Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/09/18 16:44:56
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Dakka Veteran
|
It's too bad they sold out so quickly from the UK webstore. The US one still has them as of right now. My preorder has already been shipped. Probably won't get it Saturday, but likely Monday.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 17:03:53
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Haughty Harad Serpent Rider
|
mjl7atlas wrote:Are there plans for adding other races to space hulk? Orks would be a no brainer imo but really all could be added.
Genestealer, the second expansion for Space Hulk 1st edition, and the Space Hulk Campaigns book, added Space Marines, Imperial Guard, Chaos Renegades, Orks, Genestealer Hybrids, Psykers, grenades, etc. The rules were terrible.
The problem is that Space Hulk has such a tight and balanced engine that introducing any variation imbalances it completely.
For example, a Genestealer player rolls 3 dice in close combat, a Terminator rolls 1 dice. Whoever scores the highest on one die kills the opposing model. How do you make Space Marines and Imperial Guard and such? The crappy way was to just make them -1 and -2 on their die rolls respectively. Shooting? Storm Bolters shoot with two dice, and you need a 6 on one die to kill a Genestealer. What about other models with higher armor? What about other weapons? And so on. Since the system is based on single dice rolls determining life or death, it makes adding granularity for different species and weapons nearly impossible without throwing the balance off.
|
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 17:11:57
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Is 'Eavy Metal Calling?
|
judgedoug wrote: mjl7atlas wrote:Are there plans for adding other races to space hulk? Orks would be a no brainer imo but really all could be added.
Genestealer, the second expansion for Space Hulk 1st edition, and the Space Hulk Campaigns book, added Space Marines, Imperial Guard, Chaos Renegades, Orks, Genestealer Hybrids, Psykers, grenades, etc. The rules were terrible.
The problem is that Space Hulk has such a tight and balanced engine that introducing any variation imbalances it completely.
For example, a Genestealer player rolls 3 dice in close combat, a Terminator rolls 1 dice. Whoever scores the highest on one die kills the opposing model. How do you make Space Marines and Imperial Guard and such? The crappy way was to just make them -1 and -2 on their die rolls respectively. Shooting? Storm Bolters shoot with two dice, and you need a 6 on one die to kill a Genestealer. What about other models with higher armor? What about other weapons? And so on. Since the system is based on single dice rolls determining life or death, it makes adding granularity for different species and weapons nearly impossible without throwing the balance off.
Speaking as someone who hasn't yet played the game (so apply salt heavily), would there be any mileage in making Termies better? So have them rolling 3 dice for shooting and 2 in CC, so Tac marines become what Termies are now and Termies become more like they are in the fluff? And for Orks in place of Genestealers give them less CC dice but make them tougher? Like I say, just throwing the ideas out there.
|
This message was edited 1 time. Last update was at 2014/09/18 17:12:14
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 17:13:58
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Paradigm wrote:Speaking as someone who hasn't yet played the game (so apply salt heavily), would there be any mileage in making Termies better?
No, and you'll see why when you read the rules for Overwatch.
|
This message was edited 2 times. Last update was at 2014/09/18 17:14:32
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 17:16:56
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Is 'Eavy Metal Calling?
|
Fair enough
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 17:18:46
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Grim Dark Angels Interrogator-Chaplain
|
H.B.M.C. wrote: Paradigm wrote:Speaking as someone who hasn't yet played the game (so apply salt heavily), would there be any mileage in making Termies better?
No, and you'll see why when you read the rules for Overwatch.
Yeah overwatch can be pretty awesome if the dice gods are feeling kind. Played a mission the other day- Brothers Deino and Goriel were on fire with overwatch.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 18:03:25
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Haughty Harad Serpent Rider
|
Paradigm wrote:
Speaking as someone who hasn't yet played the game (so apply salt heavily), would there be any mileage in making Termies better? So have them rolling 3 dice for shooting and 2 in CC, so Tac marines become what Termies are now and Termies become more like they are in the fluff? And for Orks in place of Genestealers give them less CC dice but make them tougher? Like I say, just throwing the ideas out there.
Once you read and play you'll see the hairline balance that exists. Plus the game is designed in such a way to produce as many heart pounding, sweat dripping moments as possible. For extra shakes, always make the 'Stealer roll first in close combat... 2, 3, 5! Now will the Marine player roll a 6?!?!? Even sure things can turn around and make your butt clench at the most inopportune times... that Termie on overwatch has that corridor buttoned up... JAMMED! And that blip has 4 genestealers! Aarrghh "avenge me, brothers!!"
