week and I roasted his boats and troops inside. With our S6 flamer and D6 hits on the units embarked he didn't do well. I think he under estimated my GK since of the low model count. Perhaps that was his downfall.
What was the list that you took against him? I am considering taking the list that has the DraigoCentStar to see how it does but I doubt that Grav will help much and was considering taking a more GK heavy list.
Something like:
Libby
-Lvl3
Draigo
Terminator Squad
-x4 Falchions
-Hammer
-Psycannon
(I had either 15 of these or 10, don't really remember)
Interceptor Squad x2
-Incinerator
Dreadknight x2
-Heavy Incinerator
-Heavy Psycannon
-PT
-Sword
Something like this lol I don't keep my lists after making them so I don't really remember.
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This message was edited 1 time. Last update was at 2014/09/25 01:52:03
I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2014/09/25 02:00:53
Subject: Grey Knights in 7th with the new codex. Game testing info
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Leaping Khawarij
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FinkleLord wrote: Envihon wrote: FinkleLord wrote: Envihon wrote:So here is a problem for us to fix, how is the best way for Grey Knights to take on Dark Eldar?
Played against a DE player the other week and I roasted his boats and troops inside. With our S6 flamer and D6 hits on the units embarked he didn't do well. I think he under estimated my GK since of the low model count. Perhaps that was his downfall.
What was the list that you took against him? I am considering taking the list that has the DraigoCentStar to see how it does but I doubt that Grav will help much and was considering taking a more GK heavy list.
Something like:
Libby
-Lvl3
Draigo
Terminator Squad
-x4 Falchions
-Hammer
-Psycannon
(I had either 15 of these or 10, don't really remember)
Interceptor Squad x2
-Incinerator
Dreadknight x2
-Heavy Incinerator
-Heavy Psycannon
-PT
-Sword
Something like this lol I don't keep my lists after making them so I don't really remember.
Oh that is enough for me to get an idea and we run similar enough lists to give me confidence in my own list. I usually take two Dreadknights so he is about to get a rude awakening.
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![[Post New]](/s/i/i.gif) 2014/09/25 02:09:03
Subject: Grey Knights in 7th with the new codex. Game testing info
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Member of the Malleus
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Envihon wrote: FinkleLord wrote: Envihon wrote: FinkleLord wrote: Envihon wrote:So here is a problem for us to fix, how is the best way for Grey Knights to take on Dark Eldar?
Played against a DE player the other week and I roasted his boats and troops inside. With our S6 flamer and D6 hits on the units embarked he didn't do well. I think he under estimated my GK since of the low model count. Perhaps that was his downfall.
What was the list that you took against him? I am considering taking the list that has the DraigoCentStar to see how it does but I doubt that Grav will help much and was considering taking a more GK heavy list.
Something like:
Libby
-Lvl3
Draigo
Terminator Squad
-x4 Falchions
-Hammer
-Psycannon
(I had either 15 of these or 10, don't really remember)
Interceptor Squad x2
-Incinerator
Dreadknight x2
-Heavy Incinerator
-Heavy Psycannon
-PT
-Sword
Something like this lol I don't keep my lists after making them so I don't really remember.
Oh that is enough for me to get an idea and we run similar enough lists to give me confidence in my own list. I usually take two Dreadknights so he is about to get a rude awakening.
Also note that this was my first run with the new codex so I kinda threw all the new stuff in the list lol
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2014/09/25 02:21:02
Subject: Grey Knights in 7th with the new codex. Game testing info
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Devestating Grey Knight Dreadknight
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Finkle thats pretty much my list as well. Except I have halberds on the everyone and I run maxed Interceptor Squad and drop some termies to make up for it.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2014/09/25 02:29:07
Subject: Grey Knights in 7th with the new codex. Game testing info
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Member of the Malleus
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Quickjager wrote:Finkle thats pretty much my list as well. Except I have halberds on the everyone and I run maxed Interceptor Squad and drop some termies to make up for it.
I've played lists similar to what I posted and (not to brag) I have not lost. Probably just my meta and probably them not expecting me to play so aggressively with the new codex.
I'm trying to squeeze in some purifiers and run/test them in a few lists, but Interceptors are my new found love.
Halberds are meh for me because I play a lot of Nids, IG and DE so the strength doesn't matter to much now that hammerhand is +2S. I've been going for falchions because I know I will be outnumbered in CC (play nid horde A LOT, and the DE loves CC, talking 30+ wyches and talos' 3-4 normally) so I try to get as much attacks off as possible.
Always to keep in mind, play the objective!
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2014/09/25 02:37:36
Subject: Grey Knights in 7th with the new codex. Game testing info
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Leaping Khawarij
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FinkleLord wrote:Quickjager wrote:Finkle thats pretty much my list as well. Except I have halberds on the everyone and I run maxed Interceptor Squad and drop some termies to make up for it.
I've played lists similar to what I posted and (not to brag) I have not lost. Probably just my meta and probably them not expecting me to play so aggressively with the new codex.
I'm trying to squeeze in some purifiers and run/test them in a few lists, but Interceptors are my new found love.
Halberds are meh for me because I play a lot of Nids, IG and DE so the strength doesn't matter to much now that hammerhand is +2S. I've been going for falchions because I know I will be outnumbered in CC (play nid horde A LOT, and the DE loves CC, talking 30+ wyches and talos' 3-4 normally) so I try to get as much attacks off as possible.
Always to keep in mind, play the objective!
Something I think people forget is that unless playing Purge the Alien, there is a point to most missions and with deep striking and shunting, GKs have gotten a lot better in that department.