There's also really no concept of "tough" - in CC, you roll the highest, you kill the enemy. With shooting, you roll the target number, you kill. 6 on the first shot, then you need a 5+ if it's the same target and you haven't moved, then a 4+. The game was very much designed with only two factions in mind. In fact, you can easily play with the new prodos games Aliens and Colonial Marines miniatures coming out, because Space Hulk is essential James Cameron's Aliens reskinned.
|
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 18:24:08
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Is 'Eavy Metal Calling?
|
judgedoug wrote: Paradigm wrote:
Speaking as someone who hasn't yet played the game (so apply salt heavily), would there be any mileage in making Termies better? So have them rolling 3 dice for shooting and 2 in CC, so Tac marines become what Termies are now and Termies become more like they are in the fluff? And for Orks in place of Genestealers give them less CC dice but make them tougher? Like I say, just throwing the ideas out there.
Once you read and play you'll see the hairline balance that exists. Plus the game is designed in such a way to produce as many heart pounding, sweat dripping moments as possible. For extra shakes, always make the 'Stealer roll first in close combat... 2, 3, 5! Now will the Marine player roll a 6?!?!? Even sure things can turn around and make your butt clench at the most inopportune times... that Termie on overwatch has that corridor buttoned up... JAMMED! And that blip has 4 genestealers! Aarrghh "avenge me, brothers!!"
There's also really no concept of "tough" - in CC, you roll the highest, you kill the enemy. With shooting, you roll the target number, you kill. 6 on the first shot, then you need a 5+ if it's the same target and you haven't moved, then a 4+. The game was very much designed with only two factions in mind. In fact, you can easily play with the new prodos games Aliens and Colonial Marines miniatures coming out, because Space Hulk is essential James Cameron's Aliens reskinned.
Thanks for clearing that up, I'm now even more eager to get playing! And I love the idea of using the AvP stuff, I might have to grab some fur just this purpose.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 18:50:27
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
[MOD]
Anti-piracy Officer
Somewhere in south-central England.
|
mjl7atlas wrote:Are there plans for adding other races to space hulk? Orks would be a no brainer imo but really all could be added.
To be honest I hope not. Space Hulk is a "ding an sich", a thing complete in itself, and needs not additions IMO.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 18:52:38
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Regular Dakkanaut
Northwest Central Florida
|
Still seems like some ork Meganobs could suffice as termies?
|
This message was edited 1 time. Last update was at 2014/09/18 18:56:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 18:56:33
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Haughty Harad Serpent Rider
|
Oh you could certainly counts-as.
|
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 19:13:51
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Ultramarine Librarian with Freaky Familiar
|
Has anyone tried making their own Space Hulk set from scratch? You could easily cobble together a cool set using ebay and downloading a pdf of the rules from the internet.
And because you'd be making the models and board yourself, you could personalize it however you like by converting the models and painting them to represent your preferred chapter (in my case Raven Guard).
1x Terminator Librarian.
2x Terminator boxes.
1x Broodlord.
3 x Genestealer boxes.
1x Battle Systems space corridor bundle (or whatever their Sci Fi products are called).
3rd Ed Rulebook PDF.
Scratch built tokens and accessories - or sourced from 3rd party manufacturers.
|
This message was edited 1 time. Last update was at 2014/09/18 19:14:03
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 19:56:34
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Warning From Magnus? Not Listening!
UK
|
I think that'd be a really fun project. Battle Systems aren't selling the terrain from their kickstarter but they do these PDFs that you can print and stick to mountboard - is that what you meant?
http://www.battlesystems.co.uk/products-dlc.html
Looks like a lot of work but the end result is pretty characterful, although I guess many here would resent paying for PDF files out of principle. Once you've got those sci-fi corridors you can use 'em for a lot more than Space Hulk - I plan on also using my Space Hulk board for some kill team type 40k fiddling.
Also, this:
Kilkrazy wrote:You could easily take the rules -- they are very simple -- and make your own version much cheaper using any models you wanted. Substitute Viet Cong for the Genestealers and US Marines for the Terminators and set it in the tunnels of Cu Chi.
really stood out to me as a *coooooool* idea.
|
This message was edited 1 time. Last update was at 2014/09/18 20:01:08
Dead account, no takesy-backsies |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 21:30:30
Subject: Re:Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Norn Queen
|
mjl7atlas wrote:
Are there plans for adding other races to space hulk? Orks would be a no brainer imo but really all could be added.
http://boardgamegeek.com/boardgame/1568/space-crusade
Where it all began for me, happy memories
|
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 22:38:28
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Hellacious Havoc
|
I really want to give this a try, I always hear great things about it.
|
The wolves go for the throat.
We go for the eyes.
Then the tongue.
Then the hands.
Then the feet
Then we skin the crippled remains. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 23:18:59
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Grizzled Space Wolves Great Wolf
|
If anyone wants to know how it plays, you could buy the PC game and try it, the rules are literally exactly the same  The only difference is that the physical table top game is more fun because you're playing with an actual person and there's a constant suspense of whether or not your dudes will make it... in the PC game when you fail to kill a stealer after 5 rounds of overwatch shooting and clearing a jam it's just frustration, in the table top game it's entertaining
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/18 23:32:08
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Dakka Veteran
|
psnmario wrote:I really want to give this a try, I always hear great things about it.
It's a tight, tense, well balanced game as given. As other posters mentioned, it works great out of the box. But does not expand well beyond that. The Deathwing and Genestealer expansions to the original offered up a massively overpowered psychic system, and Genestealer Hybrids with heavy weapons. Their problem was the system could not handle ranged combat from both sides well - the Hybrids were weak and easily killed, and seldom got to fire a weapon against the Terminators when they were played competently.
Maybe the only good thing that came out of the expansions was a campaign and a point system that let you customize the Terminator squad(s) in a scenario more to your specs as far as armaments, etc. Like being able to buy a reload for the heavy flamer, for example. The Hybrids were decent models, although armed from the Chaos Heavy Weapon sprue of the time. The Librarian minis from Deathwing were awful though - undersized, and poorly and differently detailed from the other plastic and metal Terminators.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 00:05:39
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Haughty Harad Serpent Rider
|
totalfailure wrote: The Librarian minis from Deathwing were awful though - undersized, and poorly and differently detailed from the other plastic and metal Terminators.
They have a certain charm to them, haha. But absolutely. I am using the Rogue Trader era Terminators and all-metal Genestealers for my set
|
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 02:21:10
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Dakka Veteran
Central WI
|
Pre ordered this; made me dig out my 2009 set that I had opened but never learned to play. I also dug out my September 2009 white dwarf (space hulk issue). I found this nice little ditty on page #23:
"A WORD OF WARNING - There is only ever going to be one print run of this great game, so when stocks run out they won't be replenished."
I wish they would support this and make a deathwing expansion; not sure how I feel about gw going back on their word making another print run with only a few new tiles and missions... still another print of the same game. Shows that all they care about is the mighty $. At least more people will be able to enjoy this game.
Official space hulk deathwing minis please!!!!!
|
IN ALAE MORTIS... On the wings of Death!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 02:25:45
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Grizzled Space Wolves Great Wolf
|
Maybe some owners of the 2009 game should sue GW for false advertising
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 02:30:02
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Blood Angel Terminator with Lightning Claws
|
So its Thursday and its still not sold out at GW US, which makes me think:
A) They made a lot more than in 2009
B.) Demand has drastically decreased.
C.) Both A and B
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 02:31:26
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Most Glorious Grey Seer
|
D.) Internet hype has overstated everything dramatically.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 02:35:06
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Grizzled Space Wolves Great Wolf
|
E.) USians don't care about it as much as UKites.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 02:45:21
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Haughty Harad Serpent Rider
|
I got mine today and it's beautiful.
Considering ordering another, actually.
|
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 04:13:54
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Xeno-Hating Inquisitorial Excruciator
|
My FLGS ordered 36 copies, and I have two of the 2009 version minus a set of termies. If I want one of the 2014 version, I'm in no hurry...
|
Long Live the Squats! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 06:10:01
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Battlefield Professional
Nottingham, England
|
It's not a reprint of the 2009 version exactly so GW covered themselves, that specific version did have the one run. Any challenge to this basically goes like this: "so, point out on your box where the vacuum tile and boarding torpedoes are?"
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 06:24:52
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Dakka Veteran
|
i'm very pleased they havent' sold out in the states, because i missed this last time and i'm flat broke right now.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 07:07:23
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Grizzled Space Wolves Great Wolf
|
TwilightSparkles wrote:It's not a reprint of the 2009 version exactly so GW covered themselves, that specific version did have the one run. Any challenge to this basically goes like this: "so, point out on your box where the vacuum tile and boarding torpedoes are?"
I think if anyone wanted to challenge them, the mild changes might not be enough to protect GW. I'm not saying anyone would do it or even if it's legally feasible to do, but I wouldn't be offended if someone did, advertising something as limited and never to be repeated is a way of increasing value and when you turn around and release it again diminishes that value.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 07:57:44
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Paradigm wrote: judgedoug wrote:
Once you read and play you'll see the hairline balance that exists. Plus the game is designed in such a way to produce as many heart pounding, sweat dripping moments as possible. For extra shakes, always make the 'Stealer roll first in close combat... 2, 3, 5! Now will the Marine player roll a 6?!?!? Even sure things can turn around and make your butt clench at the most inopportune times... that Termie on overwatch has that corridor buttoned up... JAMMED! And that blip has 4 genestealers! Aarrghh "avenge me, brothers!!"
Thanks for clearing that up, I'm now even more eager to get playing! And I love the idea of using the AvP stuff, I might have to grab some fur just this purpose.
"Hairline balance" is probably the most apt description of the game. There will be times when playing as the Marines seems quite unfair, but the game is really about as balanced as any GW-made game has been. Adding things would shift the balance wildly (as the Deathwing and especially the Genestealer expansions did), so it's one of those games that is best left where it is.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/19 08:07:15
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
|
 |
Grizzled Space Wolves Great Wolf
|
Maybe it's just me but even the core Space Hulk I found pretty unbalanced and luck based. The reason it's a good game is that it's intense and good for a laugh.
|
|
 |
 |
|