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![[Post New]](/s/i/i.gif) 2014/09/25 02:41:42
Subject: Grey Knights in 7th with the new codex. Game testing info
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Devestating Grey Knight Dreadknight
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FinkleLord wrote:Quickjager wrote:Finkle thats pretty much my list as well. Except I have halberds on the everyone and I run maxed Interceptor Squad and drop some termies to make up for it.
I've played lists similar to what I posted and (not to brag) I have not lost. Probably just my meta and probably them not expecting me to play so aggressively with the new codex.
I'm trying to squeeze in some purifiers and run/test them in a few lists, but Interceptors are my new found love.
Halberds are meh for me because I play a lot of Nids, IG and DE so the strength doesn't matter to much now that hammerhand is +2S. I've been going for falchions because I know I will be outnumbered in CC (play nid horde A LOT, and the DE loves CC, talking 30+ wyches and talos' 3-4 normally) so I try to get as much attacks off as possible.
Always to keep in mind, play the objective!
I play against CSM players, they love their plague marines, so making sure I take out enough with my higher I is kinda important. Flamers reserved for his cultist and any other baddies he summons, and the Wall of Death rule keeps most hordes from bum-rushing me too hard.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2014/09/25 02:43:46
Subject: Grey Knights in 7th with the new codex. Game testing info
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Member of the Malleus
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Quickjager wrote: FinkleLord wrote:Quickjager wrote:Finkle thats pretty much my list as well. Except I have halberds on the everyone and I run maxed Interceptor Squad and drop some termies to make up for it.
I've played lists similar to what I posted and (not to brag) I have not lost. Probably just my meta and probably them not expecting me to play so aggressively with the new codex.
I'm trying to squeeze in some purifiers and run/test them in a few lists, but Interceptors are my new found love.
Halberds are meh for me because I play a lot of Nids, IG and DE so the strength doesn't matter to much now that hammerhand is +2S. I've been going for falchions because I know I will be outnumbered in CC (play nid horde A LOT, and the DE loves CC, talking 30+ wyches and talos' 3-4 normally) so I try to get as much attacks off as possible.
Always to keep in mind, play the objective!
I play against CSM players, they love their plague marines, so making sure I take out enough with my higher I is kinda important. Flamers reserved for his cultist and any other baddies he summons, and the Wall of Death rule keeps most hordes from bum-rushing me too hard.
Don't get my started on CSM lol we have a girl who plays very aggressive Heldrake and plague marines and I could never win in 6th against, but now 7th is here and I am taking a lot more terminators than strikes I think I should be okay to go against her.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2014/09/25 02:49:55
Subject: Grey Knights in 7th with the new codex. Game testing info
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Devestating Grey Knight Dreadknight
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FinkleLord wrote:Quickjager wrote: FinkleLord wrote:Quickjager wrote:Finkle thats pretty much my list as well. Except I have halberds on the everyone and I run maxed Interceptor Squad and drop some termies to make up for it.
I've played lists similar to what I posted and (not to brag) I have not lost. Probably just my meta and probably them not expecting me to play so aggressively with the new codex.
I'm trying to squeeze in some purifiers and run/test them in a few lists, but Interceptors are my new found love.
Halberds are meh for me because I play a lot of Nids, IG and DE so the strength doesn't matter to much now that hammerhand is +2S. I've been going for falchions because I know I will be outnumbered in CC (play nid horde A LOT, and the DE loves CC, talking 30+ wyches and talos' 3-4 normally) so I try to get as much attacks off as possible.
Always to keep in mind, play the objective!
I play against CSM players, they love their plague marines, so making sure I take out enough with my higher I is kinda important. Flamers reserved for his cultist and any other baddies he summons, and the Wall of Death rule keeps most hordes from bum-rushing me too hard.
Don't get my started on CSM lol we have a girl who plays very aggressive Heldrake and plague marines and I could never win in 6th against, but now 7th is here and I am taking a lot more terminators than strikes I think I should be okay to go against her.
Yea CSM probably will get much more manageable in this edition for GK, termies as the main troop choice really will make that Heldrake less scary.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2014/09/25 07:35:13
Subject: Grey Knights in 7th with the new codex. Game testing info
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Member of the Malleus
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Quickjager wrote: FinkleLord wrote:Quickjager wrote: FinkleLord wrote:Quickjager wrote:Finkle thats pretty much my list as well. Except I have halberds on the everyone and I run maxed Interceptor Squad and drop some termies to make up for it.
I've played lists similar to what I posted and (not to brag) I have not lost. Probably just my meta and probably them not expecting me to play so aggressively with the new codex.
I'm trying to squeeze in some purifiers and run/test them in a few lists, but Interceptors are my new found love.
Halberds are meh for me because I play a lot of Nids, IG and DE so the strength doesn't matter to much now that hammerhand is +2S. I've been going for falchions because I know I will be outnumbered in CC (play nid horde A LOT, and the DE loves CC, talking 30+ wyches and talos' 3-4 normally) so I try to get as much attacks off as possible.
Always to keep in mind, play the objective!
I play against CSM players, they love their plague marines, so making sure I take out enough with my higher I is kinda important. Flamers reserved for his cultist and any other baddies he summons, and the Wall of Death rule keeps most hordes from bum-rushing me too hard.
Don't get my started on CSM lol we have a girl who plays very aggressive Heldrake and plague marines and I could never win in 6th against, but now 7th is here and I am taking a lot more terminators than strikes I think I should be okay to go against her.
Yea CSM probably will get much more manageable in this edition for GK, termies as the main troop choice really will make that Heldrake less scary.
Agreed. Only thing to worry about are those pesky plague marines and daemon princes, but that's nothing a little...force, can't handle.
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I make bad decisions and think they are good.
Team No Bueno
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